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Red Dead Redemption – Review

REVIEW Written by Nathan Gielis & Philip Federico

 

Developer(s)Rockstar San Diego
Rockstar North
Publisher(s)Rockstar Games
EngineRAGE
Euphoria
Native resolution720p (Xbox 360)
640p (PlayStation 3)
Platform(s)PlayStation 3, Xbox 360
Release date(s)North America May 18, 2010
PAL –  May 21, 2010
Genre(s)Sandbox, third-person shooter, action-adventure
Mode(s)Single-player, multiplayer
Rating(s)BBFC: 18
ESRB: M
OFLC: MA15+
MediaBlu-ray Disc, DVD
Buy NOW Red Dead Redemption Playstation 3  Red Dead Redemption Xbox 360

Where do you start when you attempt to review a monumental game like Red Dead Redemption? Full disclosure up front: I am not a massive student of the Western genre. The most extensive exposure I’ve had to the common archetypes and tropes of the genre would be three seasons of HBO’s “Deadwood”. So with memories of the characters and settings of that show fresh in my mind I dived into the game expecting GTA4-meets-the-Wild-West, and on a simplistic level you could say that Red Dead Redemption delivers exactly that. Yes, Red Dead Redemption is a sandbox-style game. Yes, you play as a mysterious character with a good heart who lives by a moral code, running from a violent past that jeopardises his plans for the future. Yes, there’s prostitutes. When you take away the superficial similarities however, what you are left with is something deeper and more resonant than anything Rockstar have ever released before.

In Red Dead Redemption the player takes control of the protagonist John Marston, a man with a violent past (and the scars to prove it) who is strong-armed by the government into travelling to New Austin to bring the remaining members of his old crime gang to justice, all against the backdrop of a changing America around the turn of the century. I truly believe that a lot of the magic of the game comes from experiencing the twists and turns of the storyline yourself, so I will keep the rest of the plot spoiler-free and only say that RDR is packed full of fully-realised three dimensional characters. You’ll meet strong women, twisted psychopaths, Irish gun-runners, snake-oil peddlers, and resolute lawmen (with their equally incompetent deputies). It’s easy to become attached to some of the characters – am I the only person who has an attachment to Charlie the dog?

The script is fantastic, and while I don’t think people will be walking around quoting lines from the game, there’s no shortage of clever (and humorous dialogue). Note to parents of impressionable youngsters: Red Dead Redemption features the strong language you have come to expect from this style of game, but even I was surprised (but delighted) to hear several “C-Bombs” being dropped, including two in one cutscene!

Graphically, the vast landscape of New Austin is breathtaking, with locations spanning from mining settlements, ranches, camps, and towns (think “Deadwood”). The areas in between are equally as alive, filled with wildlife such as armadillos and rabbits to the more dangerous cougars and bears. The R.A.G.E engine performs amazingly well in this setting, with no discernible time waiting for landscape elements to appear from fog. I am not sure what Rockstar have done to tweak the engine since GTA4, but whatever they’ve done has paid off. Almost everything in the environment is destructible (or at least damageable), and to be honest I found myself forgoing the option to skip straight to destinations a number of times simply because it’s so damn enjoyable riding your horse from one place to the next and taking in the scenery along the way.

Unlike Liberty City in GTA4, New Austin is not a passive character in the story. With few exceptions, the general citizens of Liberty City are passive robots, there to bring the city alive and for you to carjack and slaughter in any way you see fit. In Red Dead Redemption you will often be stopped by people looking for your help or to rob you. Linger too long on the prairie and you are tempting fate – even the wildlife pose a real threat. Once, as I was slowly creeping up on a criminal with a bounty on his head, a cougar pounced from behind, bringing my horse down with ease. Before I could get a single shot off, three more cougars mauled me and tore me to pieces. I never made that mistake again!

The haunting original soundtrack composed by Bill Elm and Woody Jackson compliments the game perfectly, emphasising the loneliness and solitude of the plains, and kicking into gear when the action on the screen dictates. I love it when the bass kicks in for “Triggernometry” as you near a violent shootout – best “music to kill people by” EVER. The soundtrack is available for purchase on iTunes, and quite frankly I’m tempted to buy it – it’s that good.

Red Dead Redemption offers a massive variety of mini-games and spur of the moment tasks over and above the prescribed storyline missions. A lot of the time you may plan to set off and do one thing and find yourself being interrupted by a passer-by and set off on a whole new course. Players can join poker games to earn some more money, search for buried treasure, participate in races and much, much more.

Veterans of the Grand Theft Auto series will feel instantly at home with the controls for Red Dead Redemption. Everything is where you remember it, and I found myself acting instinctively during the early stages of play. The triangle button (or Y button for Xbox360) allows you to ride a horse, and yes, “carjack” a horse or stagecoach as well. On the surface the shooting system works the same way as previous Rockstar games, but Red Dead Redemption adds some welcome tweaks that improves things out of sight.

The main change is the addition of “Dead Eye Mode”, a metered bullet-time mode which works much the same way as implementation in other games (think “Max Payne”), allowing you to slow down the action when things get hectic and selectively (and accurately) target your enemies. There’s also some tweaking to the target locking system – now it feels like you lock on to a target for only a few seconds, and if you don’t take your shot within that short window it reverts to a more manual mode.

The enemy AI is good, but not great. In some situations you see evidence of the enemy working to outflank you and move up on your position, but with the addition of a much-improved “cover” system it still feels a little easy to hide, wait for your target to raise his head, and then blow it off. Generally speaking, if you are gunned down in this game it is more due to the element of surprise or being caught out in the open than a result of excellent AI. Personally, I found the enemy more dangerous in GTA4 than in Red Dead Redemption, with one exception: cougars. The human AI might be slow, but let me assure you, the cougars are not! Once I found myself attacked by cougars at night (did I say I never made a mistake again where they were concerned?) and I ran as fast as I could, desperate to get away. I saw the flickering light of a campfire in the distance and headed for it, thinking logically that wild animals are scared of fire. IT WORKED. I spent the rest of that night crouched by the fire, keeping the cougars at bay with random shots, with only the sound of their growls to aim at. If that isn’t good animal AI I don’t know what is!

Multiplayer

Multiplayer in Red Dead is divided into two modes: the first is “Free roam” which allows you to run around like a crazy man and form a posse with up to eight of your mates or random vagabonds.  If you’re the posse leader you can organize goals for the team and together you can set out to accomplish them.  There are many things you can do such as bounties, hunting wild animals (sort of like going on a hunting trip with your mates but in the comfort of your own home)  and even clearing out bandit-held forts (my personal favourite)  YEEEE HAAAA!!!!  Along with those goals there are plenty of random tasks to do as well as PVP options to sink your teeth into.  As always, setting out to accomplish something with your mates is always more satisfying than doing it on your own, because once it’s all done everyone can shoot their pistola’s in the air in fits of happiness!

The second mode is PVP map-based matches where 16 players can take part in a variety of match types such as “All Shootout” (deathmatch), “Gang Shootout” (team deathmatch), “Hold Your Own” (capture the flag team match), “Grab The Bag” (players all fight for a single bag of gold), and “Goldrush” (deathmatch and grab the bag combined). To win at Goldrush, players need to grab the bags of gold and deposit them into chests to score points, normally the first to 10 wins.

At the beginning of each of these matches there’s a Mexican standoff where everyone starts off in a large circle all pointing their guns at each other, and when the cow bell rings it’s total mayhem with everyone killing one another till there is only one man standing.  That last person standing will get a little extra XP and a great sense of achievement for being the badass of the bunch.  Once that is done the actual multiplayer game will begin and its down to business (watch the video review for more information).

Something Rockstar have added to multiplayer that everyone seems to be doing nowadays is player  EXPERIENCE. XP points are awarded to you when you kill enemies or accomplish tasks in any mode.  This in turn unlocks a truck load of cool things like weapons, clothing, character models and mounts. It’s always great fun taking someone out and watching your experience bar down the bottom grow and reach the next level. There’s always cool stuff unlocked at nearly every level, so it’s a great incentive to keep on shooting.

Conclusion

It is hard to write about Red Dead Redemption without sounding like a gushing fanboy, but honestly the game is that damn good. Never before have I played a game with such an amazing depth in all facets of the production. The graphics (while not perfect) are breathtaking, the scope of the story is massive, and it’s all grounded in a sense of total authenticity supported by the superb voice acting, fantastic script, and immersive soundtrack.

All of that aside, the game is simply FUN, and gives gamers an amazing amount of freedom to play the game in the way they want. Do you want to be a heartless outlaw, killing with impunity? Do it! Do you want to help people out and play the game with honour? Do it! Add to that the variety found in the various mini-games and it all adds up to an incredible achievement by Rockstar, and for me, the odds-on favourite for Game Of The Year.

Score

10-0-capsules-out-of-10

Ever want to be the 5th Wiggle ??

I have !! … and now I can live my dream as the 5th Wiggle in Sony Playstation’s Singstar The Wiggles !!  It’s out now and at all major retailers. 

SingStar The Wiggles brings families together, as parents and children sing along to their favourite songs.

The Wiggles have become a worldwide phenomenon over their career, selling over 23 million DVDs and 7 million CDs worldwide.

Now, with their first ever full computer game release, thousands of young fans of The Wiggles can experience the interactive and rewarding experience of singing along to their favourite tunes.

Anthony Field, Jeff Fatt, Sam Moran, Murray Cook, together with children’s favourites Dorothy the Dinosaur and Captain Feathersword are featured in the computer game debut, that lead children and families through their classic songs, such as ‘Hot Potato’ and ‘Wake up Jeff!’.

It’s not always about First Person Shooters !! sometimes you gotta take a step back sit back down with the little guy grab that mic and sing along and be happy !! 🙂

For more information click on the image below

Who’s gonna pick this one up for their kids ?  If you do let us know what you think of it !!

Over 9,000! screenshots for Dragon Ball: Origins 2 (Number may be exaggerated)

Namco Bandai is sticking true to their Dragon Ball game legacy, for they are releasing Dragon Ball: Origins 2 for the DS on June 22nd. This is the sequel to the first game bearing the same name obviously and will continue to follow the story of young Goku as he searched for the dragon balls and comes across many different foes and new allies.

In this sequel you will be doing battle against the Red Ribbon Army saga of Dragon Ball’s long storyline throughout both it’s Anime and Manga. Here gamers will be introduced to Upa, a young boy from a native tribe that guard Korin’s Tower from anyone who they may deem unworthy. Not only that but games will be able to play through the game as a variety of different characters throughout the game and also even play with a friend through co-operative missions.

Check out all of the various screenshots from the game below:

Alan Wake Live Action Trailer Preview

The video below was linked to us from a guy at remedy. He saw the almost final cut and posted a snippet online for all to enjoy before the full version is released. More information will be available Wednesday.

Some details from the video:

  • That is the clicker in his hand at the beginning and end.
  • That may be Alice he is protecting with the flair.
  • That manuscript page is the bit when he is talking about “To her, darkness wasn’t merely’ the absence of light, but something far more sinister and malign”. I don’t know the exact wording, but from what I could read, it is located in that general manuscript.

Soccer Sudoku 2010 Review

Soccer Sudoku 2010
Platform: iPhone
Publisher: Avanquest Software
Release Date: 31st May, 2010
Genre: Puzzle
Price: $0.99(US)
BUY NOW

‘Soccer Sudoku 2010’ provides a soccer style spin on the world renowned number puzzle game of sudoku, just in time for the FIFA World Cup which is nearing ever closer and before we know it, will be upon us like a rash. Soon you won’t be able to find anything without an image of a large ball or a world cup emblazoned on it, and this is definitely one for those of you who catch the world cup fever.

The game lets you pick from a choice of 32 national teams, and this choice is reflected during the game, with the team’s kit and name displayed on the Sudoku puzzle. This is merely a quirk and doesn’t affect the way the game plays at all, although die-hard fans may appreciate their favourite teams jersey showing in the background. The same cannot be said for those people who’s teams were left out- I can only imagine how I would feel if I found my national team left out. In contrast, some of the other animation features, rather having little impact, have a negative impact. For example, the moving animations that play during the game can be very distracting, and in my experience with the game, I found them to be very off-putting. Sudoku benefits from an organised and static game board, so to have small icons and graphics around the puzzle can affect you concentration.

There are three different game modes:

  • Relax mode:  play without pressure; stop and resume as you like
  • Arcade mode: complete the puzzle and win the game before the final whistle
  • Challenge mode: compete against online opponents from around the world and influence your team’s world ranking.

They offer a variety of play modes, with Arcade mode and Challenge mode enabling a increase of tempo if you feel it is necessary. In my experience, the game is more enjoyable when played at a slower and more tranquil pace. This is where ‘Relax mode’ comes in handy. In theory, Sudoku is usually played on a piece of paper, so a mode where you can take your time, and come and go as you please, is generally much more satisfying. The game’s features, which allow you to exit, then come back later and resume where you left off, aid this mentality, and accomodate for a user who may only have time to pop on for short bouts of time.

The game gives a good degree of difficulty with the three traditional levels of difficultly; easy, medium and hard. The puzzles themselves can be tough, one of the games good qualities, and would present a challenge to even the most hardened sudoku players.

In summary, the game isn’t bad,  with challenging sudoku puzzles, but with the option of help for less experienced players. However, it is let down by a few small niggles which can have a substantial impact on the game, such as small icons moving on the screen which can be irritating, diverting your attention from the task at hand. For those of you immersed in the FIFA World Cup, who also have a soft spot for sudoku, this soccer themed puzzler may be for you, just bear in mind that there are many sudoku games on the market, some of which are undoubtedly better than this.

Final Score :

5-0-capsules-out-of-10

COD: Black Ops won’t feature Co-op campaign

In World At War Treyarch let people play the campaign in co-op. Yeah, you couldn’t get any achievements, and you had to deal with small screens and a nasty border around the screen but at least it was co-op.

It seems in Treyarchs latest title, they are going the way Infinity Ward went, and are releasing seperate modes for Co-op.

Treyarch Studio Head Mark Lamia said, “”Single-player is the epic, cinematic, seat-of-your-pants thrill ride that you star in. Then there’s multiplayer, when you want to play competitive with your friends and really chisel and hone your skills and do that addictive experience. And then co-op is for when you want to have a blast with your friends, just sitting on the couch and having an awesome co-op experience. We’re crafting unique co-op modes around that experience, but it is different than what people think.”

Lamia went on to state “it is different than Spec Ops.”

So it isn’t spec ops (which I for one was a huge fan of) but at least there is co-op. Co-op is always good, even if none of my friends have the attention span to crank out the achievements with me.

Luckily, this time around I have a bunch of adoring readers that will gladly aid me in my achievement quest. You will be hearing from my agent if the time calls.

Joy Ride no longer free and for Natal

Remember that arcade game that Microsoft announced a long time ago. The one that would let you race around as your avatar and it would be free? Well guess what! It is no longer free.

Let me say that again: JOY RIDE IS NO LONGER FREE! Well, there went the hype. As you read these, your excitement for the game is slowly decreasing. Why? Because it is no longer free. Free stuff makes people happy. Hey! have the free XBLA code!

GS4DA-HD8YJ-G2F5J-66BJJ-KQF8K

I’ll wait as you hurriedly try to redeem it before everyone else reading this.

…
…
…

Yeah, it doesn’t work, I lied. If you want the real code you’ll have to pay me for it. Microsoft is doing it, why can’t I?’

Hopefully, I can cheer you up, because supposedly it is now becoming a game for Natal that is going to work perfectly with the driving function. It will be available on release and will be much better then the current game build. They are improving Joy Ride to be better. Big Park Studios are currently putting the finishing touches on the game. Hopefully we will here more at the special Natal event at E3.

You are happy now right? No longer mad about that code up there that didn’t actually work? please… Please be happy.

This Week on XBLA for Next Week (June 6, 2010)

Through some twist of fate –  or the fact that the Major has finally lost all track of time as he quickly plummets down the route of a hobo –  Major Nelson has announced next weeks Xbox Live releases this week. Savor the beauty! Courtesy of Major Nelson’s Blog, and you can read my thoughts on the deals and XBLA release.

Xbox LIVE Deal of the Week:

This weeks Xbox LIVE Deal of the week is 6 different deals with savings of up to 50% off:

Normal PriceDOTW PriceSavings
Worms 2: Armageddon80040050%
Serious Sam HD120080033%
Peggle80040050%
Duke Nukem 3D80040050%
Battlefield 1943120080033%
Call of Duty Classic120080033%


You must be an Xbox LIVE Gold member to access this special DOTW pricing which will start Monday, June 7, 2010. Remember: You can upgrade your membership to Gold a variety of way.

Thoughts:
Serious Sam HD… Peggle… Duke Nukem 3D… battlefield 1943… COD: Classic… and oh yeah, Worms 2… What are you waiting for!! Go buy some points, because in 2 days you are gonna be spending them! A lot of these are repeat deals; however, and a lot of people who wanted these games already have them. But if you have been holding out on any of them, now is the time to splurge.

Xbox LIVE Games on Demand:

June 8: Red Faction Guerrilla

June 8: Need for Speed Undercover

Xbox LIVE Arcade:

June 9: Earthworm Jim HD (800 points)

Thoughts:
I loved the game is well received and an instant buy for the people online posting comments (DATA collected from a number of comments on both Major’s blog and other gaming sites). Supposedly
NeoGeo Battle Coliseum was announced for Japanese XBLA, so it may or may not be coming to the US and other locations.

Oh and don’t forget that the LEGO Harry Potter demo will be available on June 7th
Remember, any information above is subject to change and may not be available in all regions.

Dead Space 2 cover shown, no blood here

Bit of a small post but hey at least we know what Dead Space 2’s box art looks like now. With this we know at least Isaac Clarke will be returning with his suit. This will be coming out next year for all major platforms, minus the Wii, with this boxart being for the Xbox 360. Of course it is subject to changes, and honestly I wish they would change it a bit. The original Dead Space’s cover was nice and gory which reflected the game itself.

What do you think they should have done this time around? Put another dismembered body part? Or should they have done something involving the necromorphs? Still should be interesting to see if this changes at all in the period of time between now and release.

Cooking Mama Review

Cooking Mama
Publisher: TAITO
Platform: iPhone (Reviewed), iPad
Genre: Family, Cooking
Price: $6.99 – Buy Now!

Graphics:
Cooking Mama’s graphics are nothing delicious but the bright colors and the design of Mama herself equal out to be quite an appetizer. The game is not graphically impressive as you cook your meals. Everything looks as good as you would expect on the iPhone/iTouch and rivals the Cooking Mama you will find on the DS. The close ups of the finished foods as you finish your recipe however are sometimes fuzzy and cooking exercises with the skillet can sometimes cause the ingredients to suffer from the activity happening, becoming rough in appearance.

This is relatively excusable thanks to the happy go lucky appearance of the rest of the game. Mama herself is very endearing in her cartoonish appearance, and all the actual cooking utensils and most of the ingredients look as their real life counterparts would. On top of that there are visual hints provided consistently through cooking. Lines are drawn on where to slice, or what actions to take and in the deep frying and skillet methods of cooking you will see a hint of color change as the items become cooked.

Gameplay:
Hmm what could a game called Cooking Mama involve? Is it cooking grenades? Nah of course not it is all about the kitchen and there are tons of activities and recipes to take advantage of. There are a total of fifteen different recipes, though only four are available on the start of the game, with the rest unlocking as previous recipes are completed.

There are two options to choose from to cook with Mama. One of which is the cooking contest which contains nearly every activity in the game in the form of a mini game challenge. They are a great way to practice out your cooking skills if you are having trouble with a specific action.

Speaking of practice; the other game mode is Let’s Cook which is essentially what Cooking Mama is all about. In this mode you have a selection of recipes to choose from and each one will have a specific set of mini games which you must complete in the order given to you; but then again you do not have a choice. In this mode you have the Make option and the Practice option.

By practicing you can pick and choose which activities you would want to try, and each one is explained to you in case of confusion. It is not entirely essential, but it is helpful for the Make mode. In make mode you will be graded upon how fast and well you performed the tasks assigned to you in either a gold medal, silver, or bronze. Bronze is a failure while gold is completing the task 100% before time runs out or falls below the half way point.

After the recipe is made completely you will then be given a full grade out of 100 points and given a medal as such for the entire recipe. Unfortunately though the grading does seem a bit skewed as the only way to receive a gold is 100%, while even the smallest mis-step will result in a silver.

The activities themselves have been well adapted to the iPhone/iTouch’s movement sensing capabilities. While some of the touch controls are a bit finicky and inaccurate. There are various methods of cooking which will require you to do full motions using your iPhone/iTouch, such as tilting to cover a pan with butter, or sliding it side to side to pack meat. These are enjoyable and although may look a bit odd in public are a highlight of the cooking.

However there are problems with the finger recognition in some of the finer points of cooking. Folding dough and adjusting heat both have tough issues in registering finger swipes and can result in a loss of time and a mess up that was not your own fault, but the lack of recognition in the system. These can be frustrating but as most of the recipes can be finished in about a minute doesn’t usually hurt the overall experience.

Overall:
Despite some recognition issues Cooking Mama has made the transfer to the iPhone/iTouch just as good as Mama would. There are a decent amount of recipes and costing only $6.99 it is quite a deal as the first game we saw Mama in is currently still running at $20. Meaning that if you want the full Cooking Mama experience, but want a deal then Cooking Mama for the iPhone/iTouch is definitely the way to go.

I give Cooking Mama for the iPhone/iTouch:
8-0-capsules-out-of-10