If your a fan of Mega Man well you wont want to miss his 22nd birthday on the 17th of December. Thanks to Capcom, a first ever global celebration will be held. For now there isn’t much details But be sure to check back soon as we get more details.

If your a fan of Mega Man well you wont want to miss his 22nd birthday on the 17th of December. Thanks to Capcom, a first ever global celebration will be held. For now there isn’t much details But be sure to check back soon as we get more details.

Update now available
IUGO’s top 10 physics puzzler, Implode! (check out review here), has just received its latest update! Along with a brand new Christmas-themed zone, the update includes:

✓ 20 new buildings, with the last 10 being a festive holiday zone!
✓ Bomb configuration from previous implosion is saved when retrying
✓ Replay your last implosion to see what went wrong
✓ Ability to submit online scores immediately
✓ 50% faster level loading
✓ Bug fixes and optimizations
✓ A perfect update to keep you entertained in the holiday season!
Buy Implode now .. click on the BUY NOW button below
Best iPhone apps at AppStoreHQ
ALSO Stay tuned for IUGO’s other Christmas updates coming soon for Cliffed and ZA! SW


Hook Champ
Platform: iPhone
Developer: Rocketcat Games
Release Date: October 4th, 2011
Hook Champ put you in the boots, or should I say HAT of a brave artifact treasure hunter similar to Indiana Jones. Where the main mechanic of the game is using your hook to grapple your way to safety whilst being chased by a big scary black ghost.

The each mission / level has you starting off at the end where you have just made it to the artifact/treasure. Now once you grab it, a cursed black ghost appears and starts to give chase, and this is where your Hooking adventure begins. You got to make your back out to the entrance in blistering speed grappling anything from walls, ceilings, wall rings along the way before the Black Ghost consumes you and spits you out in a pile of bones.

To aid you in your adventure you can upgrade your grapling hook, rope, boots, weapons (shotgun) used to shoot off the Ghosts if they get a little too close for comfort. All these upgrades are available to you in the store once you finish a level you can jump out and go spend your hard earned gold coins on anything your heart desires. The most coolest thing is the rang of specialty hats that make you look even more classy whilst your swinging for your life back to safety.

Hook Champ is easy to pick and play. It has a tutorial at the start that gives u a rundown on what you have to do and you can reply it as many times you wish. (you can replay all the levels as many times as you desire) As replaying each level is one of the main reasons and objectives of the games. As trying to best the best score to obtain rewards and coins to buy unlockables and upgrades is very important especially when you get to the later levels. Gameplay is smooth and the graphics are great, it has that 8bit style look to it that I absolutely love.
NOW ENOUGH TYPING … watch the video review.
In closing, Capsule Computers gives Hook Champ a 9 Capsule Out Of 10.

This is one of the most creative and addictive, platformer ever played on the Apple iPhone, the 8bit pixel look and feel to the game makes it even more appealing. Along with the super physic swing style engine that can be easy to perform but hard to master. It will keep you busy for hours. The amount of unlockables, upgrades and achievements you cannot go wrong with this HOOK CHAMP.
Grab it now from the App Store. CLICK ON THE BUY NOW BUTTON BELOW
Best iPhone appsat AppStoreHQ
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Let us know what you thought of the review and also what you think of Hook Champ, leave a comment below
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MasterAbbott Capsule ComputersMasterAbbott from Capsule Computers sat down with the creator of the very popular Hook Champ for the Apple iPhone. Manager of RocketCat Games Kepa Auwae, to discuss RocketCat Games studios, what they do and their game titles currently available at the moment. This is a great interview Kepa goes into some fine detail with many of his answers. We even find out that Capcom’s Bionic Commando was partially inspirational in creating Hook Champ !!
You love swinging .. then Check out Hook Champ 🙂 but first … Enjoy the interview
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Capsule Computers Question 1 – Tell us a little bit about RocketCat Games. How were they created, when was it first established, and how many employees does it have today.
Kepa : 1. Rocketcat Games is just me and a couple friends. We decided we wanted to make some games one day this year, and started working on them in our spare time. We’re currently making the second update for our last game, Hook Champ, still in our spare time.
Capsule Computers Question 2 – What do you believe have been your greatest challenges designing games for the mobile phone market ? Especially games for the iPhone/iTouch.
Kepa : 2. Our greatest challenges are mostly just related to making games in what spare time we have. Otherwise, the iPhone platform is pretty open to new developers.
Capsule Computers Question 3 – How many other games have RocketCat Games developed on the iPhone and other platforms.
Kepa : 3. This is our first real game. We have done a couple of very simple games before this one. For example, I made some Klik N Play games when I was 12 years old that were pretty good.
Capsule Computers Question 4 – For people that don’t know anything about, Hook Champ. How would you describe the game to them and the meaning behind the games name.
Kepa : 4. Hook Champ is a game about using your grappling hook to swing through haunted ruins at high speeds. It’s also about using loot you find in levels to buy character upgrades and fancy hats. Finally, it’s about beating the high scores on each level of your friends.
Capsule Computers Question 5 – What extra features/modes/ etc did you add to make Hook Champ stand out in the crowd of other action/platform style games that are out in the market at the moment.
Kepa : 5. Hook Champ is the only game out right now, any genre, that has Ghost Races and Ghost Race Challenges, as far as I can tell. It has a stunningly complete OpenFeint implementation. Also, it’s an actual, full-featured game, which is in the minority on the App Store.
Capsule Computers Question 6 – How long was the development cycle for Hook Champ. Could you briefly explain the start to finish phases: storyboading, concept art etc
Kepa : 6. 4 months or so? This is from working on it over the weekends only, though, and not every weekend. We basically designed the game on paper and then made it, with little prototyping. Once in beta, we then did a lot of tweaks to the gameplay; it used to be a much harder game.
Capsule Computers Question 7 – What engine / technology is used in getting Hook Champ up and running on the iPhone, how many developers / programmers were involved in creating Hook Champion.
Kepa : 7. 1 programmer, who made our own engine for it. It’s known as the B*U*T*T*Z engine. Yes, that does stand for something.
Capsule Computers Question 8 – Where there any issues or speed bumps along the way in creating Hook Champ ? And what did the development team do to overcome them.
Kepa : 8. Most issues were entirely caused by us working on the game just on the weekends. If we didn’t feel like working on it during one or two of the weekends in a row, which happened, it was just like taking a break from the game for two solid weeks. Things really sped up once we hit beta, however.
Question 9 – What was your main reason for creating a fun and exciting action/platform game like Hook Champ ? What other games if any were influential in aiding the creation of Hook Champion.
Kepa : 9. Hook Champ was mostly inspired by Dino Run, by PixelJam. It’s free to play, I recommend checking it out and seeing how what parts inspired us. Also Bionic Commando and I guess the old Sonic games, the latter most likely inspiring Dino Run.
Capsule Computers Question 10 – How would you describe the game mechanics of Hook Champ. What do players need to do to succeed.
Kepa : 10. Players need to first master the rhythym of swinging along the ceilings. After that, they can try more advanced maneuvers. To get the best scores possible, you have to do some pretty precise launching of yourself to avoid touching walls or ceilings. This can waste a precious second of time if you’re doing a speed run.
Capsule Computers Question 11 – Are there any patches or updates or expansions planned for Hook Champ, if so what will be included in the updates and when will they be available.
Kepa : 11. We just patched, and it’s the biggest patch in terms of all-new features I know of for an iPhone game. We’re already working on our next update, which will include a new character, various polish, and more items to buy in the shop. The new items include Master Grappling Hooks, new hats, and all new costumes.
Capsule Computers Question 12 – Please explain the storyline for Hook Champ. Who is the main character/s, why does he use a Hook and why can’t he just jump like the rest of the heroes in other platform games.
Kepa : 12. The main character does jump, a little bit. I just thought that jumping is kind of lame on the iPhone platform. There’s not quite enough precision in the controls to handle double-jump mechanics well. Also, swinging along the walls and ceilings is way faster than jumping.
Capsule Computers Question 13 – Trophies / Achievements are what drive a number of players to play games now-days .. Does Hook Champ have goals to accomplish or achievements to unlock. And if not will there be any possibilities of adding them in future releases / updates.
Kepa : 13. Achievements are in. Lots of achievements. There’s also wearable trophies in the form of hats you can unlock. Other players can see your hat both in-person during races, and on the scoreboards. Soon, all games will replace trophies with wide varieties of hats.
Capsule Computers Question 14 – Is there any multiplayer options in Hook Champ ? Please explain what other modes are currently available in the game.
Kepa : 14. There’s asynchronous multiplayer. You can send a challenge to a friend. When you do this, you get one chance to do the best run possible. After this, your friend receives a ghost copy of your run. He then has one chance to win a race against your ghost copy. There’s also a ghost-race against your own best time mode. Both ghost race modes really add a ton to the game.
Capsule Computers Question 15 – What can players / consumers expect from RocketCat Games moving forward. Are there already plans or upcoming games that you are able to let your fans know about ?
Kepa : 15. More games are on the way, but none are announced yet.
Capsule Computers Question 16 – Finally.. What do you love most working at RocketCat Games ?
Kepa : 16. The real pleasure comes from making games that heavily involve hat customization.
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Capsule Computers would like to thank Kepa once again for his time and providing all of us with more insight into RocketCat Games and Hook Champ.
Let us know what you thought of this interview in the comments below.
Thanks
MasterAbbott Capsule ComputersA new epic adventure unfolds in the World of Inotia.

After a year of success from The Chronicles of Inotia: Legened of Feanor, Com2uS has released a sequel to the successful role-playing game. With an onslaught of new features, quests, and first time ever RPG online Match up mode, Inotia: A Wanderer of Luone is expected to revolutionize role-playing games on the iPhone.
Inotia: A Wanderer of Luone is jam packed with over 200 single player quests and five unique classes to choose from. Players are given an option to play as one of the following classes: Knight, Magician, Priest, Thief, and Templar which offers a different experience for each player. Completing the main story line provides an average play time of 48 hours but with extra side quests and dungeons, play time can reach well over 100 hours in single player mode.
However, don’t think that you are restricted to play only one character throughout your adventure in the land of Inotia. With the new party system, players are allowed to add up to 2 mercenaries to your party system. Each party member can be controlled by the user at any time or left to their own devices with a customizable AI attack type.
Com2uS has also upgraded their graphics with 12 skills for each class and spectacular graphical effects for each skill. A new look system has also been integrated where each equipped armor or weapon changes the look and feel of your character. And the amount of equipment you can obtain is virtually endless with enchantment scrolls.
To appease gamers of all genres, Com2uS has also added two different types of controls. Touch Screen controls works the same way as A Wanderer of Luone’s predecessor where you can touch on the screen to attack monsters, pick up items, and talk to NPCs. Virtual Pad offers a more familiar approach with a directional pad and action buttons. Offering both types of controls allows this game to succeed where so many iPhone RPG games have failed.
With the launch of the game in December, this game is a “must buy” for the Christmas season.
Find the hero in you in the epic adventure through the world of Inotia: http://tinyurl.com/Inotia2
About Com2uS Com2uS Corporation (KOSDAQ 078340) established in July 1998, became the first and leading mobile entertainment provider in Korea. Since then, Com2uS has developed a reputation for creating innovative and entertaining games and applications around the world, which are available in over 80 countries in Asia, Europe and North America.
Some great news for fans or Borderlans , Take-Two Interactive’s chairman Stass Zelnick praised the game, saying it shows “every sign of becoming an important, long-term franchise.” Company president Ben Feder then announced that the 2K Games label has secured “long-term publishing rights to Borderlands sequels.”
So far Borderland’s sales on all the platforms has been quite reasonable : 418,000 units sold for the 360 edition of Borderlands, 113,000 PS3 units and 15,000 PC units making a total of 546,000 for a new IP it’s not that bad, we look forward for bigger and better things in the future. Don’t forget that there is already downloadable content for Borderlands, Zombie Island of Dr. Ned this is available on all platforms, and has been well received thus far.
Let us know what your thoughts leave a comment.

Yes its true.. No Bullet time till August 2010 .. if there will be any bullet time as good old Max has gained a few extra pounds he might not be able to perform those flying leaping dives anymore.
Putting all jokes aside for a minute. Due to Take-Two Interactive’s stock plumetting approx 21 percent this afternoon, the company’s revision of its full year earnings has lead to the unwelcome news that Max Payne 3 will be pushed back to August-October 2010 (fourth quarter of Take-Two’s fiscal year) Originally Max was set for a winter release 2010 but now well have to wait a few more months.
Nothing we can do, nothing none of us can say will be able to change this. We just have to live with it and move. Hopefully with the delay it will let the team work on making Max more polished and refined and hopfully one of the best shooters of 2010.
** Bit of extra info **
Set for release on the PC, Xbox 360, and PlayStation 3, Max Payne 3 is currently in the works at Rockstar Games’ Vancouver studio, which took over development reins from Finnish shop Remedy (Alan Wake). The game will see the former New York police detective living in squalor in a Rio de Janeiro slum, having bulked up and gone bald. Details on the game’s story are slim, but screens show that events soon descend into the gun-fueled violent gameplay that the series is known for.
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Well now you can. And it’s all thanks to Snow (Shawn Baxter) from Capcom. Shawn explains in detail how he designed Fable 2 Fortune’s Tower Pub Game as he just couldn’t wait for it come out in the stores. By the looks of the final end product this little project was an outstanding success. And Shawn even shares out the blue prints and design information for anyone else that wants to give it a try.
Head on over to Shawn’s Capcom-Unity blog for all the details.