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Nintendo releases statement about 3DS headache complaints

The 3DS may have just been released in the United States yesterday but it has been out in the UK since the end of last week and with its launch was the realization that some people were experiencing headaches after or while using the 3DS. Maxconsole ended up gathering a number of these complaints on Twitter to emphasize the number of people having problems.

Nintendo UK’s Head of Communications Robert Saunders then made a statement about the complaints which you can read in full below:

“We have shown Nintendo 3DS at multiple events around the world to literally hundreds of thousands of people and have received very few negative comments. As with anything that requires focus, from reading to staring at a computer screen, taking breaks frequent breaks is always recommended. When viewing any kind of 3D images (TV, movies etc.), some people might experience minor discomfort. The effects are short term and have no lasting effect, in fact most players can continue after taking a short break. The Nintendo 3D was designed with a 3D depth slider that lets users adjust the 3D effect to a level that suits them for optimum enjoyment.”

I’m not sure about some but I too experienced mild headaches after using the 3DS for the first time but later in the day I used the 3D for hours and it didn’t bother me then. At least in my own experience it just takes some time to adjust to using the 3D technology for the first time and is not a continual issue.

Portal 2 video demonstrates robotic trust

Portal 2 - logo

Humans aren’t exactly the pillar of working together. I mean look at MasterAbbott… Thankfully it seems Aperture Science knows that humans won’t work together given the chance to horribly maim each other if they decide to turn on their compatriot. The latest video from Aperture Science has their CEO Cave Johnson telling us just how much better a robot will be in the place of a human.

Watch the video below yet? Well at least the robots worked together a little bit longer than humans would have. It is also interesting to see how Valve is marketing their Portal 2 through small comedic advertisements instead of showing off gameplay as much. Though there is only so much gameplay that can be shown off without seeming like the same trailer again and again so perhaps this is a better way.

New Screenshots emerge for Rocket Slime 3…

Since news broke 2 weeks ago about a new 3DS Rocket Slime, I have found myself running through the DS version all over again, just waiting for more information to come forward. Today, Square released the first set of screenshots that show that the game will take place in a whole new setting as Rocket and company head to sea.

Instead of standard tank battles like we seen in Dragon Quest Heroes: Rocket Slime, it appears that slimes will now battle it out in pirate ships, which makes perfect sense with the cannon battle set-up that the series is known for. It also appears that the visuals are more of the same as well, except for some cell-shaded 3D scenes that appear in the game. My guess is that these moments will be where you get the full 3D presentation.

Slime Mori Mori Dragon Quest 3: Daikaizoku to Shippodan or simply Rocket Slime 3 is set to hit Japan this winter. I have no clue if the U.S. will see these happy slimes cross the seas elsewhere, but I am really thinking the chances are pretty good for that happening at the moment. Check out the new screens below.

 

Resident Evil: Revelations demo coming with RE: The Mercenaries 3D

Capcom has revealed that there will be a playable demo of Resident Evil: Revelations with every purcahse of a Resident Evil: The Mercenaries 3D game. The Mercenaries is set for release on the 3DS sometime in June in Japan and worldwide sometime this summer. This is the first time that a demo will be released complimentary with a game for Nintendo’s hand held and is a good sign of things to come.

The demo of Revelations will place players in control of player’s favorite Jill Valentine who will be trapped on an ocean liner and of course it wouldn’t be a Resident Evil game if there weren’t plenty of zombies and who knows what else crawling around the ship’s decks. The story will take place before the events of Resident Evil 5 and it is currently unknown if the demo will be available for worldwide purchases or only to US residents at this time.

Resident Evil: Operation Raccoon City confirmed by Capcom

There have been rumors circulating regarding the announcement of a new Resident Evil game and it seems that, after appearing on Xbox Magazine covers and now the Playstation Magazine, that Capcom has finally announced that Resident Evil: Operation Raccoon City will be released during the winter season of this year for the Xbox 360, PlayStation 3 and the PC.

Players will take control of the Umbrella Security Service forces and be thrown into a third person team based shooter that will give players a chance to see the events of Resident Evil 2 and 3 on the side of Umbrella forces. Their job is to eliminate all evidence of a T-Virus outbreak and kill survivors, including it seems Leon Kennedy. Will you be able to rewrite history? We’ll definitely be eager to hear more about the storyline.

Other than that, the interesting news is that Capcom is teaming up with Vancouver based Slant 6 who previously has worked on SOCOM: Confrontation. Also detailed is the multiplayer mode which will place players either as the Umbrella forces or the US Government as well as the undead monsters of course. Check out the latest cover below.

GIRP – From the maker of QWOP

Anyone who enjoys playing flash games online will probably remember QWOP, a flash game simulation of a 100m dash runner where the player must control the individual muscles of the runner’s legs. It gained notoriety on the internet as being nearly impossible to play well and many players uploaded their humorous attempts at making progress on YouTube. The maker of QWOP has now released his next game, GIRP.

GIRP is somewhat of a spiritual successor to QWOP, and it is arguably even more straining on one’s fingers. This time around, the player controls a rock climber, and I use the word control loosely. With one finger you will need to hold down the shift or control key (or mouse button for you masochists) and with your other fingers you will need to navigate Twister style (the game not the Helen Hunt film) around to the appropriate keys. If you don’t mind a few hand cramps, I’d recommend giving it a shot.

Brentalfloss interviewed on Destroy All Slackers podcast

While there are plenty of gaming-related podcasts out there on the ol’ interwebz (i.e. series of tubes), it can be hard to find a show that fits one’s personal style. Destroy All Slackers, a gaming and nerd culture podcast, just might scratch that itch for gamers who enjoy both retro and modern games and fart jokes. The show is most certainly NSFW and I would recommend it only to those who are not easily offended, but the comedy is certainly there for anyone who is comfortable laughing at more risqué material. The hosts, Teller and Kris, will usually discuss the week’s gaming news, their opinions on all things nerdy, and in their VS. Destroy All Slackers episodes they interview members of the gaming industry and community.

Guests on the show so far have included legendary voice actor and narrator of Dragon Ball Z, Kyle Hebert (who also provides the intro to the show), voice actor of Dr. Robotnik, Mike Pollock, former Sega composer of Sonic Spinball and Comix Zone, Howard Drossin, and most recently Brentalfloss, the popular video game music parody writer. The show is definitely worth checking out for these awesome interviewees alone.

If you want to check them out, you can either find them at the Destroy All Slackers website or download their episodes on iTunes. If I were to recommend an episode, both #10 and #13, with Kyle Hebert and Howard Drossin respectively provide plenty of chuckles and interesting conversation.

Tom Clancy’s Rainbow Six: Shadow Vanguard iPhone Review

Tom Clancy’s Rainbow Six: Shadow Vanguard
Platform: iPhone 4 (Reviewed), iPod Touch, iPad
Publisher: Ubisoft
Developer: Gameloft
Genre: First Person Shooter
Release Date: March 17, 2011
Price: $8.99 BUY NOW!

iPhone games, like all games can be easily divided into two categories: ones aimed at the casual market and other aimed towards more hardcore gamers. The iPhone seems like the perfect device for casual games, as the lack of buttons and simple touch screen controls make it easy to appeal to all people of all ages. However, there is still a market is cater to that craves for a more than just ‘drag the blocks here’ or ‘tap to pop the bubble wrap’. Recently we’ve seen a genre much loved by hardcore gamers begin to take control of the iPhone device and dominate; of coarse I’m talking about First Person Shooters, many of which are attempting to compete with home console games. However it appears for an FPS game to be successful, it needs to stand out amongst it’s competitors, and in this aspect, Tom Clancy’s Rainbow Six: Shadow Vanguard succeeds and passes with flying colours. As the latest addition to the successful gaming franchise, Shadow Vanguard Implants a unique realistic stealth and tactical element to the gameplay, and easily stands out against it’s competitors, and it’s outstanding graphics, audio and presentation surely gives titles such as N.O.V.A and Modern Combat 2 a run for their money. However throwing so much onto a tiny screen can be overwhelming to some, while others may be craving for a game just like this title. So players must ask themselves ‘how much is too much?’

Presentation

Rainbow Six: Shadow Vanguard is certainly one of the most polished titles on the iPhone device. The cut scenes are to a very high standard, with some of the most impressive voice acting to date on a mobile phone game, presented with details maps and cut scenes with detailed textures and smooth animation. Even the opening menu screen showing off character models and patriotic music really sets the scene and straight away you get the feeling you’re going to play a game that will impress you, and you will. The atmosphere set is next to flawless. Hell, even the loading screen is good, well presented with surprisingly short loading times for such great detail displayed during gameplay. There are a few glitches here and there though, but nothing major. An interesting choice taken from Tom Clancy’s Splinter Cell: Conviction is the stylish inclusion of mission objectives written on various surroundings. This works well and suits the iPhone device perfectly as the objectives are clear and appear in a manner that isn’t distracting from the gameplay. Speaking of the gameplay, it should be noted that the gameplay isn’t perfect, but the presentation of the game in general is done so well that it can be easily over looked. If a glitch or something is to occur, the situation in many cases is saved as it becomes easy to overlook because the atmosphere set by the graphics, audio and design has the player so wrapped up in the game it often becomes easily forgivable.

Gameplay

Tom Clancy’s Rainbow Six: Shadow Vanguard plays like a typical first person shooter for the most part, with a few interesting twists to switch up the gameplay. There is a major focus on controlling two NPC’s and devising tactical strategies into combat. At first to many players it can seem overwhelming, but as you go on throughout the campaign it begins to start feeling more and more natural. You can order your team mates to do a variety of manoeuvres that range from ordering a troop to a particular position, clearing a room, throwing flash bangs and disarming bombs. It also contains a heavy on a stealth element to the gameplay, with a few ideas implemented from Tom Clancy’s Splinter Cell franchise. A heart beat sensor shows how aware of your presence so you can take them out with stealth, silence weapons, ‘tag’ enemies to decide who the AI should kill in which order, and use a ‘snake cam’ to see what is behind a particular door and observe where particular opponents are in a room before entering it. Also, your team mates can get injured and will need you to revive them at times, adding to the already rewarding a sense of teamwork in the game.

However control schemes range from perfect to slightly awkward. You begin playing by having to tilt the device in order to move the x and y axis of the protagonist. While it is highly responsive and does feel natural, it really is difficult to control and destroys the feel of the game. Thankfully, you can turn this option off and move the camera by swiping your finger, but this is where the next issue comes into play. The need to constantly drag your finger on the screen will occasionally have you accidently going over the fire button, causing your player to shoot, and sometimes either ruining your stealth or just being a nuisance. Still, this is better than having to tilt the device but it still takes away from the experience. With so many options and icons on the screen to silence your weapon, throw grenades, control stick, fire your weapon, running, controlling the AI, and more, it sometimes feels that too many options are displayed on such a tiny screen at once. It isn’t always a problem, but it can take away from the experience. This problem most likely wouldn’t exist if it was a Mac app, or maybe on an iPad, but this isn’t the case here as it is an iPhone review. Furthermore, a big focus is placed on the games cover system, but it is often difficult to tell what you can use for cover and what you can’t. It is nice how the camera zooms out into third person when this does happen, because it really intensifies the experience.

While many aspects of the gameplay do have a lot of room to improve, what is there does have many highlights that shine quite brightly. The level design is done well and is complemented by it’s story, and once players get used to the control schemes, the game can be a lot of fun. You can zoom in with a tap of a button and sometimes upon getting a headshot the camera will zoom in on your victim. Players are constantly gaining XP for their deeds and it can be used to unlock upgrades which really maximise the gameplay experience, creating a strong sense of accomplishment. The game also contains a great co-op campaign mode which works well, and a death match mode which isn’t as spectacular, but it can be played with up to nine other players if you can find them. Shadow Vanguard may have a few small hiccups here and there, but if the player can look past these and give it a chance they will find that this title is actually a lot of fun, and provides a unique gaming experience that can be very enjoyable.

Graphics & Audio

While the gameplay does involve many unique elements to mix up all the FPS action that is to be commended, the greatest selling point of Shadow Vanguard is the atmosphere created by its outstanding graphics and audio. The cinematography seen in cut scenes are some of the greatest out there on the iPhone device, with outstanding voice acting, although the dialogue may be a little stiff at times, and some of the in-game voices aren’t always of the same high standard. Sound effects are spot on and the graphics are nothing short of impressive. The attention to detail is to be admired with almost every surface covered in luscious textures. The occasional frame rate drop may be seen, but only if the player is looking for it as it isn’t very noticeable, and I suppose it is to be expected with a game of this amazing graphical quality on an iPhone device. Anyone familiar with a typical Tom Clancy game will feel familiar with this soundtrack, expect to feel like you’re an actual covert military soldier, because the soundtrack will accomplish making you feel like a deadly, stealthy bad-ass.

Conclusion

Tom Clancy’s Rainbow Six: Shadow Vanguard is a game obviously aimed at fans of the series from home consoles. It’s a game I’m sure hardcore gamers will appreciate, as it contains a little bit of complexity to it and creates a strong dynamic atmosphere that really sucks the player into the world of the game. Unfortunately these experiences are constantly interrupted by various issues ranging from confusion over where and where not you can find cover, controls that range from great to terrible and sometimes it just feels there is just to many options to take advantage of at once it can feel overwhelming. But stick it out through this and players will find a powerful experience and a great game. It may not be the greatest FPS title on the iPhone, but it almost comes close to titles such as N.O.V.A 2 and Modern Combat 2. A unique game that stands out amongst it’s competitors, Tom Clancy’s Rainbow Six: Shadow Vanguard is a title easy to recommend to fans of the FPS genre.

8-5-capsules-out-of-10

XBLA ‘Triple Pack’ Announced – Trials HD, ‘Splosion Man & Limbo

Microsoft’s new XBLA compilation ‘Triple Pack’ bundle will feature three award winning Xbox Live Arcade games Trials HD, ‘Splosion Man and Limbo. For those who missed out on playing them the first time around, ‘Triple Pack’ brings these three award winning Xbox Live Arcade games together on one standalone retail disc. “We understand that there are still many gamers who only purchase games through traditional retailers. Thanks to our partners at Microsoft, all Xbox 360 owners now have a chance to check out the Trials experience, along with two other great games” so said Tero Virtala, CEO of RedLynx the developers of Trials HD, which has sold more than 1.3 million units since its release in 2009.

Microsoft’s ‘Triple Pack‘ bundle is set to be released in North America on April 19, Europe on May 13 and Japan on May 19, for a suggested retail price of $29.99 USD.

Summer Wars Review

Summer Wars

Genre: Comedy, Science Fiction
Platform: Blu Ray (Reviewed), DVD
Produced by: Madman Entertainment
Directed by: Mamoru Hosoda 
Voice Actors: Michael Sinterniklaas, Brina Palencia, Pam Dougherty, Maxey Whitehead, J. Michael Tatum
Running time: 144 mins + extras
Language: English dub, Japaneese with English Subtitles
Release Date: March 16, 2011
Available At: Madman Online Store,Amazon US, Amazon UK

Kenji is your typical teenage misfit. He’s good at math, Bad with Girls and spends most of his time hanging out in the all-powerful, online community known as OZ. His second life is the only life he has – Until the girl of his dreams, Natsuki, hijacks him for a starring role as a fake fiance at her family reunion.

Things only get stranger from there. A late-night email containing a cryptic mathematic riddle leads to the unleashing of a rogue AI, intent on using the virtual world of OZ to destroy the real world, literarily. As armageddon looms on the horizon, Kenji and his new “family” set aside their differences and band together to save the worlds they inhabit. –Blu-Ray Blurb


Overview

It’s easy to see how Summer Wars is so critically acclaimed. From the award winning director Mamoru Hosoda, Summer Wars contains some very impressive art direction and animation, and any anime fan will easily feel familiar to almost every aspect of the film, and will appeal to a wide variety of audiences regardless of taste in genre. It contains many different aspects of anime one may not ever expect to see within the one film, but it is done so in Summer Wars, and done quite remarkably well. Summer Wars is a must see, preferably own to all kinds of fans of Anime, and is truly a masterpiece in every sense of the word.

Plot

The film begins with an introduction to a social networking system called OZ- a virtual world accessed via mobile phones and computers where you can do almost anything, or buy almost anything, and runs much like an MMORPG video game such as World Of Warcraft, but more popular and accessible to the population like Facebook. We then meet our protagonist Kenji Koiso, a math nerd who does maintenance checks on OZ who agrees to pretend to be a ‘fake fiancée’ to the girl of his dreams at her family gathering. Things get out of hand though when a rouge AI program in OZ known as Love Machine hacks into Kenji’s account and uses it to cause widespread damage in OZ. It begins to spread and eventually becomes a worldwide hazard, hacking into millions of accounts and damaging economies and eventually begins hacking into military bases and firing weapons into the human world. While this is going on, the family begins to realises their true values and beliefs and eventually decided to gather all their OZ accounts together to fight against the wrath of Love Machine.

Summer Wars will have a very familiar feel to all fans of anime, regardless of taste in genre. The plot has been done before (Think of the original Digimon Movie, or even The Matrix) but it has a unique twist on combining it with a strong sense of family values and traditional Japanese culture. Jumping between the world of OZ and reality really has two completely separate tones, exploring two completely separate styles of anime. OZ represents a fantasy world where characters can fly, preform superhuman fighting skills and cute animals can talk, while reality has more believable character designs, family dilemmas, comedy, a love story and human emotions. One would think that skipping between these bipolar opposite worlds would be strange, however the script and directing combined makes it feel quite natural and it never seems out of place at all. It would’ve been nicer to see the world of OZ more explored in depth as the main focus is in reality, but its plain to see it was intended to be focused mainly on the character development of characters in the real world. It should be noted there is a scene that looses its relevance and appeal to western audiences based around a Japanese game called Koi Koi. There are a few parts of the movie that make you wonder though, such as why the main family appears to be the only ones fighting the global crisis, while the military appears to not be involved at all, and there are a few plot points and relationships that did have the opportunity explored in depth which never came around. But that’s the beauty of the film, it gets you so involved it leaves you wanting more. At times it does feel that Summer Wars is just taking all the best parts of various anime and throwing them into the same film, but it never feels like a rip off or a cliché, but rather homage, creating a sense of familiarity to the film and making it more appealing to a variety of audiences. Some will enjoy the scenes in OZ more, other will enjoy scenes in reality more, but Im sure most will just enjoy the film in it’s entirety, as it is a really enjoyable plot to follow.

Characters

Theres about thirty different characters in Summer Wars, all with their own unique distinguishable personalities. The thing about them that makes each one stand out however is how they all appear to be based on a different stereotype commonly seen in anime, so viewers will easily feel connected to the characters and understand them, and provide variety to the story. Each character is presented well, with excellent voice acting and character design. There are many twists to the plot that will change your views on many characters, so they do keep you interested throughout the film. Almost the entire film takes place within a house filled with almost thirty people so as you can imagine it does provide a lot of dialogue and character development. The large cast of characters however can take away from the individuals and perhaps if there were less members of the household or less focus on them, it would be easier to build stronger emotional connections with other characters. Instead, we see a more ensemble cast, where almost all characters are just as important as each other. This isn’t the case as we do have the grandmother who acts as the movies speaker, often conveying the underlying message behind the film and protagonist Kenji Koiso as the leading role. His love interest also plays an important role and a young boy who acts as the lead warrior/protector. However, this isn’t always so obvious, as the film tries to focus on the family as a whole, and so Kenji, the grandmother and a suspicious uncle seem to be the only characters that stand out besides the antagonist who never speaks a word throughout the entire film. However, this is all to convey a message that working together to defeat outrageous odds, respect for elders, forgiveness and family honour, and it does so effectively, and the viewer really does begin to feel love for the family.

Art, Animation & Audio

What truly makes Summer Wars shine is its beautiful art direction. The scenes based in reality contain an interesting approach, having very basic simplistic character designs yet very detailed a beautiful scenery and backgrounds. The contrast to this however are the scenes based in the virtual land of OZ, containing much brighter colours and a fantasy setting with much more simple settings and much more detailed character designs. The vastness of the internet is truly expressed with OZ’s settings being very open-spaced and appearing to be never ending, while the moralistic values of togetherness are represented in reality with often seeing closed-in spaces such as bedrooms and dinner tables bringing characters closer together. The animation is very fluent and highly impressive. Every movement feels natural and graceful and remains detailed throughout the film. The voice acting in Summer Wars are of the highest standard in anime, featuring many well-known names in the world of anime english dubs, and honestly there’s way too many to name. Pretty much just think of it this way: there’s a pretty good chance that one of the voice actors from one of your favourite anime is in this film. It’s also especially hard to compliment particular performances as they all have done quite a splendid job. The music is possibly the weakest aspect of Summer Wars, but honestly it’s not that bad. It does it’s job quite well and does compliment an already amazing movie.

Final Thoughts

Summer Wars is a must see film for all anime fans. It has something for everybody: a virtual science fiction world, traditional Japanese culture, cute talking animals, comedy, awesome action scenes and good character development. Its great to see that the 2011 Madman English dub lives up to the extremely high standards set by the original Japanese film released in 2009. But don’t take my word on how much of a masterpiece Summer Wars is, check out the list of awards it has received:

  • Best Animated Film – Japan Academy Prize 2010
  • Best Animated Film – Fantasia Film Festival 2010
  • Best Animated Film – Sitges Film Festival 2010
  • Animation of the Year – Tokyo Anime Awards
  • Best Animated Film – Mainichi Film Concours 2010

I give Summer Wars a well deserved :

9-5-capsules-out-of-10