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Mortal Kombat Freddy Krueger DLC Available Now!

1, 2, Freddy’s Koming for you! Since the announcement at Comic-Con that the legendary horror Icon Freddy Krueger would become a playable fighter for Mortal Kombat, players have been dying to get their hands on him! Well now your nightmares can go to rest, as. NetherRealm Studios and Warner Bros. Interactive Entertainment have announced that Xbox 360 owners will be available soon and PlayStation 3 owners would be able to play as him as of today! Outstanding!

Furthermore, a vignette trailer explaining his reason for being in the Mortal Kombat tournament has been released, which you can see below! Warner Bros Interactive and NetherRealm Studios have done the best they could to give reasoning behind this as well as why he has two gloves instead of one, and its fair to say they’ve done a good job and blending the two universes together. While trying to steal Earth Relm’s souls, Shao Khan was actually cutting Krueger grass, as he prays on the youth’s souls whilst they sleep. To save these souls so he could terrorize them, Freddy challenged Khan to Mortal Kombat, where Shao Khan ripped Freddy from the dream realm into reality, making him mortal. Now if Freddy wants to return to the dream realm so he can breathe horror into Elm Street, he must find and kill Shao Khan.

Along with this announcement, a TV commercial has been released to hype it up, which you can see here! Furthermore, Freddy coming with compatibility pack #4 for free, where two new klassic costumes are available for download. With all this kontent available, I suppose you’ll never have to go to sleep!

Click here for more NetherRealm Studios News and Reviews!

Click here for more Warner Bros. Interactive News and Reviews!

Apple and Big publishers named in price fixing

Our friends at Apple are in court so much these days one would be forgiven for thinking they had changed their business strategy and were moving into the field of law. From patent lawsuits on Iphones with Samsung through to worker suicides in their suppliers factories and now price fixing. Apple and a group of very well known book publishers have been accused of “illegally fixing e-book prices to “boost profits and force rivals Amazon to abandon its pro-consumer discount pricing”. From a brief reading of the lawsuit filed, it focuses around Apple entering the kindle market with the Ipad with the intention of colluding with major publishers to increase e-book prices listed.

Within the lawsuit filed, aside from Apple are big name publishers such as Harper Collins, Hatchette books, Macmillan, Penguin publishing and Simon and Schuster. The companies are being accused of employing what us known as an “agency model” in the industry. What this involves is prices set at a publisher level rather than being decided upon by each individual retailer. If this doesn’t sound familiar think Ipod. I was working in electronic retail when the IPod phenomena first started and clearly remember being told the prices were fixed by Apple and not negotiable.
Interestingly, the lawsuits are not being instigated by Amazon but rather 2 disgruntled customers, sick and tired of paying premium prices due to greedy corporation’s anti-competitive laws. They are seeking a class action suit for restitution and damages as well as admittance on defendants behalf.

Amazon has been serving book lovers worldwide for years now with cheaper prices and reasonable shipping rates being blamed for the closure of many bricks and mortar stores. With their acquisition of the mighty bookdepository their potential stronghold on the online book market is undeniable. What the publishers had in their favour was an ally with as much to lose as them, someone who was as “terrified of Amazons popularity as themselves; Apple,” says Steve Berman. Representing the plaintiffs, Berman knows what to do. “We intend to prove that Apple needed a way to neutralize Amazons kindle before its popularity could challenge the upcoming introduction of the Ipad.”

The pricing model first materialised in 2010 when publishers asked Amazon to raise its online prices, with Amazon denying the request, stating that any price over $9.99 was too expensive. Eventually they gave in after Macmillan started pulling popular titles from its catalogues.

Immoral, unethical and just downright greedy, Apple continue their Nazi like stance on their market position, further emphasising why I will never touch another of their products.

Madman Anime on iTunes

Over the past year, Madman Entertainment has been slowly yet steadily providing more ways for you to get your anime fix. Whether it be through their Madman Screening Room or through physical media. A much more subtle digital media release platform has been building up over the course of this year by Madman through the iTunes store. I think it would be of good use to provide a complete list of currently available series, episodes and at what cost for those who want to purchase their anime digitally and most importantly, legally.

Here is the list of what is currently available through the iTunes store from Madman:

  • Afro Samurai (5 episodes, $14.99 – Season, $2.99 – Episode)
  • Black Butler Season 1 Part 1 (12 episodes, $35.88 – Season, $2.99 – Episode)
  • Blood+ (25 episodes, $26.99 – Season, $2.99 – Episode)
  • Eden of the East (11 episodes, $32.89 – Season, $2.99 – Episode)
  • Full Metal Alchemist Brotherhood Season 1 Part 1 (12 episodes, $38.87 – Season, $2.99 – Episode)
  • Full Metal Alchemist Brotherhood Season 1 Part 2 (13 episodes, $38.87 – Season, $2.99 – Episode)
  • Full Metal Alchemist Brotherhood Season 2 Part 3 (13 episodes, $38.87 – Season, $2.99 – Episode)
  • Full Metal Alchemist Brotherhood Season 2 Part 4 (13 episodes, $38.87 – Season, $2.99 – Episode)
  • Ga-Rei-Zero (12 episodes, $35.87 – Season, $2.99 – Episode)
  • Gurren Lagann (27 episodes, $49.99 – Season, $2.99 – Episode)
  • K-ON! Season 1 (4 episodes, $11.96 – Season, $2.99 – Episode)
  • Karin: Chibi Vampire (24 episodes, $49.99 – Season, $2.99 – Episode)
  • XAM’D: Lost Memories Season 1 (13 episodes, $38.87 – Season, $2.99 – Episode)
  • XAM’D: Lost Memories Season 2 (13 episodes, $38.87 – Season, $2.99 – Episode)

Also listed as coming soon to the iTunes store are Dance in the Vampire Bund and High School of the Dead. Be sure to search for your favourite series in the iTunes store and purchase your favourite anime series and watch it straight from your iOS device or even your computer!

Nintendo Possibly adding Super Mario Galaxy & More to Nintendo Selects…

A few months ago, Nintendo started their “Nintendo Selects” budget releases, which brought The Legend of Zelda: Twilight Princess, Super Mario Sluggers, Wii Sports and Animal Crossing: City Folk down to the low price of $19.99. Today, Kotaku have posted a very interesting rumor up that we may be seeing some new additions to the discounted line in just a few weeks time.

Super Mario Galaxy, Super Paper Mario, Punch-Out!!, and Mario Strikers Charged have apparently been leaked by retailers as the next four Nintendo Selects for the Wii, which will all see a reprint a price-drop on August 28th. Remember, this is just a rumor for now, but those four titles sound like some awesome additions to the Selects line to me and hopefully will boost Nintendo’s sagging Wii sales a bit in the process.

Once we hear something a bit more substantial regarding these new additions, we will be sure to bring an update so stay tuned to this developing story.

Spy Kids: All The Time in the World Now Available for the Nintendo DS…

If you have little gamers in the family or are just a fan of platformers, you will be happy to know that Spy Kids: All The Time in the World is now available on the Nintendo DS. Based on the movie of the same name (that hits theaters on August 19th), Spy Kids: All the Time in the World places players in the role of Rebecca and Cecil as they try to take out the evil Time Keeper and save the world using high tech gadgets and weaponry.

Other features include:

  • Eight levels full of baddies and traps, including: Downtown, OSS Base, OSS Vault, Big Time Watch Repair Shop, and Time Keeper’s Lair
  • Play as either Rebecca or Cecil, each with special skills
  • Master state-of-the-art gadgets to fend off enemies and find hidden goodies
  • Navigate environmental puzzles like quicksand, conveyer belts, air vents, slick surfaces, and more
  • Earn special attacks, such as Double Speed Attack, Attack Power-up, Mega Super Power Boom, Blue Cheese Bomb, and more
  • Alongside this release, Majesco have also brought out some new screenshots that you can view below, showing off the varied levels and enemies that players will encounter.

    Nintendo soar into The Cloud

    With so much news surrounding the price drop of the 3DS, annoying early adopters and pleasing those who waited, UK users have something to cheer about as Nintendo join The Cloud. The alliance will provide those within the UK who own a 3DS access to over 5000 various hotspots.
    “Cloud partnership represents another exciting step that will continue to expand its appeal and encourage owners to take their Nintendo 3DS systems with them wherever they go, offering different and unique experiences every day,” said Nintendo UK marketing director Dawn Paine. Active at the time this was written the hotspots allow gamers to access content via the Nintendo Spotpass service, eShop or simply browse the net.
    “Nintendo is a fantastic addition to our list of strategic partners and site owners who are making the most of Wi-Fi’s potential to give other customers a better entertainment experience,” adds Steve Nicholson, The Clouds managing directors told Gamesindustry.
    “If gamers are going to play outside their home, it’s essential they have a fast and reliable internet connection. This is what Wi-Fi offers compared to a technology such as 3G, which struggle to handle really rich data hungry video content.”

    Gesundheit Review


    Gesundheit
    Developer: Konami Digital Enterainment, Inc/Revolution Concepts
    Publisher: Konami Digital Enterainment, Inc
    Genre: Puzzle/Casual
    Platform: iPod Touch/iPhone(reviewed)/iPad
    Release: 2/8/11
    Price: $0.99 (iPhone/iPod Touch) $2.99 (iPad)

    Overview

    Suffering from allergies is never a pleasant experience to endure. However, Gesundheit proves that being highly prone to allergic reactions can have its upside. Konami Digital Entertainment, Inc has teamed up with independent games studio Revolution Concepts to produce Gesundheit, a beautifully animated and designed game based on the concept work of film and television animator Matt Hammill. Available for both iPhone and iPad, Gesundheit spans across forty levels, offering a huge amount of gameplay from such a seemingly simple title.

    Gameplay

    Gesundheit is at heart a point and tap puzzle based game. Featuring four worlds, each with ten levels, the game has enough to keep you busy for a long time. Each world needs to be entered through a gate, which in turn requires stars to open. Star fruits are collected in each level, with each world having three possible fruits for your little piggy to collect, and hopefully not eat. The only problem is, monsters plague the worlds the little pig must get through. As if his allergies weren’t enough of a burden! There are traps that you must lure the monsters into in order to complete the level. Thankfully your allergies come in handy and can be utilised as a kind of weapon. For some reason these monsters love to eat snot, and will gladly wander into traps for a free meal. As you progress, there are new abilities you utilise in your quest, like shooting giant snot balls, or sling shotting yourself across wide gaps with a sticky string of shot. While it sounds all too simple to point and tap, Gesundheit is a fairly difficult game to pick up. Many of the levels involve strategically hiding around corners and bouncing boogers off walls in order to outsmart enemies. Luckily you can skip levels if they become too taxing, but you will eventually run into problems getting through gates to the next world if you consistently do this.

    Graphics and Audio

    In all honesty, the gameplay isn’t all too innovative. While the level design makes for great fun I really think the game is driven by the graphics, which are nothing short of breathtaking. The art is based on concepts by film and television animator Matt Hammill, featuring some incredible hand drawn style characters and levels. The construction of the world is completely captivating: from roughly drawn world maps to complete and complex maze like levels featuring spectacular artwork. I can’t help but feel somewhat reminiscent of educational animations from when I was a child, only of a much higher quality. Quirky colour choices, hand drawn style sceneries that are slightly off model add a layer of charm to Gesundheit that is very rare to find in games, especially for iOS titles. It’s the artwork, and I stress artwork, not merely graphics, that really push this game forward for me. I can’t help but become completely engrossed by this pocket sized world and its lovable, yet often evil, characters.

    Given my love for the visual side of Gesundheit; it may be no surprise that I find the audio not only fitting but also completely amazing in its own right. The sound effects fit with the charming visual style of the game like a glove. Large exhales that continue until your character runs out of breath, little ‘boings’ when the boogers bounce from the walls, and not to mention angry growls when your enemies catch you in their sights, give so much life to the already beautifully designed characters. The sound effects are also used really well to create an extra dimension to the game. When characters walk around, little footsteps that sound like they are walking across a pebbled path come from the speakers. Furthermore, in the world maps chirping birds and ocean sounds (depending on the world) add a much-appreciated extra element to the game world. Gesundheit also features an upbeat, well-composed soundtrack that is a delight to listen to throughout each level.

    Conclusion

    Playing Gesundheit has been nothing sort of a treat. The simplistic gameplay allows you to sit back and appreciate the design of the game, which I must reiterate, is spectacular. However, if you’re not so much into games with this unique visual or audio style, then I still think the gameplay is enough to carry you through. The levels increase in complexity, as more monsters appear the further in you get, and with forty levels to make your way through you won’t feel the sting of repetition any time soon. Konami have done well to hitch their wagon to Revolution Concepts and animator Matt Hammill to produce such a fantastic title for iOS devices.

    Check out other Konami news and reviews brought to you by the team at Capsule Computers

    Disgaea 3 Returns On Playstation Vita

    If you’re a fan of tactical RPGs, a wacky cast of characters and throwing plenty of Prinnies, then you may want to look into the Playstation Vita. Nippon Ichi has confirmed that their Playstation 3 game, Disgaea 3: Absence of Justice, is heading to Sony’s newest handheld as Disgaea 3 Returns.

    Nothing much has been announced but Nippon Ichi has revealed that, in addition to the downloadable content that is already available for the Playstation 3 version, the game will include two new characters and four new scenarios exclusive to the Vita version. They have also revealed that the character portraits will have a similar look to those of Disgaea 4. Alongside this confirmation was some teasers about their upcoming projects, including a Studio Plasma collaboration and a 3D action RPG made by the Prinny team.

    One Piece Collection 11 Review


    One Piece Collection 11

    Tag Line: When your boat doesn’t float!
    Produced by: Toei Animation
    Run time: 325 minutes in 13 episodes
    Language: English, Japanese
    Genre: Action, Adventure, Shounen, Comedy
    Release Date: 20/07/2011
    Available for purchase at Madman Online Store ($49.95)

    Overview:
    After the giantic heights of the epic 3 collection long Alabasta arc, One Piece had to take a break and move into more peaceful waters, atleast for the time being. Collection 11 features One Piece’s second foray into filler arcs, with the entire collection being composed of filler not present in the manga.

    Many usually skip filler just because they were not created by the original author and therefore are inferior in their minds. What we have here is far from inferior. What we have here is clever writing, clever story-telling and great character moments all around. With a collection that features 3 story arcs, there was a great deal of story told, so hold onto your straw-hats as we set sail into One Piece Collection 11.

    Story:
    One Piece Collection 11 follows the continued journey of the Straw-hat pirates following their adventures in the sand country Alabasta. After having saved the country from tyranny and self-destruction the Straw-hat pirates took their leave as unsung heroes.

    With a new member aboard they set sail to the seas once more in search of adventure and the One Piece. Where this Collection succeeds is in the fact that it went into filler. I’m sure some of you gave out an audible sigh at that, but it is true. The series needed some cool-down time and we got some nice story arcs out of it.

    First off was the Post-Alabasta arc, which spent a few episodes focusing on individual members of the Straw-hat pirates (excluding Luffy and new member Robin). Each member got a little more of their past revealed as well as some friendly reminders of their dreams and where each character is heading. Out of these episodes, Zoro’s was the undeniable stand-out. The episode which told the tale of how Zoro met pirate-hunting partners Johnny and Yosaku, was also a subtle call-back to Eiichiro Oda’s one-shot manga Wanted! which he had created prior to One Piece (which for those out of the know, focused on a character with a similar design to Zoro).

    Following the character focused arcs, the story moved onto a 3 episode arc featuring an old man and his goats. There were some well placed comedy moments here that never once fell flat. The ending was also very satisfying.

    Moving on from the Goat Island arc was the Collection’s final arc, which was also it’s best. The Rainbow Mist arc is written off by many as being a confusing and boring story arc. I couldn’t disagree more. The story followed a bermuda triangle like phenomena known as the Rainbow Mist, which upon entering can not be escaped from.

    What made this arc so clever was the foreshadowing and the way it used the concept of time itself to tie things togethor in the end. From the beginning of this collection Robin was seen reading a book titled the Rainbow Mist, for the sake of being spoiler free, lets just say that it is a very significant plot point in the end.

    Overall this collection was as well written and clever as One Piece ever is. The story was well told and concieved without the input of Eiichiro Oda’s original manga as it’s source. For filler this is about as good as they can be. It’s a testament to the creators to have constructed such a well told narrative without utilising source material.

    Characters:
    This collection featured some brilliant character moments from start to finish. From the hilarious near kiss between a sleeping Sanji and Zoro to the touching reunion of Henzo and Rapa Nui, the characters were all on their mark.

    Several new characters were introduced for the filler arcs, including the memorable Wetton dynasty (all voiced by the excellent Vic Mignogna) and the lost children of the Rainbow Mist. All of which were well concieved characters with the great deal of depth you would come to expect from One Piece characters.

    All in all, the main cast along with the one-off character were all on fire this collection, providing some real emotional investment in their exploits and adventures. Which is exactly what they need to do, in order for you to connect with the story being told.

    Artwork:
    The art and animation was of surprisingly high quality, even on par with the Alabasta arc preceding it. I’ll admit I was a little surprised considering this was a filler arc. When I realised that although it was filler no costs were cut in the production of the art and animation, I was extremely pleased.

    The Rainbow Mist is of particular interest in this subject, as it was well designs and very memorable. It was both visually impressive and mystifying. With such great detail put into the backgrounds and character designs, this collection featured some great eye-candy all around.

    Let’s not forget the battle scenes were as fluid and lively as those of the Alabasta arc, with fully animated attacks, not a single corner was cut. This is truly saying something about the production of One Piece which continues to improve with each release.

    Audio:
    The soundtrack was as good as ever and used to perfect effect in the emotional and inspirational moments concluding the Rainbow Mist arc. Whenever the instrumental version of “We Are” begins to play you know something is about to pluck at your heart-strings, after 143 episodes it’s become second nature to prepare yourself for something sad yet hopeful whenever it plays.

    The opening and endings remain the same here as last Collection, so there is little to say about them other than that they continue to be a perfect theme and end theme for the series as it moves forward.

    Voice acting as per usual was absolutely astonishing, with stand-out performances from Vic Mignogna guest starring as Wetton and Lake during the Rainbow Mist arc. He is just so charismatic and in control of any character he performs. I hope he returns somewhere in the future for another role in One Piece as he is just amazing.

    Special Features:
    Much like the previous collection, Madman has done a good job with special features here. We have the usual trailers alongside a reversable cover, which features some nice artwork of the crew aboard the Going Merry. Also like all collection’s preceding it, a commentary track is available. This particular commentary is of episode 140, featuring Colleen Clinkenbeard (Monkey D. Luffy) and Vic Mignogna (Wetton and Lake) with ADR Director Jason Grundy.

    Conclusion:
    One Piece Collection 11, proves many misconceptions about filler arcs wrong. The storys told in this collection are clever, well written and above all on par with canon One Piece episodes. It provided a nice cool-down after the high octane Alabasta arc and ends with all gears spinning toward the Jaya arc in Collection 12. All in all, One Piece Collection 11 is a great piece of anime and is without a doubt a must watch.

    I give One Piece Collection 11:
    8-5-capsules-out-of-10

    Gold Jumper iPhone Review


    Gold Jumper

    Developer: IZSoft
    Publisher: Com2Us
    Platform: iPhone (Reviewed), iPad
    Release: August 4th, 2011
    Price: $0.99 (Buy Here)

    Overview:
    Over the course of smart phone gaming’s small history, several game formulas have come and gone. However there are those that strike gold and are regurgitated several times over to success. Gold Jumper is one of the latter. It is a platforming jumper game, which have seemingly taken over the app store, with titles such as Doodle Jump, Little Dreamer and many more. Gold Jumper follows the trend of the working jump formula whilst polishing it up. But does it polish into gold or is it just a lump of coal?

    Gameplay:
    Gold Jumper like the plethora of other jumping platformer titles on the iOS features a simple one touch control system. Like many of the other games of the same genre, it works well enough and can provide some fleeting enjoyment here and there. However it also carries the same downfall as the others – it is repetitive and only truly works in short bursts.

    Now this isn’t a bad thing necessarily, these games aren’t designed to have the player sitting for hours straight playing through. However if you were that way inclined, Gold Jumper will leave you bored quickly. It is certainly short burst gameplay.

    The game tasks you with guiding a burlap sack of gold upwards through a mine shaft by making it jump between mine carts and other types of platforms and obstacles. There are several ways to play this. You can play through a story mode (which technically has no story) with each world featuring 4 mine shaft levels followed by an end level racing mini game, which is a pleasant change from mine shaft scaling. You also are given the option to play endless versions of the mine shaft jump or the cowboy canyon race. Both of which can get tiresome very quickly and have no difficulty control, often leaving you traversing an extremely difficult platform early on in the endless playthrough.

    The gameplay in general is enjoyable and overall is a much more polished version of the tried and true platform jumper formula.

    Visuals:
    The game features appropriate visuals, which ooze western grit. The sack of gold is a memorable character, mainly due to it’s character design and being an odd choice for a main character of a video game. Other than the sack of gold, there isn’t much else too memorable about the games visuals. Besides the dirty grit of the mine-shaft which captures the western theme superbly.

    The graphics are well presented through and through and don’t strive for anything too spectacular or innovative. This works only in it’s favour. The game itself is far from innovative and the visuals match that.

    Audio:
    Perhaps the games biggest black-spot is in it’s soundtrack, which is simultaneously grating and uninspired. The audio comes across as very rushed and being of extremely cheap quality. Featuring the same few tracks repeated over and over, almost beckoning you to either mute the game or stop playing altogether.

    The audio needed much more work. Everything about it from the cheesy western tunes to the repetitive sound effects that get on your nerves quicker than a 90’s Batman movie’s dialogue. It is very irritating and sadly fails in all regards at being a cohesive soundtrack to a overall good game.

    Conclusion:
    In closing, Gold Jumper is a fun take on the platform jumper genre that has taken the iOS by storm. It doesn’t do much in the way of innovation, nor did it need to. It polishes the already winning formula to gold and proves once more that the iOS suits titles such as this more than any other – simple, fun, short burst gameplay.

    I give Gold Jumper
    8-0-capsules-out-of-10