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Hidden Mysteries: Salem Secrets Review & Giveaway

Hidden Mysteries: Salem Secrets
Developer: GameMill Entertainment/Gunnar Games/Big Fish Games
Publisher: Avanquest Software
Genre: Point ‘n’ Click/Hidden Object
Platform: Nintendo DS
Released: Out Now

Another entry under the ‘Hidden Mysteries’ heading, Hidden Mysteries: Salem Secrets takes the hidden object/point ‘n’ click adventure back to the 1600’s, a time when the streets were ripe with superstition and infamously cruel witch trials were going on based on nothing but suspicions. It’s a completely standalone adventure; the Hidden Mysteries prefix hints at the nature of gameplay and the team behind it, but not having played others in the series doesn’t affect your understanding of the story at all.

The date is 1692 to be precise and you play Constable Hawthorne, an inspector sent by the Governor of Massachusetts after some reports of mysterious activity and four of the young female townsfolk going missing under strange circumstances and returning only to suffer from bizarre fits and tantrums. Rumours have been circulating that these girls were victims of the misdoings of a local practitioner of witchcraft, and you are tasked with finding the truth amid the hysteria of superstition in the sleepy town of Salem.

From the start, it is made clear you aren’t welcome. Constable Hawthorne arrives to empty streets, with only signs giving you notice of a recent funeral, declaring a quarantine zone and threatening any visitors attempting to trespass. It’s at least half an hour’s worth of play time before you even meet anybody, which even then is one of the afflicted you stumble across. Using the frequent hidden object scenes to gather useful objects as you explore Salem, you must cure all of the four girls along the way by finding a solution to their problems, then solve the mystery behind the events.

The story starts off very slowly, and while this generates a high level of curiosity inside the player, it isn’t fully capitalised on in that the story never does get going, meaning you were mistakenly interested for no real reason. It remains uninteresting throughout the four long-winded chapters until the very end when the mystery is concluded, featuring the twists and turns of any good tale of a mystery investigation.

The hidden object scenes themselves can sometimes be a little dark due to the setting of your adventure, making it hard to distinguish objects from their surroundings, but still, these screens remain one of the clearer examples of the genre. Given the level of clutter present on the screen at these times, the game does well to let you see fairly clearly by having a straight-forward, static 2D visual style instead of trying to animate any of the items.

However, at first there seems to be a variety of scenes to search, but as you progress, you realise you are revisiting the same locations. The developers haven’t even bothered to adjust the arrangements of the objects, with exactly the same layouts second and third time around, just with a rearranged list of objects to find. This links in with the problems of the map and the way you are constantly going back to the same places. Salem is large in scale in that there are loads of paths to take and places to explore – such a vast environment, however, is difficult to comb for evidence and with most of the buildings and physical representations of the lanes looking similar, it is disorientating, very easy to get lost and difficult to find the place where you’d like to be even if you know where you should be going.

As well as the hidden object levels, much like other games in the series you are presented with a more traditional style of puzzle that asks you to think about it and work it out, rather than randomly hoarding selections of objects just to find a single useful utensil or missing piece. In contrast to the regular hidden object puzzles, though, these are few and far between, cropping up only occasionally. There are 10 mini-game type puzzles in total, but taking into account that no explanation is provided each time, you may be forced to use the ‘skip’ function on some, subsequently making the limited number available even lower.

Hidden Mysteries: Salem Secrets holds similar production values to others in the series. Like the rest of its family, it possesses negligible sound: it’s just a dreary piece set on a loop. But, due to its safe attempt in the visuals department, it ensures levels and puzzles are easy to see, something which surprisingly isn’t the case for a lot of hidden object games. The nifty autosave system which records your progress after each in-game event removes the worry of tracking your data manually; the choice of four save slots even allows family members to start their own separate data files. It’s not the strongest instalment under the Hidden Mysteries branding, but it’s another point ‘n’ click adventure which leads stages onto one another logically, even though the story is a little weaker this time around.

6-0-capsules-out-of-10

GIVEAWAY:

To be in with a chance of winning a copy of the game, leave a comment below. One comment entry per person. Open to residents of Europe only – apologies to our  readers from elsewhere around the world!

Baseball Stars 2 – PSN Review


Baseball Stars 2
Platforms: PSP, PSN (Reviewed)
Develop(s): SNK
Publisher(s): SNK
Players: 1-2
Genre(s): Sport

Bright colours, fast action and over-the-top in every-way, nothing better comes to mind on how to describe Baseball Stars 2. Having no MLB licensing your left with 12 teams with names like Aussie Thunder and Japan Samurai, which just suit the game’s style perfectly.

You start out selecting to either take on a friend head-to-head, or taking on the 15 game season. You pick your team and try to take them to the top. You have two difficulty levels to choose that change which 6 teams you can choose from. The only other thing affected by the difficulty is automatic fielding which makes the game easier.

Gameplay

Whether your batting or pitching, having control is what its about. This is done perfect, if only fielding was as easy. Batting is simple enough, with simply moving around the batters box with the D-pad. The simple choice of swing or bunt when you feel the pitch is perfect. If your going for a big hit you can get your powered-up bat for a bigger hit, giving a better chance towards getting a home run.

Pitching has more to it, be it throwing hard and fast over the plate or using a deceptive slider all controlled with the direction on the D-pad making for a simple yet still complex control. Pitchers get puffed out as time goes on making them slow down, when they start to slow down its always a good time to switch out for one of your three back-up pitchers. Having the chance to hit the batter with the ball is always fun against a friend as well.

Fielding isn’t that bad, its just that trying to see your fielders is the hard part as the screen never zooms out, leaving you with no idea of what position your fielders are in. Resulting in a strange mash of them just jittering around the field, trying to get one into view so they can get the ball.

Graphics & Sound

Colours that would make a pack of crayons feel ashamed of how dull they look, it catches your eye with a vivid tone and an art style to match, looking just how you would expect an arcade sport game, with big burly characters whose arms are bigger than their heads.

Every time something big happens like fielders doing a diving catch or making a slide towards home base, it gives a few seconds of a much closer up detailed picture of what’s going on these add a lot to the game. The greatest of them being when the batter gets beaned from the pitcher, he follows this up by running towards the mound giving you a close-up of the pitcher taking a right hook to the face.

Listening to the early voice work can be a little rough but it still adds to the game as the commentator speaks about the match, along with the random amount of times he will just yell the name of the game out which will surly make you smile. The music that repeats in the background over and over gets old fast due too its short loop but at least it never hits the point of getting stuck in your head.

Verdict

Arcade sports games always have great replay value. Even more if you have a second player around and this game is no exception. Its fast, over the top action and style gives a great twist on America’s favourite past time and laughs. With matches lasting around thirty minutes, you will definitely be coming back to this one a few times knowing just what to expect.

Baseball Stars 2 gets

Check out other SNK Reviews and news HERE

The House of Five Leaves Review

Produced by: Manglobe
Distributed by: Fuji creative corporation
Media: DVD
Genre: Drama, Action
Runtime: 270 Minutes
Rating: M
Available from: Siren Visual – $50

Premise
We’re in Japan at the time where samurai and ninjas ran loose. Though I guess a lot less then we have been led to believe by other animes such as Naruto. Never the less it is a time where a samurai are respected for their honour and feared for their fighting skill. This notion of a samurai is what seems to plague our main character because he is of course a samurai.

‘A single maple leaf… calling card of The Five Leaves.  In edo period Japan; a timid young ronin named Akitsu yearns for the respect and courage of his peers and elders. He meets Yaichi, a mysterious yet charismatic man who hires him to train as his bodyguard. Educating the young samurai in the warrior tradition, Yaichi builds Akitsu’s confidence and skill as he tells him of his dangerous life in the red light districts of Japan and the calling card of a secret kidnapping organisation: The Five Leaves. Cruel Fate awaits.’ – DVD Blurb

Plot
Akitsu is a samurai who is jobless looking for a job that is fit for a samurai, yet no one will hire him as a bodyguard because he has been labelled ‘undependable’. This is when he has the luck of finding a bodyguard job with a mysterious man called Yaichi. What Akitsu doesn’t know is that he actually is helping this man with a kidnapping. Now he has gotten himself into an un-honourable job for a samurai and he doesn’t know what to do because he can’t go against his word and he truly needs the pay.  Soon Akitsu finds himself within a gang of kidnappers, who kidnap the loved ones of the wicked to make them pay for their sins. As a samurai he is caught not knowing what is truly right while at the same time he needs the money to keep living. Not doing anything to stop what is happening around and to him in the end just lets Yaichi pull him deeper into the family of the 5 leaves.

Visuals
The whole anime seems very old fashioned and well pointed but this style really does fit with the period that the anime is supposed to be set in. The colours also seemed to have been dimmed, making everything seem darker and more serious. This kind of style really does fit with the whole story and time period, and makes the whole anime seem like it’s out of those old Japanese scrolls.

Audio
The music is hardly noticeable as it ties in so well with the anime that it just doesn’t stand out. Everything fits so well together though and as usual all the music fits with the period that the anime is set in. The voice actors work great as their characters as well and make everything sound so real. I believe if anything it is the silence within this anime is what truly makes the audio. It makes those dramatic situations so palpable.

Characters


Akitsu Masanosuke-
The samurai who keeps losing his job for being ‘undependable’. Akitsu is a samurai with great skill but because he is too shy and doesn’t act all tough and stoic like what a normal samurai would act like he is considered to be weak by those that see him. That of course means that when he applies for jobs as a bodyguard, the employers take one look at him and go ‘I don’t trust my life in his hands’. Therefore our poor Akitsu is jobless, penniless and out of all luck. That is until he met Yaichi of course.
The one thing I don’t really understand about Akitsu though is why people keep saying he is ‘undependable’. Maybe it has something to do with how he doesn’t fit the normal image of a samurai because from what I have seen Akitsu is great as a body guard. I dunno, it’s a bit odd to me.

Yaichi-
A mysterious man who definitely has a way with the ladies. He is the leader of the gang called the 5 leaves and is the one who has created the spider web that Akitsu has found himself in. Yaichi is a very interesting character and you can’t help but wanting to know more about him. This is what seems to mostly keeps Akitsu close to Yaichi and the members of the house of five leaves. On a side note, I think it’s quite humorous to point out that Yaichi lives in a brothel and it is said that the women keep trying to sleep with him instead of the customers.

Otake-
Otake is supposed to be a beautiful women and local geisha. It might just be my taste but I don’t get why she is seen as so beautiful. Never the less, the men in the anime see her as a gorgeous lady and therefore are falling left right and centre for her.

Umezou-
A tavern owner whose daughter is the whole reason five leaves was created. He is very protective over his only daughter and seems to hate anyone that even looks at her. They use his tavern as a kind of base, where they drink, eat and plan their next act.
Matsukichi-
A quiet and collected man. We hardly know anything about Matsukichi and he is definitely giving nothing away with his personality. Akitsu didn’t even know he belonged to the five leaves to begin with. He has an interesting past though, even if his present doesn’t seem as interesting, and I’m not going to give that one away.

Conclusion
The House of Five Leaves is a really interesting anime to watch and it just kept on making me want to know more and more about each character as well as what would happen to them. Though the anime is a bit short, 12 episodes, I think that if anyone wants to watch a samurai anime based in the edo period this is defientely a prime choice. I guess if you want an anime that isn’t action and drama, and a bit more hyper and loud such as the ever popular Naruto and One Piece then this isn’t your choice. That is your loss though.

I rate this anime 8 out of 10.

8-0-capsules-out-of-10

Check out more Siren Visual Reviews and News HERE

Cooking Mama 4: Cooking Magic available to pre-order at Gamestop now – Bonus item included!

Cooking Mama fans, the time is approaching for the next game in the series release. We know this because Gamestop is now taking orders for the upcoming game, wirth it being released on the 10th of October this year (in the US) for the 3DS handheld.

Included with the Pre-Order is a nice bonus plushy for everyone to enjoy. So for enthusiasts of the franchise, this seems like a must have item! To ensure you recieve this bonus plushy, it is imperative that you pre-order this game ASAP!

Be sure to check out the official website for more info.

Also, make sure you grab a Pre-Order Online or in-store as soon as humanly possible.

Batman Arkham City New Trailer

Coming in October 19 this year is Batman Arkham City for the Xbox 360, Playstation 3 and PC. Here with us in celebration of this fact, is a trailer showcasing the title.

The game is set it Arkham City and takes place after Arkham Asylum, with the playing area being greatly increased from the original (around 5 times it’s size), which makes it seem like it’s going to be incredibly fun to play. The trailer for this game is about Oswald Copperpot, A.K.A The Penguin, and shows us a bit about his menace. Those menaces being primarily black-market in nature.

Be sure to check out the embedded trailer below.

Make sure you go to the Official Website for more information.

 

Madman Announcements – AVCON 2011

At the Adelaide only anime convention, AVCON, Madman Entertainment have made some quiet title announcements. Leading up to their Panel at AVCON, Madman had given their fans hints through their facebook page of what was to be announced, in particular heavily hinting at retro anime.

In keeping with the retro hints they have announced that Bubblegum Crisis: Tokyo 2040 has been reaquired and is to be rereleased in 2012, with new packaging and format. It is unknown what the new format they are referring to is. However it most likely means we will see a Blu-Ray release of the classic series.

The series was previous released in 2001 and now 10 years later has returned with a vengeance. They are here to kick some ass and chew bubblegum and this time, Madman isn’t out of Bubblegum.

New Hunter x Hunter Anime Confirmed!

Following the leaked news of last week in a not so shocking, yet still awesome news announcement, Weekly Shonen Jump magazine, has announced that, coinciding with the revivial of the Hunter x Hunter manga, a new anime has been green-lit for airing in the Japanese Autumn, 2011.

It is still unknown what the nature of the new anime series will be, whether it be a continuation featuring the Chimera Ants story arc or a complete reboot of the franchise. Having been so long between series, perhaps a reboot is more likely? More details will be revealed in the Weekly Jump, in the upcoming weeks.

As of now, several other rumours have been raised, particularly that animation studio Madhouse will be working on the new series. Until we get more information take that with a grain of salt.

What are you thoughts on this announcement? Leave a comment below letting us know.

Fallout: New Vegas Old World Blues DLC Review


Old World Blues DLC
Publisher: Bethesda Softworks
Developer: Obsidian Entertainment
Versions: Xbox 360 (reviewed), PC, PlayStation 3
Release Date: June 19, 2011
Price: 800 MSP or $10 – Buy Now!

Overview:
Fallout: New Vegas is a game that lately has been supported quite well with DLC packs. First we were captured and forced to navigate the Sierra Madre at the risk of our head exploding back in December and most recently we navigated the canyons of Zion National Park. Now Obisidian and Bethesda are back again and this time they have an entirely new experience for players. With rumors circulating about the Big Empty, what does Old World Blues bring to the table by allowing the Courier to travel there?

Story:
Things may have been a bit more serious in the past two ventures into extra territory that the Courier has made recently, but Old World Blues beats to the sound of a different drum. A drum that is not only full of comedy and strange new additions to the Fallout universe, specifically to the character himself.
The Courier will receive a transmission and therefore a mission similar to past adventures in the Mojave Wasteland but as soon as you arrive at your destination things immediately take a different turn. Being summoned to a destroyed drive-in you discover a crashed satellite that requires the player to attend the show at midnight, only to find a giant eyeball staring down from the screen at you.

After activating the satellite, things immediately take a strange twist as players are teleported to the Big Mountain research facility, also known as Big MT, or known to wastelanders as part of the Big Empty. The player initially feels different than usual, heavier. Then as you find out where the hell you are you soon are greeted by the strangest thing most players will have encountered in the entire Mojave wasteland, a group of floating robots with brains in tanks and extendable monitors that make up their eyes and mouth.
These creatures inform you they are actually intelligent scientists who reside in the Think Tank of Big MT and they have some news for you. The courier is feeling a bit heavy for more reasons than having packed on a few pounds. Dr. Klein informs the courier that they have decided to remove your brain… your spine and also your heart. The good thing about this is that they have given you new robotic parts to replace these missing vital organs.

During your exchange with the extremely eccentric and off the wall dialogue where you are first treated like a unintelligent lifeform and then are screamed at because you are waving your multiple “hand penises” all over the place. The chat is very well paced and there is usually comedy behind nearly every bit of dialogue choice the character is provided. Plus, given your skills are high enough you can unlock a plethora of extra information as you speak with the other scientists in jars inside of robots inside of the Think Tank.

These scientists have a job for you, a job full of fetch quests inside the crater housing the facility. Another one of the scientists has gone even further off the deep end than the rest and is now threatening to kill everyone on his former team. His name is Dr. Mobius and not only has he unleashed an army of robotic scorpions after you, but he also possesses your brain. Bad thing is that without your brain, you are unable to leave this strange yet torturous place.

As you are given your missions, this is the first area where, plotwise, Old World Blues is much different than past add on content. In Dead Money the player was more or less forced along a linear path to finish the objectives set for them or they would die, while Honest Hearts possessed annoying followers who would try and nudge you towards the quest missions. Old World Blues does none of that by providing a fully open experience that not only allows players to perform their fetch quests in any order they want to, but also explore the rest of the crater and discover all 35 new locations hidden inside.

Exploration is discouraged by the scientists of the Think Tank but it is certainly encouraged for the player. The non-storyline areas of Old World Blues provide perhaps the best new content to date, as you will find new explanations for various creatures of the Mojave such as the NightStalkers and other surprises that are a must see. Put this together with the fact that the whole loss of your body parts is a reference to The Wizard of Oz and you have one of the most open experiences with the best and funniest story of all the downloadable content packages so far.

Graphics:
As always there are new items included in this downloadable package as well as a few new enemy types. The new enemy types are rather well designed, especially with the multiple sizes of robotic scorpions attacking you all of the time. Another favorite new enemy is a skeleton that is still being piloted by its trauma prevention suit, still moving the body beyond death.

The Big Empty is a nice place to explore as there are many different places to be seen, with a decent amount of variety inside of places. The first thing players will see is a scenic view of the Big Empty at the top of the Think Tank and this provides a nice overlook of the entire area which certainly looks cool, especially with the gigantic glowing forcefield all around you.

Audio:
With the introduction of a number of new characters, and being heavily focused on dialogue near the beginning the audio quality of this piece of DLC is crucial. Thankfully Old World Blues contains some of the best voice acting you will see in the entire game. The various appliances inside of The Sink will constantly chirp in as you walk around the area, and their voices are impressive, especially for optional characters.

The Think Tank brains all have their own unique voices and Dr. Mobius’ voice will have players scratching their heads trying to place who he sounds like. The voicework is stellar throughout and adds another level to the tongue in cheek humor that abounds in Old World Blues.

Gameplay:
As you first make your journey into Old World Blues you will notice something different from past DLC. You will be able to take whatever you want to with you. You will still have to leave your companions behind but you will be able to take any and all equipment you deem necessary along for the ride, which is a helpful feature that makes things a bit easier on the player.

Not much has changed in Old World Blues as far as gameplay goes however. Nearly all of the quests you receive are going to a certain place and obtaining an item, or making moral choices that will impact the ending segment of the game. There are a few interesting test areas that the player can choose to run through repeatedly, though the benefits quickly run out of doing this.

There are a handful of new weapons that can be added to the Courier’s growing armory of strange and unique equipment. The most unique of these weapons is a K9000 Cyberdog weapon that literally barks and snarls at your enemies as it “poops” out bullets. There is also a Sonic Emitter that is a vital part of the story as well as a weapon that disintegrates force fields and is powerful against machines. There is also a Protonic Inversal Axe which may be one of the most powerful melee weapons to use against electronic enemies.

As usual the player is also given a level cap raise by five which adds a handful of new perks. The perks this time are quite useful, and one of them will have Hardcore mode players dying to purchase the content just so they can receive easy to obtain powerful healing items. There are three perks added right at the start simply because your body has been augmented with cyborg-like equipment.

Another neat feature to the gameplay is the fact that the player can venture out and obtain personality holodisks from the Big Empty and install it into the various machines in “The Sink” which has been made the players home. These personality disks turn on the various machines and each of them has their own special personality. The Auto-Doc can heal your wounds, a book chute will destroy any communism literature (any book at all), a demonic sounding toaster will rip out the innards of other toasters and much more. These appliances are another highlight in an already shining example of DLC done right.

Overall:
Old World Blues may be the third piece of downloadable content for Fallout: New Vegas but it is by far the strongest of the bunch. There isn’t a whole lot changed from your standard gameplay formula but the amount of content added is certainly worth the price of admission. Simply running through the story alone will take the average player around six hours, but with many areas to explore it would be a waste to simply blow through the quirky and enjoyable world that has been hidden away in Big MT.

I give Fallout: New Vegas’ Old World Blues DLC
9-0-capsules-out-of-10

Anonymous up to their old tricks

Hacking group Anonymous are back in business, perhaps messing around with the wrong people as they threaten to release secret NATO documents instead of the promised News of World emails. “We think actually we may not release articles from the Sun”, read a recent Anonymous tweet. Their reasons included compromising a current court case. LulzSec on the other hand are in talks with certain media outlets giving them exclusive access to many News of the World emails they possess.

Earlier this week there were multiple arrests across the US, UK and the Netherlands involving many group members in direct raids led by the FBI. Both groups were adamant that no amount of arrests would see them back down and stop their online criminal activities. LulzSec tweet reads “Arresting people won’t stop us FBI. We will only cease fire when you all wear shoes on your head, that’s the only way this is ending”.

These guys seem pretty full on as we know from their previous exploits on multiple companies both in and out of the gaming sector. Whatever their motives they are clearly incredibly talented with little to no fear of authority. Perhaps it’s because they are where they believe they are out of sight or simply because they firmly believe in what they stand for. While I agree with many of their arguments there are better and more effective ways to deal with the issues. When it’s all said and done and many pawns are sitting in jail cells, none of them will be of any significance.

Anonymous went further to announce hacking into the defence pact NATO from whom they say they have stolen 1GB of data but will not publish it because they are responsible. Surely not stealing it in the first place is the responsible thing to have done. To prove they have got the documents, Anonymous have posted a NATO document related to communications spending. NATO have condemned the attacks warning of the potential danger from misuse of the information.

Is A Majora’s Mask 3DS Remake Possible?

Sitting back, day after day, getting through the Master Quest in The Legend of Zelda: Ocarina of Time, I have to face the fact that eventually the game will end. With about half of my gold skulltulas collected, there isn’t that big a desire to find an online walkthrough and collect the other 50 once I have defeated Ganondorf, for possibly the 15th time in my life. As Link might do, I think back to my younger self and ask, what would young Kyle do in this situation? Back in 2000, the answer would have been obvious, you have finished Ocarina of time now it’s time to start playing the next instalment, Majora’s Mask. While it was obviously going to be hard to live up to the legend that was Ocarina of time, Majora’s Mask served its purpose, and I can’t help but experience flash backs of its gameplay, especially the ability to run faster while wearing a bunny-hood, and want to relive these elements.

In a recent interview, Eiji Aonuma states the one of the reason behind the remake of Ocarina of Time was due to the high demand for it. They said they could remake it in 3D, and boy did they, just check out our review of the new 3DS remake for proof that they have done the original title justice. That being said, could a remake of Majora’s Mask see its way on to the 3DS? If the demand for the title was high enough, then potential is high.

As Aonuma says, “Thinking on it now, having a handheld Majora’s Mask where you could kind of just set things down on your own time – close it, set it aside and come back to it later – might be a gameplay element some fans will actually take to and might really appreciate. Especially considering how you really had to rush through the original game, in a sense.”

Personally, I would be completely happy with a remake of Major’s Mask, and agree that the ability to take your time getting through the game would add a pretty interesting element to the game, not to mention the obvious overhaul in gameplay and graphics that we have recently seen in the latest Ocarina of Time. Until it is certain, I guess I will have to relive the events of Majora’s Mask on my old N64 or through a downloaded version of my Wii. Is it just me or would others appreciate a remake of Majora’s Mask?