Kelly Teng, Randy Pitchford, Michael Marr, Steve Gibson, Philip Federico
MasterAbbot and Spike today got the chance to have a sit down and chat with The President of Gearbox Software Randy Pitchford and Vice President Steve Gibson. The topic?
Duke Nukem Forever, what else?
The interview took place during a Sydney media event and play test for the upcoming release of Duke Nukem Forever, the game that pretty much all gamers have long been awaiting. Throughout the interview we discuss the current vibe from the gaming community, exciting innovations implemented into the game itself, as well as the story behind why Duke has taken up arms yet again. (Well, besides the fact that millions of fans demanded it.) We also discuss the fine line that Duke has often walked between offensive and humorous, and speculate the effects of Bubblegum on the practice of Ass-Kicking.
From what we witnessed throughout the event, and just from talking to Randy and Steve, it’s pretty clear that people are getting psyched up for this release. You can just tell from hearing these two speak about it that the game is going to be something huge. It’s clearly been a great achievement for Gearbox Software, and hopefully gamers will also appreciate the final product.
Be prepared people, the King is about to make his return. Enjoy the Interview below.
If you are a Dragon Quest fan, then you should know that this year marks the 25th anniversary for the RPG series. Thankfully, we have a new Rocket Slime title confirmed for release sometime this year on the 3DS (hopefully outside of Japan that is) and now we have something much larger coming our way if these new rumors end up being true.
At a recent Dragon Quest III concert, series composer Koichi Sugiyama was reported to have made a statement that he was presently working on music for Dragon Quest X, which was stated to be headed to the Wii sometime in 2012. Buzz for Dragon Quest X has been circulating for quite a while now and this latest development certainly shows progress is being made for it’s completion. While we might not see another main game in the franchise for a while, I still would enjoy seeing something big for the series birthday and I would expect Square to have some kind of announcement forthcoming later this year.
Please note this is not an Apple factory but one of its Chinese suppliers
Foxconn, one of Apples major suppliers of the much sought after iPad and iPhones has taken the extreme measure of making its employees sign a contract preventing them from committing suicide. Reports have recorded at least 14 known suicides in under a year and a half with many more interventions and survived attempts. Horrendously poor work conditions have been blamed for the unfortunate events. Employees must also sign away their family’s rights to appeal for large compensation in the event of such an incident.
Research carried out by the ultra reputable Sacom found payslips showing workers performing overtime at 3 times the legal limit, allowing 1 day off a fortnight in peak demand periods, being ridiculed, banned from talking and made to stand for entire shifts. Many workers only see their families once a year and are holed up in dormitories with 24 others in a room. The average wage is a meagre 5 pounds ($10 AU) an hour, sorry I meant day!!! The company has even had to go to the extreme of putting safety nets at the base of the dorms to catch any staff who may wander through a window. Sorry it’s not humorous but you have to know something’s up when you need safety nets.
In response Foxconn has admitted they break all overtime laws, even accusing employees of suicide to secure large compensation for their loved ones. While they say they are trying to rectify the problems, staff are basically treated like robots with no social lives outside the factory.
This was Apples response a year ago to the suicides that were occurring even back then, “We are saddened and upset by the recent suicides at Foxconn. We are in direct contact with Foxconn senior management and we believe they are taking this matter very seriously. A team from Apple is independently evaluating the steps they are taking to address these tragic events and we will continue our ongoing inspections of the facilities where our products are made.”
Foxconn are still clearly breaking Apples supplier conduct laws and hopefully in light of these ridiculous demands placed on their workers will be forced to take action. Unfortunately this would not be an isolated event with major companies all around the world trying to bring new technology to market at the cheapest price meaning they have to outsource the production offshore to those who provide the cheapest offer.
Ubisoft Motion Pictures has been formed, and it has one sole purpose. To make movies and TV shows based on beloved video game franchises like Assassin’s Creed, Splinter Cell and other Ubisoft series. Based on the $335 million success of the Prince of Persia film last summer, Ubisoft obviously sees quite a huge future in this investment. We all know that video game movies rarely have critical success, but if Ubisoft invests enough into these projects, maybe the future of these movie spinoffs will change. To help, Ubisoft’s executive list that will be in on the new project include Jean de Rivieres, a former top man of distribution at Walt Disney Studios Motion Pictures France. Plus,we all know that nobody can get enough Jake Gyllenhaal.
With so many great films and series’ out at the moment, we all know when winter strikes in the Southern Hemisphere there will be plenty of DVDs to get us through those cold nights. Madman have released their July lineup so we know exactly what to look forward to when the rain comes…and it is a brilliant lineup.
Films
Carlos the Jackal
“From acclaimed director Olivier Assayas (SUMMER HOURS, IRMA VEP), and starring Golden Globe ® nominee Édgar Ramírez, comes an explosive new work of astonishing scope; an epic portrayal of the notorious revolutionary known as Carlos.
For two decades, Ilich Ramírez Sánchez, better known as CARLOS THE JACKAL, was one of the world’s most wanted terrorists. Between 1974 and 1994, he lived several lives under various pseudonyms, weaving his violent way across Europe and the Middle East through the complexities of international politics. From bombing trains and government buildings to hijacking planes and taking hostages, his explosive exploits captured the attention of the world.”
The Housemaid
“After accepting the job of a housemaid to a wealthy businessman, the innocent and naive Eun-yi is tasked with taking care of his pregnant wife and her young daughter. But when the husband seduces his new employee, his actions do not go unnoticed by an older servant who knows many of the family’s secrets. When things take an unexpected turn, the household is left wondering if this mere housemaid is really as innocent as she appears.
Sleek and sexy, THE HOUSEMAID is a provocative and beautifully cinematic thriller and a landmark reinterpretation of Ki-young Kim’s highly-regarded 1960s film of the same name.”
Just a Beginning
“Shot over two years,JUST A BEGINNING traces the lessons of a rather unique pre-school class: at merely 3-5 years of age, this class is already waxing lyrical on philosophy.
Seated in a circle, these pre-schoolers ponder subjects such as love, power, difference, growing up and death. Slowly but surely, the workshops become the space in which the children learn about listening, respect and the world around them. Screened to popular acclaim at the Alliance Francaise Film Festival, JUST A BEGINNING is the story of a kindergarten with a difference – these kids are the future, and they’re pretty right-on!”
Series
I Am Weasel
“As silly as REN AND STIMPY but less disgusting, I AM WEASEL is a cult classic featuring two of the most mismatched pals ever to grace television screens!
Meet I.M. Weasel (voiced by Michael Dorn, better known as STAR TREK’s ‘Worf’): a famous, generous, caring being who is extremely gifted, talented and skilled in most professions. Now meet I.R. Baboon: an untalented, ugly, erratic being, who is only noteworthy for his big bright red butt, which he refuses to cover at any time much to the discomfort of those around him. Despite I.M. Weasel’s benevolent nature, I.R. Baboon is constantly trying to out-do him and constantly failing to do so. These are their adventures!”
K-On! Vol 1
“From the land of J-pop comes K-ON!, a rockin’ musical adventure which traces the musical aspirations of a group of four precocious high school chicks.
When Yui Hirasawa enters high school, she wants to join a club but can’t decide which one is right for her. Fortunately, the Light Music Club is desperate to find another member or they’ll be disbanded! So, with the enticement of delicious snacks and assurance that no musical experience is necessary, Yui joins up as the guitarist in this all-girl high school rock band – also featuring Mio Akiyama on bass, Tsumugi Kotobuki on keyboard and Ritsu Tainaka on drums. Together, they’re going to rock the school and someday make it to Budokan!”
On June 17, 2011, Child of Eden will be coming to the Xbox 360 Kinect, and, in September, the combination of sound and movement will be coming to the Playstation 3. Hailed as one of the first hardcore video games to come out for the Kinect, this is one of the video games coming out this year that has quite a few of us at Capsule Computers very excited. How about you? Are you ready to immerse yourself into “synesthesia”: the combination of movement and sound? It may make you tired playing it, but it sure does look beautiful!
Remember Too Human? If you answered yes, it might be because the game had a comically long development cycle, with 9 years between its 1999 announcement and its eventual 2008 release. During its long, long development hell, developer Silicon Knights switched platforms twice, moving from the Playstation to the Gamecube and finally to the Xbox 360. What’s even more interesting in hindsight is that Silicon Knights, the same Canadian studio behind Eternal Darkness, originally intended for the game to be the first part in an epic trilogy.
After Too Human’s somewhat disappointing launch, many gamers probably figured it was the last they would see of a technologically advanced Baldur, expecting the franchise to die off like 2005’s “first-part-in-a-trilogy” Advent Rising. Acording to Industry Gamers, however, the cyberpunk Norse gods still have work to do. They recently contacted Denis Dyack, president of Silicon Knights, about the future of the series. Dyack responded by saying, “We intend to finish the trilogy but no comment beyond that… You know, there’s very public litigation around that”, in reference to SK’s ongoing legal battle with Epic Games over their licensing of the Unreal Engine.
Timing can be strange sometimes, as just last week fellow editor Justin Mienkiewicz and I were playing Too Human and pondering whether or not we would ever see its continuation. I think it would be wise to remain skeptical until an announcement by Silicon Knights, but apparently there may be life in old Baldur yet. Let’s just hope that they improve the gameplay for any planned sequels.
Madman has announced that The Company Men is coming to DVD and Blu-ray on the 13 July, 2011.
The Company Men features an all-star cast of Ben Affleck, Tommy Lee Jones, Chris Cooper, and Kevin Costner. When Bobby Walker (Affleck), Phil Woodward (Cooper), and Gene McClary (Jones) find themselves jobless, they are forced to redefine their lives. Directed by John Wells (The West Wing, ER), The Company Men provides an account of the effects of the recession on individuals and families.
Socom 4 Developer: Zipper Interactive Publisher: Sony Genre: Shooter – Third Person Platform: PS3 Released: 19th April 2011 Buy Now: Amazon – Play-Asia
Overview
When I first heard that Zipper Interactive was working on a new Socom title I had very high expectations. I remember the Socom franchise from back in the days when I had more time to play tactical shooters and war simulations. They were truly innovative, taking the standard concepts of first and third person shooters and adding realism and player immersion that had never been seen or felt before, such as headsets and voice commands as well as squad based missions and detailed well thought out environments. True to form, my reviewers copy arrived in a cool package designed to look like a NAVY SEALS airdrop and from the moment i put the disc in the PS3 i was confronted with a variety of tactical team based warfare coupled with just the right amount of stealth missions thrown in to the mix.
Story
Somewhere deep within an unnamed Southeast Asian Country, an evil nutcase revolutionary is trying to take over authority, by crippling a major part of the countries waterway. Enter “Ops Commander” of a 5 man NATO team Cullen Gray. Originally only accompanied by 2 fellow Marines, they are joined early on in the campaign by 2 South Korean NATO soldiers including the battle hardened, super stealthy and somewhat sexy (if you like that erotic combat uniform look) First Lieutenant Park Yoon-Hee. Known as forty five, she forms the basis for the majority of any character development and provides the only real source of character emotion. She was a welcome addition to an otherwise bland group, providing foul mouthed quips and showing the tenacity usually reserved for male lead characters. It was a welcome change to see a female character being portrayed in this type of role. The other 3 members of the team are more like ghosts in the background that simply react to commands and say a few words here and there but don’t have much of a bearing on the storyline or campaign. The single player campaign stretches over a 6 day period and features the Naga and ClawHammer mercenary groups, the same enemies who trained military soldiers in Combined Assault and Fireteam Bravo.
Gameplay
The single player campaign is split into 2 totally different styles of game play. In the first, you take direct control of Cullen Gray and indirectly control the actions of the 2 NATO teams accompanying you. For those of you expecting a full range of commands to give to your team you might be a little disappointed as the controls are relatively simplistic with the commands limited to placing your team in position for ambushes and sniping, ordering them to fire, cancelling orders and returning to you. For those of us like myself, who want to experience something different to the usual bullet spraying and less than realistic (but oh so enjoyable shooters), Socom 4 is perfect. It gives players more of an insight into the importance of team based tactical warfare (however limited it may be) and the consequences of what happens when you actually go blindly into a room spraying bullets everywhere, all delivered through a very simple control system. I’d have to say, being a console gamer that if it had required more complex controls to guide your teams around I would have lost interest in it very quickly.
The Blue team who you start off the campaign with are your “Heavy Artillery” gunners, while the yellow team that joins the group early on highly trained snipers. While the missions are quite linear and follow a specific route, the way in which you progress through the game is entirely up to your individual tastes. You could go most of the game hardly firing a bullet at all by simply ordering your team to take out the enemy by clicking on them, and while this maybe true to life in real life battle, and does start out being a lot of fun, quickly becomes a very boring way to progress through the missions. I found the most enjoyable way to play was to set up the teams in an advantageous position and then allow them to do their own thing in the heat of battle. By being able to simply click on an enemy to direct team fire at them allows players to get out of some tense situations especially considering the limited amount of damage players can endure. It is also worth mentioning that check points are well placed so when you do die you don’t have to trudge back through half a level a dozen times in some of the harder areas, (battleship scene-damn those things are accurate). There were some intense and cool moments presenting the player with varying challenges, of particular mention are the sections where you have to protect team members while they hack computers and also controlling and calling in an air strike.
Intermittently placed between the group based levels are what I found to be the real highlight of the game, getting to take control of character forty five for stealth based missions. Unlike other games where players aren’t meant to be seen but are given the opportunity to hide while enemies conveniently forget you were there, the AI in Socom 4 is not so easily fooled. In these missions you have to stay completely undetectable or risk either failure or being left bullet riddled on the ground. It was intense and nerve racking slinking through shallow black water under the noses of enemies. To distract enemies 45 can throw bullet casings but due to the large amount of hidey holes within the environments even situations that look impossible can be completed with relative ease. On normal mode I found it a little too easy to simply stick to the ample shadows and make my way around enemies without even having to look up and see where they are.
Zipper interactive Game Director Seth Luisi explains of the hardships involved with fine tuning difficulty levels on games and from reading through his interview I would say that Zipper have succeeded in making Socom 4 available to a wider target audience by incorporating simple group controls and the right level of enemy resistance, making sure players can’t simply gun their way through enemies nor will they be bogged down with limited amounts of ammunition or options.
The Artificial Intelligence in Socom is very responsive to your movements but is limited by always being in the same place every time you replay a level. This is somewhat made up for by the varying ways players move through the levels but somewhat reduces the replay value. Even on normal mode the AI is excessively aggressive which is to be expected and adds a sense of realism to the game. The snipers are an excellent shot and very rarely miss the mark meaning you really have to stay covered only popping your head up long enough to implement a kill order. Saying that, the AI can also be very erratic and inconsistent not requiring much manipulation to outsmart, especially in the stealth missions where throwing the shell casings was rarely required to provide enemy distraction for forty five. Enemies move in a sequenced pattern and their patrols are predictable. The cover system is very basic requiring a prompt for players to press O button anytime they are near potential cover. Squad members can also revive each other but have a limited time to do so. There were a few glitches in this regard and I can remember one instance during the battleship scene when forty five was injured and as much as I tried to call them the other group members stood around and watched, doing nothing. I actually didn’t realise I could heal the group until late in the game and found it difficult to find the correct angle to get the heal prompt, as I did also when picking up bodies.
The arsenal available to players is made up of 5 categories including shotguns, assault rifles, machine guns, sub-machine guns and sniper rifles all if which can be modded with upgrades like scopes, silencers and other attachments earned during campaign and online play. Alongside these at your disposal, are a variety of grenades such as flash and smoke bombs. Before each mission players have to choose a primary and secondary weapon plus grenades. There is also a huge array of enemy weapons that have been relinquished that can be used. During the stealth missions its best to stick to the gun that’s provided as I learnt the hard way. Any gun without a suppressor alerts enemies and then it’s basically game over from there.
I only had a few complaints with the overall gameplay, that being in regard to the lack of interaction and change within the environment, coupled with the ease of the stealth missions and overall length of the single player mode. I felt like I was just getting into the game and plot and then it was over. Of course there was basic structural damage caused from giant mortars launched form ships but the only other parts of the environments that responded to battle were the standard explosive barrels and the vehicles that ignited when there petrol tanks were ruptured, which were both nice additions nonetheless. When crawling through underbrush or swamps, the environment didn’t give the feel that it was responding to my movements. Palm like fronds stayed in place when trampled or crawled on and characters simply cut through most of the environments. While I understand that the online component of games these days is very important to their success there are many gamers who either prefer to or simply don’t have the time to get online and participate in multiplayer arenas. Developers should keep this in mind and gear the single player modes to encompass the same level of interaction and immersion found in online play and pre-online titles as it’s getting harder and harder to shell out so much money for such short single player modes.
Online play, which wasn’t available to me due to the PSN outage, creates a whole new environment for players to team up and explore. Teams of up to 5 players can play alongside each other in co-op online missions involving the retrieval of intel or the assassination of important enemy figures. There are 6 maps available in this mode with players being able to directly communicate via headsets. Players can also choose to play through these missions independent of a team but this is only for the very dedicated and presents a new and exciting challenge to diehard tactical fans. Socom 4 online also offers a huge multiplayer component where up to 32 players can compete across 4 different game modes. Suppression is like any team deathmatch, Last Defence involves capturing points and keeping them, Bomb Squad centres around defusing bombs and Uplink is a classic capture the flag scenario.
Presentation
For me, the graphics and visuals within Socom 4 are some of the best I’ve ever seen and compelled me to keep on playing through the missions. This is especially evident in the stealth missions which are set mostly in complete darkness with sometimes only spotlights in the distance to shed a bit of light on the surroundings. Water looked texturally superb and I actually felt sorry for forty five as I made her crawl through the black murkiness. In cut scenes it was hard to tell the backgrounds from a movie the only thing giving it away being the slightly animated look of the characters. I was particularly impressed by the blurred backgrounds to many of the cut scenes which looked like they were taken with a HD Handycam and gave a real sense of the steaminess of the jungle coupled with the dust rising when the helicopters took off. It also accentuated what the characters were doing in the foreground, allowing players to focus on what was going on. When the cut scenes and camera angles changed the backgrounds changed and the blurriness disappeared revealing a crisp sharp rendition of the jungle.
The soundtrack to Socom 4 comes courtesy of Bear McCreary, best known for his work on Battlestar Galatica. According to the official Playstation blog, McCreary’s work is largely influenced by Asian instrumentation which fits in perfectly with the setting of the game through the use of ethnic soloists and orchestration. Sounds effects were also very realistic, especially hearing an enemies head explode from a sniper bullet amplified even if at a long distance away. The voices were superb and clear, and it was easy to tell where the enemies were located from their constant talking.
Conclusion
While Socom 4 delivers the goods on most fronts it is let down by a thin plot, slightly repetitive single player missions and of most concern was WAY TOO SHORT!!! Seriously i was thoroughly enjoying the game and was surprised to see it was almost over.While gameplay was enjoyable on many levels from the superbly rendered characters and amazing realism of the jungle environment, it’s almost like Zipper got 70% through the game and decided they had had enough, doing away with much of the fine tuning and player/environment development or interaction that could have turned a very good game into a truly memorable experience. It is a fantastic experience for gamers looking for something different to the mostly indistinguishable FPS that have hit the market lately, and the online play is fierce and competitive with an emphasis on co-operative play. Socom 4 supports 3D play for those with 3D tv’s and also has full move support.
While some gamers may have been disappointed that the 3DS remake of Legend of Zelda: Ocarina of Time didn’t make it in time for the new portable’s launch, the gap is closing between now and the game’s June release date. With about six weeks to go until release, now seems to be about the time that Nintendo is going to kick its marketing into full gear, ensuring maximum hype for the most highly anticipated 3DS title. The Nintendo Channel just got a new trailer for the game which shows off its new layer of polish in the graphics department.
Even though Ocarina of Time is approaching its 13th birthday, the N64 classic hasn’t lost any of its original charm as it enters its teenage years. Its true that the game which has been called the best of all time has already been released several times on Nintendo platforms, but that doesn’t diminish the quality of Link’s quest in Hyrule at all. When it comes right down to it, marketing and reviews aside, Zelda fans are probably going to pick this up day one to fill the gap in their lives until Skyward Sword comes out this fall.