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Enslaved trailer requires two

Enslaved: Odyssey to the West is Ninja Theory’s follow up to Heavenly Sword, below is a trailer for the game. I’m not liking the concept of having to drag around an AI the entire game, that’s the worst part of many games for me. Hopefully, Ninja Theory manages to pull it off and make a fun game, it certainly looks fun from the trailer.

This Week on XBLA (May 10, 2010)

XBLA releases

This week on the Xbox Live Arcade sees the release of a fan favorite but redesigned to be new. Rocket Knight makes a comeback in this retro platform adventure for the price of 1200 Microsoft Points.

Things on Wheels will also be dropping this week,the game looks like an old school micro-machine game but with shiny graphics. For 1200 Microsoft Points you too can experience tiny car racing.

Deal of the Week

Everyone loves deals! Well this week’s deal is Grand Theft Auto IV’s second DLC episode. The Ballad of Gay Tony will cost 1200 points instead of 1600 for the next week.

Thoughts:
That is two XBLA games for your viewing pleasure, you can download the demo and those should sustain you for a little while while you decide which on to buy, and if you buy neither you can always go back to GTA 4 and play the ballad of gay tony. Though if you are going to buy it, I’d suggest to go out and buy the combo pack with both expansions for $30.

Abstergo Industries Wants you

Today Ubisoft sent out emails to everyone who is subscribed to them. The picture above is what was included in the email and if you go to the link you are treated to a video, some concept art, and a bunch of weapons that could be in the next installment.

Click Here to go to the Website.

On the website you will find all the above mentioned items. The weapons include a fan, claw, axe, syringe, and dagger. If you solve the puzzle you are treated to the switchblade weapon. Presumably these are the weapons that will be available in the Assassin’s Creed: Brotherhood game.

Final Fight – Double Impact Retro Competition

G’day everyone .. It’s Competition time once again.  Capcom have sent us over some of the coolest prizes we’ve ever seen in a very long time !! 10 LUCKY WINNERS FROM ANYWHERE IN THE WORLD will have the chance to win one of these super cool retro prizes from Capcom’s Final Fight Double Impact.

Check out the prizes below :

Haggar Mayor Badges

Limited Edition Gold Coins for Final Fight & Magic Sword

Limited Edition Final Fight Double Impact Remix Sountrack on Cassette Tape

NOW what do you have to do win one of these cool items.  Simpy send us a picture of you, possibly holding a Cassette tape player and something Capcom related to [email protected]  The best 10 entries will win either a tape, a badge or a limited edition gold coin.  Plus have their pictures posted here on the site.

Be as creative as possible.  The Capsule Computers & Capcom Crew will pick the best 10 entries.

Competition will end on the 22nd of MAY .. so get cracking 🙂

*only one entry per person so make sure it counts, winners will be notified via email, entries can be from anywhere in the world !!*

Interview with Capcom – Lost Planet 2

MasterAbbott sat down with Shawn Baxter Community Manager over at Capcom to discuss everything you need to know about about the highly anticipated Lost Planet 2 coming soon on Xbox 360 and Playstation 3.

Interview was done over the phone so click on the play button below, sit back and enjoy the show.

[pro-player type=”MP3″]https://www.capsulecomputers.com.au/videos/ShawnBaxter-Capcom-Interview-Lost-Planet-2.mp3[/pro-player]

Lost Planet 2 hits stores this week,   US : 11th May and Australia 14th May.  If you haven’t already done so, pre-order your copy now !! (links to pre-order just below)

Lost Planet 2 Lost Planet 2 – PS3

Lost Planet 2 Lost Planet 2 – Xbox 360

Capsule Computers would like to thank Shawn for taking the time to go through in fine detail everything we need to know about Lost Planet 2.

Stay tuned, the review is not too far away.

Happy Mother’s Day

Mother’s Day has come and gone, and I hope everyone put their controllers down and told your mom “Happy Mother’s Day” at least once. If you don’t have a mom, I’m sorry for you but I hope you still had a good day.

Based on where you live Mother’s day may have passed a day ago or you don’t celebrate the holiday at all. If you did celebrate it, what did everyone do for their mother on mother’s day?

My family threw a big picnic for all the mothers in my family. We all gathered and had chicken, salad, lemonade, and all the other commodities that go along with a picnic. I then spent the rest of the day watching my little brothers so that my mom could actually relax. This is extremely easy for me since all I have to do is let the two youngest ones play with all my neat stuff in my closet, and then play some splitscreen games with the other one. This lasted for about 6 hours and all my stuff was everywhere, but my mom sure enjoyed her free time. Now to start cleaning everything up.

iPad is coming… What a Magical and revolutionary product !!

Well that’s what Apple are saying.  Finally on the 28th Of May Australian’s will finally be able to pick up the Apple iPAD in either 16, 32, or 64gb size with Wi-Fi and or also WiFi & !! 

Click on the image above to be taken to the Pre-ORDER page.  Pick what you want, place your order and wait patiently till it arrives.  I know that the Apple Store in the Sydney CBD is going to be MAYHEM on May 28th, so make sure you pre-order it now as you won’t have any chance of picking one up on the day if you haven’t pre-ordered it.  I could be wrong but it’s probably best if you really want one put a pre-order down.

Buy World of Warcraft and Get burning crusade for free

For a limited time, if you buy World of Warcraft from best buy you can get the burning crusade for free. Yeah! that comes out to 1,000,000,000 hours of endless gaming for the low low price $20 USD. Normally the game and the expansion would cost a total of $50.

Seems like a good deal doesn’t it? Well it is! If you haven’t been sucked into the game of WoW yet, you should try it out. Don’t forget that it costs an extra $15 a month to play. If you don’t like it, stop playing.

Click here to purchase from the bestbuy website.

Episode 3 of the Live Action Prequel for Alan Wake has dropped

If you have been following the episodes then you probably know about it already, but if you don’t download it on the Xbox 360 it is now up for your viewing pleasure on Brightfalls.Com.

If you haven’t seen all the episodes, then you can check out the first 2 on the site as well. All of these episodes are meant to warm you up for the release of Alan Wake on the 14th in Europe and the 18th in the US.

The prequel is pretty good, but the restaurant in episode 2 doesn’t seem to look the same as the one in the game. It probably doesn’t bug a lot of people, but it does bug me. “Put the Lime in the coconut!”. HAHAHA! When you play the game, you’ll understand.

We also have a review up for Alan Wake, check it out if you haven’t already by clicking here.

Interview with Zombie Studios – Blacklight: Tango Down

 

MasterAbbott sat down and spoke to Jared Gerritzen, Project Lead and Game Designer over at Zombie Studios the team behind the highly anticipated Black Light : Tango Down

As always we go through the history behind Zombie Studios and then make our way over to the Black Light Tango Down. Jared has provided us with a very detailed description on Blacklight: Tango Down.  Everything you need to know about the game is below.

Enjoy the interview: 

Question 1 – Tell us a little bit about Zombie Studios.  How were they created, the origin behind the name Zombie Studios, when was it first established, and how many employees does it have today.

 

Zombie has been around for almost 16 years and has designed over 30 games on every major. Our most recently released game was SAW which came from our sister team in the studio.

The development team on Blacklight: Tango Down consists of about 27 people at our offices in downtown Seattle, WA. In addition to our main team, a number of other individuals and organizations from outside Zombie have helped with the development of the game and the Blacklight franchise. 

 

Question 2 – Could you please describe the following information about Black Light : Tango Down :

 

1: Style Of Game

 

FAST, ACTION, SHOOTER. We focused on these design directives to make the game as fun as possible. It has really worked out well for us, and kept us focused.  With our development cycle this has worked out well and if something doesn’t work out and does not conform to these standards then we put it aside and move on.

 

The games also comes with fully customizable weapons, which will give the player a huge amount of weapon attachments and gear with which they can modify their weapons and cater to their own style of play.

2: Background story behind the game

 

Blacklight is a Special Forces team sent to find a missing high level military group, and they end up finding themselves in the middle of a warzone. A virus has been released on the population, turning them violent and at the same time a shadow group has assassinated the country’s president and as that group vies to place themselves in power.

We have focused the most on the world of Blacklight to give it its own life, including a thorough back-story.  We’ve really broken apart why franchises work and what they need in their “secret formula”. For example the game story is just one of a few stories written for Blacklight. It’s an extremely robust world with lots of potential for new stories and plotlines.

3: Game modes and Features

 

Blacklight: Tango Down will have all the standard multiplayer modes you’d expect with a multiplayer shooter along with Coop modes.. Rather than trying to make a new mode or mix something together like most do, we tweaked the standard modes in ways to make them fit the Blacklight universe better.  Everyone tries to make new game modes, and most never get played. We did make some game modes that we didn’t feel cut it in the “fun factor” of the game. We’ve taken the time to change up the standard modes by adding other systems to the game. For example, you can stand in the radius of the control point or you can “hack the node” of the control point by playing a quick mini game. It’s really cool and very fun how tactics have evolved out of the mini games in the game modes.

Blacklight: Tango Down is setting itself apart in many ways. Our price point of $15.00 is the most obvious. However, it’s by now means the only USP we are bringing to the FPS space.  Blacklight: Tango Down is offering a fully customizable weapon system; it will have thousands of combinations for the player to tweak to create their own perfect set-up.  The HRV (Hyper Reality Visor) allows all players to jump into a virtual reality mode to get intel on enemy locations and hunt them down.  The HRV really gives Blacklight: Tango Down a faster pace and keeps the action moving. And those are just two things that come to mind that help set us apart from the competition.  The world itself is also a huge part of the Blacklight: Tango Down experience. We’ve put a lot of creative effort into the environments and back story to make it feel new and fresh.

 

4: Game-play mechanic

 

With all the focus on the Blacklight universe, we don’t want to forget about the gameplay; which is definitely the most important. We have extremely solid systems, from the firing mechanics to weapon customization. Most of the developers on the team have come from other shooter studios and have brought their experience to the team to make the game better. We easily get caught up in matches and have to pull ourselves out of the game to get back to work. That’s a pretty amazing thing when the makers of the game look forward to playing every day.

 

5: It is a single player or multiplayer game

 

We won’t have any single player missions in BLTD – we really wanted to focus on frantic, stat based multiplayer fun

 

6 : Will it contain co-op

 

Yes we are pleased to confirm that the game will come complete with a number of exhilarating co-op missions

 

Question 3 – On what platforms / consoles will Black Light : Tango Down be released on.

 

We are looking forward to releasing Blacklight: Tango Down on XBLA, PSN and PC later this summer.

 

Question 4 – What do you believe will make Black Light : Tango Down stand out from the crowd of other first person shooters currently available in the market ?

 

We are very focused on making Blacklight: Tango Down look and feel different from our competitors, as well as adding new futures that those major franchises do not have.  A large part of our confidence in competing with big games comes from the fact that we’re fans of those games ourselves.  We play them and know what they have and what they don’t have. I’m a FPS guy and love Call of Duty, Halo, and Battlefield. I can honestly say Blacklight is a different game; we pulled from all of them but didn’t pull everything out of them like some of the knock-offs might do.

Blacklight: Tango Down feels comfortably familiar but is unique enough to be its own game. No one can read, hear, watch, or play the same thing over and over again.  Those big names know this and that is why they are constantly releasing map packs and so forth.  We do not necessarily expect players to forgo the next Call of Duty in favor of our game, though that would be great.  What we do expect them to do is to go looking for something new and unique to compliment their existing game library and Blacklight: Tango Down does just that.

The competitive price tag of around 15 euros – truly sets it apart from the above mentioned games – will just further entice players to check it out.

 

Question 5 – How long was the development cycle for Black Light : Tango Down.  Could you briefly explain the start to finish phases: storyboading, concept art, level design etc.

 

The idea of Blacklight: Tango Down has been in our heads for about 2 years, and the game is about a year out from its starting point. The idea for Blacklight came from the desire of Mark Long (Zombie CEO) and I wanting to develop a game that we had always wanted to make. We have both long wanted to develop a game based on current day militaries, but with the freedom of the near future while also drawing from the likes of Bladerunner and other great sci-fi movies.  Luckily, we have some amazing artist that took quickly to the ideas we had in our heads and put them on paper.  From there, working with the Unreal Engine, we were very quickly up and running.  We started out with whiteboxed levels, and very basic gameplay spaces, but it is what we had when we started.  And we immediately started playtesting. From there the game grew into what it is today.

 

 

Question 6 – What engine / technology is used in getting Black Light : Tango Down up and running on the multiple platforms you have designed it on, how many developers / programmers were involved in creating Black Light : Tango Down.

 

At Zombie, we have been working with UE3 for years now, and we’ve never been let down. The past year has been quite exiting with Epic releasing its own improvements to its graphic engine. In addition, we have added plenty of systems to the engine for gameplay, customization, stat tracking, and other systems (on which I can’t yet elaborate), but the engine provides a fantastic grounding on which to develop the game on.

 

Question 7 – Will there be any updates planned for Black Light : Tango Down after its initial release ? (extra missions, downloadable content) if so what can players expect to see.

 

The game is priced at most companies DLC, we see no reason to tax the player for maps. We would rather take that time and make a full new game that provides as much content and value as Blacklight: Tango Down does.  Make it worth the Money.  But we are definitely sticking with the Blacklight universe.

 

Question 8 – What were the development teams inspirations behind creating Black Light : Tango Down, what other games have played a major role (past and present) in shaping and creating this amazing game

Please see my answer to question #5

Question 9 – Trophies / Achievements are what drive a number of players to play games now-days .. How much effort was put into designing the Trophy / achievement system for Black Light : Tango Down ? 

What do you think is the hardest Achievement for players to obtain ? and what can you suggest in terms of tips for players to get it.

 

It is crazy how achievements and trophies are so important to gamers, but we have recognized that from the outset.  We have our fair share of achievement hunters on our development team too.  The thought behind achievements and trophies are the same thoughts we had behind a lot of the unlocks and rewards system in blacklight: tango down.  We want to reward the player for achieving various milestones in the game, ranking up etc.  So a ton of effort went into designing the whole reward system of which achievements, trophies and badges are all an instrumental part. 

 

Question 10 – What can fans of Zombie expect to see in the future in terms of new and innovative games.

 

 

We will just have to wait and see.

Question 11 – Finally.. What do you love most working at Zombie ?

The people I work with and the types of games I get to work on.  The blacklight universe is the game universe that I always wanted to work in and Tango Down is hopefully just the first instalment of that.

 

 

Capsule Computers would like to thank Jared and his dedicated team over at Zombie Studios for taking the time to answer our questions on Blacklight: Tango Down.  Make sure you check back regularly once we have more information on Blacklight: Tango Down we will be sharing it with you.  This also includes the review which we can’t wait to get our hands on.

Let us know what you thought of the interview, leave comment below.  We are sure the team over at Zombie Studios will be really happy to hear your thoughts.