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Set Sail For Adventure – Old School RuneScape Unveils New Area Wyrmscraig

Winner of the Player Designed Island Contest, the Mysterious New Island Adds a New Quest, New Activities, a New Mini Boss and More!

29th July, 2026, Cambridge, UK – Today, Jagex: The RuneScape Company is thrilled to share that the mists have lifted across the treacherous waters of the Unquiet Ocean to reveal a perilous new area for players to forge new adventures: Wyrmscraig. Created by OSRS player and creator ScreteMonge (also known as Gnome), his concept was selected from over 1,000 entries to the community Player-Designed Island Competition earlier this year. This new area introduces a new sailing destination brimming with new content, including a new quest, new activities, and a new repeatable boss, The Mad Angel, and more.

Far across the south-west sea of Gielinor lies the secluded island of Wyrmscraig. Known to the locals as Cuil An Domainh, its rugged mountainous terrain and highly aggressive wildlife make for the perfect place for adventurers to explore. Upon arriving on its rocky shores, players will encounter the remote village of Auchrie, occupied by a tenacious community who have built a secluded life for themselves despite the harsh environment, making them wary of the rare traveller to wash ashore.   

Travelling to Wyrmscraig and scaling its rocky shores will give access to exciting activities, making the difficult journey worthwhile for the most determined adventurers:

New Quest: Fallen From Grace and New Repeatable Boss: An introduction to the island where players explore the village of Auchurie, they learn of the enigmatic Guardian of its people, The Mad Angel, whose presence may just be myth. Adventurers must learn what led this once benevolent protector to descend into madness and ascend the steps of Ardeaglais to discover the truth of her existence. Upon completion of this quest, Adventurers can test their might against the new repeatable boss, The Mad Angel, to earn themselves the valuable weapon, Hallowfell.

New Slayer Master: Mortimer: Accessible once players have started to progress through Fallen From Grace and unlockable with 100 Combat and 70 Slayer (or 99 Slayer respectively), this new high-level slayer master puts control into players’ hands. Instead of the traditional single task assignment, Mortimer offers slayers a choice of two, with the ability to unlock three assignments to choose from as the relationship progresses; however, assignments will be more expensive to skip. As players progress, they’ll unlock powerful modifiers that appear alongside the task, granting extra rewards or benefits, depending on the assignment.  

New Activity: Golem Crafting: After completing the Fallen From Grace quest, players unlock the ability to craft new protectors for the islands people – golems. As an alternative training method to glassblowing, crafters will mine the rocky terrain for sunstone, then sculpt the golem’s stone figure, and finally adorn it with clothing for bonus crafting experience.

New Activity: Goat Hunting: A brand-new hunter training activity; players will need to cull the out-of-control goat population on the island by herding their prey into spike-filled pits, using spike traps that can be found on the island. Each goat successfully herded towards their doom will grant hunter experience, with a greater amount of additional hunter XP granted for every goat processed as well as the unique goat hunter pet Mr McGroot.

Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.  

About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

EXTRACT, DEFEND, DISCOVER. ‘OMEN’ TO RELEASE ON STEAM AUGUST 11TH

Take the role of an immortal starship pilot sent to investigate the ruins of a fallen empire.

Seattle, United States, 29 July 2026 | Indie developer Codex Interactive is excited to announce that their debut title, Omen, will release on Steam on August 11th, 2026. In this top-down sci-fi extraction shooter, players will explore and loot the war-torn remains of a fallen galactic empire while shoring up a defensive front to combat waves of lurking pirates, opportunistic traitors, and savage cultists. 

Galaxy-Wide Calamity

Humanity has been reduced to a post-apocalyptic expanse of broken space stations and nomadic ships. Take on the role of an Astral, an immortal starship pilot whose job is to investigate The Veil, a cosmic anomaly hailed by an army of cultists set on inciting a total war to claim power. Amidst this macabre backdrop, Omen challenges players to root out the forces of the Veil, raid their bases, defend against retaliatory infiltration, and ally with the resistance to recenter the remaining threads of humanity.

Rebuild the Monastery

Omen combines base defense combat, ship customization, item crafting, and extraction looter elements for a cross-genre gameplay experience. At the start of the game, you come across the remains of a derelict monastery suitable enough to use as your base. With the Monastery as your hub, interact with local NPCs to claim missions, customize your ship, and build new weapons for your future raids. It is a prime target for the forces of the Veil, so it’s essential to build out its defenses to survive the brutal waves of enemy onslaught.

A Futile, Four-Part Saga

Every region of the Samarin Empire has unique challenges, quests, and loot. Discover Omen’s four-act structure as you delve further into the burning remains of a once-great civilization. Each act, complete with its own set of questlines, mini-objectives, and loot drops, ends with a high-octane boss battle to test your upgraded weaponry, tactics, and skills. Battle through military bases, secret research facilities, and the Empire’s capital city before reaching The Veil. Secure final weaponry upgrades and team up with new allies to face the abominations of this otherworldly dimension. Do you have what it takes to overcome The Veil for good?

Gameplay Features

  • Base Defense Gameplay: Hordes of pirates, a legion of traitors, and an armada of cultists want you dead. Craft a variety of defensive structures and expand your base to withstand retaliatory enemy raids. 
  • Extraction Shooter: Select a mission to complete allies’ objectives and extract valuable resources; if the enemy response fleet arrives, quickly stage your exit or be prepared to face powerful capital ships.
  • Four Act Saga: Uncover the truth behind The Veil across four distinct story arcs against a cosmic backdrop of Lovecraftian-styled myth. Each Act features a unique enemy faction and culminates in an epic boss battle. 
  • Over 80 Items and Upgrades: Collect loot from enemy bases, select from a variety of ship hulls, and build a combination of over 80 weapons, defensive structures, abilities, and utility items. There are hundreds of different possible loadouts, each with unique strengths and drawbacks.

Omen arrives on Steam August 11th. Players can wishlist the game for launch updates and try the demo to experience Omen’s first act. For more information about Codex Interactive, please visit their website: https://www.codexinteractive.com/

About Codex Interactive

Codex Interactive is a four-person indie game studio based in the Pacific Northwest, focused on making games with a gritty, immersive atmosphere, iconic electronic soundtracks, and unique gameplay. Omen is the studio’s first game, a top-down space ship extraction shooter where the player must upgrade and defend their base while also raiding enemy territory for resources. 

FREE AUSSIE RIVALS PACK HEADLINES SIGNIFICANT UPDATE 2.1 FOR PROJECT MOTOR RACING

Publisher GIANTS Software and developer Straight4 Studios today launch the free Aussie Rivals Pack, bringing the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG to all players as part of a significant new update for Project Motor Racing.

Update 2.1 delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing. Alongside the new free content, players can expect a complete rebuild of the GT4 and GT3 classes, a phased Join-in-Progress rollout, Alpha triple-screen support, further PC VR enhancements ahead of a late-summer release, improved collisions, a new Ranked Notification Join feature, and graphical enrichments throughout the game.

The Free Aussie Rivals Pack

The free Aussie Rivals Pack brings one of touring car racing’s great rivalries to Project Motor Racing: Holden versus Ford.

The pack includes the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG, giving players two modern V8 touring car icons built for curb-hopping aggression, rear-wheel-drive attitude, and elbows-out racing.

GT4 and GT3 Class Handling and Physics Overhaul

Guided by new CCO Aris Vasilakos, Update 2.1 delivers a full car-by-car GT4 and GT3 rebuild from the wheels up, using new manufacturer-derived data alongside a complete tire simulation remake to improve handling feel, tire behavior, and class authenticity.

Quality of Life Improvements with Update 2.1

  • Join-in-Progress. Players are now able to join supported online sessions after they have started, making it easier to connect with friends, communities, leagues, and public races without waiting for the next full restart.
  • Ranked Notification Join. Players registered for a ranked session no longer need to stay on the registration screen while they wait. Once registered, they can return to other areas of the game. When the ranked session is ready, a notification will appear, allowing them to join directly from wherever they are.

Immersion & Display Support

  • Triple-Screen Support Enters Alpha. For dedicated sim racers, triple-screen support arrives in Alpha, giving multi-monitor players an early version of one of PMR’s most requested immersion features.
  • In-game configurations options in UI for VR are now available (PC).

Racing, Hardware & Visual Improvements

  • Improved Close-Quarters Racing. Collision behavior and multiplayer stability have been refined to make wheel-to-wheel racing more consistent.
  • TRUEFORCE is now enabled on all platforms.

A Long Way Since Launch

“Players have been putting in the laps, giving us the feedback, and pushing us to make PMR better,” said Kevin Boland, CEO at Straight4 Studios. “Update 2.1 is the result of that process: a major GT4 and GT3 overhaul, cleaner racing, better online flow, stronger immersion features, and the free Aussie Rivals Pack, delivered as a big thank you to our community that continues to inspire and shape Project Motor Racing.”

Project Motor Racing is available for PC, PlayStation® 5, and Xbox Series X|S. A Year 1 Season Pass is available separately – fans save up to 30% compared to buying all content separately.

Free mods are released as user-generated content on the official UGC Portal. Visit giants-software.com,Straight4.com,ProjectMotorRacing.com.

WORMS CELEBRATES 30 YEARS OF MAYHEM WITH SPECIAL ANNIVERSARY EDITION OF THE AWARD-WINNING BOARD GAME

Wednesday 29th July 2026, Wakefield, UK – Mantic Games and team17 are celebrating 30 years of the Worms series with Worms: The Board Game – 30th Anniversary Edition. Available from today, the new special edition follows the original’s successful Kickstarter campaign, an OnTableTop Board Game of the Year award, and multiple sold-out retail print runs… proving once again that, ironically for a series about invertebrate warfare, it has serious legs! 

Players will command heavily armed worm teams across a destructible landscape, collecting crates, dodging hazards, and unleashing an arsenal of utterly ridiculous weaponry in laugh-out-loud battles. Survive everything the enemy can throw at you, and be the last team standing to declare victory!

Designed for 2-6 players, aged 10 and above, with games lasting around 45 minutes, Worms: The Board Game is easy to learn, endlessly unpredictable, and packed with an addictive blend of tactical positioning, chaotic weapons, and all the hilarity of both unintended disasters and outrageously lucky shots that have given Worms fans so many moments of joy over 30 years. 

One moment you’re lining up the perfect attack, and the next moment your plans are dashed by an unexpected gust of wind, an unfortunate chain reaction, or an exploding sheep that had other ideas…

Bigger Battles, More Worms, More Mayhem

Building on the success of the original and award-winning retail release, this new anniversary box has been upgraded with:

  • 24 unique 3D Worm miniatures (up from sixteen minis of four repeated sculpts)
  • Six multi-hex landscapes for larger maps (up from four)
  • The 5th & 6th Player Expansion, rules and components for bigger multiplayer battles
  • Additional weapons, utilities and game cards
  • New 3D plastic flame markers

Whether you’re a longtime fan of the series or discovering Worms for the first time, players will quickly learn that success comes from strategy, chance, and sometimes recognising the perfect moment to deploy a Holy Hand Grenade!

The complete range of Worms tabletop games is available to order right now at Worms™: The Tabletop Collection, including both the Standard and Anniversary editions of the board game, a deluxe neoprene playmat, and a special Worms board game advent calendar.

About Mantic Games

Founded in 2009, Mantic Games is an award-winning independent tabletop games studio of creatives and hobby professionals. The company has a strong pedigree in licensed tabletop games, including adaptations of Worms, Hellboy, The Walking Dead, Invincible, and the upcoming release of Assassin’s Creed Animus. Mantic is also globally known for miniature wargames such as Halo: Flashpoint, Kings of War, Epic Warpath and more.

About team17  
Founded in 1990, Team17 is part of Everplay Group plc, and a passionate and creative developer and publisher dedicated to its pioneering indie developer partners and games. Team17 has an extensive portfolio of over 150 titles that players around the world love for a lifetime, including DREDGE, Date Everything, and Overcooked!, together with multi-award-winning and award-nominated in-house brands such as Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise.

Cookin’ With Dragons: A Deep Dive into the Dragon Shelter Cooking & Crafting Mechanics

The new trailer for Wild Forest Studio’s cozy fantasy farming sim takes a deeper look at how players’ newfound dragon friends use their abilities to assist with completing quests, rebuilding the town, and cooking up a storm in the kitchen. 

Wednesday 29th July 2026, London, UK – Wild Forest Studio and Curve Games have today revealed an extended look at the cooking and crafting mechanics players can find in cozy fantasy farming sim Dragon Shelter when it launches on PC on 24th September. The newest trailer sees Oleg Babenkov, Game Director at Wild Forest Studios, talk through how the cooking and crafting in game is amplified by the use of helpful – if sometimes overzealous – dragon companions. 

Cooking in Dragon Shelter lets players flex their culinary skills as they plan the layout of their kitchen, organise resources, and harvest homegrown ingredients to whip up something delicious and wholesome to bring the townsfolk together. Crafting allows players to show their care for the town as they work to build trust, restore homes and shops, cultivate gardens, and bring back small comforts to the community. 

Dive into Dragon Shelter’s cooking and crafting with this new trailer:

Dragon Shelter welcomes players to their new home, where they will cultivate crops, craft tools, befriend townsfolk and, of course, raise and care for a variety of unique dragons. Players will work to restore the long lost bond between humans and dragons as they breathe life back into the desolate town they now call home, bring the townsfolk together over hearty meals, and restore the buildings to their former glory. 

For budding dragon tamers who can’t wait until September, a demo is currently available on Steam, offering up the opening moments of the cosy farming sim to enjoy.

Dragon Shelter Key Features:

  • Dragon Management – Befriend, nurture, and assign dragons to activities around your farm
  • Magical Farming Systems – Grow enchanted crops with unique properties
  • Cooking and Crafting – Meals strengthen bonds with the townsfolk and unlock new opportunities
  • Biome Exploration – Discover new areas, and uncover rare resources
  • Seasonal Changes – Four distinct seasons shaping gameplay, festivals and activities
  • Town & Relationships – Build bonds with a growing community of characters

Dragon Shelter is in development for PC and will launch on Steam on 24th September 2026. 

About Wild Forest Studio
Wild Forest Studio is an independent development team focused on creating immersive, system-driven experiences with emotional depth and long-term progression that make players want to jump in from the second they wake up in the morning. Their debut title, Dragon Shelter, is currently in development for PC. 

Curve Games:

Based in London, Curve Games (a Nazara Technologies group company) is an award-winning publisher across PC, Nintendo, PlayStation, Xbox and mobile. Curve boasts a uniquely diverse games catalogue of over 50 titles that includes smash hits such as For The King I & II, Bomber Crew, The Ascent, Lawn Mowing Simulator, the 60 million player Human Fall Flat and Nintendo Switch chart-topper Wobbly Life.

A New Chapter for WUCHANG Begins: 505 Games Reunite with Original Creator Xia Siyuan for Sequel to WUCHANG: Fallen Feathers

Chengdu, July 29th, 2026: 505 Games and Chengdu Recursive Dolphin Technology Co., Ltd. (brand name: “Indolphinity”) a Chinese game development studio founded by Xia Siyuan, jointly announce that they have entered into a development and publishing agreement for a new chapter of the WUCHANG series.

Originally released on July 24, 2025, WUCHANG: Fallen Feathers attracted more than 131,000 concurrent players on Steam at launch and reached 5 million players worldwide across PC and console platforms, establishing itself as one of the most successful Action RPG Soulslike titles in its category.

Following Digital Bros Group’s acquisition of the intellectual property rights relating to WUCHANG in April 2026, 505 Games and Indolphinity have moved swiftly to define the next phase of the franchise’s development. Under the agreement, Indolphinity will lead the creative development of the sequel, while 505 Games will fund and publish the game globally.

Through this partnership, 505 Games and Indolphinity reaffirm their shared belief in the long-term potential of the WUCHANG franchise and their joint commitment to preserving the authenticity and cultural identity of the IP. All future creative development will remain firmly rooted in China through the close collaboration between the original creator and 505 Games, ensuring continuity of vision, quality, and execution, 

To further support development and publishing activities, Digital Bros Group will establish a dedicated subsidiary in Chengdu. The new local entity will work closely with the studio and further reinforce the Group’s strategic commitment to the Chinese game development ecosystem.

Raffi Galante, Co-CEO and Co-Founder of Digital Bros group with his brother Rami, said:

“We strongly believe in WUCHANG as a long-term global franchise, and partnering with Xia Siyuan and Indolphinity is a natural step in building its future. From the outset, our priority has been to safeguard and amplify the original creative vision, while equipping the development team with the resources and publishing expertise needed to succeed worldwide. We are committed to preserving the cultural authenticity of the IP, keeping its creative heart in China while bringing the world of WUCHANG to players across the globe.”

Xia Siyuan, Founder of Indolphinity, said: 

“We are delighted to embark once again on a deep collaboration with 505 Games under our new studio banner, Indolphinity. As a homegrown development team made up of Chinese creators, we have always believed that a rich cultural heritage is the essence of our games and their competitive strength. 505 Games’s respect for the creative process and its genuine understanding of developers’ needs are perfectly in tune with our own values, and this shared vision gives us confidence in the long-term future of the series. We listen closely to the real voices of players and the community, and we remain firmly devoted to our original creative aspirations and cultural foundations, striving to answer everyone’s long-standing expectations with more polished quality and a more complete experience. Wuchang’s story is far from over. Together, Indolphinity and 505 Games are set out on a new journey, unfolding an entirely new chapter of WUCHANG’s story that is deeply rooted in the Eastern soil..”

About 505 Games

505 Games, a subsidiary of Digital Bros, is a global publisher of video games across all major platforms. With a diverse portfolio of critically acclaimed titles, 505 Games is dedicated to delivering unique, high-quality gaming experiences. For more information, visit www.505games.com

About Indolphinity

Indolphinity is the global brand name of China registered company Chengdu Recursive Dolphin Technology Co., Ltd. a game development studio founded by Xia Siyuan and focused on the continued creative development of the WUCHANG franchise. For more information, visit www.indolphinity.com

Microids Serves Up First Look at Garfield – Escape from Monday Gameplay

Dive into the very first level of this upcoming 3D platforming adventure and get your lasagna ready for launch

Sydney, Australia, July 29, 2026 – In celebration of San Diego Comic-Con, Microids has revealed an exclusive first look at Garfield – Escape from Monday, the upcoming 3D platforming adventure developed by OSome Studio. This brand-new gameplay video showcases the first 10 minutes of the game, letting players dive straight into the action of the opening level. Get your lasagna ready (and hide the spinach), as Garfield embarks on an unforgettable journey that is as dynamic as it is delicious. The game will be available on September 24, 2026, on Nintendo Switch, PlayStation 5, Xbox Series X|S and PC.

More than just a colourful adventure, Garfield – Escape from Monday captures the spirit of one of the world’s most beloved entertainment franchises in an all-new interactive experience. Designed to appeal to audiences nostalgic for Jim Davis’s famous “cattitude” and gaming enthusiasts, Garfield – Escape from Monday breaks the mould. Players will master the technicality of feline movements, manage unique abilities tied to 3 exclusive costumes Garfield can wear in-game and confront a variety of formidable bosses throughout their journey. With memorable characters, inventive challenges and a surreal story through the mind of Garfield, this story into the heart of the nightmare promises to be a thrilling ride for players worldwide.

Red Alert: A Nightmare in the Kitchen… and in his sleep!

For Garfield, spending most of his time sleeping is part of the routine. But spiraling into a bizarre nightmare full of vegetables, sugar-free candies and other unimaginable horrors, even the world’s laziest cat knows something is wrong!

After Jon feeds him spinach lasagna inspired by Chef Monday’s recipe, Garfield falls into a deep sleep. In order for Garfield to wake up from the nightmare and reactivate his taste buds, he must embark on a deliciously chaotic adventure, where players will explore worlds packed with enemies, challenges and lasagna.

Thankfully, Garfield can rely on Jon and his friends Odie, Arlene and Pookie, as well as a collection of special costumes, including turkey, surfer and cowboy – each with its own unique skill – to overcome the dangers lurking within Garfield’s dreams.

About Garfield – Escape from Monday:

  • Move like a cat: Jump, climb the walls, curl up into a ball…You will always land on your feet!
  • Embody Garfield in every form: Go airborne dressed as a turkey, slide on the water like a surfer and swing with your cowboy lasso!
  • All the Garfield cast is here: Jon will be here to help you in your quest, along with Odie and Pookie. But beware of Garfield’s archenemies, Nermal and Squeak!
  • Explore lively worlds: 3 worlds and over 40 levels filled with enemies to fight and lasagna to devour. 
  • The more you eat, the more rooms you edit! Gather tons of delicious collectibles to keep your morale and help refurbish Jon’s house with all kinds of surprising items.

Garfield – Escape from Monday promises to combine the franchise’s universal humor with OSome Studio’s expertise in action/platform games, offering a colourful adventure for players of all ages.

Garfield – Escape from Monday will be available on September 24, 2026, on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC.

©2026 by Paws, Inc. All Rights Reserved. “GARFIELD” and the GARFIELD characters are trademarks of Paws, Inc. Nickelodeon is a trademark of Viacom International Inc.
©2026 Microids SA. All rights reserved. Published by Microids SA. Developed by OSome Studio.

About Microids

Microids is a French video game publisher founded in 1985, which has established itself as a key international player in the industry. Its editorial strategy focuses on two main areas: adventure games and games designed for hardcore players. By collaborating with renowned studios and creators, Microids offers immersive experiences based on popular licenses, allowing players to experience brand-new adventures alongside iconic characters.

About Garfield

Created by cartoonist Jim Davis, Garfield is the most widely syndicated comic strip in the world. With his irresistible “cattitude”, Garfield is undeniably himself—selfish, sarcastic, lazy… yet surprisingly lovable. Since its creation in 1978, this iconic cat has spawned numerous movies, TV series, stage shows, and merchandise. It has also received four Emmy Awards for Outstanding Animated Program. Today, Garfield-related content is broadcast in 80 countries and has generated over $3 billion in retail sales to date. In 2019, Paramount Global acquired Paws, Inc., the company holding the rights to the Garfield franchise.

About Paramount Consumer Products

Paramount Consumer Products oversees all licensing and merchandising activities for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by a diverse roster of iconic brands, Paramount Consumer Products’ portfolio is based on content from platforms including Paramount+, CBS (including CBS Television Studios and CBS Media Ventures), cable networks (including MTV, Nickelodeon, and Showtime), and Paramount Pictures. The division also includes Paramount Game Studios. Spanning animation, live-action, preschool, youth, and adult properties, Paramount Consumer Products is committed to creating the highest quality products for some of the world’s most beloved franchises. To discover our range of Paramount-branded merchandise and apparel, visit ParamountShop.com. 

PlayStation Plus Monthly Games for August – Dying Light 2 Stay Human: Reloaded Edition, Big Walk, Signalis

All playable from August 4.

Be fleet of foot to survive a post-apocalyptic cityscape alone or with pals, buddy up to walk and talk your way through a pleasant puzzle-filled world, or take a solo trip into a dystopian future for a brooding slice of psychological survival horror with the PlayStation Plus Monthly Games for August. Dying Light 2 Stay Human: Reloaded Edition, Big Walk and Signalis will all be available to PlayStation Plus members* from Tuesday 4 August until Monday 31 August. 

Let’s take a closer look at each of the games.

Dying Light 2 Stay Human: Reloaded Edition | PS5, PS4

In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. Play in up to four-player co-op: host your own games or join others and see how their choices have played out differently than yours.

Big Walk | PS5

Big Walk is a cooperative multiplayer adventure about teamwork and talking. Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless. Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.

Signalis | PS4

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

MARVEL Tōkon: Fighting Souls PlayStation Plus Pack  

Starting August 6**, all PlayStation Plus members can acquire a MARVEL Tōkon: Fighting Souls PlayStation Plus Pack from PlayStation Store. This pack contains two sets of items:

  1. Five Avatars inspired by characters from MARVEL Tōkon: Fighting Souls, featuring Captain America, Storm, Spider-Man, Doctor Doom, and Ghost Rider. 
  2. A set of in-game Result Screen Character Poses featuring 20 characters, including Spider-Man, Ms. Marvel, Star-Lord, Peni Parker and more. 

The pack will be available in the PlayStation Plus section of PlayStation Store on your PS5 or PS4 console or PlayStation Plus web page, starting August 6*. PlayStation Plus members need to redeem and download the pack to access its contents. The Avatars will appear in the Avatar section of your profile page on your PS5 or PS4 console. The Result Screen Character Poses are accessible and selectable in the PS5 version of MARVEL Tōkon: Fighting Souls once the game and pack are downloaded onto your PS5 console.

To learn more about the full lineup, visit the PlayStation Blog.

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram

*PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information. 

**MARVEL Tokon: Fighting Souls PlayStation Plus Pack is available until August 6, 2027.

Cozy Maze Adventure Go North arrives on Steam and Xbox Series X|S Today

Journey through a magical labyrinth to find the Maze God on Steam and Xbox

LAGOS, NIGERIA — July 28, 2026 — Go North, the atmospheric maze adventure game developed by solo Nigerian studio gazuntype, braves a wilderness woven with magic and technology today on PC via Steam and Xbox Series X|S, with a Nintendo Switch version on the way.

“It is not very often a Littler attempts to Go North. Tell me, little one…what motivates you?”

Direct Dara through a mystical maze of twisted forests, bookshelf corridors, sky islands, and more on a journey into a magical world on a quest to meet the Maze God face to face. Harness the power of ancient technologies and untamed magics to unravel his grand designs, and discover his hiding place to be granted a single wish in return.  

Discover the Maze God’s whereabouts by finding the exit to a series of immersive labyrinths designed by Lagos’ Tade Ajiboye, highlighting West Africa’s award-winning contributions to interactive media worldwide. Through tranquil representations of being lost, feeling adrift, and lacking direction, Go North provides players a chance to take a moment and reconnect with a slower pace of life.

Find ancient relics weaving magic with technology, like the moth-shaped Lunaboard or levitating bubble to get a bird’s-eye view, to help Dara navigate through each world. Locate secret Golden Compasses to find unlockables, and customize Dara with cosmetics like hats, scarves, and more to personalize every journey in meaningful ways.

“There is a certain sense of serenity that comes from a good walk,” said Tade Ajiboye, owner of gazuntype. “With so much uncertainty in the real world, I wanted the calmness Go North exudes to be embedded into the core gameplay loop. As finding the exit due north is the only duty Dara has, I hope players feel the freedom to take their time, look around, and sit in the stillness of patience without penalties to find peace of mind. The demo provides a glimpse, but the full launch has some magical surprises left in store.”

Mindfully meander to unwind when Go North launches on PC via Steam and Xbox Series X|S today for $14.99 with a 10% launch discount! For more information, follow gazuntype on Twitter and YouTube, and visit the official gazuntype website.

About gazuntype

Developer gazuntype is a one-man studio based out of Lagos, Nigeria. Owner Tade Ajiboye dedicates all creative efforts to fuel multiple gaming endeavors across multiple mediums. From his past virtual reality work in Home VR to the immersive maze adventure Go North, Tade’s grasp of thoughtful game design escapes traditional genre definitions to provide meaningful experiences.

2K Releases NBA 2K27 Gameplay Trailer Showcasing NBA and WNBA Superstars

Preview of NBA 2K27 community-driven features includes a new dynamic Dunk Meter mechanic, the legendary Rucker Park, and more. Tune in for the Preseason Breakdown: NBA 2K27 Game Reveal on August 19 AEST.

Today, 2K released an early look at NBA 2K27, the latest iteration of the NBA video game franchise developed by Visual Concepts and published by 2K, with the highly anticipated official Gameplay Trailer. The trailer features enhanced graphics while capturing show-stopping moments from the biggest superstars across the NBA and WNBA, including NBA 2K27 cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose.

This first look sets the stage for a franchise-first event, the Preseason Breakdown: NBA 2K27 Game Reveal stream on August 19 AEST. Fresh off the biggest year in franchise history, community feedback and player engagement have helped shape what’s next in NBA 2K27. To mark the milestone, 2K is celebrating the community and unveiling all major NBA 2K27 game news in a single day. The upcoming stream will reveal this year’s most anticipated innovations, features, gameplay enhancements and dive into all things NBA 2K27.

See it all during the NBA 2K27 Preseason Breakdown: Game Reveal stream on August 19 at 3:00 AM AEST, live on Twitch, YouTube, TikTok, and X.

Preview of community-driven updates and features includes:

  • Gameplay: Built for a more balanced experience, AI defenders will now contest shots more effectively and hold their positioning better in modes like The REC. Additionally, a new, fully dynamic Dunk Meter now continuously evaluates defensive positioning from the moment players take off all the way through the finish, expanding the green window for wide-open lanes and shrinking it for late defensive closeouts.
  • MyPLAYER Builder: NBA 2K27 expands from 40 to 53 total Badges and adds 19 brand-new ones to push players to experiment and craft unique builds. Stay tuned to find out more about the new Badges. Cap Breakers are also making a return, and due to popular demand, their attribute boosts can now be previewed directly inside the Builder.
  • MyTEAM: For the first time ever in franchise history, the Auction House is unified across PlayStation®5, XBOX Series X|S, and Nintendo Switch 2, creating the largest pool of community-listed cards in MyTEAM history. This gives players more variety and a higher chance of finding cards at consistent prices. Additionally, winning an auction now has a verification delay. Cards are added to your collection immediately.
  • MyNBA: Taking a grassroots approach to the core franchise experience, updates include highly requested community features to mirror today’s league, such as the salary cap effects of the new CBA’s second apron and the ability to offer No-Trade Clauses to free agents. This is among the many new additions; stay tuned!
  • MyCAREER & The City: The City’s lights turn off, and the neon lights come out with a new nighttime aesthetic. The community loved last year’s City layout, so based on community feedback, the centralised layout remains unchanged, allowing development time to be poured directly into refining where players actually hoop. Plus, the legendary streetball mecca Rucker Park has been recreated, serving as the proving ground for this year’s MyCAREER prelude story, “Fire & Concrete” and in Street Kings.

NBA 2K27 launches September 4 across PlayStation®5 (PS5®), XBOX Series X|S, PC via Steam, and Nintendo Switch™ 2. Deluxe Edition or Ultra Edition owners won’t have to wait long, as Early Access begins on Saturday, August 29, 2026 at 2:00 AM AEST.*

For an in-depth breakdown of Gameplay innovations, check out the Courtside Report. Visit the NBA 2K27 official website for a full breakdown of the SKU details, availability, and more information.

Follow NBA 2K on TikTok, Instagram, X, YouTube, and Facebook for the latest NBA 2K27 news.

Visual Concepts is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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*Early Access begins 2:00 AM AEST, August 29 AEST. Ultra Edition only available on PlayStation®5, XBOX Series X|S and PC through September 4. Availability may vary by region and time zone. See NBA 2K27 FAQ for full early access details.

**Online play requires an Internet connection and NBA 2K Account. Console online play requires separate paid subscription. Terms apply.