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Dive: The Medes Island Secret Gets a Demo…

Earlier this year, we reviewed a little game on the WiiWare by the name of Dive: The Medes Island Secret. I really enjoyed the game and in my opinion it is one of the best on Nintendo’s download service, but now you can try it out for yourself. Cosmonaut Games recently announced that Europe will be seeing an official Demo out as of tomorrow on the WiiWare that will include one full level with all game features like achievements or upgrades, so it should help curious gamers get a chance to try this very unique title.

Dive is pretty much a side-scrolling underwater game of discovery, with of course a unique control scheme to go along with it. So if you live in Europe, get to trying it out already and let us know what you think of it. For our readers that live in the U.S. or Canada, Cosmonaut will soon have you covered as the demo will be available “very, very soon” for you as well. You can check out our review HERE.

Tale of the Last Promise could have had even more consequences for character death

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Remember how we talked about the fact that Tale of the Last Promise will contain a permanent death system? This means that if you were to lose a character in battle they will disappear from your roster forever. Now of course this can be avoided as long as the player was careful with their saves and reset their game anytime of their characters fell in battle.

Well the producer of Last Promise Yousuke Uda had a system in mind that would show how many times players cheated death and reset their systems. This system would display a number alongside your save file that showed how many times you had reset, and there would have been a bonus if you had avoided resetting all the way to the finish.

Unfortunately this system was not implemented due to restrictions on the system itself. There is still an easy mode to choose and there will not be anything special about playing on a harder difficulty. This means that you can take and play at your own leisure. Or at least those in Japan will when Tale of the Last Promise releases on the PSP April 8th, with a possible Western release sometime in the future.

Deus Ex: Human Revolution suffers delay until next fiscal year

Fans of the Deus Ex series will unfortunately have to wait a little bit longer because Square Enix has decided that they will be giving the Human Revolution a bit more time to get polished off before releasing to the public. What would have been a release in March of 2011, Deus Ex: Human Revolution will instead be released some point in the next fiscal year, rather than this one.

Square Enix explained their reason for the delay as simply giving Eidos Montreal more time to polish off the game and deliver fans what they truly want. This is true for all systems that the game will be released on like the PS3, 360 and PC. This may be good news if the game was close to release already, but it is a bit odd that there is already a large delay in a game that had a few months of development time left.

Fable III DLC brings Christmas tidings and puppies

Fable III may have come out over a month ago but that doesn’t mean that thousands of people are still loving the newest installment to the series and have been anxiously waiting more additions to the world. These same people may have been a bit disappointed that there was no way to change the way your dog looked other than your morality meter. However that is all about to change as Lionhead has released a new Dog Breed Pack that will cost 240 MSP. The pack will come with three different dogs that you can have with you. Two of the dogs are your standard guard dogs and will definitely be vicious in a fight as they are a German Shepard and Doberman Pinscher. The last dog added however is a Poodle…. very tough man there.

But that isn’t all. In the spirit of giving Lionhead has also released a bit of free DLC to go along with the Dog Pack. There isn’t too much to this one other than a free Santa hat of course. Titled the Free Yule Hat, it gives your hero a chance to run around as if he/she were Santa Claus and you were delivering magic fireball presents to everyone. You can download the free hat here.

Quiz Game Land 1.5 update: Game Center & much more gaming trivia!

Game Name: Quiz Game Land
Platform(s): iPhone/iPod Touch/iPad (iOS 3.0 or later)
Publisher(s): Undercoders.
Developer(s): Undercoders.
Genre(s): Video Game Trivia
UPDATE Release Date: 15th December, 2010
Price: $1.99 –BUY NOW

The great guys over at Undercoders today have announced that Quiz Game Land has just been updated to version 1.5, featuring major improvements such as musical questions, game center integration, retina display and iPad support.

For anyone that hasn’t heard of Quiz Game, check out the description of the game below and also have a look at our review of the game

Quiz Game Land is an epic and delirious adventure, plagued with winks and references to the world of video games, in which players can test their knowledge on the industry through intense battles of questions. With 8 mysterious worlds to explore, alternative paths, 4 game modes, challenging mini-games, achievements and leaderboards, detailed retro-style graphics and 3 difficulty levels, Quiz Game Land is the ideal adventure for all video game lovers.

Whats New in version 1.5

-Universal App, with optimized graphics for retina display and iPad
-Open Feint and Game Center integration
-25 new challenging achievements to unlock
-Musical questions: guess the tune!
-Brand new interface design and app icon
-New questions, now over 1000 questions in total!
-Longer lite version with option to unlock the full game

Want more information check out Undercoders Official Website

Teaser Trailer

 Undercoders have made a teaser trailer for the game using hundreds of classic games as dominoes, which they are using also as part of their ongoing contest check it out below :

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=f-HaZvHJKTY&hd=1[/pro-player]

We also have a copy of the game for one of you lucky reader.  To win let us know why you would like to win a copy of the game.  Best Entry wins a copy.  *One Entry per person*

New Vegas DLC Dead Money gets a new trailer

With the release of the first DLC installment for Fallout: New Vegas under a week away Bethesda has decided to release a new trailer to hype up anticipation for Dead Money as the DLC is called. Dead Money will have plaers be caught in a deal gone bad, and you must work with three other captured survivors to steal the treasure of the Sierra Madre Casino.

The twist is however that if you refuse to do your mission, you will die. The simple fact of denying your orders will cause an exploding collar around your neck to detonate. To make matters worse your companions will also be equipped with these collars and if one of them dies, you all will. What exactly is the treasure inside of the Serra Madre? We will find out on December 21st when the DLC hits the XBLM exclusively for 800 MSP.

L.A. Noire – The MotionScan tech behind the game

Well, we have all seen those “making of” videos where people put on funny suits, walk around and act like they are doing something totally original, even though it has been done many times before.  But today Rockstar has shown us something completely different.  In their new game, L.A. Noire, being developed by Team Bondi, they are using a technology called MotionScan.  The video explains it much better than I can, but the result of them using this tech is that faces will be able to convey a lot of emotions, reactions and eye blinks.  You will be even be able to tell if a person is lying, a key feature in the game. Looks like the current record holder for best graphics/mo-cap, aka Enslaved, has got a new challenger.

Swarm – The Developer Diaries

So, you like oddly disturbing and yet funny videos?  Well Hothead Games have cooked up some of those especially for you.  If you have ever wondered what Three’s Company, Communism and the Discovery channel have in common, then these videos are for you.  (Hint: the answer is: game development.)  Make sure to watch out for Hothead’s next game, Swarm, on XBLA and PSN next year.  Swarm is a totally new kind of platformer where you control 50  adorably stupid Swarmites and try to get them to the exit. Until then, watch these videos and get educated!  Also, you may want to watch out for rare, feral Australian game producer escapees. Apparently they are a real threat.  Just sayin’…

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=lMj7BFa3kYg[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=xvHQXDyY7Ww[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=v034-N73EZA[/pro-player]

Majin and the Forsaken Kingdom – Review

Game Name: Majin and the Forsaken Kingdom
Platforms: Playstation 3 and Xbox 360
Publisher: Namco Bandai
Developer: Game Republic
Genre: Action, Adventure, Puzzle
Release Date: November 23, 2010
ESRB Rating: T for Teen: Animated blood, Violence
Price: $40 (USD)

Majin and the Forsaken Kingdom is a game that tells the tale of a land consumed by a black ooze and the unlikely hero that teams up with an all powerful guardian to rid the land of this evil.  Right off the bat you can tell this doesn’t sound very original and admittedly it isn’t.  That is roughly the plot of almost every Zelda game.  Unoriginality aside, Majin is a game that should not be missed.

Story

The story starts out with your character, Tepeu, sneaking into a castle to find the treasure that is assuredly hidden inside.  He is aware of the tragedy that has happened to mankind, being consumed by the black ooze, even though it doesn’t affect him as he lives in the forest with the animals.  As he makes his way through they castle he encounters creatures made from the ooze which causes him some distress.  Eventually he happens upon the Majin and frees it from its prison.  Eventually Tepeu and Majin make their way out of the castle.  Throughout their journey the duo come across big glowing trees that fully revitalize their health and the Majin’s magic.  Each time you come across these trees you are shown a bit of the Majin’s past in a way that mimics childrens books (which is what the Majin’s character is based off of).

These special cutscenes tell you the backstory of the game, what the Majin is and how this ooze came to be, all while fleshing out the Majin a bit.  Tepeu starts his adventure looking for treasure and the Majin is tagging along to help his new friend but also in hopes of finding a girl he was originally entrusted to protect a long time ago before he was imprisoned, but along the way Tepeu realizes that treasure isn’t as important as ridding the land of this ooze as the ooze is now beginning to affect the wilderness, his home.

Some might wince at the Majin’s personality.  He talks with bad grammar, like a child first learning to talk.  His voice is deep yet innocent making for a good match with the Majin’s physical form, powerful yet playful.  Every now and then the Majin will trip, letting out a small “ouch” which will likely make you giggle the first few times.  It will wear on you as the game progresses but it never becomes a hindrance and happens less often than you are imagining right now.  When you find a fruit to feed the Majin you can hear him giggling to himself, knowing he is about to be fed.  He jumps for joy after defeating a group of enemies and without thinking will absorb the ooze off you so that you don’t die.  Overall the Majin fills the position of “lovable oaf” quite nicely, however as he gains each new power Tepeu grows increasingly wary of the Majin’s newfound strength.  After the Majin gains the ability to breathe fire, for example, Tepeu is taken back with caution as he sees the inferno the beast produces at a mere whim, wondering to himself if the Majin understands truly how powerful and dangerous he has become.  These small, subtle tidbits of emotion really shine through when it comes to fleshing out the characters.

Gameplay

The actual gameplay is pretty unique.  There are games with similar mechanics but none do it quite like Majin does.  It follows the “escort” structure of Ico, with you leading around the Majin.  The twist is that you are VERY weak, with the Majin being a veritable tank.  Majin will be doing the bulk of the damage, not only is he extremely powerful but each hit from him sends enemies flying.  Your role in combat will likely serve one grand purpose, to initiate the devastating, room-clearing combo attacks and finishers.  After enough damage has been done to an enemy by the Majin (you cannot create the opportunity for a combo, Majin MUST be the one to break the damage threshold) they will flash red while in a dazed state.  A few hits from you will open up the combo attack, as long as the Majin is close enough and isn’t incapacitated by an enemy a mere press of a button will direct both you and the Majin to team up and attack the enemy at the same time, likely killing it (until near the end of the game) and creating a blast that should knock out any affected enemies, creating more combo chances.

Once a combo is performed, a small meter is displayed at the bottom of the screen, this being the “combo” meter.  The more combo attacks you perform in quick succession, the higher the meter rises.  Once it reaches max, you need to work fast to get one last enemy weak enough to have a combo attack done on them.  Performing a combo attack with full combo meter will see you and the Majin performing a finisher, a room clearing attack that nets high amounts of experience (more on that in a second)and kills everything nearby, regardless of its health.

Aside from this combo mechanic, combat from your character is highly discouraged.  Lacking the ability to stagger an enemy with your normal attacks, you do but a mere fraction of anything the Majin can do.  You have a roll technique which, like in many games with a combat roll, makes you invulnerable for the duration of the roll.  Fear not if you get hit though, to heal yourself all you need to do is stand in front of the Majin and allow him to absorb the darkness off of your character.  Conversely, the only way to heal  the Majin is with a special plant that you find throughout the game world, though you won’t need to be healing him quite often so it doesn’t become a problem.  While it is true that for most of the game your character is more or less a liability when it comes to combat, you can eventually turn that around by leveling up your character.  Both you and the Majin have experience, blue is for you and red is for your “friendship” (read: Majin) level.  Getting blue experience will increase your health, damage and resistance to damage.  Getting red experience will open up new combo attacks for the Majin, make the combo meter raise quicker and increase the speed at which the Majin heals you.  By the end of the game you should be able to handle most enemies by yourself, even though battles would go MUCH faster with the aid of the Majin.

So up until now I’ve talked only about the combat, know that combat is the sidekick to puzzles in this game.  This game more or less follows the Zelda format, which is go to new area->gain new ability->use said ability to defeat boss->boss’s death unlocks new area->rinse->repeat.  You can think of this game as one giant dungeon, in essence.  There are a total of 35 “rooms” spread out over 5 differently themed areas.  While 35 might not sound like a lot, rooms are quite large.  Also to note, just because I say “room” does not mean the entire game is inside some building.  Most of the game takes place outside, it is merely the way the map is structured.  If you ever played Metroid Prime then you know what I’m talking about.  Also similar to Metroid and Zelda is the backtracking.  A few times you will see obstacles that you can’t interact with yet until you gain a new ability further into the game, forcing you to come back to get the secrets hidden here.  This initially seems like a problem but it really isn’t because you eventually unlock a method of teleportation, quickly zipping you to any one of the 5 areas that you have unlocked.  Yes, there are secrets.  Each room (as shown by the map) contains various amounts of stuff to find, experience chests, armor chests (your character can change armor that grants him new abilities, nothing spectacular but it’s a nice touch) fruit to power up your Majin making him stronger/get more health/increasing the effectiveness of his abilities and finally the memory shards.  Each room has a memory shard to be obtained, which can only be collected at night time and is often hid in an out of the way spot.  This wouldn’t be a problem, except that there is no way to manipulate the day/night cycle and it often takes a while for it to finally switch over to night, something in the way of an hour or so, anyway back to puzzles.

The puzzles in this game are actually pretty clever, proving to be the most challenging aspect of the game.  Most of the time spent in this game will be spent figuring out these puzzles, which consist of a combination of platforming, lever pulling and strategic use of the elements (more on that soon).  While that might sound easy and lame, the puzzles are quite varied and well thought out.  Boss battles take a similar structure to Zelda games in the sense that they, themselves are a puzzle.  Each boss requires a unique strategy that utilizes your newfound ability, often making use of the environment and requiring close cooperation with the Majin.  Most of the puzzles are completed with the help of your Majin with only a handful of instances requiring that you two separate.  A few of the things the Majin will do in the way of puzzle solving is crouching so you can jump off of him reaching new heights, opening doors (as they are quite large and there is no way you can lift them) and use his elemental powers to interact with the environment.  These elemental powers are the “new abilities” you find in each area, allowing Majin to blow wind, breathe fire, produce electricity and crystallize enemies.  There are a plethora of uses for these abilities, both in and out of combat.  Out of combat they are used for puzzles, fire to light bombs and ignite explosive boxes, wind to push platforms from away, electricity to power machinery and crystallization to nullify the annoying ooze that you encounter late in the game.  In combat the abilities are used to quickly initiate combos, any enemy affected by an element can instantly be combo’d.  On top of this, if you manage to initiate a finisher on an elementally affected enemy, you will perform an elemental finisher which is very flashy, covers a larger area and yields more experience.

Presentation

For a $40 game, this game has a very high amount of polish.  Most games, even full priced triple A titles, don’t have the same level of polish and attention to detail that Majin has.  Coming from the same studio that made Folklore, the game utilizes the same “glowing” effect that really brings the environment to life.  As you take more damage from the ooze-like enemies, Tepeu becomes more and more covered in the ooze himself, with the ooze dripping off his body and sticking to the ground as he runs.  Each time you feed the Majin a power fruit, which teach him new attacks, he will perform the attack as the camera is fixed on him to show you what he just learned.  Various forms of wildlife will help you on your journey, some directly talking to you and giving you hints such as rats and birds while others serving as visual cues like lizards for a ledge you can grab and butterflies for environmental objects you can interact with such as levers.  Every new power the Majin gets “evolves” him a little bit.  The Majin originally starts out as a large brown humanoid with moss growing on his body.  As he gains new abilities you will see that the moss turns into weeds and leaves, flowers growing on his back, roots coming out of his forearms, eventually with trees growing off of him, making for a great sense of progression.

As you unlock each new elemental power you can link that power with the combo system, with certain powers proving more effective on different types of enemies.  Each armor piece is visually represented on Tepeu, some armors having quite the unique look such as a pirate, a thief, a king, a knight etc.

All of these things come together in such a way that make you go, “Wow, this game only cost $40?”  The game will last around 15 hours, I fully completed it (100%) in about 13 hours.  Some other review sites, such as gametrailers, claim the game takes around 13 to beat but twice that to 100%, don’t listen to them.  The only way this game will take 20+ hours is if you have absolutely NO idea how to complete each puzzle and spend hours searching for the solution.  While a 15 hour game might not sound like much, remember this only costs $40 and most other games are the same length, both Fable 3 and Halo: Reach were beaten in the same amount of time, if not quicker.

Overall, Majin is a great game for its price point.  It’s nice to have a game do something different and succeed in this current generation that is saturated with space soldiers and sequels.  Some might not like the Majin’s personality and claim it is enough to turn them off.  For those with such short attention span, then I agree, Majin is most likely not for you.  If you liked Ico or Zelda, or any game with great puzzles and a good sense of exploration, you should like this.

Majin and the Forsaken Kingdom gets

Future XBLA releases and deals

Our great friend Major Nelson has been kind enough to share what will be coming in the XBLA store for the coming weeks. Look out for some heavy discounts and awesome new releases.

These New Year’s Celebration promotion deals are available from December 21 – December 31. Also during this time period, look out for some surprise daily deals. Hopefully like last year, when Shadow Complex and a whole bunch of other stuff was on sale, these surprise deals will be totally amazing!

Super Meat Boy Discounted Price: 800 Savings: 33%
Comic Jumper Discounted Price: 800 Savings: 33%
Toy Soldiers Discounted Price: 800 Savings: 33%
Banjo Tooie Discounted Price: 600 Savings: 50%
Castle Crashers Discounted Price: 600 Savings: 50%
The UnderGarden Discounted Price: 400 Savings: 50%
Risk Factions Discounted Price: 400 Savings: 50%
Afterburner Climax Discounted Price: 400 Savings: 50%
Borderland’s Claptrap New Revolution Discounted Price: 400 Savings: 50%
Carcassonne Discounted Price: 400 Savings: 50%

The deals below are in addition to the deals above and are the regularly scheduled Xbox LIVE Deals of the Week
Week of December 20 – Forza Car Packs:
World Class Car Pack, 200 Microsoft Points (50 percent off)
Summer Velocity Car Pack, 200 Microsoft Points (50 percent off)
Exotic Car Pack, 200 Microsoft Points (50 percent off)
Road & Track Car Pack, 200 Microsoft Points (50 percent off)
Audi R8 LMS RC Car, 160 Microsoft Points (50 percent off)
Checkered Flags, 80 Microsoft Points (50 percent off)

New stuff coming to XBLA:

Xbox Games On Demand:
December 21: Red Dead Redemption
December 21: Prince of Persia The Forgotten Sands
December 28: Transformers: War for Cybertron
December 28: Just Cause 2
December 28: Ghostbusters

Xbox LIVE Avatar Marketplace:
December 15: Bomberman LIVE
December 15: Sonic the Hedgehog 4 Episode I
December 15: Winter Wear
December 23: Disney Sidekicks
December 23: University Collection (College Football Bowl Season)
December 23: Ninjas Collection

Xbox Game Add-Ons:
December 21: Battlefield: Bad Company 2 Vietnam Expansion Pack, 1200 Microsoft Points
December 29: Bomberman Live: Battlefest Bomb-Up Pack I, 240 Microsoft Points

And finally, from December 22 – January 5, Microsoft Game Studios will introduce three new downloadable hits as part of Games for the Holidays, exclusively to Xbox LIVE Arcade:

December 22: A World of Keflings, 800 Microsoft Points and available worldwide
December 29: Raskulls, 800 Microsoft Points
January 5: ilomilo, 800 Microsoft Points

Also, a cool prize opportunity will be available for Xbox LIVE Members in the US:

On December 18, Lexus will sponsor the all-night gaming marathon for Halo: Reach on Xbox LIVE in the U.S. This will give gamers the opportunity to download Lexus content and enter to win prizes all night long. (Thank goodness it is a Saturday!) Every hour from 6:00 p.m. to 6:00 a.m. PT, eight players will each win 4,000 Microsoft Points.

Remember that many of these deals and promotions are available only to Xbox Live Gold members and they may be different depending on your area of residence.