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GameStop will not accept used Resident Evil: Mercenaries 3D games

Earlier today we reported that Resident Evil: The Mercenaries 3D uses a unique method of game saving. So unique in fact it actually raised quite an outcry with gamers. RE: The Mercenaries 3D saves all of it’s information on the 3DS cartridge itself on one save file meaning that it is completely un-deletable. Now this news was met by some with shrug but used game companies aren’t taking this news laying down.

Destructoid has actually managed to talk to a number of different GameStop sources a well as receive a statement from a Capcom representative on the save method. Apparently many GameStop managers in the United States have claimed that they were told to not accept any used trade-ins of The Mercenaries 3D because of the one save slot, but still sell new copies. This method is a bit less severe than EB Games’ decision to simply not stock the game at all.

Capcom’s Brian Keltner told Destructoid the following regarding the used game backlash:

“In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability in order to improve mission scores. In addition, this feature does not remove any content available for users. Secondhand game sales were not a factor in this development decision, so we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer.” 

Could this have simply been happenstance and is being taken way out of proportion by used-game retailers everywhere? Or was this actually planned by Capcom and they simply won’t admit to a rather back handed way of punishing consumers with only one save slot with absolutely no chance to adjust? What do you think?

World of Warcraft creates free to play until level 20 model

Not many people can claim that they have never touched World of Warcraft. The MMORPG has been around for so many years and can be argued to be the most successful franchise of all time, claiming many peoples free times and in some extreme cases even their lives. Now entering the World of Warcraft is going to be easier then ever because Blizzard has just released a new plane in the latest game update.

The latest update is called Rage of the Firelands, but what is important here is that it also makes it so that players will be able to play the game past the usual 14-day trial. Namely they will be able to play until their levels hit the number 20 and they will be capped there unless they buy the full version of the game. This means that the largest and most successful MMO is now easier than ever to at least try out for potential players who wish to have all of their time stolen from them.

Sniper Elite Wii Review

Sniper Elite Wii
Developer(s) Raylight Studios
Publisher(s) Reef Entertainment
Platform(s) PlayStation 2, Xbox, Wii (Reviewed), PC
Release date(s) September 2010 (North America)
Genre(s) Tactical Shooter
Mode(s) Single Player
Rating(s) M
Difficulty: Medium Rare/Well Done

Story

 

This game is essentially a port from 2005, lacking advancements from it’s counterpart, so it felt like I was going back in time. So it was only fitting that the game goes back in time itself and is set in 1945. The Second World War is drawing to a close and the Russians and Germans fight for Berlin. Zing-ha! The Cold War has begun, and you assume the role of an elite U.S. sniper was sent by the OSS in this region struggle. Their mission is: “Prevent the fall Stalin V2 technology and the information about the atomic bomb research from falling into the wrong hands”

It’s not the greatest story by any means, but it’s not supposed to be and that’s fine with me. The bundle from Bluemouth Interactive is a white sniper rifle, but the Wii Zapper gun is also compatible with the title. The rifle is assembled with the instructions in no time and looks great too. In this gun, the Wii Remote (also available with Wii MotionPlus accessory) and the Nunchuck controller fits nicely and you’re ready for the occasion. The peripheral is a nice addition to the setting of the game, if the developers had this idea when the Wii launched, I think alot of hype would have come with it. But it’s been quite awhile now, so they’re abit late to the party.

 

Gameplay

 

 

 

Although the controls are well explained and detailed during the first mission, as you start combat, it can be confusing. To top it all off you have to always press A instead of B, because the finger is constantly on the trigger anyway. Why not have the confirmation button as B? Instead you’re always pressing A, which is found at the front end of the rifle and it’s strange. Also zoom works by using the A button, a long press of the telescopic sight would have been a healthy alternative; the strange setup takes awhile to get used to.

Now we come to the gameplay. Basically, you can expect a third-person shooter in which you assume, as already mentioned, the role of a sniper. You can expect a typical urban sniper battle, which isn’t exactly the norm on consoles, so it’s a good thing. You hold the rifle at the ready constantly and the game is sort of stop and start, as you can imagine, trying to build tension. You are moving from one cover to another, switching back into the scope mode and investigating the situation. But you can also use a pair of binoculars, however the sniper rifle makes it much more fun because you can pull the trigger if you see an enemy. There are 28 missions, each proceeded by a very good mission briefing to fulfill the main and secondary objectives. These are displayed on a compass on screen, while an orientation is provided on the battlefield. This actually works quite well and is fun. As might be expected, however, you must proceed very cautiously, because the goals require much time. Running in like rambo only worked on a few occasions, it can be quite an unforgiving game. It’s also interesting how much depth there is to the game, it’s not something I expected. You can, for example, control the way you breathe and it’s actually really important to think about if you want to progress. Even though it is unforgiving sometimes, you can save anytime, anywhere. This point is very important because you can die really quickly, especially if you aren’t looking around the corner.

Now to some negative points, Sniper Elite on Wii is a very good sniper simulation, plagued only by some lousy porting. I happen to also own an original PS2 version and I was very disappointed that the Wii version was actually a step backwards in some ways. The biggest issue are the controls, which are great for sniping, but not really anything else. The wii motion controls feel very gimmicky and clunky at times. Although aiming is easier with the WiiMote, moving your character, especially in tight spaces, is quite difficult. Most of the gesture controls are average at best. You’ll know what I mean if you try planting any bombs, frustration can quickly set in. Having an option to use a classic controller would have been helpful, in my opinion.

All in all, the gameplay stacks up against the older versions well, mostly when it comes to the sniping though. It works well to a certain degree, but simply moving around can be a pain in tight situations. Realistic ballistics are the best feature of the game, involving factors such as bullet drop, wind strength and breathing. The games staple is bullet time when you pull off an awesome shot, which has 2005 written all over it (Matrix anyone?) and it’s obvious the game was a victim of it’s time. In the year 2011, six years later, the same theory applies as a typical Wii port.

 

Graphics and sound

Graphically, I’m not really convinced. It gives an authentic war setting, houses with bombs and grenade impacts, craters and collapsed. Also the animations, for example, when a grenade strikes may be excellent in some cases. Briefly, the screen will shake from the shock of your character. The bullet-time feature is okay, it may have been awesome for it’s time, but now it’s nothing special. The game is technically sound, there is not too much to complain about. The mission briefings are in particular, the most impressive.

In saying that, this is no technical upgrade for the Wii, which is pretty disappointing. It’s pretty clear that the game couldn’t be optimized for Wii’s limited hardware, unfortunately alot of games coming from the PS2 to the Wii have suffered the same fate. Whether it’s some standard technical issue between the two systems or laziness by developers is unknown, but it’s happened alot this generation, more than likely for money. Serious graphical inconsistencies like disappearing textures and geometry are way too common in this version. This is pretty bad considering that this game ran just fine on the PS2, but the art direction does make up for the graphical failures.

 

 

 

 

 

 

 

The Verdict

 

Sniper Elite requires patience, skill, cunning and an appreciation for the sight of a bullet moving towards a man’s head in slow-motion. It’s tougher than the rest and, often a great deal more satisfying in the solo campaign. The game does suffer from lazy porting in some cases and don’t be fooled by the mention of “extra content and features” in this version. The extra content boils down to a single mission, which was abit surprising. Also the Wii version only allows two save slots per profile, so you need to ration what you’re saving when the game becomes punishing. I enjoyed Sniper Elite for the most part, but it’s a standard port with the best feature being the controls for sniping, if it was ported with alot more care it would have been an A grade title. For example there’s no multiplayer in the Wii version… strange. This was a multiplayer shooter with the multiplayer part completely removed – what a curious development choice. Nevertheless if you didn’t play the game back in 2005 and feel like some enjoyable tactical shooter action (which has been rare this generation), this last generation game has some appeal with updated Wii controls.

 

7-5-capsules-out-of-10

 

 

360 sells twice as many online titles than PS3 in 2010 according to NPD

Consoles ready? Fight! In all seriousness though, the NPD Group has released new data pertaining to the preferences of many gamers. The data released by the NPD says that the Xbox 360 is apparently the main choice for gamers who want to play online according to the data collected in 2010. The 360 sold twice as many online capable games than the PS3 did back in 2010 and many times more than the Wii.

The number of Wii titles actually capable of online play is of course rather substandard compared to the other two consoles so it is understandable however. The figures themselves don’t actually state how much time these games were played online, but this is a good sign for those who like to advocate 360 use over that of the PS3. Gamasutra came out with additional information about the points cards for the consoles, showing that the Xbox 360 has sold four times the amount of points card than the PlayStation 3 has in 2010. Interesting figures…

Bakuman English Dub Announced!


Media Blasters has today announced that they have acquired the license to produce an English dub of the popular Bakuman anime as well as to distribute it through-out the US.

The Bakuman series (created by the infamous Death Note co-creators Tsugumi Ohba and Takeshi Obata) follows the trials and tribulations of Mashiro and Takagi as they follow their dreams to become Mangaka (Manga artists).

Media Blasters have also announced that the first Bakuman dub DVD featuring 7 episodes will be hitting shelves in the US this November. It is still unknown whether it will be licensed by Australian or UK distributors. However with a series this popular it wouldn’t be too far a stretch to guess that Madman or Manga UK may announce this soon.

How was Supanova 2011? The Fans Let Us Know

So those who did go should know how it was already but if you were just wondering how others felt or maybe if you didn’t go and are wondering what is there and if it’s worth going to next year you should really read below.

I totally enjoyed myself at Supanova and I loved the stalls and people there but don’t take only my word for it. I interviewed some friendly people at the convention and here are the results:

1. What did you come to Supanova for?

To check it out – Anon

To hang with friends – Daniel

To cosplay,  hang with friends and participate in pop culture appreciation – Simon

To cosplay and hang out with friends – Aura

2.    How have you liked this convention?

Heaps Interesting- Anon

It’s like a busier Armaggedon, busy but fun! – Daniel

It has more variety, bigger and more crowded than most others, all of which make it fun – Simon

Awesome because of the x-women 😀 – Flem

Bit overly crowded but I have loved it – Aura

3.  What was the best thing about this convention?

Seeing the creativity – costumes. Also being tempted to buy stuff! – Anon

Cosplay girls :D- Daniel

Girls cosplaying. Meeting my favorite actors/ voice actors – Simon

Risque Cosplay – Flem

Hanging out with my friends – Aura

4.  What was the worst thing about this convention?

Sooo many people – too busy – Anon

Badly dressed Cosplay Girls and VERY LONG Lines – Daniel

Try hard cosplayers. The lines for everything. Losing your way – Simon

Fat dudes in revealing cosplays – Flem

Too many people and too big lines – Aura

5.  What do you think of the price of the ticket?

Reasonable – Anon

Reasonably priced – Daniel

OK – Simon

Fair – Flem

Allright – Aura

6.  What do you think about the venue?

Adequate – Anon

Very Pleasent – Daniel

Best chosen for an event this size – Simon

Needs to be larger, considering the volume of people – Flem

It’s good – Aura

7.  How was this convention compared to other conventions?

I am a convention virgin – Anon

Very good, but far more packed – Daniel

Bigger, more then just anime, covering every part of popular culture than just one – Simon

The Herp! Revealed a lot of anime appreciators- Flem

Good but a bit too packed – Aura

8.  What was your favorite stall?

Madman caught my interest – Anon

GAME! $1 Stuff – Daniel

The GAME stall, where there was merchandise for bargain prices – Simon

Nekochii-Flem

Bargain Basement – Aura

9.  What was yout favorite moment of the convention?

Dunno, though it was cool to bump into an anime friend I haven’t seen for ages – Anon

Getting in…. Finally! – Daniel

Seeing Tiffany Grant and Yuk Miyamura and getting to talk to them- Simon

Gundam Trailer! – Flem

Probably getting people recognizing me as Chrona on saturday – Aura

So I advice that you check out Supanova yourself out next year!!! 😀

Monte Carlo track pack launches for DiRT 3

The Monte Carlo Track Pack for DiRT 3 will launch today in North America, accesed from the Xbox Live Marketplace and Games For Windows Marketplace for the price of 800 Mircosoft Points, and on the PlayStation Network for $9.99. This will be closely followed by the European release on Wednesday June 29th for PSN (£6.29 / €7.99), and the same price in Microsoft Points..

The new Monte Carlo Track Pack includes 8 Rally stages featuring dramatic climbs, descents and hairpins set amongst snowy mountain roads. Players can race through the Alps and conquer the renowned Col de Turini pass in single-player, split-screen and online multiplayer. Stages include day and night, as well as new foggy conditions, all brought on by the altitude that the Monte Carlo Track Pack takes place at.

75% off Hydrophobia Prophecy on Steam for Midweek Madness

Dark Energy Digital announced today that Hydrophobia Prophecy for Steam will be on sale for a limited time for this week’s Midweek Madness promotion. The game will be discounted by a massive 75% between 10am PDT on Tuesday 28th June and 4pm PDT on Thursday 30th June.

The Hydrophobia Prophecy version of the game had a lot of work put into it to differentiate it from the original Hydrophobia and improve on its wrong-doings. It launched on the 9th May for PSN and PC, with a host of upgrades and enhancements specifically for PC gamers.

According to Pete Jones, Creative Director at Dark Energy Digital, “this is outstanding value for players, for the next couple of days players can pick up a great, original and unique third person action adventure for the price of a beer”. So there we have it: would you prefer a greatly improved gaming experience or a nice cold one?

Kenshi coming as latest kombatant

Warner Bros. Interactive Entertainment and NetherRealm Studios have released a new video giving a sneak peak at the latest kombatant set to enter the tournament on Mortal Kombat for Xbox 360 and PS3. Kenshi, the second Mortal Kombat DLC warrior, is blind and on top of a series of telekinetic moves, wields a large samurai sword for brutal fatality action. The downloadable blind warrior will be available on Tuesday 5th July for Xbox LIVE and Wednesday 6th July on PSN and will join the first downloadable warrior, Skarlet who is currently available for download.

Who will be getting Kenshi when he becomes available? He’s a throwback for fans and a solid addition to the growing roster.

Summer of Arcade: dates, prices and special reward announced

The Summer of Arcade promotion is back for its fourth year and it will be an absolute scorcher by the looks of it. Microsoft have detailed all the prices and release dates of each game in the five week promotion which delivers some of the top downloadable games of the year, consecutively! Plus, it wouldn’t be a Summer of Arcade without a special reward, details of which have also been disclosed. When you buy all five Summer of Arcade titles, you’ll receive a free copy of “Crimson Alliance” (Certain Affinity) – valued at 1200 Microsoft Points!

“Bastion” (Supergiant Games/Warner Bros. Interactive Entertainment)

Release Date: July 20

Price: 1200 Microsoft Points

 

“From Dust” (Ubisoft Montpellier/Ubisoft)

Release Date: July 27

Price: 1200 Microsoft Points

 

“Insanely Twisted Shadow Planet”(Fuelcell/Microsoft Studios)

Release Date: August 3

Price: 1200 Microsoft Points

 

“Fruit Ninja Kinect”(Halfbrick/Microsoft Studios)

Release Date: August 10

Price: 800 Microsoft Points

 

“Toy Soldiers: Cold War”(Signal Studios/Microsoft Studios)

Release Date: August 17

Price: 1200 Microsoft Points

There will be some truly fantastic titles on offer. Which ones will you be picking up, or will you go for the lot and receive the bonus game, too?