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Hunted: The Demon’s Forge trailer shows the power of two co-op gameplay

Bethesda has released a new gameplay trailer today for Hunted: The Demon’s forge. Rather than your standard gameplay trailer however this one shows how co-op play will work with the split screen option enabled. We also see a variety of enemies being killed and the skills that Caddoc and E’lara will be able to use to dispatch them. Also we see something that looks like a mini-gun that shoots arrows.

The gameplay looks like it will rely heavily on the combined abilities of Caddoc’s strength and E’lara’s magic and accuracy to dispatch their enemies as they try to reach the Demon’s Forge. We will find out for certain when the game releases on May 31st in the U.S. and June 3rd in Europe for the PC, PlayStation 3 and Xbox 360.

Dungeon Fighter Online coming to the XBLA

In a surprising but welcome move Nexon announced today that they have partnered up with Microsoft to bring their game, Dungeon Fighter Online to the Xbox 360 some point in the future. This is the first time that Nexon has brought one of their games to a console, albeit a port of their popular PC game. Though there currently has been no release date given but Nexon assures fans that it will be some point this year.

Dungeon Fighter Online will be co-developed by Neople and Softmax when it is published by Microsoft. Neople is the same studio to develop the original DFO while Softmax has been the developer of the Magna Carta games. The console version will be getting released globally and will also be an online multiplayer RPG. Also in a surprising move Nexon has stated that they will be using a Freemium business model when the game releases. Meaning that the download of the XBLA game will be free but players will be able to pay for special equipment via Microsoft Points. It is worth noting that the franchise has already been popular enough to launch a 26 episode anime in Japan which aired back in 2008 and was titled Slap-up Party: Arad Senki.

SpongeBob SquigglePants 3D worms onto 3DS this May

Well it was only a matter of time. A handheld console is being released and the best way THQ sees themselves to get their foot wet on the 3DS is to do it with a cartoon character. Sure some people may not like him, or some people really loathe him, but then again kids really love him. So that means that SpongeBob SquarePants will be coming to the 3DS this May in his own game called SpongeBob SquigglePants.

The game itself will come with a 100 of what they are calling nanogames. This most likely means bits of minigames that have been chopped down even more in an effort to optimize the character’s world and characters. The game will also feature hand-drawn input much like the soon to be released Wii counterpart that uses the uDraw GameTablet.

ESRB censors Dead or Alive Dimensions boxart…

Dead or Alive has always been a franchise that has either had fans clamoring for a new release, or shaking their heads when a spinoff game is announced. Now with the 3DS coming out fans were certainly excited about the fact that Dead or Alive Dimensions would be getting the 3D treatment and a United States release date.

Unfortunately it seems that not everyone was too happy with the announcement. Least of all the ESRB apparently because Aussie Nintendo has found that the boxart for the game has been slightly modified for release in the U.S. Because apparently it must be too offending to see a bit of inner thigh. Wait a second… isn’t this the same group that made all of those Beach Volleyball games… didn’t look like the ESRB had any complaints there.

Resident Evil 4 HD & Resident Evil: Code Veronica X HD set for US release this Fall

Just yesterday we reported that a Resident Evil: Revival Selection was being developed for a Japanese release and now Capcom here in the U.S. has released information involving this project. And thankfully it contains good news because Resident Evil 4 and Resident Evil: Code Veronica X will both receive remastered, upgraded visuals when they arrive on the PlayStation 3 and Xbox 360.

The scheduled release window is currently for the fall season and both games will be released via the PSN and the XBLM respectively. Capcom stated that the games would be released seperately instead of being bundled together for one price. Along with this announcement they also released a handful of new comparison screenshots which show off the old graphics compared to the newer remastered look. After taking a look at these it is very obvious that a major change has occurred, but I still don’t remember RE4 looking quite so fuzzy.

The First Templar gets gameplay trailer

Kalypso Media’s upcoming medieval adventure, The First Templar, has been given a new video showing off some gameplay. Supposedly, the action-adventure game will feature co-op multiplayer options, as well as the obvious single player alternative.

This trailer is still keeping everything under wraps and not giving a lot away in terms of story, setting, or exactly how gameplay will play out. One thing is for certain: battling is going to be a brutal, blood-thirsty affair, with ruthless attacks represented by the visual results onscreen. Be sure to check out the trailer below if you’re interested:

The First Templar is slated for a release date this May on Xbox 360 and PC.

Final Fantasy III released for iOS

Longtime fans of the Final Fantasy series have had to deal with a lot over the years. Between games not being released outside of Japan to games being released with the wrong numbers, the chronology of Final Fantasy can be a bit confusing if you live in the Western Hemisphere (and Australia!). The game we thought was Final Fantasy III turned out to be the sixth in the series, and the real 3rd game didn’t see release in America, Europe, and Australia until it was ported to the DS 16 years later.

Well, fans who never got around to picking up the DS version (or don’t have a DS) now have another option available to them for playing this classic RPG as Square Enix has just announced the worldwide release of Final Fantasy III for iPhone, iPod touch, and soon iPad. The iOS version features brand new 3D graphics and touch controls. In order to celebrate this release of the long-neglected 3rd Final Fantasy, Square Enix has also announced a sale on many of their previously released iOS games, so if you’ve been waiting for an excuse to try out Song Summoner, the wait is over!

Final Fantasy III is available now on any iPhone or iPod touch with iOS 3.0 or higher and sells for $15.99, €12.99, or £9.49 on iTunes.

F1 2011 coming 23 September

Codemasters have announced that they are hard at work on the sequel to their successful formula 1 game released last year, specifying a release date for F1 2011 on 23rd September.

F1 2010 was both Codemasters’ most successful game to date, and the fastest-selling Formula 1 game of all time. After receiving a BAFTA award for F1 2010, I’m sure Codemasters have high hopes for F1 2011 when they put it out on PC, Xbox 360 and PS3.

This time round, they are also making a version for NGP and 3DS, although a date for these two versions hasn’t been confirmed. It’s good to see them taking on the new systems, so fingers crossed the make good use of the new hardware and all their new features.

Stronghold 3 gets new release date

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SouthPeak Interactive and Firefly Studios, publisher/developer duo behind Stronghold 3, have announced that upcoming castle-building strategy game will be arriving on PC a little later than expected. The release window has been pushed back to later this summer to give them more time to include a host of great new features that will ensure Stronghold 3 rules the roost.

“We want to make sure fans get the game they want and deserve,” said Stronghold 3’s designer Simon Bradbury. “Although some may be disappointed the game isn’t coming out as soon as they expected, we’re sure they won’t be disappointed with the new elements we’re adding to the franchise, to make this the best Stronghold yet.”

 

Child of Eden Preview Xbox Kinect

Child of Eden Preview

I very very rarely use the word “beautiful” to describe much in this world. To date, there are only 3 things that I can consider to describe that way. First and foremost, is my loving girlfriend: Grace. (Who I know reads this <3) Secondly, the charitable spirit of humanity when some huge disaster shakes the foundations of our society and planet. And third, media that is able to deliver visuals that are so stunning, so breath taking, they leave a lasting impression on you for a long time to come. There is no other way I can really describe the visual spectacle that is ‘Child of Eden’, besides beautiful. But then again, what else would you expect from Leader Director Tetsuya Mizuguchi, the same creative mind behind Sega Rally, Space Channel 5, and most significantly: Lumines.The premise of the game is remarkably simple, and yet complex. The “system” that holds and dictates all of Earth’s natural beauty is corrupted.  As you play through each stage, your goal is to cleanse the system of the corruption and restore beauty to the world. Using only your hands, your objective to neutralise the corrupted “data” within a system. As players do so, they are offered a visual feast of digital shapes bending, moving, reshaping into visually stunning effects and beings, whilst accompanied by a cacophony of music that can really drive the emotional response of the player. This is especially true due to the use of the Kinect system, where the player feels like they are at one with the world they are playing in.

Basically, gameplay involved using our hands to aim and lock-on to targets that represented the corrupted data in the Matrix system. Up to eight targets could be targetted at once, with the game letting us know we’ve reached the lock-on limit by chaning the opacity of the targetting crosshair. Once targets were lock-on to, a quick forwards thrust of the hand sends blue bolts of energy flying out to purify the targetted bits and bytes. At the point where targets have been acquired, the player may also feel the sudden urge to yell out a particular catchphrase they’ve learned from popular culture. For me, it had to be “Targetted and Firing” -Lockon Stratos of Gundam 00. But I digress… In addition to the lock-on targetting system, a quick clap of your hands will change your armament to the tracer beam. This weapon would primarily be used defensively to shred apart any corruption attacks any enemies may fling at you. Just as with any shooter stlye game, yes, you do have a health bar. Finally, you are also able to utilise the power of power-ups that you can find in the feild. The most significant of which are the “happy bomb” and “healing sphere” which can both destroy and create at the same time. All the while, playing through this, the player is treated to a wild, and yet calming experience, made all the more satifying through movement control.

Essentially, the game is an on-the-rails shooter that has a very cyber punk feels to it. I couldn’t help but make the combination in my mind of this game being a combined product of Starfox, Geometry wars, Just Dance and a little bit of Star Wars.  The game will also be available for compatibility with the Playsation Move for PS3. Additionally, it should be noted that Child of Eden CAN be played without motion sensors, and is completely playable with the use of a controller. However, from my experience with it, every gamer should take the opportunity to experience the movement flow for yourself. Described as a Rhythm Action game for the Kinect, regardless of what sort of gamer you are, I can only say that you will be missing on a something truly amazing if you don’t give this a try.