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The Reconquista, rebuilt province by province — Crown of Hispania is out now in Early Access

11th-century Iberia, split between Christian kingdoms and rival taifas, with populations that convert, migrate and react to how you rule.

NÎMES, FRANCE — FOR IMMEDIATE RELEASE — September 22, 2026

Crown of Hispania rebuilds the Iberian Peninsula at a scale the genre rarely attempts: more than 300 hand-built provinces, each mapped to the region’s real terrain rather than sketched onto a thin global map. The grand strategy game from four-person developer studio, Regalis Studio, is available today in Early Access on Steam.

You play a noble of the 11th century, when the peninsula was divided between Christian kingdoms in the north and rival Muslim taifas in the south, and nobody agreed on who should hold the middle. Ground can be taken by war or secured through alliance, marriage and political manoeuvring. Both are viable paths through a campaign. The populations within your realm convert, migrate and react to how you rule, making religious tension a condition to manage rather than a problem to solve once. Your court carries its own politics, and your Council issues missions of its own.

Key features include:

  • One region, in detail: Over 300 hand-built provinces across Iberia and its neighbouring regions, mapped to the real terrain instead of a thin global scale.
  • Rule by war or by diplomacy: Conquer territory through warfare, or secure dominance through alliances, marriages and political manoeuvring.
  • Populations that react: Cultures and faiths within your realm evolve, convert and respond to your rule, and stability is never guaranteed.
  • An economy to build: Develop your lands through construction, raise trade value, and enact decrees to sustain expansion.
  • A court and a Council: Navigate internal court politics and carry out the missions your Council assigns.
  • An AI that fights back: Designed to be difficult and proactive rather than passive, forcing players through genuinely hard situations.
  • Free army movement: Move armies across the map without province restrictions, enabling real flanking and positioning.

Regalis Studio is direct about what Early Access covers: economy, country management, technology, court and land warfare are fully designed and in at launch, while cultural and religious systems are, by the studio’s own admission, basic for now and set to be reworked after launch alongside AI improvements shaped by player feedback. 

Crown of Hispania is a single-player game, available now in Early Access on Steam.