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Microsoft Conference Presentation Videos from E3 2011

Us here at Capsule Computers have a nice treat for all of the gaming internet. That gift? How about all of Microsofts conference presentation videos from E3 this year, all in one place? Yes that’s right, should you ever need to refer to a specific video from the presentation, you should check back on this link, as it will be much easier to locate on a singular page dedicated to the videos.

Videos

Kinect Fun Labs Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=l7vLWbRIm2I[/pro-player]

Fable The Journey Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=N4ckHzlG5_4[/pro-player]

Ghost Recon Future Soldier Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=9w-9lrfZBb4[/pro-player]

Star Wars Kinect Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=PdpMPoHpcEc[/pro-player]

UFC Live Xbox Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=kxJIc12vyfk[/pro-player]

Tomb Raider Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=fSKQ1fqowTw[/pro-player]

Gears Of War 3 Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=rk8Qcddo4MM[/pro-player]

Modern Warfare 3 Gameplay Presentation Microsoft Conference E3 2011

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=kZ3GLKvKSss[/pro-player]

Halo 4

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=P4M-6NWEIMQ[/pro-player]

We hope that you enjoy the videos!

To-Fu: Trials of Chi Lite available free on the AppStore

The excellent To-Fu: Trials of Chi has been given a bite-sized taster, available now on the AppStore. To-Fu: Trials of Chi Lite is a free download from the App Store, acting much like a demo by providing people with some gameplay before they commit to purchasing it. There’s six levels from the full game to tease fingers with some stretch and ping action.

Alternatively, you could pick up the full game, which comes with a recommendation from us at a fairly minimal asking price. The game is accessible for all with the simple touch-screen controls in place, requiring you to stretch and ping the heroic To-Fu across 100 treacherous booby-trapped levels of the infamous ‘Trials of Chi’.

Wii U Confusion And Controversy: The Story So Far, In Plain English

 

There has been some confusion and some controversy over the last few weeks since the Wii U’s reveal, and now it seems some are unsure what exactly they’re looking forward to due to some confusion over announcement details and rumours. Well don’t you worry, your buddies here at Capsule Computers have you all sorted out! Here’s everything that happened so far, and everything we’ve learnt about the Wii U since it’s E3 debut, in simple, easy to understand, plain English!

The Console Confusion: Controller or Console?

While most gamers already knew Nintendo would release a new console at E3, the debut of the Wii U confused some people. Some believed it was just an accessory or an add on to the current Wii. The mentions of graphical updates and such made it quite clear it was a new console they were introducing, but its understandable since Nintendo was so focused on showing the controller off at E3 they pretty much forgot to even mention the console itself. They didn’t even show a clear picture of the Wii U or mention the specs. Instead they just threw a bunch of pictures of the console and its specs on their website. Nintendo President Satoru Iwata did acknowledge this in hindsight though, saying they “should have shown a single picture of the new console, then started talking about the controller.”

In Plain English: Wii U is a Next Gen console, NOT an accessory for the Wii. Dummies!

The Controller, The Confusion: How Many?

Since the debut of Wii U and it’s revolutionary touch-screen controller at E3, gamers worldwide have been Wii-ing their pants with excitement. Yes, that Wii-ing joke was terrible, but not as terrible as the letdown we all felt when Shigeru Miyamoto told news.com.au that the Wii U will only support one touch screen controller. However, apparently what he meant to say was that the Wii U will only come with one touch screen controller, and the console will actually be able to support two of them. Apparently the President of Nintendo America Reggie Fils-Aime spoke to high-profile research analyst Michael Pachter, who then went to tell IGN.com that the Wii may be able to support two. Here’s Pachter’s statement that is currently floating around various gaming websites:

“They were particularly unclear about whether the console would support more than one of their tablet-like controllers; Mr. Miyamoto said no, but Reggie said yes (to me in a meeting)… Obviously, they intend to ship the console with only one of these controllers, so it is unlikely that anyone will develop games that require two, but they were not clear whether the capability exists.Michael Pachter, Research Analyst

So now while it’s known the Wii U will support one touch screen controller and four wiimotes, it’s now currently rumoured it may support two touch screen controllers. However, keep in mind Miyamoto has also said that while the “basic premise is that you can use one with a system”, Nintendo is also “doing research about if someone brings their controller to their friend’s house and they want to play together on Wii U to whether or not something like that would be possible.”

While many are confused over this, I think its safe to say that while the current Wii U can only support one touch screen controller, the eventual console we’ll all receive will be able to support two, if not three or four controllers. The words of Pachter are quite believable too. With details about the Radeon GPU surfacing, being quite similar to our current generation of processor the R770. The word going round is that the machine is capable of supporting multiple video streams, hinting it may be able to have multiple touch screen controllers, although if it did the touch screens would not be in HD. In fact a Japanese gaming website called Game Watch, translated by Nintendo World Report claims it’s hardware has two output modes, and one of them can support up to four 4 “SD images”. The only reason according to Game Watch Nintendo hasn’t taken advantage of this yet, is due to cost concerns.

In Plain English: The Wii U prototype at E3 could only support one touch screen controller, but the final product released in 2012 may be able to have two, maybe even four.

The Graphical Controversy: The Specs and The Use of 360 and Ps3 Footage.

As previously mentioned, Nintendo made very little reference to the specs of the Wii U. However, they were released on their website which reveal it will be within the same sought of capabilities of the Xbox 360. While this is an improvement over the Wii, one can’t help but think of how the Wii’s graphics wern’t much of a leap from it’s predecessor the Gamecube, and how it was greatly outmatched by it’s competitors the Xbox 360 and PS3. Since Sony and Microsoft often put a heavy focus on graphics, its assumed by many their next Next Gen consoles will most likely outrank the Wii U in the graphical field since it’s graphical capacity is quite similar to the standards of it’s competition’s predecessors. It also will run faster than the Xbox 360 and Playstation 3.

In fact while everyone was amazed by the massive 3rd-party  support Nintendo will be receiving and the amazing controller, the graphics didn’t really sweep anybody away. In fact, many of the games were coming soon to the PS3 and Xbox 360, and the graphics didn’t look any better at all. After the presentation Fils-Aime admitted to gametrailers.com that the Wii U demo video of third party games was actually footage of the Xbox 360 and Playstation 3 versions of the titles. This may of disheartened fans that the footage they were excited over was actually on consoles many of them already own. However, Fils-Aime stated that the Wii U’s graphics would look even better. Fils-Aime stated that:

“In terms of how good it looks it’s going to be driven by what the individual developers do. It’s going to be 1080p, it’s going to be high definition. You’re going to see games that take full advantage of a system that has the latest technology and can push out some incredible graphics.” -Reggie Fils-Aime, President of Nintendo America

In Plain English: The Wii U’s graphics will be better than Xbox 360 and Playstation 3 graphics, but most likely not by much. It will run faster than the 360 and PS3 though.

The Price: How Many Rupees?

Many speculated that the Wii U would be highly expensive at first glance. You can’t blame them either, the new controler is revolutionary and unlike anything we’ve ever seen before. It looks like an iPad, which costs about $500, but on top of that it it plays games on your TV and has various amazing features. However, Nintendo seems to be very confident that the price will be very competitive. Fils-Aime claimed that it will be “a fantastic value” to GameTrailers, while Satoru Iwata told Nikkei, a Japanese Newspaper that the Wii U “likely be priced at more than 20,000 yen ($250) in Japan when it goes on sale next year.” Awesome.

In Plain English: The Wii U will cost probably around $250.

The Wii U: U Ain’t Seen Nothing Yet!

So what do we know about the Wii U so far? In reality, all we know is that the Wii U is the next Nintendo console, set for a 2012 release that has a cool touch-screen controller that we’ve seen in action. We know there will be more third party support and we know it’s specs. That’s pretty much it. We don’t know much about the console, mostly we know what it CAN do, but not it WILL do. The only footage we’ve seen is of 360 & PS3 games, as well as Tec demos. Hopefully the console will be able to support 2-4  touch screen controllers, because without the new controller, the system is really just a glorified Wii with online play and slightly better graphics than consoles we already own. Perhaps Wii U has been unveiled to the public too early. The majority of the statements we’ve heard so far has been pretty much “we plan to do this” or “imagine this”. The controller is amazing but whats the point of it if we have to keep it all to ourselves and have to fight with our friends and family over ‘the good controller’? Also, why be excited about over the controller if we have no clue what games we can play with it or how we will be playing with them?

In Plain English: Don’t make your Judgements about the Wii U yet, we don’t know enough. Its just too early! But be excited as it has the potential and innovation to do massive things if Nintendo can pull through.

Disclaimer: The information presented in this article has been taken from a variety of sources. For the exception of quotes from Nintendo representatives, we cannot guarantee that all statements are 100% accurate or truthful, unless confirmed by Nintendo themselves. However, everything does seem legitimate, but keep in mind the Wii U system isn’t complete and still a work in progress. All we know about the console may be subject to change.

Nintendo’s next few announcements about the Wii U are sure to be both massive and interesting. Stay tuned to Capsule Computers for the latest goss and info!

PopCap Auctions Art for Charity

As if making fantastic games wasn’t enough to cement a company’s reputation firmly in the green, PopCap are currently auctioning off original art works from their popular franchises on eBay, with all proceeds going to charity.

From this week until July 12th, there will be up to nine items on auction, rotating each week. They will include original concept sketches from Plants vs. Zombies, Bookworm and Peggle, personalised sketches, a blue neon Bejewelled diamond, game-themed ceramic sets, and the piéce de résistance: DJ Brainz, a six foot by six foot graffiti art canvas painting of a PvZ-style zombie DJ.

100% of the proceeds will go to charity; both SpecialEffect in the UK and the Starlight Children’s Foundation in the US.

Have a look at the video below for an idea of what’s up for auction this week, and start your bidding at PopCap’s eBay page.

Sony offers Qriocity service free for 180 days

Hey, you know that Qriocity service that we kept hearing about back when the PSN was down? No? You mean you didn’t know that Sony has a service that will allow you to access streaming music? Well don’t worry too much, not many people even acknowledged the existence of the service. In an effort to make Qriocity a more well known name, or at least known, Sony will be offering all PS3 owners older than 18 years old a 180 day membership to the service for free.

Announced on the PlayStation Blog today PS3 owners can select the Music Unlimited option in their Music menu and then you can access it entirely free for six months. Then again you could always forget that it ever existed in the first place like many people did in the first place. But hey… free is free for now.

Earth Defense Force: Insect Armageddon pre-order info and trailer released

Earth Defense Force 2017 was a game that many of us may have played many years ago when it was released, though many of us may have also simply forgotten that it existed. Well D3Publisher isn’t going to let us forget that the series exists because they have a brand new title coming out on July 5th in North America and July 7th everywhere else for the Xbox 360 and PlayStation 3.

Titled Earth Defense Force: Insect Armageddon, D3Publisher announced that the game has received the gold seal of approval and have also talked about what you can get if you pre-order the title from different retailers. If you pre-order the game from GameStop you will get the Pounds of Pain Battle Armor Weapon Pack package that will give you 15 new weapons while people who buy from Best Buy can get the Death From Above Jet Armor Pack. The game will run the cheaper than average price of $39.99 too so there is no excuse not to pick up this title, especially after watching the launch trailer below.

Ocarina of Time 3D commercial reminds Robin Williams of the past

If you know comedy then you should know a man named Robin Williams. If not then go watch some TV and catch one of the comedies that he has been in in his long career. If you do know about Robin Williams, you may not know that his daughter is named Zelda and that he named his daughter after Princess Zelda in the game.

We see Zelda in both forms, his daughter and also Princess Zelda from the game as well as a quick shot of Robin Williams with a very huge looking beard and we also learn the background story about Zelda’s name and Robin Williams’ love of the series as a whole. The Legend of Zelda: Ocarina of Time 3D will be released within a week in North America and you too can share the joy of playing the title just like Robin Williams himself. Catch the video below.

Greg Hastings Paintball 2 Launches on the PSN….

Last year, we reviewed a little game by the name of Greg Hastings Paintball 2, which turned out to be a worthy entry into the series that over time has defined the sport on consoles. However, up until today, the only way you could play the game was on the Wii or 360 as the PS3 never seen a release. Majesco were dedicated on keeping the Sony paintball fans happy though and have now released Greg Hastings Paintball 2 (with newly added Move support) on the PSN.

This version includes all the same features as the 360 version, but with Tournament Speedball, Recball, and Tournament Woodsball added in as well as the many gun types with paint grenades and rocket launchers. Players can also lead their 10-player team to victory by leveling up their stats, performing trades, and issuing commands on the field. Multi-player is also available in this version, which 14 “ballers” can prove their worth in heated online paintball battles. You can now download Greg Hastings Paintball 2 on the Playstation Network for a nice low price of $19.99.

New Power Rangers Samurai Trailer Debuts…

Back in the mid-90’s, while everyone was playing Streets of Rage, I was playing a clone by the name of Mighty Morphin’ Power Rangers: The Movie. To this day I can still dust off the cartridge and enjoy that game all the same as I feel it’s age has held well over the years, which is why I am a bit curious for what Namco Bandai have up their sleeve with their upcoming Power Rangers game, Power Rangers Samurai.

At E3 this year, Namco Bandai released a brand new trailer for the Wii version of the game, which shows that Power Rangers Samurai is going to be a mix of beat-em up & hack-n-slash. The visuals are not exactly stunning, but honestly that doesn’t matter too much as the gameplay seems to do it’s job well. Another note worthy of mention is that if one company knows about how to create a Power Rangers game, it’s Bandai, who of course worked on the SNES/Sega Genesis versions of the game back in the 90’s. You can check out the new trailer below which includes all the Sentai greatness you would expect (along with the awesome remix of the original theme song) and if tell us in the comments if this new Power Rangers trailer brings out any nostalgia. Power Rangers Samurai officially launches on the Wii & DS September 1st.

Fable III PC Review

Fable III

Developer: Lionhead Studios
Publisher: Microsoft
Platform: PC (Xbox360 Review here)
Genre: Role-Playing
Price: $68.88 AUS (Buy Here)/ $36.47 US (Buy Here)

Opening

Fable III is a story of a Prince who must lead a revolution against his Tyrannical King brother and save the kingdom from an unknown darkness. The game is an amazing title that will amuse it’s player base for hours on end.

Story

The story of Fable III is actually really interesting as well as entertaining. It is also presented in a fun manner and can be approached by gamers of nearly any age.

The story itself isn’t your typical hero story, but still follows the heroes journey archetype of storytelling. The story told follows the journey of a Prince to a kingdom that is currently being ruled by a King who is oppression-istic but also believes that he is doing the right thing. Very early into the story the player character is shown just how poor a ruler the current king (his older brother) really is and takes it upon himself (or herself depending on the gender you choose) to embark on a quest to gain allies in a revolution to overthrow the king and save the kingdom from a decline in health as well as from a great and powerful evil.

Fable3-017

This guy is that King.

The games story is pretty straightforward, though the player can choose between certain paths within the story like, say, promising to rebuild an academy and then not going through with it. But other than influencing the way certain events happen, you can’t ultimately make the story up as you go. The game doesn’t suffer for this at all though and is stronger for it. The story can be put on hold at almost any time though, and I’m sure that enterprising players would have worked out that it’s more beneficial to take your time and accumulate resources as early as possible, considering all the story elements that require them.

These elements? Well one of them is the Road to Rule. This road is a gated path along which the hero is prompted travel across after certain events within the story up until it reaches the doors of a castle, which signifies that you are now ruler of the land. The area is a separate playing area as the rest of the game and can be visited at any point after you have initially travelled to it. Scattered along this road are treasure chests, which are opened by Guild Seals which increase your stats and emotes. As a story mechanic, the hero character is led upon the path by Theresa (the little sister from the ‘first’ Fable game on the original Xbox) and she remarks upon the heroes progress as a kind of guide to the character. As a story telling device, the Road to Rule is excellent because it represents a way for the player to accurately gauge their progress within the story and it also stands as an interesting way to present progression for a characters abilities. But what I like about it the most, is that it allows you to choose how you want to upgrade your hero. Mine ended up maxed out in spells and ranged weaponry with no upgrades in melee at all.

Fable3-013

Theresa, showing off the Road to Rule.

The other element comes into play once you’re actually king. I don’t really want to be spoiler-iffic so I’ll just leave it as ‘You’ll know what I mean when you get there’. I should point out that I was completely unprepared for this element of extreme hoarding and ended up leaving my pc on overnight, just so I could make the incredibly large amount of the element just so that I could beat the game without looking like a complete d-bag to my compatriots and my people.

The story is about more than a simple revolution, however. It is also a story of fighting a great evil. Unlike most games, where you’re aware of what it is that you’re fighting right at the start, you don’t find out about this great evil until towards the end of the primary storyline. I found this to be a really interesting way to handle things.

The one thing that I didn’t like about the story though, is that early on you’re given the choice of saving a small group of people or saving a close female companion. Should you choose the female companion (as I did) she does not show up again throughout the primary storyline at all. I mean, to me she was kind of important, because it was this same choice that prompts the primary character to undergo the quest to lead a revolution and rule the kingdom properly, a reunion in a primary questline should have been in order for this character, but she’s instead regulated off in a sidequest that most players won’t undertake or even realise was there considering how limited it is in availability.

Gameplay

For anybody who has played any of the previous Fable games, or even The Witcher 2, you will feel pretty comfortable with this game. For my play through, I used an X360 controller and the control scheme was very user friendly. However, I should point out, that I also messed with the keyboard and mouse controls.

The Mouse and keyboard input was very easy to pick up and play with, but it was a bit different in play-style to the Xbox controller. First, you had to switch between combat modes using the mouse wheel or toggle on the keyboard, and second, the way some combat modes played varied between the control types. For instance, with magic I found that once you get the required upgrade for two different types of spells, you could use both the left and right mouse buttons to fire the spells at enemies as opposed to both simultaneously while using the controller. This dramatically changes the tactile of combat and allows the player a greater level of flexibility when it comes to their combat options.

As an aside for combat, I’d really recommend taking it off easy mode, as it was largely unchallenging. But your own skills should ultimately decide how you want to experience the game.

Fable3-019

Deal with it, yo.

Outside of combat, players are able to converse somewhat with the villagers and other NPCs of the game. This done differently to how it was done in previous Fable games, as you no-longer just emote within the vicinity of a group of NPCs to get their attention and build a massive heart above their heads. Now you do this more personally with each NPC and emotes are separated by types, rather than allowing you to choose from a list of ones that you have already unlocked. So say you want to be friendly with someone, the game will have a good emote planned out for you, like shake hands and after you do that, you will be able to do another pre-selected emote of that same type. While it’s not as personal as the previous Fable games (I would just used to run to a group of NPCs and let out a joke in front of a large crowd), it still works with this game, but I think that the old system was a bit better. And of course, building relationships with these NPCs is important if a player wants to start a family in the game. Though, to build between relationship levels, a player must complete some kind of quest as well as take their chosen NPC out on a date.

Again, players upgrade themselves in the usual Fable manner, eat lots of meat and you’ll get fat, use swords a lot and you’ll build strength and etc. However, unlike previous entries in the series, players will not be accumulating points in one of three areas, but are instead just accumulating Guild Seals to spend on the Road to Rule. The one thing that I really loved about upgrades in this game is that if you use tonnes of magic spells, you get this glow across all of your tattoos, it looks insanely awesome. Another thing that I really loved is that any weapon you obtain can be upgraded based on how you use it, you get some pretty awesome looking weapons because of this.

Visuals

Fable III carries the Fable aesthetic to new heights. This probably the most visually stunning entry in the series. I don’t mean it in a way that is to discount the first because it appeared in the sub-HD era, but there is this one part of this game that absolutely sold me on this idea. And that area is this big desert area. It also features my favourite monster in the game, these desert women that resemble a Tusken-Raider from Star Wars crossed over with the combat abilities of a Gerudo from The Legend of Zelda. It also helps that they are incredibly sexy beasts.

I mean, like, most of the usual Fable monsters are here and given a slight increase in visual fidelity, the Balverines are as scary as they always have been, the Hobbes are still fat-deformed people-like things and the Hollow-Men are still skeletons, so it’s still all very Fable-istic and each monster is easily recognisable to anyone who has played any of the previous games.

Fable3-023

Overall, I’d say that graphics are greater than the Xbox360 version of the game from what I’ve seen of it, but it’s not an incredible improvement. Just a vast one. Speaking of graphics quality though, playing with the graphics settings in the game, the difference in quality between ultra high super-special-awesome detail and incredibly low detail isn’t that much at maximum resolution, but it is still a little noticeable. Like, you can tell something was changed, but you’re not too sure what it was. It’s obvious in an un-obvious way, it’s pretty sweet. Just make sure you turn V-Sync off, it doesn’t like cutscenes.

Overall, I love that they haven’t messed with the visual style that clearly makes a Fable game, a Fable game. It’s also really cool that so much effort has been put into making the game as visually as pleasing as possible between graphical settings.

Audio

Time to Windows Media Player should be a legitimate way of measuring how good a games audio is. Assuming it was a standardised measurement unit of audio quality for a game, this title will have scored well on the charts. Not once did I get bored of the soundtrack, it was just so good.

Fable3-039

Audio makes the most visually stunning area even more awesome.

The music, effects and other noises in the game all fit their roles well and blended together amazingly. I always find it hard to comment on audio that is done well, because it’s a lot easier to complain about something bad than it is to work out why something is really good. Bad is obvious, good is subtle.

Conclusion

Fable III for PC is an amazing package. I would heartily recommend this game to anyone with a PC built in the last 3 years, or for some people; earlier. The game is an amazing blend of action, questing and story that you will find yourself drawn into the world and it’s characters with ease. Apart from a few minor issues I had with with the game, it’s an amazing package that everyone should enjoy.

9-0-capsules-out-of-10