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Pokémania Heating up Again with Black & White…

It seems that the upcoming Pokémon Black & White is gearing up for it’s huge marketing campaign, and according to Pokémon International & Nintendo, this very well could be the biggest yet. Not only is a mall tour planned for the two titles, but many other events have now been announced that will be hitting locations all over the world. Of course we will be seeing more of the usual, in the animated series, trading card game and so on, but the actual games are going to see a lot more interaction with fans at “Play! Pokémon events”. These type of events will be a lot like the Pokémon Leagues from long ago, allowing players a place to battle with their games as well as cards and should make for a great way to show off all of the 150 new creatures that will make their debut in Black & White. The usual Pokémon World Championships will also be taking place in San Diego, CA later this year in August.

“The release of Pokémon Black Version and Pokémon White Version gives us the opportunity to launch brand-new entertainment that our existing and new fans will love,” said J.C. Smith, director of Consumer Marketing for The Pokémon Company International. “Every major pillar of the brand-including video games, TV animation, feature films, and the Pokémon Trading Card Game-will see exciting changes throughout the year.”

It is great to see a revival of all of the events that made the series so successful years ago. Honestly as much of a system seller as the series is it was surprising to just see GameStop/ToysRUs events along with the standard tournaments being all we seen as events like the Play! event that was announced today just a little part of what made me so into the series when Pokémania was running wild at the peak of Gold/Silver. For even more about locations and the other marketing planned, you can check out www.pokemon.com.

L.A. Noire gets an official release date; second trailer shown

Team Bondi and Rockstar games have made it official. L.A. Noire will finally be releasing to consoles on May 17th in the United States and May 20th in Europe. With the latest trailer released officially today the long awaited game will be making its way to store shelves within only a few short months.

But besides the release date reveal, the trailer also showed off plenty of in-game footage. In fact the entire trailer was of footage in the game with nothing touched up, which means all of those beautiful facial expressions are nearly true to life from what is shown in the trailer. Also we find out a little bit more about the plot of the game, as it looks like you will be hunting down a serial killer that murders women and leaves them with messages on their bodies. Sounds like just the mystery game we’ve been waiting for.

11 for 11 sale begins tomorrow on PSN; games for 50% off

I don’t recall there being many promotions that took advantage of the year 2010, but alas maybe my memory is slipping considering it’s a whole year later and all. Then again one can also take notice in how many companies are taking advantage of the year 2011 already in their marketing plans. Sony isn’t one to be left behind in this regard.

Tomorrow the PSN will be getting a discount of 50% off 11 different games in what Sony is calling an 11 for 2011 sale. Now a few notable titles on sale are Costume Quest from Double Fine, Deathspank Thongs of Virtue, and of course, Peggle. This means you can get yourself and family members addicted to Peggle for half the cost! Catch the full list of discounts below.

  • Costume Quest – $7.49 sale price; $14.99 regular price
  • Deathspank Thongs of Virtue – $7.49 sale price; $14.99 regular price
  • Hoard – $7.49 sale price; $14.99 regular price
  • Soldner-X2: Final Prototype – $6.49 sale price; $12.99 regular price
  • MotorStorm 3D Rift – $4.99 sale price; $9.99 regular price
  • Peggle – $4.99 sale price; $9.99 regular price
  • Space Invaders Infinity Gene – $4.99 sale price; $9.99 regular price
  • Swords and Soldiers – $4.99 sale price; $9.99 regular price
  • Tumble – $4.99 sale price; $9.99 regular price
  • Comet Crash – $4.99 sale price; $9.99 regular price
  • Shatter – $3.99 sale price; $7.99 regular price

Silent Hill: Downpour given release window + new screenshots

Ready to be scared this Fall season? Because Konami released more information today regarding Silent Hill: Downpour in the form of some screenshots and a vague release window that will keep fans of the horror series eager to save up the money until it comes out. Currently announced for a European release window of Fall 2011 for the Xbox 360 and PS3 (maybe even a Halloween release?) players will venture into the town of Silent Hill once again.

Now how about those screenshots that I mentioned? You can catch them all below and take a look at Murphy Pendleton, who will be the main character this time around. Also shown are two areas that are being described as “brand new” from Konami. The two areas are called “The Diner” and the “Devil’s Pit” plus plenty of fog to go around. A few side characters are also shown but there names have not been released as of yet, nor any monsters of course.

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Dead Space iPhone Gameplay and Interview

The release of Dead Space 2 is only a few short hours away in certain parts of the world,  what a few of you might not know is that Iron Monkey Studios a division of EA Mobile located all the way downunder in Melbourne Australia have also been working on something very exciting for all you Dead Space fans out there that also own a iPhone or iPad.   If you live in New Zealand, you’ll be on of the first people able to grab your copy of  Dead Space HD or Dead Space for the Apple iPhone & Apple iPad.  Sometimes it pays to live in New Zealand with all those lovable cuddly sheep and Australia with those hopping mad Kangaroos as all the new release titles are released here first before reaching the rest of the world.

Today we bring you a video interview with Jarred Trudgen the lead designer over at Iron Monkey Studios as he walks and talks us through some gameplay of Dead Space on the Apple iPhone.  Jarred takes us through and explains gameplay mechanics and a number of interesting features and facts about the game and what you can expect to see in both the iPhone and iPad versions.  Pretty much all of the level designs in the game were created by Jarred, this is certainly an amazing accomplishment.   Jarred also mentioned that Dead Space took approx one year to complete, the amount of hard work and dedication by Jarred and his team can be seen almost instantly as soon as you watch the opening video which is actually running using the in-game engine. 

The story to Dead Space on the iPhone/iPad takes place after the events of Dead Space and leading up to Dead Space 2.  So fans of the series will really find this quite interesting – SORRY no spoilers – Your all going to have to see and experience the horror for yourselves.  So make sure you pick up your copy on either iPad or iPhone (personal preference would be iPad due to the much larger screen and slightly better graphics).  Jarred’s recommendation is to play with headphones on in a dark room so you can totally immerse yourself into the game and experience every little thrilling moment as you make your way though the main story mode which will take approx 4-6 hours complete depending on your skill level and experience with 3rd person action games.  The great thing iOS version of Dead Space is after you finish the game you can start all over again keeping everything you’ve already obtained, earned and upgraded making it possible to attempt to complete the much harder difficulty levels and unlocking some crazy achievement (beat the game in less than 3 hours )

Dead Space on both iPad and iPhone are currently available right now from the NZ iTunes store. Check out both links here :

Dead Space iPhone – -$9.99 AU – $6.99 US

Deap Space iPad HD – $13.99 AU – $9.99 US

The rest of the world should be able to download their copies within the next 24 hours.  For now click on the play button below and enjoy the Gameplay / Interview

Tiger Woods developer speaks out over controversy

In 2009, details emerged of Tiger Woods infidelities and were promptly spread across the front pages of the press, as new revelati0ns came to light regarding one of the World’s weathiest sportsmen.

But when a Lead Designer at EA Tiburon, the makers of the Tiger Woods golf franchise, was quizzed about the scandal and how it affected the franchise, he assured everyone it was business as usual behind the scenes. Despite the superstar’s troubled personal life, Lead Designer Mike DeVault said: “We have our job to do. It’s pretty much business as usual for us. It hasn’t impacted us at all.”

The fact that Tiger Woods is on good form at the moment as he gets back into the swing of things (sorry) could be fundamental, because, probably as a result of the scandal, sales of last years incarnation were lower than expected. This is further reiterated by quotes from EA’s John Riccitiello last year saying how they “have no plans to move away from him, but it’s a business relationship on the basis of we make the best golf game and he’s the best golfer”. Above is a screen from the game, and as you can see it is looking very nice. This year’s title will be taking us to the Masters when i

Megamind: Ultimate Showdown Review

Publisher: THQ
Developer: THQ Studios
Genre: Action, Family
Format: PS3, Xbox 360
Release: Out Now
Price: $30.00 (US), £34.99 (UK), $79.99 (AU)

Story

Continuing where the hit movie left off, Megamind: Ultimate Showdown aims to provide platforming fun for all the family…

Following the events of the movie Megamind is now a reformed character and do-gooder whose main goal, instead of global domination, is to uphold peace in his city. Quite a turnaround for the former master villain and he was actually doing a surprisingly good job of upholding peace until his arch nemesis, Blue Titan, and the Doom Syndicate decided to start causing chaos across the city making Megamind look responsible! The Doom Syndicate has also gone and stolen Megamind’s DNA Tracking device and playing as the former/new bad guy/hero it’s down to you to reclaim all the parts of your DNA Tracking Device which are located at the end of each of the games levels and restore order and your reputation.

GamePlay

Scattered throughout the levels are collectible blue orbs known as B.I.N.K.E.Y’s ( ‘Blue Ion Nano-Kinectic Energ-y) which act as the game’s currency and gathering as many as you can will allow Megamind to upgrade his arsenal of weapons. Upgrades range from improving firepower and targeting range to destroying multiple enemies at the same time.

Eagle-eyed players will also find collectible and randomly placed ‘loot items’ scattered about. There appear to be just one of these per-level and finding them all is a tough ask made all the more difficult by an uninspiring trophy room which doesn’t reveal which loot items were picked up from which location. However, they are not essential to the competition of the game or the unlocking of any in-game achievements.

Mini-games unlock as you play through the story, but the two player modes on the mini-games (player & computer) don’t seem to work very well so i did not really explore them much, besides it’s more fun to play them with two real people then it is to plow through on your own.

During the one player play mode the game runs like a dream and the film tie-in story is great and the simplicity of the controls means pretty much anyone can pick up and play the game without issue. The levels have a few puzzles which mainly involve moving a objects to start a chain reaction or flicking switches or using different weapons to access otherwise inaccessible areas.

One thing I did find is that each level had very limited health pickups which can be frustrating when you are running low on energy. You only have one bar of health and when it’s gone it’s gone. It’s not too much of an issue though as when you die in-game your health gets restored and you only lose a little bit of B.I.N.K.E.Y. If you are playing on the PS3 or Xbox 360 and are low on health then try and die before the boss battle so you get a full health bar when you face the big bads as if you die during the boss battle then you won’t earn your extra achievements.

Megamind: Ultimate Showdown, can also be played as a two player cooperative adventure but this is buggy at best and riddled with silly little issues that make me wonder whether this was a last minute decision. In the two player co-op mode the second player plays as one of Megamind’s robot helpers and I assume that their main aim is to help pick up B.I.N.K.E.Y and provide additional firepower against enemies. You are lead to believe that there are certain areas that only two players working together can reach but I didn’t come across any in my travels.  In addition the in-game camera makes it next to impossible for your companion to play as it only ever tracks Megamind. So if you decide to wander off to fight crime you might find you disappear off screen only to re-spawn seconds later next to Megamind again which can be a little frustrating for those faithful number twos and not the friendly, cooperative experience as witnessed in Traveller’s Tales seminal Lego games. Another factor you might find annoying is that the robot character is so small on screen that sometimes you misplace yourself – especially when the screen is swarming with enemy robots. Whilst it is all too easy to lose track of yourself at times if ever in doubt just look for the red laser firing from your gun!

Controls, Graphics and Sound

The controls in Megamind: Ultimate Showdown are extremely easy to use and children will find this game very easy to pick and play.  On the Xbox 360 (version played) the analogue stick moves Megamind whilst the A button is used to jump (press it twice to double jump), B interacts with objects by moving or picking them up and the X button attacks. Simple!

The overall design of Megamind is a real visual delight. The backgrounds are well animated as are super-heroic, likable characters that inhabit them. Boss encounters are especially fun and memorable for the funny voice acting. Jonah Hill (as Titan) really shines here and it’s a shame that more of the movie’s actors did not sign on to do voice work for the game.

The game’s audio fits in well with the overall atmosphere and the soaring themes that are reminiscent of all the best super hero movies certainly do the game justice. Sound effects are uniformly great and well implemented and there are some truly amusing one liners from the henchmen of the Doom Syndicate.

Overall

I actually enjoyed the game very much and found it to be both very entertaining and also very amusing at times. One of the few let downs was that it was not really as much of an ‘Ultimate Showdown’ as the title suggests as the game felt too short and can be completed in just a few hours. In fact getting a full 1000 achievements points on this game was very easy and can actually be done on your first play through! As mentioned earlier, the disappointing two player option was also a letdown – particularly given the short length of the game otherwise.  I would have liked some two player achievements as an incentive to play the game in the otherwise broken co-op mode but don’t let a few minor gripes put you off especially if you are a fan of ‘old school’ platforming titles as there is much to enjoy here even if only in the short-term.

Pros

  • Decent single-player game.
  • Great animation and beautiful vistas
  • Upgradable weapons make looking for B.I.N.K.E.Y fun.
  • Easy 1000 achievement points on a single play through
  • Jonah Hill and some great voice over work

Cons

  • The two player co-op mode can be a little too frustrating at times
  • No health pick-ups.
  • Too short
  • Other actors did not sign up to do the voice acting

I give Megamind:

8-0-capsules-out-of-10

3D Twist and Match Trailers!

A couple of days ago, we brought you the screenshots for a new puzzle game from Bulkypix.  And now we have a trailer for the game.  Coming on Nintendo DSiware, iPhone, and PSP Minis, this puzzler is sure to bend your mind.  The object of the game is to twist and match different objects to their silhouettes.   But I think there is only one way this game could get get better.  Wouldn’t it blow your mind if this game came out on the Nintendo 3DS?  Then it would be the 3D 3D Twist and match.  And then we get into hologram territory and everybody blows their tops, because heck, we are in the future… Oh yes, look at these awesome trailers for a great game!

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=LFSGh0J7P6I[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=8d8hM67I7cw[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=6fL-zmF1BiY[/pro-player]

The $1 Million Challenge is back! – MLB 2K11

Basically everybody wants $1 million smackarroos.  $1 million bucks. $1 million DDDOOOLLLAARRSSS! And 2K Sports is offering us that very thing.  Pitch a perfect game on the highest difficulty and win yourself a pile of mulah.  A noun like money has so many names, you know everybody wants it.  If you are not excited yet, just watch the trailer below.

Of course, the only thing I can think of is actually trying to win the this challenge.  I would probably get to the last strike and allow a hit.  Wow, that would suck.  On second thought, I think I will let you try for the big money.  You probably deserve it anyway, right? 😉  And before you lose faith, somebody did win it last year.

Unreal Develpment Kit Beta – January 2011 Update

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EPIC Games, creators of the Unreal Engine, have recently released the January 2011 updated version of their free to the public version of the UE3. The third Unreal Engine powers some of the most beautiful games on the market today, games like ‘Unreal Tournament 3’, ‘Gears of War’, ‘Bioshock’, ‘Mass Effect’ and many other great titles.

While the tools are free and a great way to learn about what goes into the game design process, many of the features are likely to go over the top of the average gamers heads. But if you’re willing to put in the effort and get a game out there, this development kit is a great place to start and build your skills in game design. A quick search on the popular video streaming service youtube shows many tutorials on the usage and tools of the kit, these would be a great place to start for anyone wanting to learn the tools.

The January update brings many new features to the UDK, to quote Epic –

Upgrade Notes

PhysX is now enabled for iOS development!

Rendering

  • There is a new Colorize post process.
  • You can now force depth of field.

The new Min Blur Amount post process setting can be used to force in-focus pixels to be blurred.

  • Various image reflection quality and performance improvements have been made.
  • Optimizations have been made to particle emitters, as well as memory improvements.

Mobile

  • PhysX is now supported on iOS.

Rigid body physics, fracturable meshes and ragdolls are among supported features.
Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.

  • Upgraded to iOS SDK 4.2
  • The latest version of UDK Remote supports ping functionality, so it knows when it is talking to a PC.
  • The latest version of UDK Remote’s text entry box has been fixed on older versions of iOS.

Unreal Editor

  • UDK now has a mesh selection preview.

You can now highlight sections of a mesh simply by selecting the corresponding material property.

  • UDK now supports editor map favorites.

You can now star maps that you work with frequently and they’ll persist in the editor’s toolbar.

  • Move to End of Track has been added to Unreal Matinee.
  • The functionality of the individual translation and rotation track selections in the Matinee curve editor has been improved.
  • A box for selecting subgroups within the matinee curve editor was added.
  • The rotation widget now draws how many degrees have been rotated in the viewport.
  • Kismet undo is now able to undo shortcut key-inserted sequence actions.
  • An option to preserve degenerate triangles has been added to the FBX importer.
  • Various fixes were made to the FBX importer, including rotations in Matinee, LODs, lightmaps, tangents on movement curves and auto tangents on cameras.
  • When importing atop an existing object in an unloaded package, there will now be a confirmation screen instead of clobbering the existing object.
  • The AnimSet Searcher now searches all AnimSets that are currently loaded.
  • You can now double click on colors in the material editor to open a color picker.
  • The new Align to Floor editor lets you snap actors using their pivot point.
  • There is now a map check warning for combat volumes and triggers that aren’t referenced.
  • You can now re-order properties in the favorites panel.
  • A confirmation dialog is now displayed when baking instanced mesh paint data back to the mesh asset.
  • The group selection dialog now defaults to listing just the groups in the current package.
  • Properties for Location, Rotation and Scale3D are now displayed in real time in the property windows when objects are modified outside of them.
  • Ctrl-Shift-A can now be used to select all Kismet actions.

Miscellaneous Enhancements

  • Various improvements were made to Unreal Frontend including key bindings, map sorting and new cook/make buttons.
  • The Bink player has been upgraded to version 1.99a.
  • A new network profiling tool captures server information primarily for outgoing bandwidth as it relates to data transmission and network events.

The network profiler takes into account all actors types, RPCs and properties that are replicated during a data stream and then summarizes replication counts and sizes.

For more information on the UDK head to the Unreal Development Kit Webpage.

To Download the Kit head to the Download Section of the UDK Website (Currently 1.9GB download).