Home Blog Page 6529

Nine Hours, Nine Persons, Nine Doors – Review

Game Name: Nine Hours, Nine Persons, Nine Doors
Platform(s): Nintendo DS
Publisher(s): Aksys Games
Developer(s): Chunsoft
Genre(s): Visual Novel, Thriller
Release Date: November 16, 2010 (US)
Price: $34.99 (US)

Nine Hours, Nine Persons, Nine Doors hit shelves back in mid-November in the states for the Nintendo DS. 999 is a blend of genres in a way, with puzzle-solving coming into play during the title, but the genre that describes the game best is a visual-novel without a doubt. Don’t cast off this one just yet though as this title offers one of the most thought-out, twisted, and thrilling plots in the gaming world period. Here is my spoiler-free review for Nine Hours, Nine Persons, Nine Doors for the Nintendo DS.

Story
Nine Hours, Nine Persons, Nine Doors starts you out behind the eyes of the story’s main character, Junpei. Junpei wakes aboard a ship and knows nothing about where exactly he is and has a strange watch attached to his wrist with simply the number 5 on it. After a short while, you soon discover eight other random people who all have encountered this same fate and must work together to find a way out. The plot is soon revealed by a mysterious voice over a speaker that goes by the name Zero that if you do not get off the ship in nine hours, a bomb which is inserted in each character’s stomach will explode and you must play a Nonary game to advance and through and find an escape. After assigning each other code-names to remain anonymous (except for Junpei), Junpei and his new found allies have to seek a way out by entering through various doors on the ship. It isn’t as easy as it sounds though as several rules apply to this game. The Nonary game has many rules which must be followed by all of the characters or the bomb will set off inside their stomach, killing them instantly. It is quite a crazy plot, but so many things tie together to tell a story that makes this title shine like no other in that department.

Each character you meet aboard the ship of course has their own backstory, and as you progress you really do learn a lot about the characters you are with on the ship, as well as Junpei, himself. The game tells it’s story like a visual novel, with animations and sounds blending into the text to create a full experience as you advance through the game. As you advance through, you learn more about why you are in this particular situation as well as why the other characters are all caught up in Zero’s twisted Nonary game. Everything ties together well and the story is told with such depth that I was finding it hard to even turn the DS off while playing. There are also really tense moments in the story as well which can leave you on the edge of your seat, quickly trekking through the game to get more answers. I honestly don’t think I have ever been this drawn into a plot on any video game before but with 999, it is nearly impossible to lose interest or just not care about any of these deep, human characters who are so easy to relate to and feel for. When a game can get you to actually feel emotion of any kind, that in my opinion is a true achievement in my opinion and 999 certainly produces many different feeling as you progress further into the game.

Gameplay
The gameplay in Nine Hours, Nine Persons, Nine Doors is really mainly made up of puzzles and a bit of point and click with of course the main theme being “Escape”. As you make your way through each door, you are soon told to “Seek a Way Out” of the room you are in. This is done with an easily rotating camera on the bottom screen where you must tap the environment to discover clues, keys, and more to break the locks on each door. As I mentioned, the story will tie into all of these rooms as well, so when you are solving a puzzle to progress, each item may hold more secrets behind the plot or trigger a small cut-scene.

To assist you with this detective work is a well made inventory, which lets you fully examine each item you find. The game’s theme of numbers plays a huge role into just about every part of actual gameplay as well. The digital root method is a prime example of this. For instance, when entering doors, you must have 3-5 people with you to move through, no more, no less. Then you must use each character’s number on their bracelet to enter the doors by matching the digital root for the group of characters to the number on the door (For instance, 4, 6, and 8 want to go into a door, 4+6+8=18..1+8=9, so 9 must be the door’s number for all three to pass).

This method is used for many of the game’s escape puzzles and is quite a unique way to really test your brain as well as provide something original to the genre. Besides that, basic problem solving and riddles can also be cracked by just paying attention to the story in general. Nothing really is too challenging, but when you are scoping out a room it is wise to survey everything so you don’t miss what could be the next clue leading to your escape. At anytime you may also check your journal to get a refresher on past events as well, which helps if you decided to shut down your DS. Saving the game also works great as it can be done at anytime allowing you to pick right where you left off from the last bit of dialogue you previously seen.

One of the best features of 999 are the endings. There is only one true ending so certain decisions which you make in the story can effect the way the whole game climaxes. I got an ending my first play through that made be drop my DS in shock when I reached it and I immediately started a new game to see the next, so yes, each ending is that thrilling. Of course this game was programmed to be played multiple times, so the developers made a brilliant move of having certain text points which you have already seen to be skipped over after your first run. You also can discover new rooms which you chose against on your last play through so even though the game only takes around 5 or so hours to complete, this can lead to at least 4x that number by just going through again to reach each ending. This should not be a problem though as the twists are so intense in the game, it is easy to want to go back in for more.

Graphics/Audio
999 of course is a visual novel, but the whole design of the environments and characters are all done effectively with a stunning art style that lets you get a feel for each area your in as well as the emotions of the other characters. Each area you search is fully detailed and pulls together the story with wonderful settings so exploration is exciting upon reaching the next room as everything is quite different from the next. Characters are also detailed well and the expressions detail on their faces for each situation easily convey the feeling for whatever situation you may be in at the time.

There are a lot of tense, exciting moments in the game, but the music and sound effects are truly what can make your heart pound as you are waiting to unravel the next moment in the plot. Little things such as doors creaking, faucets running, and many more things all have very realistic sounds which allow you to fully engross yourself into the story. I guess I could best use to describe this by referring to the flashbacks in “Lost Odyssey” where everything you are reading, you usually could hear the sound effects and music coming in at the perfect moments to create a perfect image of exactly what the story is trying to portray, only it is like this in 999 for just about every scene that takes place.

Overall
Nine Hours, Nine Persons, Nine Doors is a prime example that there are games on the DS that are for an older audience. The story telling is like nothing else and is just as original as it is exciting. Each character is easy to grow attached to in many ways as you slowly peel away layers of depth behind their own stories of how they ended up in Zero’s game. This attachment works so well that I was constantly wanting to progress to learn the fate of everyone involved as with such a twisted story along with multiple endings, everything is really unpredictable. Besides a few puzzles and some point and click detective work, there isn’t too much actual gameplay involved, but honestly that doesn’t really matter as the pace of everything ties together so brilliantly that 999 comes together as a whole experience rather than just a game itself. When it comes to memorable titles that will stick with you and make you think about them hours after you finish playing, Nine Hours, Nine Persons, Nine Doors may just be one of the best to date in that aspect and for sure one of the most exciting yet smart experiences on the Nintendo DS.

I Give Nine Hours, Nine Persons, Nine Doors:
9-5-capsules-out-of-10

Super Soviet Missle Mastar iOS reveal


Behemoth, famed makers of Alien Hominid and Castle Crashers, are getting into iOS development! (which means you better prepare to spend some intimate time with your iphone)

Originally this was a minigame in Alien Hominid, Behemoth is now looking to get this put on iOS. In case you aren’t aware, the point of the game is to pilot a missle into capitalist, soviet pigs whilst dodging helicopters, planes and birds. A very simple game, but one that’s great to play while you have a little amount of time to kill which is perfect for the Iphone. If Apple doesn’t decide to be the usual bunch of party poopers they are and deny the game due to it’s semi-offensive, racist nature, Behemoth says to look forward to this on your Iphone in the next month for the very affordable price of FREE. Keep a lookout for this.

Cthulhu Saves the World – Review


Cthulhu Saves the World
Platform: Xbox Live Indie Games
Developer: Zeboyd Games
Genre: Retro RPG
Release Date: December 30,2010
Price: 240 MS points ($3)

Cthulhu Saves the World is a quirky little gem amidst the myriad of shovelware in the XLIG.  This is not to say it’s perfect, but for a paltry $3 it’s pretty great.  For those of you not “in the know” Cthulhu is a well known entity born from H.P. Lovecraft, famed sci-fi writer.  The titular beast from the Lovecraftian universe, Cthulhu, is normally a giant malevolent god with the body of a man with an octopus for a head, green skin, wings etc.  This game starts out with a mysterious wizard sealing Cthulhu’s powers.  The player is then informed that the only way Cthulhu can return to his former glory is to become a true hero, essentially doing a full 180 on his dark past.

From the onset Cthulhu Saves the World plants its tongue firmly in cheek in the same way many low brow comedy games often do.  For example, Cthulhu informs the player that he was listening to the narration of the introduction to the game at an attempt to break the 4th wall and elicit a chuckle from the player.  One of the developers advertised the game by saying if you don’t laugh within 5 minutes of playing the demo he’ll be surprised.  Unfortunately, I didn’t find the comedy compelling.  I’m not saying it’s bad, but it’s not my preference.  The entirety of the comedy in this game feels like the developers are shouting in your ear, “HEY, YOU ARE PLAYING A VIDEO GAME AND WE KNOW IT SO WE ARE GOING TO REMIND YOU EVERY 5 SECONDS, OK?!”  Many NPCs are modeled after classic characters from RPG’s one could find in the late 80’s early 90’s, Cthulhu mentioning his eavesdropping in the beginning, etc.  You get the picture.

Luckily, the comedy is not one of the only reasons to get this.  As an RPG, it’s actually very well made.  Every time you level up you choose a bonus to receive such as increased health, higher strength, more MP, etc.  There are a plethora of methods to defeat your foes, spells, summons, abilities, special attacks.  A nifty little mechanic that deals with driving your enemies insane (an iconic sign of Cthulhu’s presence, always represented in anything he is in) with certain enemies receiving more damage while insane and a select few actually becoming harder while insane.  Your party fully heals after every battle, making only the battles the thing you need to worry about, not getting to town with only 1 HP left before the next random encounter defeats you.

While this is all great especially for an indie game, its indie roots really do rear its sometimes ugly head, much to the chagrin of a handful of players I’m sure.  Before I begin with this, know that this game pays homage to RPGs of yesteryear such as Final Fantasy 1 and the original Phantasy Star.  So perhaps the biggest shortcoming is that there are pretty much no battle animations.  You select an attack and nothing more than a simple slash appears over the enemy for a second.  Summoning a giant kraken to wreak havoc on the enemies does not play some elaborate and epic cutscene showing the creature emerging from the ocean to smite your foes, only a mere darkening effect washes over the screen for a second or two and then damage is applied.  Some won’t find this as troublesome at all and rightfully so.  However, I’m sure others will, I certainly was a bit taken back by the lack of production value but remember the price, $3, so you can’t complain.  You are able to instantly warp to any previous town you’ve been to.  Some might call this combined with the automatic full heal after every battle lazy and marking the game as too easy, which is understandable, but it’s really not that big of a deal.  The game is pretty good overall, it will definitely evoke a sense of nostalgia from the avid RPG player who has been playing RPGs for years.

The long and short of it is that this game is cheap, really cheap.  If this were just a normal XBLA game it would likely cost 800 MS points ($10), which I would deem too expensive for such a title.  Luckily, it is not, the game is only a mere 240 ($3) and for that price the game is totally worth it to the RPG enthusiast.  If you are looking for a quick fix of retro RPG and happen to have an Xbox 360, pick this up.  Support a fledgling developer in the hopes that this becomes a success and they can pour their talent into a much more substantial offering in the future.

This game gets…

7-0-capsules-out-of-10

Pokémon Black & White Gear up for U.S. Mall Tour….

On March 6th, Poké-fans everywhere will be able to finally get their hands on both Pokémon Black & White when they officially release, but Nintendo are planning to take both titles on a country-wide mall tour a month beforehand allowing everyone to get a first look (if you didn’t import, anyway) of the two brand new entries into the series. The tour will include 14 different cities located in the states and looks to be quite an event.

On February 5th, Nintendo will kick off the tour and will not only let players try out the titles and get a feel of the games themselves, but each two-day stop will be jam-packed with many different events for each city. Attendees will also get to check out their local theaters as the new movie, Pokémon-Zoroark: Master of Illusions will be screened for free as well. Nintendo have also listed that all three starter Pokémon, Snivy, Oshawott, and Tepig will all be available for a “meet and greet”, which I am guessing will be some sort of large cosplay characters running around while players demo the game. Other happenings also listed include a mall-wide scavenger hunt, a special Celebi character distribution at GameStop stores, many contests with prizes, and a lot more.

“The anticipation for Pokémon Black Version and Pokémon White Version has been palpable, and we are eager to introduce these fantastic new games to America,” said J.C. Smith, The Pokémon Company International’s director of Marketing. “We cannot wait to hit the road and give Pokémon fans an up-close and personal look at an all-new world of Pokémon in a fun, totally immersive environment.”

It has been a while since a mall tour has hit the states for Pokémon, but if you were around about 10 years ago this kind of thing used to be the norm everywhere as Pokémon leagues and events were just about everywhere. Japan also featured a tour about like this one, but it is great to see the U.S. getting some Pokémon love once again.

The dates and locations for the tour are as follows:

February 5th and 6th:

·      Seattle, WA (Westfield Southcenter, Seattle, WA)

·      Cleveland, OH (Westfield SouthPark, Strongsville, OH)

February 12th and 13th:

·      San Jose, CA (Westfield Oakridge, San Jose, CA)

·      Memphis, TN (Wolfchase Galleria, Memphis, TN)

February 19th and 20th:

·      Los Angeles, CA (Westfield Santa Anita, Arcadia, CA)

·      Indianapolis, IN (Castleton Square, Indianapolis, IN)

February 26th and 27th:

·      Denver, CO (Town Center at Aurora, Aurora, CO)

·      Philadelphia, PA (Franklin Mills, Philadelphia, PA)

March 5th and 6th:

·      Minneapolis, MN (Mall of America®, Bloomington, MN)

·      *New York, NY (Westfield Garden State Plaza, Paramus, NJ)

*Friday and Saturday, March 4th and 5th

March 12th and 13th:

·      Dallas, TX (Grapevine Mills, Grapevine, TX)

·      Atlanta, GA (Discover Mills, Lawrenceville, GA)

March 19th and 20th:

·      Phoenix, AZ (Arizona Mills, Tempe, AZ)

·      Jacksonville, FL (Orange Park Mall, Orange Park, FL)

Now is the time to mark your calenders and prepare for Pokémania to run wild yet again. For even more information you can check out www.Pokemon.com

Bulletstorm parody trailer makes light of Halo 3 trailer

You may remember back when Halo 3 was coming out and Bungie released a trailer that showed off the struggle and horror that the humans were experiencing in the form of figures on a diorama. It was extremely unique, hard hitting, and it tried to set the tone for the seriousness that would come with Halo 3 as it finished the fight.

Well Epic Games has released their own trailer for Bulletstorm in the same format that Bungie used and lets just say they took a different turn as far as seriousness goes. More like not serious at all, as you can see below the trailer follows most of the structure used by Bungie but puts a comedic twist to it. We see a zombie hot dog vendor getting shot in the crotch with a Gatling gun, guys getting eaten by plants and impaled on cacti, and even a zombie getting an explosive suppository. Oh and there is puke too. Catch it below and the game itself when it comes out in stores on February 22nd for the PC, PS3, and 360.

Dead Space outfits to be bought on Battlefield Heroes

EA has always been very supportive of their free-to-play Battlefield Heroes online game. Sure you can buy little additions but that isn’t a necessity. Unless of course you want to look like Isaac Clarke from Dead Space 2 as you do battle now. Yep Electronic Arts has released two different outfits for Battlefield Heroes and they have been named the Titan Security and CEC Advanced suit.

The outfits will be able to be bought together for the price of 1750 BattleFunds which are the game’s form of currency. This means that the outfits will cost over $10 as a $10 purchase will only give you 1400 BattleFunds, meaning a price around $12.75. That seems a bit pricey but they will definitely have you looking unique as you shoot at each other on the battlefield.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=ghmfpqtSO3Y[/pro-player]

3DS may come with a region lock

This isn’t good news for those who like to import different games for their favorite portable handheld. Especially considering the fact that nearly every Nintendo handheld since the original Gameboy hasn’t been region locked, it would be very unfortunate if this rumor turned out to be true. According to Korean website RuliWeb they had inquired Nintendo in Japan about a possible region lock. The Japanese representative responded with to them with the following:

“There are no region codes in DS and DS Lite, but DSi, DSi [XL], and 3DS have region codes. The region codes are installed in each game and the 3DS itself … you can’t play if the region codes are different.”

This isn’t really a big deal to most consumers but there is a relatively large number of consumers that like to import games from Japan that won’t see a release in the US, or even Australia where not even some US games are released. This means that you wouldn’t be able to play a Korean 3DS game on a US 3DS and the vice versa. These currently are only rumors however but we have contacted Nintendo to see if they would elaborate on this rumor.

New Launch Trailer Rises for Ghost Trick…

As someone who has been covering Ghost Trick for a while now, it is a bit hard to believe that the title is in stores as of today. The date did sneak up on me without a doubt, but in light of release of their new title, Capcom have a brand new launch trailer to go along with Sissel’s debut on the Nintendo DS.

In the trailer we get a glimpse at one last scene where Sissel watches a murder…well, not quite a murder as the scene is stopped quickly right as a large object falls onto an energized man, but either way, this launch trailer is great at making you want to finds out more and it seems like this could be a great alternative for Phoenix Wright fans out there as the whole concept of solving a mystery while possessing objects is definitely a bit fresh to the genre.

That being said, check out the trailer below for yourself. Something to note as well is that Capcom has quite the deal going on via their webstore with the Ghost Trick: Phantom Detective New Classics Bundle. This bundle is made up of two Shu Takumi titles, one being Ghost Trick: Phantom Detective, the other being Phoenix Wright: Ace Attorney for just $39.99. If getting both is something that interests you, you can click HERE to be taken to Capcom’s store. If the bundle isn’t your thing, Ghost Trick is now available in stores so get this one in your “possession” today!

Sniper: Ghost Warrior sequel in the works

While a release date and official retail title are unknown, it has been revealed the Polish developer City Interactive are working on a sequel to Sniper: Ghost Warrior (released on PC and Xbox 360 last year and due to release on PS3 soon).

This isn’t a shock considering the first games sales success, and it held a strong position in the charts for quite a while after its release. Clearly City Interactive are keen to make some more money and understandably so, and although Sniper: Ghost Warrior wasn’t well-received but critics, here’s hoping they nail it second time round.

The game will be powered by Crytek’s CryEngine 3 game engine, and will release on the PC, PlayStation 3 and Xbox 360. A release date has not yet been announced, but we’ll try to keep you posted.

50% off selected Activision content on Xbox Live until Jan 17th

Major Nelson has hinted at a huge Activision sale coming soon on the Xbox Live Marketplace, and it has now arrived. With half off a mixture of DLC and standalone games, there should be something for everyone.

XBLA & Games On Demand
Arkadian Warriors – 400 MS Points
Assault Heroes – 200 MS Points
Assault Heroes 2 – 400 MS Points
Carcassonne – 400 MS Points
Golf: Tee It Up! – 400 MS Points
Crash Bandicoot: Wrath of Cortex – 600 MS Points
The Legend of Spyro: A New Beginning – 600 MS Points

Call of Duty
Call of Duty 2 Invasion Map Pack – 400 MS Points
Call of Duty 2 Skirmish Map Pack – 200 MS Points
Call of Duty 3 Bravo Map Pack – 200 MS Points
Call of Duty 3 Valor Map Pack – 200 MS Points
Call of Duty 4: Modern Warfare Variety Map Pack – 400 MS Points
Call of Duty: World at War Map Pack 1 – 400 MS Points
Call of Duty: World at War Map Pack 2 – 400 MS Points
Call of Duty: World at War Map Pack 3 – 400 MS Points
Call of Duty: World at War Map Pack Bundle (all three WaW Map Packs) – 1000 Points

DJ Hero (also works with DJ Hero 2 with this free download)
David Guetta Mix Pack 1 – 320 MS Points
Jay-Z vs. Eminem Mix Pack – 320 MS Points

DJ Hero 2
Electro Hits Mix Pack – 320 MS Points
Hit Makers Mix Pack – 320 MS Points

Guitar Hero 5 (also works with Band Hero and GH: Warriors of Rock)
Avenged Sevenfold Track Pack – 220 MS Points
Disturbed Track Pack – 220 MS Points
Fall Out Boy Track Pack – 220 MS Points
Megadeth Track Pack – 220 MS Points
Rock 1 Track Pack – 440 MS Points

Guitar Hero: Warriors of Rock
Guitar Hero: Warriors of Rock Pack 1 – 800 MS Points
Linkin Park Track Pack – 480 MS Points
My Chemical Romance Track Pack – 300 MS Points
Rocky Horror Picture Show Track Pack – 220 MS Points
Soundgarden “Telephantasm” Album – 720 MS Points

Transformers: War for Cybertron
Map and Character Pack #1 – 400 MS Points
Map and Character Pack #2 – 400 MS Points