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Tom Clancy’s Ghost Recon Shadow Wars 3DS Review

Tom Clancy’s Ghost Recon Shadow Wars

Developer: Ubisoft
Publisher: Ubisoft
System: 3DS
Price: $44.90 US (Play-Asia) / $62.56AU (Fishpond)

Overview

With the release of the 3DS comes a new Ghost Recon game, one that more closely resembles a SRPG than a 3rd person-shooter. It features a group of ghosts: Duke, Haze, Richter, Saffron, Banshee and Mint; who must put a stop to the chaos that is descending upon Europe.

Story

Tom Clancy’s Ghost Recon Shadow Wars follows a small team of Ghosts as they travel through the land of Kazakhstan in a quest to defeat the evil bandits and raiders plaguing the land. On top of the usual bandit fare, there is also a government conspiracy as well as talks of war.

The game follows the squad of Ghosts, with their leader Duke, over the course of 5 chapters, each with their own missions and sub missions for players to work their way through. However, you may not be able to use all of the members of the squad depending on the mission.

Oh hey, it’s the squad. Banshee is awesome.

Over the course of the story the player will gain access to new squad members, gametypes (I mean some of these scenarios feel like they were made for multiplayer then tacked on in the story campaign) and command abilities.

Ultimately, I didn’t find the story at all that engaging and I frequently found myself skipping over chunks of pointless banter between squad members. Though, at the beginning of each mission, the Duke will often have something to say about the background of the area that you are investigating in the mission that you are on.

Gameplay

Ghost Recon does not play as similarly to previous titles in the series as you would expect. The squad based gameplay is still in, as are the guns and bad guys. But the game has gone from a more real-time 3rd person behind-view game to a 3rd person birds-eye view turn-based tactical game. The game is closer to Fire Emblem than it is to a Ghost Recon game. While this is not a bad thing, it obviously looses some of the tension that the other titles in the series generate by having the player in the thick of what’s happening.

The game is all about being tactical and I’ve often found myself restarting an entire mission just because I didn’t plan ahead accordingly. Usually the missions revolve around completing certain objectives (and by usually, I mean always) and how you approach it early on can often have an impact on your success later. For example, in the first mission that involved me capturing certain devices to gain command points I just rushed forwards with no real strategy and, while I managed to capture the middle point, my team got out flanked from either side where the other two points were and I had to restart. The second time I did it, I took the bottom base first and worked my way up, ensuring victory and overall awesomeness.

Tactics are a definite recipe in the winning formula.

Command points are gained through capturing these command point structures and accumulate in batches of however many of the points that you hold at the beginning of each turn. For instance, say I hold 3 points. I will then gain 3 points (1 point for each location) at the beginning of my next turn. These Command Points are used to call in various kinds of Command Powers, like an air strike, that do devastating amounts of damage, or Reactivate, which allows you to re-use units.

The length of each mission varies, usually by a players tactical decisions in the game, and can range from 10 minutes to enormous amounts of time (sometimes 1hr or more). The campaign is a huge amount of missions, something like 30+, which you can tell will lead to a pretty huge playtime. As well as the campaign, players also unlock special missions to undergo in Skirmish mode, which are extra challenges for players to utilise and challenge themselves in. I quite like how the extra challenges are included in the game and that you are not required to fork out extra money for DLC challenges. Thanks Ubisoft!

Each of your units can be outfitted with different kinds of equipment after you reach a certain point in the game, which allows you a certain amount of flexibility and tactical planning of your team. As well as a method for a potential winning strategy, mentioned in a below section.

Explosions are prettier in 3D.

Each character moves across a grid on the battlefield that is limited by various factors, such as a characters maximum movement, obstacles and things like that. If a part of the movement grid is a green colour, then when that particular character stands in that spot they can attack an opposing unit. Each weapon has a range that they can hit up to, but that doesn’t mean that they can go through obstacles or anything like that, which definitely adds to the tactical feel of the game. I do have to mention, though, that at least one member of your squad is strong enough to take out an entire army when played correctly and that member is your stealth unit, Banshee. I’m not going to tell you how this is, as it would be up to you to work out, but I will mention that it involves stealth and knives, as well as (when done correctly) having things that can get her to move around more than once per turn.

While having an over-powered unit can often help tide the battle, not worrying about your overall teams tactics will still get you killed. So be warned.

The game also has a small multiplayer component in the form of hot-seat multiplayer. not many games utilise hotseat anymore, which is unfortunate as it is one of the most funniest ways of hosting a multiplayer session. Taunting, screen-peeking, beers and all around goofiness. Need more hotseat in future Shadow Wars titles if they are ever made!

Sound

The sound in Ghost Recon Shadow Wars is fairly good. The music takes on a more ambient role, as opposed to an entertaining one, which helps to set the mood of the area quite well. However, listening to the same theme  for (sometimes) over an hour can start to grate on you. Thankfully, you can turn the music off in the options menu. Or if you’re like me, you have your PC headphones nearby and can listen to some music. The music isn’t terrible and you are supposed to take 10 minute breaks every 30mins or something, so when you take that into consideration, it isn’t so bad.

You’ll often find it’s hard to get a picture to play a sound.

The game also has a sound-effect component where most things have a sound associated to them. While the game doesn’t appear to have recorded actual weapons fire, the sound effects for each weapon do their job and you can tell the difference between a Sniper Rifle and an Assault Rifle. Most objects sound similar to what you would expect them to make the sound of when used. So it all fits quite well.

Graphics

Graphically the game consists of two-dimensional sprites over a three-dimensional environment. This may sound a bit awkward at first, but it integrates very well and it scales beautifully with the 3D capabilities of the 3DS. The interface is all 3D when the 3D is turned on and it gives the menus this awesome feeling that you’re kind of looking into or at a hologram projection. It’s really quite amazing.

Each sprite is finely detailed, from the shoulderpad on Dukes arm to the ponytail on Saffron, and have several predefined animations. Each animation is attuned to the action that is being undertaken by that unit, for example a running animation would occur when a unit runs. All animations are quite smooth, even with the 3D on at full and even when it was not. Each weapons animations also play quite well, with a firing effect playing from the end of the barrel and a thick shot being hurled towards the enemy, not too quickly and not too slowly… just right. It just all fits together so well.

Blue is the colour of awesome.

The 3D environments, while plain, are quite tactical in appearance and do well to suit the locations that they represent… or at least I assume they do. I mean, like, in Kazakhstan, it felt as though I could have actually been there. I’ve never been to Kazakhstan, so it could be a lot different to how it appears in the game, but it felt right. And as I said earlier the 2D sprites fit into the environments quite well.

The environments aren’t just the ground and sprites sitting on top of them, they also have other things surrounding them, like buildings to take cover within and well places walls, dividers and plantation. The one gripe I had with the environments is that a lot of the buildings look the same (though there are some variations) or that they could have been copied and pasted into multiple locations. While it would be ideal to have every single building be completely different to each other visually, they all server the same function anyway so it kind of works out in the end.

Overall

Tom Clancy’s Ghost Recon Shadow Wars is an amazing game (not just as a launch title for the 3DS) that offers players plenty of hours of challenging entertainment as well as even more challenging Skirmish missions. It is visually pretty good and offers a pretty decent soundtrack. I’d recommend this game to anyone who loves Strategy Role Playing Games like Fire Emblem or Super Robot Taisen (Wars).

7-5-capsules-out-of-10

Duke Nukem Forever “Babes” Trailer

We all know the Duke is coming back soon and 2K has been hyping him up with some sweet trailers. We seen him play with poop and even busting some aliens in the face so what else more do you need in a Duke Nukem game? How about some beautiful CG girls to go along with it.

2K’s new Duke Nukem Forever trailer features girls who just want to let the Duke feel the way he deserves like a freaking king. Looks like Duke will have his hands full, hopefully for the Duke has brought some protection for that gun of his. Take a look at the trailer here below.

The Lady Vanishes (Director’s Suite Edition) Review

Genre: Comedy/Mystery/Thriller
Director: Alfred Hitchcock
Starring: Margaret Lockwood, Dame May Whitty, Michael Redgrave, Naunton Wayne, Basil Redford
Running Time: 96 minutes
Available for purchase at: Madman Online Store ($34.95)

Overview

Hitchcock is as much of a household name as Britney Spears, but for most of us it is his later work that rings a bell: the likes of Rear Window, Vertigo, and Psycho spring to mind. With the Hollywood suspense films and psychological thrillers it can be easy to overlook the director’s earlier period of filmmaking, although many of them are just as intriguing, suspenseful, and insightful as his later works.

One of the films from the director’s great British period is The Lady Vanishes: one part mystery, one part political, one part romance…and all parts fantastic. The DVD re-release by Madman allows audiences to watch the classic 1938 film, but also includes plenty of goodies for the collector in us.

Plot

A trademark of Hitchcockian films is suspense, and this film is about that from the very beginning.  While it doesn’t incorporate as many psychological twists as his latter films (think Psycho, or Vertigo), it still has enough of that good ol’ action and mystery to keep you interested from start to finish.

The story begins at a small hotel, where travellers on a transcontinental train have been delayed due to an avalanche. A variety of passengers stay here overnight, including the heroine Iris Henderson (Margaret Lockwood), the elderly Miss Froy (Dame May Whitty), Gilbert the musician (Michael Redgrave) and British cricket enthusiasts Caldicott (Naunton Wayne) and Charters (Basil Redford). Iris befriends Miss Froy after a complaint about the ruckus upstairs, and the next day they both encounter each other after Iris bumps her head while boarding the train. The two have a sit in the same carriage and, after tea and a nap, Iris awakes to find that Miss Froy is no longer in the carriage and the other passengers claim that Miss Froy never got on the train. A psychiatrist on the train believes that Iris’ head injury meant she imagined the entire situation, but Iris believes there is something much more sinister afoot.

I should tell audiences who aren’t big Hitchcock fans that his films never include supernatural elements: there is always some form of psychological or mystery twist, which makes the plot even more intriguing because it either is all in Iris’ head, or there is something larger going on than what Iris and the viewer knows. The film can be a tad confusing to follow because the sound quality is not as crisp as modern cinema, but overall there’s plenty of mystery and suspense for all to enjoy. The biggest plus point I had to make was that it wasn’t an overly heavy plotline: while the storyline seems to be very serious, there’s plenty of comedic moments to enjoy and plenty of romantic moments too, if that’s what you’re after. The film also has a few underlying political tones (keep in mind it was made just before Britain’s entry into World War I) which is always a bonus for those who like to see the historical context of things.

Characters

While the main protagonists are Iris and Gilbert, there are many other characters who enjoy plenty of time in the spotlight. Some are there for entertainment and a bit of political commentary (i.e. the two British cricket enthusiasts) but the majority of the characters are vital to the contribution of the storyline in some way. This is very rare for any film, because many characters truly do tend to just be a support role but in The Lady Vanishes, everyone is there for a purpose.

Iris is spunky, spoiled, and stubborn. While she’s awesome to look at because she’s definitely one of those beautiful classic film women, she can get very irritating and a little bit whiny at times (think of everything that is a feminist’s nightmare, and put it into one person…that’s Iris). I far preferred Gilbert because he was funny, entertaining, and he didn’t take life as seriously as she did. He is first introduced in the film at the hotel, where he is causing the noise from upstairs by playing his clarinet. While he comes across as a little bit obnoxious, it really does end up growing on you. However, I have to say that my favourite was – hands down – Miss Froy. She’s like the grandmother you wish you had who would give you fresh cookies and buy you all these cool things. There’s a lot more to Miss Froy than what meets the eye though, and towards the end of the film  you find out her back story which makes her that much more awesome.

The rest of the characters are pretty much just ‘there’; I didn’t feel much of a connection to them but none of them really irritated me either besides the psychiatrist and the other people in Iris and Miss Froy’s carriage. All of the characters are brilliantly portrayed by their respective actors, although a few do have a tendency to get overdramatic at times.

Visual and Audio

Because this is an old film, the image and sound quality is less than desirable. It is a black and white film – although not silent, which can make films difficult to watch – and it’s quite obvious that sound technology had not been perfected yet. While the technical issues don’t interfere with the overall experience of the film, it does make it slightly frustrating to watch at times. Of course, it’s in no way Hitchcock’s fault and these can be overlooked fairly quickly.

Special effects were most definitely not even half as advanced as they are in this day and age, but some effects were far better than what I had expected. There were great simulations of the train passing another train while Iris looked out of the carriage, and that exhilarating feeling of being so close to another moving vehicle is conveyed quite well. On the down side though, gunshots and shots of people dying are not very realistic at all, so don’t watch this film if you’re searching for a bit of a blood-splattered action film. I noticed that when I was watching the film though, these became secondary to the suspense that was occurring on screen – it truly is a testament if audiences can watch the film today and still find it exciting and thrilling.

The audio is really where this film trips up a bit, and it can be a little annoying in some places. As I mentioned before, a few of the characters seem to have problems speaking properly and all their words just turn into a massive jumble. Even more frustratingly though, there are moments of silence where no one is talking and it is actually dead silent: no background noise or anything. This latter part can most definitely be attributed to the technology available at the time, but the muttering of the characters can make it hard to follow the story at times.

DVD Extras

This is where the DVD for The Lady Vanishes truly shines. The DVD comes with audio commentary by Dr Brian McFarlane, an essay about the surrealism of the film, and the original theatrical trailer. Now, I know that an essay and audio commentary really doesn’t sound that exciting, but there are two good things about it: firstly, the audio commentary really helps if you want to find out a bit more about the film, its political undertones, and the actors, and secondly, the essay means the DVD comes with a booklet (hooray for us collectors!).

While Dr Brian McFarlane is not the best commentator in the world, he knows his stuff and upon rewatching the film with his commentary, I found a lot of new aspects of the film had emerged for me. Also, it’s very helpful to have him explaining certain moments that I didn’t quite understand on my first viewing. The essay on the film is interesting, but not vital to read. It gives some good insights, but unless you’re a major Hitchcock film buff, you won’t appreciate it much. The original theatrical trailer is always worth watching though, just for a glimpse of how Hitchcock advertised his films back in the 1930s.

Final Comments

The Lady Vanishes is a great Hitchcockian work, with a ton of extras to make every film buff or general purchaser happy. The film is definitely worth watching to get an insight into Hitchcock’s British period, and the DVD is a great gift for a grandfather or father who loves the ol’ mystery and suspense films.

I give The Lady Vanishes

8-0-capsules-out-of-10

Prey 2 Teaser Trailer plus Concept Art

As previously mentioned on Capsule Computers, Bethesda studios have announced a release date for Prey 2 sometime in 2012. Despite the fact that 2K games have nothing to do with the franchise anymore, Human Head studios remain as developers and according to Chris Rhinehart, the project lead are very excited to be working with Bethesda on this title. Prey 2 will offer gamers a look at a new facet of the Prey universe, including fast paced first person action in a new alien environment. For those who have forgotten between now and 2006 when the original Prey was launched, the game is focused around Tommy Towadi, who taps into his ancient birthright powers after being abducted aboard an alien mothership, in order to save his family and the world.

Bethesda studios have announced they will be releasing much information especially surrounding the sequels connection to the original. Until then here is a Screenshot, custom piece and trailer to enjoy. Prey 2 will be coming to all platforms including PC, PS3 and XBox 360.  Check out the Prey 2 Facebook page and keep updated with latest updates for the game.

Might & Magic Clash of Heroes HD: new gameplay videos

Love Might and Magic but wish it would come to Playstation 3 and Xbox 360 already? Well, Ubisoft have released new gameplay videos for their upcoming PSN and XBLA game, Might & Magic: Clash of Heroes HD.

There are two gameplay videos that were released: Basic Tactics on Playstation Network, and Advanced Tactics on XBLA. The game is similar to the Might & Magic: Clash of Heroes game that was released on the DS in 2009, combining a role playing, turn based strategy game with a puzzle game. The basic tactics video covers the simple gameplay strategies, such as creating walls and and attacking, while the advanced tactics video demonstrates the special abilities that can be used by different factions, as well as units in combat.

Check out the Basic Tactics video at the Ubisoft site here, or have a peek at the Advanced Tactics video below.

Cooking Mama 4 Headed to the 3DS this October..

Mama had herself a busy year last year while taking up crafting and babysitting, but it looks like she is set to return to her cooking roots this fall. As how leaks typically happen these days, a listing on Gamestop.com has revealed Cooking Mama 4 for the Nintendo 3DS.

Each Cooking Mama title usually adds in some kind of new gameplay ingredient to the series, so it will be very interesting when Majesco eventually fill us in on with some news on what to expect with this new title. I personally can easily see the series move to 3D as well as take advantage of the handheld’s new features. For now though all we can do is wait and stay tuned as that date could very just well be a placeholder, but for you 3DS owners who want the cooking guru now, you are in luck as Mama has posted her Mii for all of you to download on the official Facebook Page. Just scan the code below into your 3DS and enjoy, and while your at it don’t forget to “Like” the page to keep up to date on all of Mama’s news and happenings.

Gamevil’s Chalk n’ Talk Out Now

Ever wanted to play a pictionary-type game on your mobile device but you’re sick of playing against artificially intelligent players? Well now you can verse anyone you want thanks to Gamevil’s new game Chalk n’ Talk.

Developed by AP Games and Gamevil, Chalk n’ Talk is a real-time online social drawing and word-guessing game that brings players together from anywhere in the world, as long as they have an iOS device and the game of course. Players sketch and guess while trying to beat the clock in order to earn points. These points can then be spent on customising the game with brushes and canvases, which can also be sent as gifts to friends.

For those of you who possess above average artistic abilities and are particularly proud of your drawings, or even if you can’t draw at all and still feel a sense of pride, no need to discriminate we’re all just here to have fun, can submit their images to the world gallery to be rated.

Players can also connect to Gamevil Live from the game to expand their network of friends. Automated matchmaking means that there is always a possibility for new challengers, or if you are more set in your circle of friends you can always open a private chat room.

Chalk n’ Talk is currently out now on the App store and is compatible with iPhone, iPod touch and iPad.  Click here to download it

Developer diary for SSX is faith strengthening

Lots of dev diaries flow through the doors of Capsule Computers.  Most go through the same old stuff, detailing everything that goes into the game and how motion capture works. But, EA Vancouver has released a dev video that shows off the new hotness in the game.  They go through step by step of all that the team wants to accomplish in the game.  A  second and third video is also promised.  If your a fan of SSX, take a look at these trailers and have your faith restored.  Keep it locked to learn more about the game, as you can be sure that we will cover it. 😉

Dead Island – Screenshots galore for the new character

Dead Island looks to be a gritty zombie slaying game, and Deep Silver has now released some new info on a character called Sam B. His background, as described by Deep Silver, is below:

“A one-hit-wonder rap star of fading fame, Sam B was booked by the Royal Palms Resort Hotel to perform his well known song “Who do You Voodoo?” at a high profile hotel party. He gladly took the chance to play this gig.

Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors.

Trying to pick up the pieces and earn some extra cash, he suddenly finds himself surrounded by a whole lot of different problems…”

Red Faction: Armageddon – The new character!

It just doesn’t seem possible to have a video game in the shooter genre that does not have an attractive male lead and a smokin’ hot female companion.  Volition has embraced this concept and provided a trailer detailing the new character in the Red Faction franchise, Miss Kara.  Check out the trailer below to get a handle on her traits.  THQ has also kindly provided some interesting biographies for the other characters in the game.  They are included below.

“The Story So Far…

For a time, Mars was free. Following the liberation of the planet from the EDF by Alec Mason, the Martian colonists for the first time controlled their own destiny on the Red Planet. Though not without adversity, the colonies prospered. For the first time on Mars, there was peace…

50 years later, a new enemy not only threatens the colonists’ freedom, but their very existence. Adam Hale, long an enemy of the Mason family, has destroyed the Terraformer, the only thing keeping the surface of the planet habitable, forcing the citizens of Mars underground.

Now, citizens from each faction of Mars will join together to fight this new threat. Kara, a Marauder smuggler, Winters, a hard-nosed Red Faction sergeant, and Darius, the grandson of Alec, come together to free Mars once more in Red Faction: Armageddon, set to release on 2nd June in Australia and New Zealand.

DARIUS

For better or worse, the Masons are the “first family of Mars”—Washington, Jefferson, and Adams all rolled into one, along with the fighting spirit of the Minutemen. Darius is the scion of this legacy, though he never asked for the responsibility or wanted it. He just wanted to be left alone to live his own life, not the one Mars had seemingly demanded of him. He might have succeeded in avoiding the “Mason destiny” if not for Adam Hale and his apocalyptic cult. While doing his tour of duty for the colony, Darius was unable to stop Hale from destroying the Terraformer. The Martian atmosphere quickly deteriorated to the point where only the caverns and deep places of Mars were habitable. While the Colonists didn’t necessarily blame Darius for the disaster, his guilt ate at him, and he was never as comfortable with them as he once was. Darius’s guilt prompted him to spend longer amounts of time alone, seeking out missions that would take him away from settlement life. He learned how to survive by eking out a living from Salvage, how to blend into a crowd, and how to fight. The one thing he couldn’t do was forget or forgive what had been done to him.

KARA

Born a Marauder, Kara is a hard-nosed smuggler who knows both the streets and the world of science.  Kara ran away from the regimented hierarchy of the Marauders at an early age. Smuggling goods around Mars and from Earth just seemed a natural course of action, both as an act of defiance and as an easy way to make cash. It was while operating in the underground of Mars that she met Darius. Aside from their place of birth, Kara and Darius couldn’t be more different. Darius was a hard worker who took people at face value; Kara was a sly, sarcastic rebel who trusted few. Darius wanted to live his life and avoid authority; Kara was always looking to pick a fight. They do have one thing in common: they wanted to stay hidden, and through that, a natural friendship was born.

FRANK WINTERS

A sergeant in the Red Faction military, Winters got where he is by being the toughest son of a bitch on the planet.  Winters prefers to be in the field with his men, not sitting back in a bunker.  He has earned an almost mystical quality among his soldiers… stories of Winters charging headfirst into battle and emerging unscathed are common. Winters is physically imposing and carries himself with a “no-nonsense” attitude.  Winters is all business, and if you jeopardize his mission in any fashion there will be hell to pay.

ADAM HALE

Adam Hale’s father was an EDF captain killed by Alec Mason during the Revolution of 2125. Hale was raised by EDF survivors abandoned on Mars.  In 2150, Hale’s White Faction launched a new war against the Colonists. Red Faction forces led by Alec Mason and his son Jake defeated Hale. Hale vanished after the Battle of Bakhuysen Trench. Years later, he returned as the messiah to a band of violent Marauder separatists.  Hale’s Cultists claim he joins the mystical Martian past to a glorious future. Others see a madman who would destroy the planet to rule it.”