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RUSE Review

RUSE
Developer: Eugen Systems
Publisher: Ubisoft
Genre: RTS
Platform: Xbox 360 (PS3, PC)
Released: Out Now

I know what you may be thinking – not another game with an acronym title – but it’s not what you might expect. Do not be deceived, as unlike ODST (Orbital Drop Shock Trooper), HAWX (High Altitude Warfare eXperimental squadron), MAG (Massive Action Game) – I could continue to a point where you’d be begging me for mercy – RUSE doesn’t actually stand for anything. Well, at least as far as we know it doesn’t (some users over at the official Ubisoft RUSE forums have resorted to guessing). It bucks the trend of acronym titles emerging in recent years, and much like the whole idea the game revolves around, tricks you by leading you on to assume something that isn’t true. I say this because this forms basis of the game: trickery, leading people to false assumptions, and all manner of other decoys and such. Topped off by the fact that the definition of a ruse is “an action or plan which is intended to deceive someone”, in hindsight, the title seems to be quite a fitting one.

Deception is the essence of RUSE’s gameplay, and it is this aspect in which sets RUSE apart from the crowd, lifting it from being a me-too title into something with an edge, offering a different experience from other strategy games. After all, deception forms the foundations of real warfare. It is usually huge contributing factor into the start of wars, and is certainly a deciding factor into who wins and who loses, so why not imitate this in this display of virtual warfare for a truly authentic experience. Obviously Ubisoft paired with Eugen Systems are in whole-hearted agreement, leading to the creation of this Real-Time Strategy title, with the unique selling point of ‘ruse cards’. These are the power-ups which cover a range of areas, but all circulate around the idea of deception. The three different types are:

  • Reveal : these ruses such as the Spy Plan or Decryption are useful in order to understand or uncover your enemy’s actions.
  • Hide : the Radio Silence or Camouflage Net will let you hide your troops or buildings from your opponent’s radar.
  • Fake : the last category of ruses is used to trick your enemy, to make him believe what you want him to believe. The Decoy Offensive simulates an attack to confuse your adversary.

RUSE is a strategy game that presents you with both genuine battles and speculative “what if” scenarios from the Second World War. This is the entire time zone in which the game is based, to give you an idea of the type of weapons, vehicles and technology used in-game. The date of each battle can even affect certain aspects of the game, for example, in multiplayer if you set the period in time to 1945 as opposed to some of the earlier options, the content of the battle will be changed so that the fight will be on a larger scale and generally more hectic.

The story has you playing through the World War II campaign as the American Major Joseph Sheridan, a college drop-out turned master tactician, as you guide the armies at your disposal to victory. Never fear though, for you do have assistance in the form of a sharp-tongued Englishman, and later in the campaign you can inherit other factions of troops for use. You even get to play as General Major Erich von Richter once you’ve progressed far enough. Rather imaginatively, as looking over your troops and scrolling between units from the sky isn’t a realistic scenario, a small quirk of the game is that if you zoom out far enough, you can overlook the table in which you have the map spread out across. This is because in actual fact, you play as the tactician issuing orders from the safety of your bunker, similar to the situation you find yourself when sitting down with your controller. This is a nice touch by the developers, and compliments the RTS nature of the game.

However, this is only zooming out. When zooming in, the game reveals a whole other level of beauty. From distance the graphic look nothing special, even sub-standard at times, but when you start to zoom in you reveal the intricate detail put into the game. You quickly discover from the definition on the scenery and the graphics on the sea that RUSE has made an effort to use your consoles processing power. Occasionally, the textures of the game can take a while to catch up with you, like when scrolling over the map and it takes a few seconds of loading to generate the rocky surface of a mountain. Also, one drawback of the zoom system is that it doesn’t really zoom in quite far enough. You always feel like a spectator of the battles and never part of the action because you never get down ground level to get a feel for the gritty warfare.

The campaign expands over a number of vast, fully realised game-worlds as you travel all over the world in the various missions, to locations like Germany and Africa. It’s a very diverse single-player campaign, with action changing between attack and defence from mission to mission, and such a great level of difficulty, not only would it challenge the most seasoned of gamers, but to a point where most will have to retry each mission at least once to work out and, in turn, perfect the tactics needed to prevail. The less-experienced of you could struggle as a result, and unprecedented levels of frustration can ensue for those who are prone to a heated temper. Bear in mind, that’s before you start upping the difficulty settings to the hardest level too. However, there is some conciliation in that the controls are well mapped out, so playing an RTS on controller instead of a keyboard and mouse never feels like a compromise. The game can also hold your hand through the game if and when you need it, with tips to break you into it in the early missions, and intelligent AI which has a decent degree of common sense. For instance, when you direct infantry to a destination, they will automatically travel on a nearby road if it’s on the way, in order to save time.

Then there’s the multiplayer options, which open up an unparalleled level of strategy when compared with single-player. Espionage, decoys and ambushes are all well and good on CPU controlled armies, but when used on a human opponent, they can make for some really smart warfare. There is co-op in which you can use your tactics for good to combine against the enemy, or alternatively online multiplayer battles, in where you can use your devious scheming with the help of ruse cards to overcome your rivals. Both feature a great level of demanding tactical play, where if you don’t use your logic and cunning, you will be easily trumped by opponents. RUSE also features Uplay, Ubisoft’s special reward scheme in which you can trade Uplay points earned in-game for bonuses. These bonuses vary and provide an incentive to complete extra challenges other than the usual achievements.

In conclusion, RUSE offers an intelligent take on the RTS genre, with impressive tactical values that would be a valiant effort on the PC (which RUSE has also released on), let alone on a console. The story can be a little dodgy at times, with some slightly peculiar voice-acting and scattering of old neologisms, which is just about acceptable given it’s historical context. The visuals are good for the most part, especially considering the scale of battles, with only a small amount texture loading times and slowdown in framerate. Multiplayer also allows for an incredible amount of strategy with the help of the ruse cards and the theme of deception, and much like a well fought game of chess, it requires the use of your brain which is something you can’t say for other games. On the other hand, it is still debatable whether or not the Real-Time Strategy genre works on consoles although the well thought-out controls shows that the genre can still produce a good game in the right hands. Whether or not they are up to the same standard as their PC counterparts is another question all together.

8-0-capsules-out-of-10
Pros

  • Decent title for a hard genre to get right on consoles
  • Well mapped-out controls
  • Strategic gameplay makes for intelligent battles
  • Detailed graphics
  • A sufficient challenge for any gamer

Cons

  • Iffy voice-acting
  • You don’t always feel involved in the action
  • Frustratingly difficult

The Top 3 Most Drastic Character Redesigns in Video Games..

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With the recent announcement about “DmC” from Capcom, many hardcore fans of the Devil May Cry series are torn between loving and hating the new Dante. If you are a gamer though you know that change happens quite often for many series out there, especially when a new developer takes over a series and tries to make the game their own. Some make it through and are accepted and others are shunned to the bargain bin and quickly forgotten within weeks of release. Lets take a look at 3 famous characters that have all received very noticeable redesigns over the years.

Max Payne

Remedy’s Max Payne hit consoles back in the early 2000’s introducing a new breed of third person shooter titles with an interesting story and innovative gameplay that can be found in many of today’s titles. Max was really average as far as appearance goes, but that is what Max Payne’s story great. He was easy to relate to and you felt more for his character because of that. Max really didn’t change at all for “The Fall of Max Payne” which was released a few years after the first.

Last year the new look for Max Payne was revealed for Rockstar’s Max Payne 3 and I kind of like the change but it would definitely qualify as drastic. If you were not to tell me that this was Max, I would have not have guessed it by just a glance. Max is much older and sporting a new beard with a shaved head this time around making his character even more gritty and unpredictable this time around. The jury is still out on how well Max Payne 3 will stick that the character Remedy originally created which has quite a large cult following.

Tiny Kong

Donkey Kong 64 was one of the games I put many hours in when it was released nearly 10 years ago. Tiny Kong made her debut in Donkey Kong 64 as the little sister of Dixie. Tiny was smaller than Dixie and had two ponytails over her older sister’s one but borrowed the helicopter hair routine to float over certain gaps in the game. Many fans of Donkey Kong thought Tiny was too similar to Dixie which is why the redesign probably happened to start with.

When Diddy Kong Racing was announced, fans of the smaller Kong were in for a surprise as our little Tiny grew up. Now much taller and looking more like a teenage valley girl, Tiny was no longer that little Kong we knew froom DK64. This design change was never truly explained and is one of the many mysteries of the gaming world of how Tiny grew bigger than her older sister Dixie in such a short time span. Tiny’s redesign continues to be used in various other spin-offs such as Super Mario Sluggers and Donkey Kong Barrel Blast.

Bomberman

Since 1983, the cheerful White Bomber graced nearly 60 different titles and grew to be one of the most known characters in videogame history.  That is until 2006…

Bomberman: Act Zero released on the Xbox 360 with a brand new graphical overhaul turning the main character into a mechanical cyborg and leaving a feeling a lot to be desired from the fans of the series. The game was poorly received and shortly after our famous mascot returned to his roots with the highly successful Bomberman Live!.

There are many more characters that have been changed that I didn’t mention but to me, these three stand out above all others. Dante has been given the most dramatic redesign in many years though and it will be interesting to see how this plays out when DMC releases in the future.

In the comments below, let us know which redesigned characters you find to be the most drastic and what you think of the new Dante.

Donate & Win

Keeping Capsule Computers up and running is huge task !! We have a lot of dedicated editors that work day and night making sure we keep you all up to date with everything that’s happening in the world of video games, gadgets, anime and even movies.

With all the admin expenses at the end of the day Capsule Computers runs on passion and dedication. This is where we would like to ask our community’s help to keep Capsule Computers running so we can give back to the hard working editors we have here and also to give our readers and long term community members rewards and ongoing prizes on a monthly basis. By donating you go into the draw to win cool prizes. One lucky person at the end of the month will win themselves a random retail game on either Xbox 360, Playstation 3, Nintendo Wii, Nintendo DS, Sony Playstation Portable, Apple iPhone/iPad or PC. A simple donation of $5USD will put you in the draw to win. You can of course donate as little or as much as you wish. The more you donate the higher chances you have at winning at the end of each month.

If you would like to donate click on the PAYPAL BUTTON below and follow the prompts. Once you’re done make sure to send us an email : [email protected] to let us know you’ve donated. (We will also be notified by PAYPAL)


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Dead Rising 2 hits retail for the Xbox 360 and PlayStation 3

Wrongly accused of causing the zombie outbreak that has overrun Fortune City what will Chuck do to clear his name, save his daughter and lead them both to safety? He has 72 hours and the clock is ticking.

Dead Rising 2 builds on the success of the original title adding co-op play, hundreds more zombies, all new environments, Psychos, and a brand new feature – Combo weapons. This allows Chuck to take two conventional items plus a roll of duct tape and construct awesome zombie killing weapons. Put simply, creativity kills.

Hundreds of thousands of gamers across the globe have already experienced the zombie slaying fun having purchased the Xbox LIVE® online entertainment network exclusive Dead Rising 2: CASE ZERO. Since its release on August 31s, the title has achieved over 500,000 purchases and broke the previous record to become the best selling piece of content on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft in a single week. Xbox 360 owners wishing to extend the Dead Rising 2 experience will be able to purchase the Dead Rising 2: CASE WEST, a new unique piece of content. This Xbox 360 exclusive, available after the launch of the main game, sees Frank West make a welcome return as he teams up with Chuck for co-op action in a series of all new cases.

Dead Rising 2 is available across Europe and Australia for Xbox 360 and PlayStation 3 now, September 24th, with the Windows PC version shipping on September 28th.

The title releases on all platforms in North America on September 28th and in Japan on September 30th.

Gangstar : Miami Vindication iPhone Review

Real Golf 2011
Developer:
Gameloft
Platform: iPhone
Released: 23rd September
Price: $8.99 AU – $6.99 USD

BUY NOW iPhone

Gangstar-Miami-Vindication-00

Gameloft’s Gangstar :  Miami Vindication for the Apple iPhone is the sequel to the Gangstar : West Coast Hustle which is a 3D GTA style open world crime game that has you  stepping into the shoes of Johnny a dude on a mission to find his brother Joey who’s been kidnapped by some unknown criminals.  As soon as Johnny arrives in Miami, these unknown criminals blow up his ride as to send him a message to “BACK OFF” but this only makes Johnny even more pissed and more determined to find out who has his brother and to take them down and get him back and thus our story begins.

Having played the original Gangstar : West Coast Hustle on the iPhone, I was excited to get my hands on Miami Vindication and see what improvements have been made.  The original West Coast Hustle, even though it was very impressive with its 3D open world city to explore, it just didn’t feel like it was a living and breathing world.   Unfortunately Miami Vindication has continued in its footsteps.  The city feels too empty and lifeless; there is no hustle and bustle of a busy city with streets full of cars and citizens going by their daily life.  Miami’s streets are empty with a few random cars driving around pointlessly and the same goes for the citizens, they prove no point and have no real connection to the world what so ever.  I found this quite disappointing as I wanted to feel like I was actually in the game, living and breathing it.

Gangstar-Miami-Vindication-22

The city in Vindication is quite large for a game of this style.  Gameloft have improved the lighting and also the draw distance with being able to see buildings from further away with finer details appearing as you come closer to them.  The car and character models within the game are average, with character animations lacking in depth.  There is no lip movement when they speak between missions or cut scenes and no real detail has gone into making them look and feel life-like.  The only improvement from the original is that characters and cut-scenes now have voice overs, so instead of just reading boring old text along the bottom of the screen you can listen to them plan their next mission. 

The story line and dialog in Miami Vindication is a great improvement from the original.  The missions are more entertaining and there are a lot more cool things you can do.  For example one specific mission will have you taking pictures of criminals with the use of a camera.  There are approx 75 missions that will keep you busy for hours.  You’ll enjoy stealing cars, taking part in street races, killing gang members and even hijacking a hearse with a dead body in it just to piss off the rival gangs and to take you one step closer in finding your brother.

Gangstar-Miami-Vindication-17

If you don’t feel like doing missions you could always drive, sail or fly around the city.  Speed boats will allow you get from one side of the map to the other quite quickly.  An open world game wouldn’t be an open world game without collecting collectables along the way.  Take for example while on a boat you can find surf boards along the coast and in very well hidden spots.  Collecting all of them will unlock an achievement, which I must say Gangstar Miami Vindication has quite a lot of and if you’re that kind of person that enjoys getting them, then this game will keep you busier a little while longer while you search every section of the map for them.

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Weapons in Gangstar : Miami Vindication can be purchased from the options menu or at the ammo shops.  Starting off with your fists, you quickly gain possession of more deadlier arsenal such as baseball bats, pistols, shotguns, Molotov cocktails, grenades, SMG’s Assault Rifles, Snipers, RPG and my personal favourite the Flame Thrower (burn enough baddies with this baby boy and you’ll unlock an achievement)

What about money you say .. Well let me give you a run down in this department.  You collect money by completing missions, killing bad guys and also finding hidden silver briefcases scattered around the city.  So while you’re looking for collectables (Surf boards and Tyers) you could also pick up some extra cash along the way.  Unfortunately you can’t really do much with it.  You can’t buy houses or spend them on fine ladies in the local strip joints but once you’ve collected enough of it you’ll unlock an achievement.  Who said you couldn’t buy achievements with money.  In Gangstar you can 😉

Just like in GTA sooner or later you’re going to get into trouble with the heat and you’ll need to get away from them.  I have to say the cops in Gangstar are pretty laid back compared to cops in GTA Chinatown wars who are relentless and will not give you an inch of breathing space.  Shaking them off in Gangstar is quite simple you’ll have a star (wanted) rating.  To lower it you’ll have to drive or run around and find cop badges that are visible on the map located in the top left of your screen. Collecting enough of them lower your wanted rating to zero and you’re a free man once again.

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Driving and Combat :  Combat hasn’t changed much from the original.  Tapping on an enemy will target them.  Then depending on what weapon you have, all you have to do is press the fire/attack button to either punch or bludgeon them to death (baseball bat) or shoot them from a distance to end their miserable lives.   A new feature thrown into the game is cover system.  When you’re close to anything that can be used as cover (car, boxes, rocks etc.) pressing the cover button will let you go into cover and hide from bad guy bullets.  It’s quite useful and does come in handy when you’re in tricky situations.

Gangstar-Miami-Vindication-13

Driving does feel a little more stable from the original.  You now have three options once you’ve car jacked a car, boat or chopper.  The original Steering wheel, Slider options are fine and easy to use with the tilt being the newest addition to the control system.  Tilting will allow you to fly a chopper by leaning forward and back and also a motorbike by pulling back to do wheelies.  It’s all up to personal choice, so experiment on what you like best and then stick to it as you’ll need to master them to stand any sort of chance when taking on the more difficult missions later in the game.

One thing missing in the game is a GPS system.  Even though the game world isn’t that big, and you really can’t get lost, a simple GPS system would have been perfect to guide you from one mission to the next without have to go into the map screen every few mins, especially at the beginning of the game as you’re not sure where and how to get to certain locations.  It’s something were not used to.  We have GPS’s everywhere we go.  In our cars, on our phones and in other titles (GTA) that it would have been great to have it thrown in as well.

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Gangstar : Miami Vindication is graphically an improvement from West Coast Hustle.  Missions are more entertaining and voice over acting is also very much welcomed. But it does lack the firepower to take down other open world games currently out at the moment.  The world is lacking life, action and crime and there isn’t enough happening to make it feel real.  No GPS, No Emails, No Phone and not enough side missions to keep you busy.  It does have collectable finding which will keep a few of you busy but there isn’t much of an incentive apart from unlocking achievements.   If you enjoy a 3D experience full of car jacking, riding around popping wheelies, surfing the waves and flying through the skies in a chopper with killing and blowing up stuff, then Gangstar Miami Vindication is for you.

Final Score :

8-0-capsules-out-of-10

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Medal of Honor Gameplay Video #5

Do you like explosions, head shots and/or bullets?  That is like asking, “Do you like oxygen?”  This video showcases all three types of awesome as it demonstrates Electronic Art’s “Medal of Honor” Objective Raid game type.  Insurgents try to capture two points, and the Coalition must defend these capture points.   The PC beta will launch on October 4, 2010 and the full game will release in about 17 days.

Mystery P.I. Stolen in San Francisco Review

Game: Mystery P.I. Stolen in San Francisco
Publisher: POPCAP Games
Developer: Spintop Games
Genre: Puzzle
Console: PC
Buy or try the game: http://bit.ly/bSeXM2
Story

“A fortune in gold has been stolen and you’ve been hired to find and return it before the trail goes cold and it’s lost forever. Seek & find more than 2,100 hidden objects in 25 amazing San Francisco locations — from Alcatraz to the Golden Gate Bridge, Haight-Ashbury and Fisherman’s Wharf — and track down the stolen gold!”

You are a Mystery P.I. Yes, you are an expert at decoding pictures, and you have an opportunity to be a millionaire once more. (What happened to that 20 million you got in your last adventure?!)  PopCap is back at it with Mystery P.I. Stolen in San Francisco, another sequel to the Mystery P.I. Series. Someone in San Francisco has stolen a plethora of gold, and it is up to you to find it. Find the gold in 17 hours, and 20 million is in your hand.

To be honest, the story in this game is pretty weak. There is an explanation at the beginning about the gold being stolen and your reward. There is also a fantastic puzzle at the end that wraps up the experience nicely. However, during the middle, there is literally no explanation. Even when you find clues, it doesn’t explain how it relates to the puzzles just solved. However, at the end, the final puzzle does make sense of many of the clues, but more of an explanation would’ve been appreciated in those long middle sections.  This type of game obviously doesn’t NEED a story, but it begs the question why there is even a story in the first place. It would definitely be possible to just play the game “as is” without a story. The only reason I can think of for a story is to give the player an objective, and 20 million sure is good way to push you along.

Gameplay

Gameplay consists of selected a predetermined screen, like a trolley car, and then finding 10 items in that screen. Quickly spotting different items will net you a speed bonus. In addition to these 10 items, there is one key, one peace symbol and a flashlight to be found in each screen. Finding objects that have been right in your face all along is at once thrilling, humbling and funny. After two to eight of these screens you are tasked with solving a puzzle like Simon Says, Spot the Differences, Match Three or putting a jigsaw of a picture together. In the beginning, it was simple and addictive. Later, the game gets harder but still manageable. However, it loses its some of its addictiveness and begins to feel like grinding. Most all of the screens are reused at one time or another, and it can be very boring looking at it over and over again. On the other hand, this does have some advantages. For example, if you missed a key or peace symbol in that particular screen earlier, you now have a second or third chance to find it. Also, although the 10 items to be found are different, the screen doesn’t change. As a result, if you remember seeing an item last time around, you can very easily find it. The game’s final puzzle, as mentioned above, is a breath of fresh air, and it would be nice if they would have used more originality like that when they designed the full game. Although the game can get to be very boring, it is a nice way to relax without straining your brain cells too much. It could also be a very welcome addition to a road trip. Another way this game is fun is if you play with it a friend.

There are two other game modes as well. To unlock these, you must find each key and peace symbol. These modes consist of unlimited seek and find and the match 3 game. Unlimited seek and find, as its name implies, is going through the repertoire of 2100 items and trying to find each one. Match 3 involves matching 3 different symbols together. Clear the board by matching all the symbols. These game modes don’t really add anything new, but they do add some replay value if you are done with the main game.

One other complaint about the game was that occasionally some items would refuse to register that they had been clicked on. Even if I was sure that that was the right item, even if I used a hint, it would take many clicks to finally prove to the game that those items had indeed been hit. This was not a game breaker, but the game would subtract points if you clicked too many times without finding anything.

Sound and Graphics

The game’s soundtrack sets the mood of the game. I can’t really give an example of what it sounds like, but the Law & Order theme with a less dramatic feel would be about right. Although it drew me into the experience at first, having it go on repeat for 7 hours was tedious. The only other sounds are if you find an item, use a hint and when you complete a level or rank up.

The graphics are nothing to write home about, but they are also not the worst.    However, they are filled with a large variety of pictures and items. Many of these are quite humorous. For example, an eye exam chart with the letters E3. Or a rhino in an Italian vineyard.

Overview

What Mystery P.I. Stolen in San Francisco reminded most of was an I, Spy book. However, this I, Spy book had some sounds and puzzles plus an inkling of a story. If you love I, Spy books, puzzle games or PopCap, you should give a try. Otherwise, look for something a little more exciting.

I give Mystery P.I. Stolen in San Francisco

7-0-capsules-out-of-10

Alan Wake DLC “The Writer” given an October release date

So now that we have had a taste of the first bit of Alan Wake DLC, The Signal, we now have what is being called the final piece of DLC that will be released for the game. Named “The Writer” the trailer states that it will finish the nightmare and end Alan’s journey throughout his nightmarish world and try to survive using various tactics, mostly revolving around his flashlight.

The DLC will cost your pocketbook 560 MSP, which for DLC is not a horrible price considering the usual going rate. In the trailer below courtesy of GameTrailers we see that Alan has gained mastery over the floating words and can use them in combat by causing objects to spring into being for his benefit. An old friend even shows up but in what way he will be in the nightmare is yet to be seen. But we will all find out when “The Writer” hits the XBLM on October 12th bringing even more horror to the month of October.

Taco Bell giving copies of My Sims out with kids meals

It’s the weekend now and it’s the perfect time to be lazy and not cook any food and go out for fast food. Now while your thinking about what type of food you would want to eat, Taco Bell is offering a tantalizing treat if you happen to purchase a kids meal though. They are offering a free copy of MySims for the PC, or a sticker case or MySims Sky Heroes poster.

Personally I’d request the game and not leave it up to chance considering the other options are a far cry lower than the game itself. We’ve seen Burger King create their own brand of games for the Xbox 360 that made them a decent income of money, though they were largely seen as a marketing tool. Bear in mind though that the promotion is only as supplies last, but if you feel like getting their new chicken flatbread sandwich and a kids meal to go with it, you might also get a game for your troubles. You can see the deal here on Taco Bell’s website.

Atari to Target Casual & Social Market With “Atari GO”…

I can imagine everyone reading this knows about the huge surge of casual titles online. I can’t even check my facebook page anymore without seeing someone needs their crops fertilized or their cow died, got hit in the mafia, the list goes on and on. These titles are highly popular (and strangely addicting) for gamers online and on mobile phones everywhere. Atari took notice to this casual gaming trend and have now announced Atari Games Online also known as Atari GO.

Atari GO initiative will support the development of new online casual and social games and help game developers navigate the increasing complexities of publishing online games. Here is a look at the official press release of Atari GO that Atari CEO Jeff Lapin announced earlier:

Thom Kozik, who recently joined Atari in March, brings more than twenty-five years of experience in games, technology and online beginning with Microsoft followed by leadership roles with Yahoo!, Bigpoint and K2 Network. Kozik has been leading this new initiative, focused on attracting independent developers and content distribution partners with Atari’s multi-platform approach to development, marketing and distribution. More than a dozen studios are actively developing new casual and social games around the Atari GO suite of services.

“Thom brings a wealth of experience and insight to his role here at Atari as he joins our management team during this high growth period in online gaming,” said Lapin. “We look forward to bringing modernised versions of our well-known games, such as Asteroids, and new original games to global online marketplace.”

“The programs, tools and support structures behind Atari GO allows developers to focus on making great games that can then be delivered globally,” said Thom Kozik, Executive VP, Online & Mobile at Atari. “Developers can already sign up for our programs and collaborate with us as we envision the future of cross-platform gaming.”

Atari Games Online will offer programs designed to connect great games to online gamers across a number of platforms:

  • The Independent Developer Program will cultivate new original games and games based on Atari’s deep catalogue of classic IP while supporting them with the strength of the Atari brand, marketing and platform support.
  • The Affiliate Program will enable popular independent sites to embed genuine online versions of Classic Atari games along with our new titles, directly into their site and share in the revenue.
  • The Distribution Program is focused on identifying and partnering with top portals, social networks and game aggregators to expand Atari’s audience.
  • Marketing and Platforms support will help developers with distribution, marketing, and metrics. Atari will also help developers navigate the increasing complexities of publishing on multiple social networks, sites and portals by assisting with registration, inventory management, monetisation tuning and advertising support. Complementing the announcement of Atari GO, the company is showcasing a new production slate of re-imagined classic games that will roll out in the coming months.

    I could definitely get behind some official online releases of classics for sure and this may look to be targeted towards some casual, but I am glad Atari have made it clear that Atari GO will have a bit for both worlds of gaming. I think the true winners here will be the indie developers that Atari GO will employ to help jump start the program.

    For more information about Atari’s online initiatives (ATARI GO) and developer, affiliate and distribution programs please visit: www.atari.com/go