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FIGHT FOR SURVIVAL IN PUBG MOBILE’S DARKEST NIGHT MODE, AVAILABLE TODAY

FIGHT FOR SURVIVAL IN PUBG MOBILE’S DARKEST NIGHT MODE, AVAILABLE TODAY

Blockbuster mobile game drops new zombie game mode for free on App Store and Google Play

LOS ANGELES – April 16, 2019 – Tencent Games and PUBG Corporation released the full version 0.12.0 content update today for PLAYERUNKNOWN’S BATTLEGROUNDS MOBILE (PUBG MOBILE). As a key part of the update, players can dive into Darkest Night where they must stay alive until dawn, fighting off zombies. Spectator mode, updates to Survive Till Dawn gameplay and other tweaks are also part of the free update available on the App Store and Google Play.

Darkest Night is an all-new game type where players must spend one night fending off waves of zombie enemies and fight to stay alive. Rather than parachuting in, players are placed randomly on the map to face zombie hordes during each of the three foggy nights. There is no single chicken dinner to earn this time and players may form an alliance to help each other to survive when necessary, unless the alliance decides turns on each other.

In late 2018, Tencent Games, PUBG Corporation and Capcom joined forces to bring the items of Resident Evil 2 into PUBG MOBILE through the terrifying Survive Till Dawn mode. The 0.12.0 update revamps this mode by adding new weapons, jumping zombies, zombie dogs, gameplay fixes and more.

Full details for the 0.12.0 content update include:

  • Darkest Night – Players can team up or go solo to survive a night of undead invasion and toxic gas until evacuation at sunrise; This new mode also comes with a passive skill for every player. Understanding these skills will be the key to staying alive in this long night.
  • Survive Till Dawn 2 – The PUBG MOBILE x Resident Evil 2 survival game mode is revamped with new gruesome ghouls and never-before-seen ballistic weaponry for even more nightmarish gameplay.

– Stun Grenades now also stun zombies

– Added Liquid Nitrogen Grenades to freeze enemies and reduce their movement speed

– Added jumping zombies and zombie dogs

– Some zombies can now climb over low walls or onto roofs

– Added RPG-7 and Jungle Style Magazines

– Flamethrowers now deal more damage

– M134 handling has been tuned

– Players will gain affixes that grant certain buffs

– Zombies now move slower after being hit by firearms

– Added Survive Till Dawn quick chat messages to Default and Classic voice packs

– Daily missions can now be completed in Survive Till Dawn

  • Spectator Mode – Players can observe the action live by spectating the matches of their friends, Crew and Clan members.
  • Crosshair Modifications – Red dot, holographic, 2x scope and 3x scopes can be adjusted to different colors, along with multiple shape variations of the red dot reticle.
  • Popularity has been added to Spaces – Players can now show their support by giving LIKEs to one another, and become Partners with friends that have 400 Synergy or more. Partners will appear in each other’s Spaces.
  • Event mode replaced by EvoGround – Survive Till Dawn is now under this mode. And more new modes will be added in the future.

The version 0.12.0 update arrives just weeks after Tencent Games and PUBG Corporation announced the PUBG MOBILE Club Open 2019, the game’s biggest global esports venture ever with over $2.5 million in prize pool earnings. Vivo, the smart phone company, is the official title sponsor of the PMCO 2019, providing smartphones to players and fans during both splits. The Spring Split Global Finals will take place in Germany this July. With more than 200 million downloads and 30 million daily players, PUBG MOBILE continues to grow as one of the world’s most trending mobile games. Stay tuned for more news regarding PUBG MOBILE’s latest updates and emergence into the world of esports.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

My Time at Portia Launches on Consoles

Pathea Games and Team17 announced their sandbox simulation/RPG hybrid My Time at Portia has launched on Switch, PlayStation 4, and Xbox One. The game is available at digital retailers and physical retailers as a boxed game. The release fulfills Pathea Games’ Kickstarter commitment to bring the game to PC and all major consoles.

My Time at Portia is inspired by the the likes of Harvest Moon, Dark Cloud 2, and Animal Crossing. The game is set in the town of Portia, where the player has returned to rebuild their father’s workshop and reinvigorate the town. Players will be able to befriend the townspeople, explore dungeons, run a farm, and build the workshop of their dreams.

Octopath Traveler Announced for PC

It’s a great day for PC gamers as Square Enix announced they are bringing their highly regarded JRPG Octopath Traveler to PC on June 7. Previously a Switch exclusive, Octopath Traveler will be a Steam exclusive like Square Enix’s other PC titles.

No word on what sort of changes and optimizations will be done for the PC version, but English and Japanese voice overs will be available along with text in English, French, Italian, German, Spanish, Japanese, Traditional Chinese and Simplified Chinese. The price has yet to be announced on Steam.

Octopath Traveler is a JRPG from Square Enix and Acquire. The game mixes traditional 2D sprites with 3D environments to create a visually distinct twist on an old standard. The game follows eight characters travelling across Orsterra, each with their own distinct story that can be played in any order.

Funcom Signals Continued Development on Conan Exiles with Year 2 Season Pass

Funcom committed to at least another year of development on their open world survival game Conan Exiles with the Year 2 Season Pass announcement. The Season Pass will consist of four core DLC packs that will launch throughout 2019.

The first of the four DLC packs released today alongside the announcement. Like previous Conan Exiles DLCs, the “Treasures of Turan Pack” consist of cosmetic items that have no impact on the overall structure of the game. The DLC offers building pieces, pet skins, placeable items, and war paints based on the eastern kingdom of Turan. The DLC also comes with Turan weapons and armour that are statistically equivalent to existing items in game.

“Treasures of Turan Pack” is available now on PC and PlayStation 4, and the Xbox One release is coming soon. It is priced at $9.99 USD/$14.50 AUD on Steam. The Year 2 Season Pass is available now for $29.99 USD/$43.45 AUD.

EA Promises a Single-Player Game Without Lootboxes and Microtransactions

It seems a bit late for April Fools’ joke but according to Electronic Arts, it’s definitely real. We only have one tweet to go with and it’s official as it can be.

Twitter account for EA Star Wars games said yesterday that Star Wars Jedi: Fallen Order will contain “no microtransactions. No loot boxes. And no, we won’t be adding them. A single-player Star Wars story for those of you who are ready to become a Jedi”.

Those are some pretty strong but welcoming promises. I’ll assume that a reason for such turnaround might be a lukewarm reception of Star Wars Battlefront II. Or maybe it’s just EA turning a new leaf with their aggressive approach to loot boxes, microtransactions, and DLC. Miracles can happen sometimes. A strict single-player story gives me some hope (A New Hope, even?) but in any case, I’ll all have to wait until November 15th to play it on PC.

EA AND RESPAWN ANNOUNCE STAR WARS JEDI: FALLEN ORDERTM WILL LAUNCH NOVEMBER 15, 2019

EA AND RESPAWN ANNOUNCE STAR WARS JEDI: FALLEN ORDERTM WILL LAUNCH NOVEMBER 15, 2019

Play as a Jedi Padawan on the Run After the Events of Star WarsTM: Revenge of the SithTM

Australia – April 14, 2019 – During a panel today at Star Wars™ Celebration in Chicago, Respawn Entertainment, a studio of Electronic Arts (NASDAQ:EA), announced that Star Wars Jedi: Fallen Order, a new third-person action adventure game, will launch on November 15, 2019 on Xbox One, PlayStation®4 and PC via Origin. The game will feature an authentic story set shortly after the events of Star Wars: Revenge of the Sith ™, when the Jedi have fallen. Fans will play as a young Padawan named Cal Kestis, brought to life by Cameron Monaghan (Shameless, Gotham), who has survived Order 66, the Emperor’s secret decree to eliminate all Jedi. Players must pick up the pieces of Cal’s shattered past to complete his training and master the art of the iconic lightsaber – all while staying one step ahead of the Empire and its deadly Inquisitors.
 
“Many Star Wars fans, ourselves included, are really interested in the dark times, so we wanted to explore that mysterious, dangerous period,” said Stig Asmussen, Game Director, Respawn Entertainment. “The team at Lucasfilm have been amazing collaborators, helping us explore and further develop this part of the timeline where the Empire is at the height of its power and any remaining Jedi are in hiding. Within this narrative, we’ve crafted a game with intense, yet thoughtful and fun melee combat using the lightsaber and Force powers, allowing anyone to fulfill their Jedi fantasy.”
 
“When Respawn approached us with the idea for this game, we were immediately supportive. A single player, story-driven title in the Star Wars universe was exactly what we were looking for, and we know the fans have been eager for one, as well,” said Steve Blank, Director, Franchise Content & Strategy, Lucasfilm Story Group. “Focusing on Cal stepping back into the shoes of a Jedi post Order 66 opens up a lot of gameplay opportunities and rich story threads to develop for this new character and his backstory.”
 
Players will meet Cal on Bracca, a brand-new Star Wars planet and one of several new locations introduced in the game. Cal is hiding from the Empire in plain sight but is forced to go on the run when he exposes his Force powers. Along the way, Cal will make new friends, like his mysterious companion Cere, as well as run into some familiar faces, all while being accompanied by his faithful droid BD-1. Cal’s flight from the Empire is made even more dangerous as he is being pursued by the Second Sister, one of the Empire’s elite Inquisitors, who seeks to hunt Cal down and extinguish this surviving Jedi. Assisting the Second Sister are the terrifying Purge Troopers, special Imperial forces trained to seek out Jedi and aid the Inquisitors in their dastardly work.
 
Star Wars Jedi: Fallen Order is designed with gameplay as a top priority in order to deliver the kind of intense Star Wars lightsaber battles that are seen in the films. Brought to life by Respawn, a studio known for high-quality games that are both visually beautiful and technically masterful, players will use their Jedi training to create different melee combinations with an innovative lightsaber combat system and Force abilities. Players will also use traversal and other platforming abilities to strategically overcome opponents and solve puzzles in their path across this galaxy-spanning adventure. Star Wars fans will recognise iconic locations, weapons, gear, and enemies, while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars.
 
Star Wars Jedi: Fallen Order is available now for pre-order, and will offer fans unique cosmetic content. For more details, visit StarWarsJediFallenOrder.com.
 
For more information on Star Wars Jedi: Fallen Order, please follow the EA Star Wars channels on Twitter and Facebook, or visit https://www.ea.com/games/starwars.
 
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
 
In the fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available atwww.ea.com/news.
 
Respawn, Origin, The Sims, EA SPORTS, Battlefield, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission. PlayStation is a registered trademark of Sony Interactive Entertainment Inc.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2019 Lucasfilm Ltd. All rights reserved.

World War Z Launch Trailer Released

Saber Interactive and Focus Home Interactive have posted World War Z’s launch trailer on YouTube ahead of the game’s release on PlayStation 4, Xbox One, and Windows PC on April 16th. The PC version will be an Epic Games Store exclusive, though it is unclear if this is a one year exclusivity deal or a permanent exclusive. Those who pre-order the game will get the “Lobo Weapon Pack” DLC containing three gold weapon skins and the Lobo spade melee weapon.

Based on the movie, World War Z takes players to famed locales around the world to battle hundreds of fast moving zombies. Players can work their way through the co-op campaign or test their skills against other teams of players in the Player vs Player vs Zombie modes. The game offers six classes to play, such the Molotov cocktail wielding Exterminator and the agile slasher.

Discover World War Z’s Launch Trailer Before its April 16 Release on PlayStation®4, Xbox One and Windows PC

Discover World War Z’s Launch Trailer Before its April 16 Release on PlayStation®4, Xbox One and Windows PC

MAPLEWOOD, N.J. – April 12, 2019 – Saber Interactive and Focus Home Interactive have released the new launch trailer for World War Z, the highly anticipated action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film. Take a look at the explosive launch trailer, set to the song “War” covered by Black Stone Cherry, and prepare to outlive the dead in only four more days.

Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

World War Z is available to pre-order now on all platforms digitally and at retail at https://wwzgame.com/buy. All pre-orders come with the free Lobo Weapon Pack, featuring three golden weapon skins and the dual-bladed Lobo spade.

World War Z launches April 16 on PlayStation®4, Xbox One and Windows PC via the Epic Games Store. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.

About Saber Interactive

Based in the U.S., Russia and Spain, Saber Interactive is an independent developer whose credits include Quake Champions, Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection and others. Saber’s NBA Playgrounds is one of the best-selling digital console titles of 2017. The company has multiple development studios across the world making great games and bringing fun interactive experiences to life.

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as A Plague Tale: Innocence, World War Z, The Surge 2, MudRunner 2, GreedFall and many more.

About Paramount Pictures Corporation

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Television, Paramount Players, MTV Films, and Nickelodeon Movies. PPC operations also include Paramount Home Media Distribution, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

TM & © 2019 Paramount Pictures. All Rights Reserved.

Generation Zero Review

Generation Zero

Developer: Avalanche Studios
Publisher: Avalanche Studios, THQ Nordic
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 26 March 2019
Price: $34.99 USD/ $59.95 AUD – Available Here

Video Review

Overview

Generation Zero takes players to 1980’s Sweden. After returning from a trip to the islands with friends, players discover their home town is overrun with aggressive robots and not a single living soul can be found. Teaming with up to three friends, players must scavenge supplies and make their way across Sweden to discover the story behind the robot invasion.

Story

The story in Generation Zero is told in a hands-off approach. Since there are no NPCs in sight, the story is told through writing, recordings, and artifacts left behind. Open world games are not the easiest type of games for a tight, cohesive story due to their open-ended nature, but Generation Zero’s hands-off approach takes the problems to an extreme. The long gaps between story-related information, the low overall number of lore items, and the hands-off figure it out yourself approach create a disjointed presentation that makes it hard for all but the most dedicated players to care about the story.

Gameplay

Combat is designed for guerilla warfare tactics, where players ambush robots and retreat as soon as the odds are no longer in their favour. Extended combat is discouraged with high amounts of incoming damage and plenty of reinforcements. All robots have various weak points that can be targeted for extra damage. Additionally, the game offers plenty of tools for setting up traps and ambushes, allowing players to strike hard and fast, then flee. Weapon handling is on the realism side of the spectrum with heavier recoil and emphasis on aimed shots.

While combat can be initially terrifying, things get stale rather quickly once players learn enemy weak points and the AI’s habits. Weak points generally stay the same as more advanced versions of the robots appear, usually guarded with an extra layer of armour. The AI is lousy. It has a hard time with obstacles. I found many can easily be kited around buildings or trapped in doorways. While being downed is quite easy in Generation Zero, it is also possible to bring yourself back with adrenaline shots. I found myself rarely having to choose between fighting and fleeing due to the number of shots and medical packs that drop in the game.

The survival element of the game is extremely dull. Players go from outpost to outpost destroying robots and pillaging the buildings for loot. All the loot is out in the open in a very small set of standardized containers. Finding items feels more like a chore than a string of good luck or victories. The frustration is worsened by Generation Zero’s awkward inventory management. I suspect the developers were aiming for an old school horror feel, where players need to carry only what they need. In practice, inventory management feels clumsy and unnecessarily bloated. The game will only manage stacks of items in the inventory. If players have med kits in the quick slots but picks up more, the new ones will go straight into the inventory, even if there is room the quick slot stack. Ammunition is in a similar scenario, where loading a stack of ammunition into a firearm will swap the stack instead of refilling the stack in the firearm.

Itemization feels a little off. The game doesn’t tell players that certain cosmetic items provide resistance bonuses outright. You will have to go into the menus to find out. More annoyingly, the gas mask fogs the player’s view but doesn’t confer 100% resistance to gas. Instead players will still lose health at a slower pace until they hit a minimum amount of health. Exploring areas with gas often feels like the game is purposely burning med packs without a reasonable reward.

Generation Zero is very dull overall. The map feels barren. Players will spend a lot of time running through the countryside between small towns and random houses. There are rarely any patrols to break up the monotony as the robots tend to congregate around built up areas. The map is full of reused assets. Many assets are simple variants of each other, leaving players in a perpetual state of déjà vu.

The PC port falls short of expectations. The controls use the standard FPS layout; however, there are a lot of missing PC features. Only a single button can be bound to a key bind. There is no option to switch between click or hold to sprint, zoom, or crouch. Mouse sensitivity scaling is not handled properly with variable zoom scopes. It seems like the game adjusts the sensitivity for a scope’s maximum zoom setting, then adjusts the visual zoom effect without adjusting the sensitivity. As a result, using a scope with the lowest zoom setting noticeably drops the mouse sensitivity to the point it feels like aiming through mud. Additionally, there is no built in VoIP options, so players will need to rely on text chat or a third-party VoIP client if they plan on playing in a group.

Visuals

Generation Zero’s environments are gorgeous. The weather effects and the time of day effects are well done. The robots are well designed, looking high tech yet achievable by 1980s standards. The game’s weakness is the human-made areas. The whole 1980s vibe feels forced with random period appropriate posters and the same few cars in different colour palettes. The overall lack of visual assets worsens the repetitive feel of the game. The bunkers will have random portables from the outdoors shoved inside. They look wildly out of place compared to the properly furnished rooms. Houses feel like cookie cutter copies of each other, down to the same interior decoration and maybe getting rid of a wing or two. I get Sweden is forever tied to the IKEA’s simple and clean aesthetic, but Generation Zero is taking the whole IKEA catalogue look a bit too far.

Audio

The audio experience is decent. The sound effects are passable. The gunfire packs a nice enough punch. The different types of robot sound distinct from each other and alien to the game’s lush natural environment. The voice acting is all in Swedish. I really appreciate the choice for immersion purpose, but I also can’t and won’t comment on the acting quality. The music is well done. The soundtrack is full of moody synthesizers that fits the 1980s theme well. I just wish there were more tracks, as the same few songs comes on way too often.

Overall

I’m not quite sure what to make of Generation Zero. The game feels like it’s either a technical demo needlessly stretched into a full-length game or a title that was suddenly rushed out the door a year too early because funds ran out. Generation Zero is the type of game I’d expect from a Steam Early Access release, not a full retail title. The natural environment is well done, and the premise of a four-player party fighting a robot invasion is great. The execution is where it all falls apart. It feels like all the effort was spent on the open world environment at the cost of the human areas. The gameplay is just a clumsy, repetitive mess. I’m not sure if Generation Zero is salvageable at this point without serious continued development, similar to Hello Games’ work with No Man’s Sky.

Capsule Computers review guidelines can be found here.

Kitana and D’Vorah Face Off in Mortal Kombat 11 Trailer

Although she was first seen as part of a cinematic trailer NetherRealm and Warner Bros have now released the first official footage of Kitana in action and they have pitted her up against D’Vorah in the latest Mortal Kombat 11 trailer. Kitana shows off the majority of her moveset here including one of her fatalities but D’Vorah also gets a bit of time to shine as she shows off her various insect transformations and attack styles.

You can find the full video of the fight below and keep an eye out for Mortal Kombat 11 when it is released on the PlayStation 4, Xbox One, Nintendo Switch, and PC on April 23rd.