Home Blog Page 6460

Pipe Rush – iPhone/iTouch Review

Pipe Rush
Developer: ClickGamer
Release Date: September 24, 2010
Price: $0.99 – Buy Now!!!!

Overview:
Clickgamer has brought some of the top casual games ever to the iPhone/iTouch. They continue to produce these types of games and have brought out their newest puzzle game; Pipe Rush. Has Clickgamer kept its blissful feel and great puzzle atmosphere in the new game? It sure feels like it has.

Graphics:
Everything that you will see in Pipe Rush is crisply drawn and easy to recognize. Each pipe is easy to distinguish and you have the ability to create nearly any type of pipe system that you want as long as it all is sealed. Pipe Rush even indicates whether or not the pipe you’re putting together will end up working, or if you have missed something. The random disasters are also very well designed and are very appealing when they happen as they throw a twist into the gameplay.

Gameplay:
Disaster has struck Pippa’s hometown. What disaster exactly? Don’t know but there are plenty that will be happening as you help Pippa fix the pipes in Pipe Rush. That is the extent of the story in the game, but this is a casual puzzler so that doesn’t really matter, what matters is whether or not it is enjoyable.

That is the definition of Pipe Rush’s simple gameplay. Enjoyable. As you begin each level you will have a certain starting point to begin with and pipes that are sporadically placed around the level that you have to connect to so that each house or building will receive water to it. The way you connect the different pipes together is entirely up to you, though there is a time bonus and a rating system per level to think about.

Pipes themselves though are made randomly from a pipe making machine. They travel down a conveyor belt where you can touch and drag towards where you want it to go, with it snapping together easily. You can even work ahead of yourself if you are feeling brave and want to take a big jump ahead which is a nice touch.

If your pipe conveyor belt happens to start getting full or if you do not want to use a certain pipe you can recycle it in a giant grinding machine, or rotate a pipe to fit by using your other hand to tap the rotate button. Certain pipes sparkle, and they will give you either dynamite, which destroys unwanted laid down pipes, and air drops which put a free pipe down wherever you want it. These are useful for when you make mistakes though sometimes are not needed.

There is a small problem when you have to place something in the bottom left corner of the screen next to the rotation button, as the game will think you are attempting to rotate the piece you are holding rather than place the pipe down, which can be frustrating in an otherwise great game. Also there are only a total of 15 different levels to play. Some levels are quite long but it does feel a bit short, though one can always expect that more may be added on a later date.

Overall:
Pipe Rush does everything right that a puzzle game should. It is fun, it is simple, and it is a great way to waste time and have a good time doing it. The graphics are very peppy and enjoyable, though if only there were more levels to enjoy at the moment. Controls are simple drag and drop, with only a tiny hindrance when placing pipes in the lower left corner. Otherwise Pipe Rush is definitely worth the money for a purchase and should not be passed up for puzzle fans.

I give Pipe Rush
7-5-capsules-out-of-10

Flip’s Twisted World Debuts on the Nintendo Wii October 19th!

Flip’s Twisted World is only a week away and if you have never heard of this upcoming 3D puzzle/platformer from Majesco, now is a great time to take notice. Demanding players to “think outside of the box”, Flip’s Twisted World as they navigate six bizarre puzzle worlds, such as a fractured castle, a dense booby-trapped jungle, and a labyrinth of subterranean caves. A flip of the WiiMote changes the environment around you as well adding a unique blend of gameplay and innovation.

In the game, Master Fulcrum’s curious apprentice, Flip, messes with the wrong magic artifact and gets sucked into a cubed universe. To escape, Flip must turn the world any which way he can to reveal new paths and overcome obstacles. While adventuring through five bizarre puzzle worlds – such as an arctic glacier and a clock tower in the sky – Flip must stop the destruction of the universe and restore The Master’s home to normal before he returns!

Adding to the already detailed and charming environments is a top grade soundtrack with a score from one of the biggest legends in video game music, Tommy Tallarico. Voice talent is also A-List with Buffy the Vampire Slayer’s Anthony Stewart Head offering his vocal work to the game.

Flip honestly looks great and reminds me of some of the better platformer titles from the N64 era, but of course with much better graphics, music and innovative gameplay. You can check out the brand new trailer for Flip’s Twisted World below and it will be available October 19th exclusively for the Nintendo Wii.

Windows Phone 7 Release Detailed!

Microsoft has finally brought us its version of a portable Xbox.  Whats more, they have given us screenshots and release details for their smartphone and video game powerhouse!  Lets take a look.

USA -AT&T

HTC Surround – Also available in Canada



Samsung Focus


LG Quantum -Also available in Canada and Mexico under the name LG Optimus and under each countries respective carriers.


USA -Tmobile

HTC HD7


DellVenue Pro


HTC Mozart


USA -Sprint

HTC 7 Pro

No Picture Available 🙁

For a complete list of phones available in Europe and Asia go to this link.

LG Optimus, HTC Mozart and HTC Trophy will be available in Australia under Telestra and Vodafone.


Windows Phone 7 – The HTC Trophy

Watch the full press conference!

Now lets look at the UI and software for Windows Phone 7.  These include Zune, Office and Xbox Live support (with Achievement support).  Also included will be Facebook, Netflix (instant streaming), and many other features.






Finally, here is a list of games that has been announced so far:

Brick Breaker Revolution (Digital Chocolate)

Age of Zombies (Halfbrick)

Armor Valley (Protégé Games)

Asphalt 5 (Gameloft)

Assassins Creed (Gameloft)

Bejeweled™ LIVE (PopCap)

Bloons TD (Digital Goldfish)

Brain Challenge (Gameloft)

Bubble Town 2 (i-Play)

Butterfly ( Press Start Studio)

CarneyVale Showtime (MGS)

Crackdown 2: Project Sunburst (MGS)

De Blob Revolution (THQ)

Deal or No Deal 2010 (i-Play)

Earthworm Jim (Gameloft)

Fast & Furious 7 (i-Play)

Fight Game Rivals (Rough Cookie)

Finger Physics (Mobliss Inc.)

Flight Control (Namco Bandai)

Flowerz (Carbonated Games)

Frogger (Konami Digital Entertainment)

 Fruit Ninja (Halfbrick)

Game Chest-Board (MGS)

Game Chest-Card (MGS)

Game Chest-Logic (MGS)

Game Chest-Solitaire (MGS)

GeoDefense (Critical Thought)

Ghostscape (Psionic)

Glow Artisan (Powerhead Games)

Glyder 2 (Glu Mobile)

Guitar Hero 5 (Glu Mobile)

Halo Waypoint (MGS)

Hexic Rush (Carbonated Games)

I Dig It (InMotion)

iBlast Moki (Godzilab)

ilomilo (MGS)

Implode XL (IUGO)

Iquarium (Infinite Dreams)

Jet Car Stunts (True Axis)

Let’s Golf 2 (Gameloft)

Little Wheel (One click dog)

Loondon (Flip N Tale)

Max and the Magic Marker (PressPlay)

Mini Squadron (Supermono Limited)

More Brain Exercise (Namco Bandai)

O.M.G. (Arkedo)

Puzzle Quest 2 (Namco Bandai)

Real Soccer 2 (Gameloft)

The Revenants (Chaotic Moon)

Rise of Glory (Revo Solutions)

Rocket Riot (Codeglue)

Splinter Cell Conviction (Gameloft)

Star Wars: Battle for Hoth (THQ)

Star Wars: Cantina (THQ)

The Harvest (MGS)

The Oregon Trail (Gameloft)

Tower Bloxx NY (Digital Chocolate)

Twin Blades (Press Start Studio)

UNO (Gameloft)

Women’s Murder Club: Death in Scarlet (i-Play)

Zombie Attack! (IUGO)

Zombies!!!! (Babaroga)

Electronic Arts has also announced plans to bring Monopoly, The Sims 3, Need for Speed: Undercover and Tetris to the device.

What more do you want to see in the Windows Phone 7?  I would like to see a Zune with all the features except the phone.  Regardless,  I am looking forward to the release.  Look for the phone to hit this holiday.  Keep it locked here for all the latest Windows Phone 7 news.

 

NOW it is ALSO RED!!

Dead Space Ignition FREE for those who pre-order Dead Space 2

EA has announced that players pre-ordering Dead Space 2 will to treated to the downloadable prequel for absolutely nothing. However, it has been revealed that this will only be available in “participating retailers in North America.”

It’s a shame that this offer isn’t reciprocated in other parts of the world, but Dead Space 2 doesn’t release until January next year, so there could be time for an update in the deal.

Dead Space: Ignition releases tomorrow separately on PSN in US, with a Wednesday release on XBLA and EU PSN.

Classic X-Men Arcade title coming

Does anybody know what the X in X-men means? I don’t know but i would guess extreme. Do you remember when you walked into the arcade, and knew exactly what you were going for? That X-men machine where you and three of your friends could tear up the Brotherhood all on the same big screen. If you do not remember its okay. It was put into the arcades in 1992. It was accliamed as one of the best x-men games to some and more than that to others. This classic is coming straight to your consoles. Cyclops, Colossus, Dazzler, Nightcrawler, Storm and Wolverine are the heoros you can choose from. You take down sentinels and the big boys and girls of the Brotherhood of Evil mutants. Eventually as in the arcade game, you have to take down Magneto, the leader of the Brotherhood. 1-4 player local and 1-6 online player support. Drop in and drop  out game play is also implemented. It is coming to XBLA and PSN in autumn. No pricing details yet. The game is going to have a HD makeover of course. Here are a few screens from the 92′ version. Smell the nolstalgia? I can already hear the X-men tv theme playing in my head.

Sengoku Basara stream – day 3

Ok, you know the drill, I’m streaming blah blah might need to take breaks during the day blah blah tell your friends and link it like crazy blah blah.  Thanks for watching!

Doc Clock: The Toasted Sandwich of Time Coming to Wiiware & Steam!

I think the first thing about this new title I need to say is we now have a winner for the best named game of the year. Developed by Stickmen Studios, Doc Clock: The Toasted Sandwich of Time looks to bring a humorous adventure-puzzler to the WiiWare, Steam, OnLive and WildTangent.

For those scratching their heads trying to figure out what this game is, here is a brief description.

Immerse yourself in the Doc’s world of ingenious inventions with his contemptuous robot backpack Sack, travel through time as you dodge madly misguided techno-phobic hippy robots in a bid to save the Doc’s cat Franklin from being turned into a potted “catcus”.

Put your imagination and skill to the test; build clever contraptions to pilot through the robot-ravaged environments, steer yourself over lava-bubbling rivers, around icicle-toothed pits and once-urban landscapes.

“Doc Clock: The Toasted Sandwich of Time is a creative quest for all ages, suitable for anyone who enjoys compelling problem-solving challenges and comical encounters,” said Wil McLellan, CEO of Stickmen Studios.

Some of the Features Include:

  • INFINITE POSSIBILITIES… Invent almost anything from the objects you discover – it all bolts together to work in whichever way you decide;
  • TAKE CONTROL… You’ve built it, but can you drive it? Skill and co-ordination are required to navigate the challenges ahead;
  • PLAY WITH TIME… Instantly and easily rewind time to undo your calamitous mishaps using Doc Clock’s amazing Time Slider;
  • TROPHY COLLECTING… Prove your awesomeness by unlocking achievements such as ‘Headhunter’ and ‘Rocketman’;
  • BITING BACKCHAT… Sidekick Sack’s wisecracks will keep you smiling throughout your journey. He’s more annoying than your big brother.
  • I am always up for a title that demands creativity from the player and this title has “sleeper hit” written all over it. You can get an even better look at this game by checking out http://www.docclock.com.  Doc Clock: The Toasted Sandwich of Time releases October 13th, PST through the ‘OnLive’ Platform, followed closely by a release on October 15th via Steam. The game will also be available November 3rd through Wild Tangent. No date has been given for the WiiWare version. Check out “awesomeness” of the trailer below and we will bring you more news on Doc Clock as we hear it.

    Assassin’s Creed Brotherhood Dev Diary #3

    When a person performs an assassination in any game, the feeling is hard is describe.  The emotion of of anticipating an enemy, and then laying down the smack down  is extremely addictive.  It is no wonder that Ezio wanted to be in another Assassin’s Creed.  The newest development diary from Ubisoft explains the enemies Ezio will fight in the campaign portion of the game.  Look out for the violent combos that will soon be filling your brain full of endorphins.

    Kail in the Big Apple – New York Comic Con Days 2 and 3 Recap

    The New York Comic Con is officially over, and now I’m going to give you a recap of the last two days from my own personal point of view. Saturday was an exciting day, I worked my real job during the day with hopes of getting to the city in time to enjoy the fruits of the rest of the day at Comic Con. All day friends were calling me telling me cool things that were happening, and finally, at 3:00 I shouted “yabba-dabba-doo!” and ran out the door. I got to the bus stop and waited.

    And waited. And waited. I got to the bus stop at 3:20, the bus runs every 15 minutes, and guess what. It never showed up. Finally around 4:30 I decided that it wasn’t worth it, I was tired from work, if the bus had come at that moment I wouldn’t be at the Javitz center until 5:30, leaving only an hour and a half of time to check things out. I decided to cut my losses and go home and set up my new iPhone this way come Sunday I’d be able to take more pictures. Afterwards, I went out drinking with my friends.

    The next morning…

    I awoke around 7:47 AM to find that my head feels ten times it’s normal size, I get up, took a shower, loaded my iPhone with great tunes, and hit the bus which was actually there on time today. I got to the Javitz center around 10 and started my day.

    First stop, Red Dead Redemption’s Undead Nightmare DLC. I got to test out this new addition to the original Red Dead Redemption, but not without asking a few questions of the guy at the booth. My question: “Why?!??!?” His response: “Well, why not!” My rebuttal: “:|”

    I was then led to one of the demo stations and the girl instructed me on what to do: I had to burn some coffins, and then some zombies showed up, and then I had to protect myself from them by shooting them down while still burning coffins. I’m really not into the whole zombie thing, I feel like it’s overdone, but this DLC was actually pretty fun. I like the concept of having a normal known game being taken over by zombies, it was pretty cool. I had fun with it, and I walked away with a shirt!

    Across from Rockstar’s booth was the Funimation booth, which had a demo of the upcoming Dragon Ball Raging Blast 2. I didn’t get to check it out much, but I watched my older brother play it, and he said it was an improved version of the first game. We didn’t get to see any of the anime, which is what I’m most looking forward to, but that’s okay because the game’ll be out in a month anyways.

    Next stop, Capcom to check out Mega Man Universe! I get to the booth, the demo was open, so I start playing and let me tell you this is true old-school Mega Man with it’s own new 2.5D charm. Like I said yesterday, it seems like a mixture of old school Mega Man with Little Big Planet. You create your character, you create your stages, and you can share them with others. What I played was a standard Mega Man level that had a little New York Comic Con banner floating around, which was pretty cool. There’s not much more I can say about it, it’s a solid entry in the Mega Man series that’s bound to keep fans happy. One thing we didn’t get to see and that’s how other non-Mega Man characters like Ryu and Arthur play. Let’s hope they show us some of that soon!

    While I was at the Capcom booth, I caught wind of the World of Capcom panel where they would be discussing new games. So, like the reasonable Capcom fan I am, I ran to the panel and waited on line for an hour to get a good spot. Needless to say, I uncomfortably waited between two fat, sweaty slobs.

    Before I could suffocate, they opened the doors and let us in! We took our seats, they talked a little about some upcoming games from Capcom like Okami-Den and Bionic Commando ReArmed 2, which looked cool, then they talked about Mega Man Universe and Marvel vs. Capcom 3, which was alright I guess, but then they got to the meat and potatoes.

    Mega Man Legends 3. More specifically, Mega Man Legends 3: Project. Now they started discussing what the “Project” part of the title meant. They want the fans involved in this project more than ever. Keiji Inafune himself explained what they meant. He said that the Mega Man Legends series was never the most successful series as far as units sold goes, but as far as the fans were concerned the games were great, and they were fantastic games. I’m a huge fan of the series myself, so it was a huge treat hearing that they wanted the fans to be involved in it. They’re taking requests from fans for boss battle concepts, voice actor suggestions, basically anything you can think of, they want to hear from you. Their main sell to this is that it’s truly a game made by the fans for the fans. They showed us a contest they’re holding among Mega Man developers who’ve worked on numerous different Mega Man games which was to design a new female protagonist, there were 9 designs and they were pretty cool, that was to show us how the rest of the game’s development will probably go about. Mega Man Legends 3 will be released for the 3DS, and I’m secretly hoping they release Mega Man Legends 1 and 2 on the PlayStation Network and then follow that with Legends 3 being released on PS3 too (a guy can dream can’t he?).

    Once the panel was over I left and looked for my intern who said he was gonna be there at 10, it was now 1, he hadn’t even gotten to the convention. The first day my cousin Joey was my intern, this time it was a friend from a summer program I did in high school, he’s in college now and I felt this would be a good experience for him. He never showed up, so I wound up carrying everything and trying to do everything myself. Done complaining about that, where was I? Oh yes, once I was out of the panel, I started shaking hands with various people in the industry, making personal connections and what not. Definitely didn’t slack off today! But at the same time there wasn’t as much pressure as there was on Friday due to me knowing where everything was and how it worked now.

    All in all, this was a good Comic Con. Met a bunch of awesome people like Brentalfloss and the boys from Powerglove, took a lot of pictures with my new iPhone, and got some swag! Hope you all dug my articles on it, and within the next few days I’ll be posting my exclusive interview with video game parody sensation Brentalfloss including some details on a new project he’s working on that’s really cool!

    Check out the gallery of pictures I’ve taken while attending the con, there’s some pretty cool stuff I saw like those Mega Man figures, and what’s up with the Marvel vs. Capcom 3 logo inbetween M. Bison and Zangief, two characters not yet announced for the game? Did someone leak something? Whoops!

    Sengoku Basara streaming – day 2

    Well, for those of you who caught my stream yesterday, awesome!  Unfortunately, I was only able to keep it up for about 3-4 hours.  I was going to stream earlier today but I’ve been busy on and off all day so I wasn’t able to, but now I have some free time so catch it while you can!  Once again,tell your friends, spread the word, link it like crazy!  The more watching the better.