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Hidden Mysteries: Vampire Secrets Review

Hidden Mysteries: Vampire Secrets
Developer: GameMill Entertainment/Gunnar Games/Big Fish Games
Publisher: Avanquest Software
Genre: Point ‘n’ Click/Hidden Object
Platform: Nintendo DS
Released: 8th July

Seeking respite from the hustle and bustle of work, Claire Donnelly decides she is long overdue a visit to her Aunt’s, hoping her holiday will give her a break from the frequent migraines and visions she’s been having. But arriving at her Aunt Rosie’s, she finds her to be missing and a little exploring reveals she’s left town due to supernatural goings-on, only to return once things have been resolved. In a journey that takes Claire across Savannah, you must identify the evil forces living amongst the citizens by following your visions. Sadly, whoever was put in charge of titling appears to have failed to grasp the idea of a ‘secret’, as they have taken away much of the mystery with the mention of a ‘vampire’. Still, the plot is compelling enough and flows from scene to scene relatively fluidly.

The hidden object game is a genre yet to be perfected on Nintendo DS, despite its obvious potential given the dual screens and touch screen interface. Although this still remains the case after playing Hidden Mysteries: Vampire Secrets, it is actually a good example of the genre, showing that the limitations of the DS don’t mean a shoddy game with a grainy interface.

You see, Hidden Mysteries: Vampire Secrets seems to learn from the mistakes of others before it. Too many hidden object fall by the wayside due to being overambitious with the visuals, attempting some sort of 3D effect, and by trying to create an eerie, tense atmosphere with very dark surroundings. Generally, all this achieves is creating pixelated objects where the resolution can’t cope or, in the case of lighting, making the screen so dark that players can’t see what they’re doing or any of the objects, causing the playing experience to degrade into nothing more than you tapping randomly on the screen until all the objects have been found.

Crucially, Hidden Mysteries: Vampire Secrets avoids all these problems by opting for a hand-drawn art style, keeping the in-game animation to a minimum by instead opting for static screen after static screen as you move around the world. The hidden object scenes are well-lit, as are the additional puzzles, mini-games and movement sections, meaning you can clearly identify the required objects among the arrangements of items. But, that’s not to say they aren’t well hidden, as many are blended in with the environment in clever ways where you will scroll right past them a few times before noticing them and until you finally find them (or use a hint) and wonder how you managed to miss them. It’s worth mentioning, though, that those with an original DS may struggle due to its slightly darker display, although everyone with a DS Lite upwards should be fine.

Control is handled almost entirely by the touch screen, with the exception of the L/R buttons which can be used to bring up prompt markers showing what can be interacted with and where to click to move into the next area. The touch screen control works fine, with the only major problem arising during play being that scrolling around the hidden objects scenes can be a little cumbersome with the stylus. Fortunately, this is easily solved by the option of scrolling around the screen using the D-pad, which is much more practical.

Important items are automatically moved to your inventory, just like the books which can actually be read to discover useful information and clues for your journey, even if the font is a bit small and hard to read. There are also elements that suggest the developers have had some fun designing the hidden object scenes, such as a foot-print on the underside of a shelf at head-height. God knows why there’s a cooked chicken in a drawer in the Church (see what I did there?).

Each chapter flows well, requiring some logic but remaining comfortably linear and simple to avoid anyone getting lost and having no idea what to do next. Hidden object scenes and puzzles allow you to acquire items which are then used on the environment to progress, with you often backtracking to places because initially you had nothing of use, but after picking up a certain item you can now engage with it. The completion of one thing opens up something that links to the next.

There are even measures in place to stop people getting completely stuck, as each of the puzzles offers the option of skipping it altogether once the skip icon is fully charged, whereas hidden object searches hints come in the form of pointing out an item on the list, for example if you are down to the last one but just can’t find it. This recharges over time so if you are struggling to search and taking ages, the hint icon gradually fills up to help you. The 10 chapters in total each carry an impressive albeit brief video sequence at the start. These rendered cut scenes clearly stretch the hardware to the limit, though, as it can be prone to freezing and blacking out when exerting itself in this way. Luckily, the handy auto-save function which saves after the completion of every puzzle prevents any significant loss of your progress. The voice-acting that accompanies the clips isn’t so great, although most of the dialogue is text-based for you to read yourself anyway.

Hidden Mysteries: Vampire Secrets sits as one of the better hidden object/point ‘n’ click games on Nintendo DS. It isn’t perfect, but by doing the basics right with a clear, bright layout and an adequately engaging plot, it doesn’t make a lot of the same mistakes which others have before it. The hidden object sections end up slowing down the gameplay due to such apt point ‘n’ click sections, but if it’s your style of game, it could be worth a look, especially if you consider it’s going at a reduced price point.

7-0-capsules-out-of-10

Team Bondi lead programmer says unfair working conditions are lies

There has been a lot of fuss going around lately regarding L.A. Noire developer Team Bondi. There has been everything from poor working conditions to ridiculously long hours under punishing conditions from the management. Now L.A. Noire lead programmer Dave Heironymus has come out to say that all this controversy is for nothing, staying on the side of his employers.

He wrote a letter to Gamasutra about the controversy, saying:

“What is the motivation behind these attacks on Team Bondi? If the motivation were to see improvement in the working conditions at Team Bondi, then I’m all for it. All of the management and staff at Team Bondi want to improve our processes so we can make even better games in a decent timeframe, without burning people out along the way.

However, some of these comments in recent stories seem to go beyond that. Some ex-employees who left the company years ago want to see Team Bondi destroyed. They want to see 35 game developers out of a job. That seems to me to be a less laudable motivation.”

He says that the most hours he ever had to work was 65 hours on average and that was only for the final build of the game. He did say that there were a number of things that Bondi should have done different and says that the company will “learn” to not make the same mistakes again.

Skyrim will have no demo says Bethesda

If you were hoping that you could get a taste of what The Elder Scrolls V: Skyrim has to offer before it is released on November 11th then you will be disappointed to know that Bethesda has no plans on releasing a demo for the game. But before you get up in arms about this fact, you should know that the reason they couldn’t do it is because the game is simply to big to even have a demo.

The news was revealed during a New Zealand video interview with Craig Lafferty. He said that no demo could give a decent representation of the game simply because of the game’s massive size. It’s alright Bethesda, with everything you’ve already revealed for the title anyone who was even thinking about the game will just jump at the chance anyways.

3DS should be able to play certain 3D movies in the future

Those of us in the US may have noticed that they could use Netflix now on their 3DS and watch streaming movies from their handheld device. But apparently there was a little more to the announcement from Nintendo saying that the Netflix app was released. The announcement contained the words “Users will soon have access to an additional library of select movies that can be viewed in 3D without the need for special glasses.”

This of course means that somewhere down the line there may be 3D movies released on the 3DS that can be watched without the glasses. There hasn’t been any actual information about this service besides this little phrase in the announcement so expect more news from Nintendo somewhere down the line.

Zynga offered $1 billion to purchase PopCap Games

When it was revealed that PopCap Games was being bought by Electronic Arts many people were caught by surprise. Now they will be even more surprised with who else was vying for PopCap Games sweet casual game market. Forbes is reporting that Zynga had offered $1 billion in cash for the company at one point and that Zynga would have performed the deal through credit from Goldman Sachs.

The Forbes report also says that China based Tencent was also looking into purchasing PopCap Games, but couldn’t offer the same price as the other two companies. EA ended up acquiring PopCap Games with $750 million and will also be paying $550 million in performance payouts. Out of the two evils, EA would probably be the better choice because seeing Plantsville vs. Zombiesville would have made me lose all faith in gaming forever.

Sega Releases Binary Domain Weapons Trailer

Hasta la vista, baby! This is how all those Terminator games SHOULD have been done! Binary Domain is an upcoming Sci-Fi squad-based third-person shooter in development by SEGA, bringing all our fears of robots taking over to an artificial life. Set in Tokyo in the 2080s, this battle with technology (and no, Im not referring to that ‘blue screen of death’ you see when using Windows) has you playing as a leader of a military squad that can either gain or lose respect for your leadership, and features voice-enabled commands via headset.

Today SEGA has launched a trailer for Binary Domain, showcasing the various weapons you can use to take out these iRobots.(That was a two-in-one pop culture reference there, you deserve a gold star for you if you got that one!) Check out the trailer below, it’s looking amazing, like Yakuza meets Terminator Salvation, except Christian Bale’s not complaining about professionalism and Binary Domain has awesome Giant Robot Spiders like in that Wild Wild West movie, but cooler. Maybe SEGA is a bit of a Will Smith Fan? This title is looking fresh and original and is sure to be a huge hit, so make sure you check out the trailer below! Binary Domain is scheduled for a February 2012 release for PlayStation 3 and Xbox 360. Hopefully I’ll think of a few more creative robot references by the

Gameloft’s Block Breaker 3 Unlimited and 9mm Out Now

With the recent price change in the Australian App Stores (read Capsule Computers article for more information) now is a better time than any to head over to the App Store and check out some of the latest games iOS developers Gameloft have released. Firstly, Block Breaker 3 Unlimited is now only $0.99. The title has already sold 16 million units since its debut. The game pushes the boundaries of the brick breaker genre, having puzzles spread across different parts that you can access through tunnels, not to mention so very impressive graphics.

Gameloft have also recently released their highly anticipated game, 9mm. The team here at Capsule Computers were lucky enough to have a play around with this title at a Gameloft preview event (you can read articles about the preview event both here and here). 9mm revolves around the character John “Loose” Kannon, the leader of a special team of hardened cops who aren’t afraid to bend the law. Things take a turn for the worst when the team kill a local drug lord’s brother and take millions in cash. Kannon’s team is now the target for revenge. Kannon has only one option: take down the head of the gang. 9mm features; stylish gunfights, compelling chase scenes through city streets, online social capabilities in both Free for All and Team Deathmatch gunfights which allow up to 12 players on different maps, an array of weapons ranging from pistol to grenade launder. The game takes place across 12 levels that take you from the dankest slums all the way to Mexico, accompanied by a hip-hop/rap soundtrack including artists such as: Apathy, Beanie Sigel & Freeway & Jake One.

Get your own copy of Block Breaker 3 Unlimited here for just $0.99 and a copy of 9mm here for just $7.49.

To celebrate the release of both games Gameloft have launched a twitter contest. Make sure you follow @gameloft_aus and retweet “#newtoughgame by @Gameloft_aus ! Follow @capsulecomputer & RT this to try and win 10 games of your choice. http://t.co/EnlGmsK”.

Apple finally adjusts App Store pricing for Australia

Australian’s have long lamented the fact that the Australian iTunes app store pricings are not equal or cheaper than the US iTunes app store despite our currency being worth equal or in some cases more than the US’.

Thankfully Apple has recognised this grave injustice and have rightfully lowered Australia app store prices, with some apps becoming equal priced to their American counterparts.

For a comprehensive list of pricing changes refer to the list below displaying the previous price compared to it’s current price:

  • $1.19 apps to $0.99
  • $2.49 apps to $1.99
  • $3.99 apps to $2.99
  • $4.99 apps to $4.49
  • $5.99 apps to $5.49
  • $7.99 apps to $6.49
  • $8.99 apps to $7.49
  • $9.99 apps to $8.49
  • $11.99 apps to $9.49
  • $12.99 apps to $10.49

Most of these prices now match the American app store with only a few exceptions (higher priced games). This is definitely great news for Australian’s disappointed in the previous app store pricing.

We Australians at Capsule Computers have all given of a sigh of relief, whilst MasterAbbott began dancing about screaming “About f**king time Apple!” What do you think of this development? Leave a comment below with your thoughts.

Black Rock Shooter PSP Gameplay Footage

In case you are out of the know when it comes to anime, Black Rock Shooter is going to be adapted into a Playstation Portable game which is going to be released next month on the 25th of August, 2011.

The game known simply as Black Rock Shooter: The Game is to be released exclusively to the PSP will be set in an alternate world to that of the Black Rock Shooter OVA and will feature the antagonist White Rock Shooter.

Alongside the standard release of the game will be a special limited White Premium Box edition, which will feature an art book, White Rock Shooter figma model and official Black Rock Shooter soundtrack.

You can check out some gameplay footage below.

Berserk Film Trailer

Recently it was announced that a trilogy of films based on Kentaro Miura’s epic manga series Berserk, was to be made. News soon followed that the films would be based upon the Golden Age arc of the manga.

Now, following those previous announcements the inevitable trailer for the first film Berserk Golden Age I: The Egg of the Supreme King has made it’s way onto the internet courtesy of the official Berserk Film website.

The film is being produced by Studio 4°C, known for their work on the films Spriggan and Memories. You can view the trailer for the first film below.