Mobile publisher and developer, GAMEVIL have announced another iOS game to add to the battering order of their hit baseball franchise, Baseball Superstars II Pro. Available now in the App Store, Baseball Superstars II Pro is an ambitious baseball themed title featuring seven game modes including: My League, Season, Exhibition, Homerun Race, Tournament, Mission and Match Mode. GAMEVIL have come back into the game, bringing advanced graphics to demonstrate high quality animations and details on the field as well a revamped interface to give users more control. New features to Baseball Superstars II Pro include: the power to recruit and add new super players to both training and story mode, customised pitching styles and batting effects, improved artificial intelligence for team-mates, selectable fielding tactics as well as the ability to control the weather. Baseball Superstars II Pro is currently available in the Australian App Store for $1.19 and the US App Store for $0.99.
E3 2011 Day 2 Pictures
Though the big three have already made their huge announcements at this year’s E3, the games are just getting underway. MasterAbbott & Travis were on hand for the second day on the Expo floor, and every publisher was out and about to promote the coming year’s line-up.
In the photos below you can see the guys check out the booths for THQ, Capcom, Atlus, Sega and even Nintendo with the brand new Nintendo Wii U in tow along with some of the first images for the upcoming 3DS line-up (Cosplay Chun-Li Approves!). Enjoy the gallery and don’t forget to check back tomorrow for the final day of Capsule Computer’s E3 coverage!
Rift 1.3 Hammerknell trailer is now up
Coming June 22nd is the latest patch for the three month old MMORPG Rift, 1.3 Hammerknell. It is this same patch that is to have free character transfers and the like.
In this latest patch, players will be greeted with a brand new raid, The Desolate Halls of Hammerknell, which will be a new challenge for 20 players to undertake and enjoy. Hammerknell is a long lost Dwarven city located in the Moonshade Highlands and will feature long forgotten abominations and even more.
In the trailer players will catch a glimpse of the magnificence of the new area and of some of the trials and dangers that lay ahead. So any Rift players out there, make sure you take a look in order to better prepare yourself for the upcoming raid.
For more info visit –
The Official Website.
And our previous news article on free character transfers.
Gundam AGE revealed!
As previously reported, a new Gundam series is in the works and today it was formally announced along with details on the series. It was announced that the new series will be called Gundam AGE and will be produced by Level 5 a game developer whom has previously worked on anime series such as Inazuma Eleven and Danboru Senki.
Also unveiled was the plot of the series. The series takes place during an event known as the “One Hundred Year War” (a callback to the One Year War, of the original series). It will chronicle 3 protagonists lives over the 100 year time period of the war, including a father, son and descendant. Thus the “AGE” in the title.
The characters names have each been revealed, the father being named Furitto Asuno, his son named Asemu Asuno and their descendant Kio Asuno. Each character shares the same Gundam mecha which was originally developed by Furitto and then passed down through the ages.
There will be several tie-in projects including a manga, model kits, video games and more. The anime is slated for a release this Japanese Autumn season (September to November).
Wii U hands-on impressions
Both myself and MasterAbbott were given a hands on demonstration for each of the Wii U’s current playable experiences. The reason I say experiences is because these games are not actually being developed as legitimate games for the title, but were simply made to help E3 attendee’s be able to understand the technology and the advancements that the Wii U makes.
Japanese Tech Garden:
The first demonstration shown off was simply a repeat of what was shown off at the end of the Nintendo conference. This means that it followed a bird landing on a branch of a tree which suddenly bursts into bloom with Cherry Blossoms. The bird then picks one of the flowers from the tree and flies off with it and dropping it in the water where Koi fish swim around it.
HD Experience:
Yet another technological experience wasn’t interactive but showed off the fact that the Wii U will be able to display games with HD graphics. To do this they took footage from The Legend of Zelda: Twilight Princess and upgraded the graphics to HD and showed off footage against a spider boss of some sort. Link has never looked as good as he did on the Wii U’s small screen, which displayed everything flawlessly from the TV to the controller.
Measure Up:
This experience helped show off the way that players can take the controller and play with two people on one screen. This demonstration allowed two players to follow various instructions and draw the best they could to match these instructions. For example we were told to draw a triangle with 1.5 inch sides and we were graded on how close to this distance we were able to come as well as how cleanly our triangle was made. The person with the better score was given a point and over five matches, the one who won at least three walked away with the victory.
New Super Mario Bros. Mii:
Super Mario Brothers for the Wii U was set up to show attendees that they can play seamlessly without a TV. A TV was set up showing the game itself alongside the Wii U controller which displayed the exact same image flawlessly. We had five different levels to choose from, including a basic ground level, a cloud level and more. Super Mario Bros. Mii has the Mii name because you can play as your own Mii instead of Mario or Luigi.
Shield Pose:
The Shield Pose game was set up to show us how the various sensors in the Wii U’s controller detect movement and how players will be able to have complete 360 degree motion. During the experience we were told to raise the Wii U controller at a certain time to block arrows, and then bring the Wii U down quickly to shake the arrows off. This included arrows shot from the left, right and above meaning that we were turning all different ways and blocking the arrows being shot at us. This concluded with a quick dancing session and finally a powerful energy blast that we had to physically shove forward with the Wii U controller to destroy the pirates shooting arrows at us.
Chase Mii:
The Chase Mii game was set up to show the flawless play that Wii U owners will experience with the new and old technology from the Wii. Four players were given Wii remotes and were tasked with chasing down a pre-set Mii character that was being controlled by the Wii U. The Wii U holder was able to see the entire map and was tasked with simply running away and avoid being tackled by the other four players. The experience worked flawlessly and is quite responsive as both new and old tech worked seamlessly with one another.
Battle Mii:
Finally we have the Battle Mii station which allowed three players to play at the same time. Two players controlled Samus Aran bodied Mii’s that also had the ability to roll up into a ball like Samus. These two players use the Wii remotes and are tasked with shooting down the space ship which is being controlled by the third player with the Wii U controller. The Wii U controller holder must defeat the two players on the ground to win and can control their space ship by tilting the Wii U controller one way or another, you are able to shoot with the triggers on the back. The tilting controls felt a bit difficult to use unfortunately and we spent a lot of time nose diving into the ground but thankfully there is a bit of time in the beginning to help accustom yourself with the gyroscope experience before the match begins.
The Wii U is actually as impressive as it sounded in the Nintendo Conference. At first I was a bit skeptical but after holding the Wii U controller in my hand I was pleasantly surprised to not only find that it was very light, weighing no more than two or three pounds, and that it was as responsive to movement as the 3DS is now. The flawless integration of the old technology with the new technology is also impressive, making current Wii owners feel that they will have an enhanced experience thanks to owning both titles when this one is released.
Also I must speculate, that despite the fact that these games were announced only as experiences, that the four playable titles were actually quite enjoyable and could easily be combined into some sort of collection that could be released alongside the Wii U when it is shipped, similar to the way Wii Sports was with the Wii. This however is only speculation and should be taken as such.
Mass Effect 3 voice control exclusive to Xbox 360
The voice commands featured in Mass Effect 3 will only be available on the Xbox 360 version of the game. PC and PS3 versions will get no voice control features, as stated by BioWare’s Casey Hudson, executive producer of Mass Effect, saying that Kinect internal hardware is handling the voice recognition which means it would be a lot more difficult for voice control to feature on PC and PS3.
And there people were being apprehensive that Mass Effect 3 on Xbox 360 has the purple “Better with Kinect” bar – it turns out the Xbox 360 version could be the stronger of the three with this feature.
Mass Effect 3 is due for release on March 6th, 2012.
Killer Freaks from Outer Space revealed for Wii U by Ubisoft
Only recently, Ubisoft revealed that they would be backing Nintendo up with all their might for the release of the Wii U, promising two brand new IPs on top of the other titles planned for the system.
Now Ubisoft have been kind enough to reveal one of the two new IPs, Killer Freaks From Outer Space, which will be a launch title for the Wii U. Playing as one of the last survivors, it’s kill or be killed, and you must eliminate the Killer Freaks. Failure in this task results in the extinction of the human race, so only you can decide whether its legacy continues.
The trailer features a Londoner with a strong accent heading out on to the street and encountering a group of the monsters. Sweary, scary action ensues, so despite the misleading title hinting that it could be toying with words and actually be a kids game, this is most definitely not one for the kids.
Rise of Nightmares trailer all bound up
A very flickery trailer for Sega’s Kinect horror game, Rise of Nightmares, has been released. Unfortunately there’s no gameplay to go on in this trailer, only a slightly odd series of events hinting at just how involving the terror of Rise of Nightmares will be.
Rise of Nightmares heightens the horror experience like never before, forcing you to use your whole body against your enemies. Using the technology behind the Kinect sensor, you will fight your way out of a nightmare-world crawling with zombies, monsters and hellish scientists.
Rise of Nightmares is due for release exclusively on Xbox 360 Kinect this September.
KoF set for return with King of Fighters XIII – new E3 screens
ATLUS today announced that it has secured North American publishing rights for The King of Fighters XIII, with the triumphant return of the series welcoming back all the fan favourite characters in all their glory on PlayStation 3 and Xbox 360. They’ve released a handful of new screens showing you just how number 13 will look.
SNK Playmore say they have tried to address feedback from fans to refine the experience and are promising that it will come with frequently asked for improvements.
For now, the only date ATLUS have set is a broad ‘2011 Holiday Season’ window, although this will be narrowed down in due course and pin-pointed on one particular date soon enough.
For more information, you could always visit http://www.atlus.com/kofxiii.

Neverwinter website is up!
Upcoming Online RPG by Cryptic studios, Neverwinter, has its website live and available for public browsing. The website features screenshots, videos and information on the upcoming game based in the Dungeons & Dragons universe.
The game takes place 100 years after the plague that hit Faerun and much of the great empires had fallen, leaving behind only monsters and ruins, as well as small pockets of survivors looking to rebuild. It looks like this game is taking place after the original (okay, recent original, not the 2d online one from the early 90s) Neverwinter Nights game, which I know at least one or two members of staff here at Capsule Computers is excited about (Myself and MasterAbbott).
Neverwinter features more than a pre-built campaign, it also features, what looks to be, an easy to use dungeon building program that will allow players to make their own adventures.
The Foundry gives you the tools to build dungeons, castles, cities, foreboding woods and everything in-between. Build NPCs the way you see them in your mind’s eye and populate your world with tavern keepers and soldiers, Queens and scullions. Lay the groundwork for an epic adventure that takes players into the depths of the earth in search of dwarven treasure, or pits them against near impossible odds to save the city of Neverwinter.
Easy to use, The Foundry also features a dynamic rating system that allows players to rate and highlight the best player-designed adventures.
There is no word yet on whether the game will cost any additional fees.
Be sure to check out the website for more info.


















