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Fate of the World – PC Review

Fate of the World
Developer: Red Redemption
Publisher: Red Redemption
Genre: Strategy / Educational
Price: $9.99 / £9.99 / €9.99
Platform: PC
Release Date: Available now at www.fateoftheworld.net or on Steam!

Fate of the World is a strategy game developed by Red Redemption, the developer of the similarly themed Climate Challenge. The game puts you in charge of an international organization in charge of managing political and environmental issues throughout the world in the hopes of curbing global climate change while maintaining political and social stability. If that sounds like a lot to handle, then you’re correctly imagining the scale of your mission.

Story:

As the president of the Global Environmental Organization, you will be in charge of 12 different regions throughout the world: North America, Latin America, Northern Africa, Southern Africa, Europe, Russia, Oceania, Middle East, India, China, South Asia, and Japan. In each of these regions, you will need to put in place programs in technology, politics, energy, environmental protection, and society, along with special GEO projects.

Gameplay:

Technological development will allow for increased gathering of natural resources, cleaner sources of energy, and more advanced industries for the region. Political programs will allow the GEO to maintain order and lawfulness in the region, and includes increased security and the ability to declare martial law when necessary. Environmental protection policies will further the goals of slowing global climate change and stopping deforestation, as well as protecting biodiversity. The societal section will help increase the quality of life for the citizens of each region by offering medical programs, increased educational opportunities, and development of commerce and industry to lower unemployment rates. The energy programs will allow you to focus a region’s effort in a particular type of resource, such as oil or renewable options like solar and wind.

The GEO projects are all long running efforts by the organization to further its agenda of preventing climate change. Some of these policies can include either committing a region to either nuclear or renewable sources of energy to reduce carbon emissions, to reforest natural areas, to initiate cap and trade programs for emissions, or to advocate vegetarian habits, which will decrease dependence on livestock agriculture.

Each of these programs will improve certain aspects of a region, but like in real life policy making there is only so much funding to go around. Sometimes you will find that in order to keep a region from militarizing you will need to neglect environmental concerns in order to increase security and law enforcement. Other times, medicine and education may suffer because climate change is progressing at unsafe levels. On top of juggling different programs in each region, you will also need to work to keep each region satisfied. Spending too much in Northern Africa will leave less funds for South Asia and so on. If a region goes neglected for too long, they will eventually kick the GEO out of the area entirely, usually leading you towards a scenario failure.

The game is very complex, and it will most likely take some time to learn the ins and outs of gameplay and the nuances of each strategic option. Players who are unfamiliar with strategy games, or who struggle to multitask well may have difficulty adapting to the steep learning curve of Fate of the World. While the opening scenario asks the player to improve the quality of life in Northern and Southern Africa, the second scenario puts you in charge of all 12 regions and gives you the simultaneous tasks of preventing a certain amount of global temperature increase while also keeping a certain number of countries satisfied. If the global temperature rises by more than 3 degrees or if you’re banned from too many regions, the mission is over. Since missions will take more than an hour to complete, Fate of the World requires a hefty time commitment from players.

The message in Fate of the World is an important one, as global climate change and other environmental issues are just as threatening to our way of life as civil unrest or economic downturn. The science also seems to be pretty accurate for a video game. Environmental issues in Fate of the World vary between biodiversity loss, carbon emissions, deforestation, and water management, each having its own set of consequences. The game will even alert you as species begin to go extinct if you neglect investing in wildlife conservation, as I discovered when I was told that I had accidentally let the black rhino fall by the wayside.

Technological advancements also seem to have been researched exhaustively, with innumerable options between which one can choose. Nuclear, coal, gas, renewable, and oil energy each have their own tech advancements which will lead a particular region towards either an environmentally friendly wind and solar empire or a polluted, carbon-belching wasteland. Choices don’t have to be that drastic of course, as players will usually need to make compromises on the spectrum in order to survive through the decades. While renewable energy is cleaner, it is slower to develop and can leave regions in crisis if oil and other fossil fuels are neglected.

Final Thoughts

While I found Fate of the World to be an extremely challenging and mentally taxing game, strategy enthusiasts will probably appreciate the wealth of options available to them and the depth of the consequences. There are four scenarios within Fate of the World, each with its own set of objectives and requirements. While most missions task the player with protecting the Earth’s fragile equilibrium, there is also the Dr. Apocalypse scenario where the player is told to make everything as chaotic as possible. There will also be a new scenario released shortly which will apparently bridge the difficulty gap between the first and second missions.

Players who prefer getting into the action will probably become easily bored by Fate of the World, but strategy enthusiasts who appreciate some mental stimulation will find more than enough to satisfy them. As an educational tool, Fate of the World would also be invaluable to schools and other environmental education programs thanks to its integration of real issues and ideas with addictive strategy gameplay. Even gamers who have little knowledge or interest in environmental concerns should find something enjoyable in Fate of the World.

For its challenging take on strategic simulation and its environmentally responsible message, Fate of the World gets:

7-5-capsules-out-of-10

WiiWare/DSiWare releases for Friday 8th April

Fans of pelvic floor exercises can rejoice – boy, do the Nintendo downloads have a treat instore for you or what:

  • Trollboarder (DSiWare: Enjoy Gaming, 500 Nintendo DSi Points)
  • 3D Twist & Match (DSiWare: Sanuk Games, 200 Nintendo DSi Points)
  • Successfully Learning Mathematics Year 5 (WiiWare: Tivola, 800 Wii Points)
  • Physiofun Pelvic Floor Training (WiiWare: Kaasa, 1,000 Wii Points)

As well as ‘Physiofun Pelvic Floor Training’, arguably this week’s main release, comes an assortment of other games including 3D Twist & Match, the review of which is up on the site HERE, the latest instalment in the maths series, Successfully Learning Mathematics Year 5, and Trollboarder, and quirky game which has you snowboarding down the mountain as dragons, goblins and trolls.

Supernatural: The Anime Series arrives on U.S. shores this July

Considering the fact that the anime was released on Blu-ray and DVD in Japan with the English and Japanese dubbing already finished one could assume that Supernatural: The Anime Series would be getting a quick turn around to an American release date. You are correct of course because Warner Brothers announced that Supernatural: The Anime Series will be released in one bundle on July 26th.

The price of the DVD set of the film will cost $49.98 and the Blu-ray cost will be $54.97. With only a $5 difference it isn’t much of a surprise to think that the Blu-ray will be the format of choice for anime fans. Now the release schedule is very different from the Japanese release which saw the episodes released in bundles over a period of time. The first two episodes were released on January 12th, with episodes 3-12 being released on February 2nd and the final episodes, 13-22, on April 6th.

Those who do not know what Supernatural is, will find that it is an American TV show that features brothers Sam and Dean Winchester doing battle against numerous supernatural forces and has run for six seasons with a seventh season on the way. The original voice of Sam Winchester, Jared Padalecki, has provided his voice work for his character while Jensen Ackles couldn’t voice Dean due to scheduling issues.

Rebecca Chambers to be playable in Resident Evil: Mercenaries 3D

Having a demo copy of your game available for play at a game convention is a standard for publishers. Now having people unlock hidden content and share it to the rest of the world on video… probably not part of the plan. At Wondercon there were playable demos of Resident Evil: Mercenaries 3D and one of the people waiting in line to play it happened to have a video recorder handy to catch a previously unannounced character being unlocked and played.

Rebecca Chambers who made her first appearance in Resident Evil 1, or Resident Evil 0 I suppose…, will be a playable character in the upcoming Mercenaries game from Capcom. The video shows plenty of first hand gameplay footage with the standard over the shoulder shooting we’ve grown accustomed too in RE4 and Re5. The man who uploaded the video said the person before him completed a level with an S ranking, possibly unlocking Rebecca ahead of Capcom’s reveal.

Kinectimals demo on Xbox Live for Gold users

Despite the fact that it was released alongside the Kinect back in November, not everyone has had a chance to interact with their very own little wild animal cub. Of course the game probably won’t be for everyone but if you have a little brother or sister, or children of your own then this is definitely a game worth taking a second look at.

The demo will require the Kinect to play and is currently available only to Gold members of Xbox Live. Also better make sure you have a lot of space since the demo takes up 1.52GB of space. This doesn’t mean however that you can’t play the demo if you a bit older, its hard to avoid giving the game a try. You can read our review of the title here and add the demo to your download queue here.

Capcom’s DD site updated with beating dragon heart

Nice field huh? A couple of days ago we mentioned that Capcom had opened up a teaser website that contained nothing but a countdown and half of an outline that had dragon wings. Now the website capcom.co.jp/DD has received a bit of an update. Now the outline is completely formed and is quite obviously a dragon but the interesting thing is that this dragon has a red beating heart inside of it.

To further create speculation of what the countdown may be about, Andriasang has gathered various images discovered by Capcom fans in the website’s source code. These images feature an impressive looking field with some ruins near them. Unfortunately nothing definitive about what the title will be has been found yet. Though Dragon’s Dogma continues to sound promising. From the looks of things it won’t be another Breath of Fire game, unless they really updated their approach, but most likely will be an entirely new franchise.

Red Faction: Battlegrounds Review

Game: Red Faction: Battlegrounds
Publisher/Developer: THQ / Volition via Juice Games
Consoles: Xbox 360 (Reviewed), PS3
Price: 800 Microsoft Points/ $10.00
Genre: Car Combat

There is nothing quite as endearing as destructible mayhem caused by none other than yourself.  And when that game is set on a distant planet, with carnivorous machines as your wrecking instruments, its tough not to get engaged with your inner bad ass.

Fortunately,  Red Faction: Battlegrounds aims to give you that experience, and it is a offered at a budget price.  Does it actually succeed though?  Is it possible that huge explosions could be overshadowed by anything?  Does everyone really have an inner bad ass?!

The first item of note in the game is the graphics.  Brimming with details, there are absolutely fantastic.  There are no jagged edges and no pop out. Plus, the frame rate seems to run smoothly as well.  Every environment that is available for play through is full of variety, although not necessarily originality.  For example, one map is a standard ice map, with icy peaks scattered among the mining machinery.  There is also a map that has been infected with a strange bacteria, and it is stained blood red.  In addition, there is a map with the colorings of a the Martian planet, and it is most likely the only one that has not been in countless other games. Most every map has had its day in another game.  Come on, every game has a “winter level.”  Nevertheless, each map is still drawn well and they are interesting to play in.  Its just too bad a more unique art direction was not chosen.

Of course, the Red Faction franchise is not especially known for their upstanding graphics, but rather for what happens when these graphics fall apart.  Yup, destructible environments are a definite part of Battlegrounds, and they can be crucial to your success in the gameplay area.  Literally every building, structure or man made creation can be blown apart.  This part of the game could have been really fun, if it wasn’t hampered by the other parts of the game.

Red Faction: Battlegrounds is a car combat game: get your vehicle, whether it be a tank, buggy, jeep or walker, and blow to bits anything attacking you. The game is set in a top down view, with you looking down on the action and having to control your car while looking at its roof.  The maps are basically different track designs, with some buildings and berms scattered around.  Your mission is to drive around the track over and over while avoiding missiles and dealing out  some pain of your own.  The worst part about the maps  though is that they are all the same basic size.  There may a hill here and a track there, and then the next map will have the hill over there and the track cutting through it, but every map design is still more or less the same size, so it feels very similar every time you play it, no matter how much different the art is in each map.  This means that strategic options are extremely limited and it is basically just ends up being a random driving and shooting type of game.  And those destructible environments talked about earlier?  Every time one of them falls, it causes a massive explosion, and since the environment is so tiny, your more often than not going to be caught up in this very explosion.  But avoiding shooting these buildings is also super difficult.  The only advantage is that you can take some of the enemy with you.  Plus, explosions are just  so darned pretty.

Nonetheless, when the game is not trying to kill you, it can actually be enjoyable.  There are quite a few pickups that you can use in addition to your regular guns that come standard on your vehicle.  One of my favorite to use was the black hole.  It is like a mine that you can set down, but when you press the detonate button, it sucks up any enemy vehicles in its path and then it also goes nova, taking even more of the AI attacking you.  Its just too bad that the game modes don’t match the awesomeness of this weapon.

When I first started up the game, I immediately went to the training mode, thinking I should get a handle on things before I started doing my thing in campaign mode. After an hour though, I figured I was ready.  I exited back to the main menu and then I found out why this tutorial seemed to be taking forever. The training mode was actually my campaign.  That was a let down, especially when I realized that I was about a ⅓ done with the training missions and it appeared that the next ⅔ would be repeats of the missions I had already completed, except that this time the AI would be tougher, and I would only be using the same weapons I had gotten to used too. The missions consisted of either trying to survive as long as possible against waves of enemies, or trying to shoot all the waves coming at you.  Yep, not too much variety, eh?  Oh yea, I guess there was that one mode where you could collect flags and run them to bases, but it was basically a glorified time trial.  I also  unlocked all of the weapons in this first ⅓ and it was not until the very last mission that I was “taught” about the final item I could use in my quest to rid the Martian planet of oppression.

In summary, once you get over the initial “cool factor” of, “OMG, I have a tank/buggy/walker with guns and I just shot up the environment with a black hole powerup and then laid down mines to take care of the rest of these people,” the game is actually pretty tepid, hard as that may be to believe.  Luckily, that “cool factor” will last fairly long, but not long enough to realize that your not having fun anymore.

I was really hoping that the multiplayer side of things would enliven the game.  But, I was only able to get into one match, and then my stint was over because nobody was playing online.  However, while playing the multiplayer, I do have to say that it is pretty wild, especially if you like so much chaos that you cannot see any order.  The ludicrously small maps strike once again, and with 4 people all trying to grab limited power ups and shoot continuously, it can be ridiculous.  It might provide some enjoyment to some, but I couldn’t’ find any due to the constant gunfire that wiped me out as soon I spawned in.

If all that was not enough, then lets talk about the camera and controls.  The camera would constantly swing to where I did not want it to go, and the overhead view did not help matters. Aerial views just don’t seem to work for intricately controlled games like this, and trying to control teeny cars was a nightmare.  Thankfully, when you did go under bridges and the like, there was an X-ray like shadow that showed up to let you know where your going, but that is the only positive feature of the camera.   Otherwise, the camera and controls was awful, although not impossible to use.  Note that it is possible, just annoying.

The final warning about the game is that the achievements/trophies could be troublesome.  There are a few that will require a lot of grinding and the online ones may be hard to come by depending on how many people stay online.  Check them out before you buy and make sure your up to the challenge.

In conclusion, there is very little to like about this game, and I can’t believe that a game based on around using a walking tank to destroy everything could be so tedious and frustrating. The gameplay has its moments.  The soundtrack is acceptable and the sound effects do their job well.  Graphics keep up with the best of the pack.  But it is just nothing to get super excited about.  I was grateful that the training mission only lasted 3 hours, because I was getting tired of the repetitive gameplay.  However, when I tried to test multiplayer, I was shot down again. Its a shame that this game could have been something new, like having you perform ACTUAL missions. However, it is not anything new and even what it does do, it doesn’t do well.  Because of that, you should save your money for a game that will test the limits.  Since the game is only 10 dollars, it may be worth a try, but Red Faction: Guerrilla is probably also 10 dollars by now, and that game will probably provide much more bang for your buck than this one.

5-5-capsules-out-of-10

 

Supanova 2011 – GAME brings hands on with Duke Nukem Forever

The (really popular) popular culture expo SUPANOVA, in partnership with video game retailing giant GAME, brings us a nice surprise. This Surprise? the GAME fit-out, which involves dancing, cosplay and gameplay.

The biggest hit in this fit-out though was the inclusion of a playable build of Duke Nukem Forever for fans to enjoy. This GAME event was held in conjunction with 2k Games and Ubisoft and also featured games like Just Dance 2. Along with this event, GAME is also hosting their regular booth/store which will have for sale various pieces of video game merchandise, video games and other items.

The recent Brisbane SUPANOVA event had over 27,000 attendees and over 2000 of those had entered the GAME fit-out to trial these games. Both GAME and SUPANOVA plan on bringing this event to future conventions in Melbourne, Sydney and Perth. So make sure you come along and get your game on!

Be sure to check out the following locations –

SUPANOVA Website

GAME Website

and the embedded video below.

Apologies for slightly editing your logo yellow SUPANOVA staff. The purple text didn’t come through on our page backgrounds properly.

 

 

Disgaea 4 releasing in the U.S. in September, European release this Fall

Yes you read that right. NIS America has announced the news that Disgaea fans have been waiting for. Disgaea 4 has received a release window that has been narrowed down to September of this year. The full title of the game will be Disgaea 4: A Promise Unforgotten. Those who live in Europe and other PAL regions will be getting the title sometime in the Fall.

There hasn’t been much more information given but fans of strategy RPGs can get a chance to name a few things in the game themselves. In a contest being held called the “Dis-name-a” contest you will be able to submit your entry for the name of a sword, a skill that a sword user will use, and also a catgirl character. Make sure you keep your submissions unique and within twenty characters and you could see your name as one of the characters’. You can also check out the English Website which was launched for the game earlier today. Currently there is no English trailer for Disgaea 4 but you can catch this Japanese trailer that was aired at Tokyo Game Show last year:

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=fqmkBSY2pnM[/pro-player]

Offspring sweeps nominations at 2011 TV Week Logies

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It’s nearly that time of the year when the 2011 Logies is upon us, and Madman TV’s Offspring has been nominated for an overwhelming number of Logies.

Offspring is nominated for eight categories, including the Gold Logie, and is a story about food, music, sex, babies, and love. Safe to say, with that mix it’s no wonder this TV series is doing so well. Also nominated were SBS DVD releases Wilfred, Who Do You Think You Are? and Luke Nguyen’s Vietnam. Check out all of these DVDs on the official Madman website here, and tune in to the Logies on May 1 on Channel Nine.