ShinChan: Season Three Part One Studio: Shin-Ei Animation Localization: FUNimation Release Date: July 26, 2011 Price:$39.98 DVD
Overview:
Crayon Shin Chan is a series that began back in 1990 and was turned into an anime back in 1992. The original material was written by Yoshita Usui and today is still popular in Japan. Now Shin Chan here in America is an entirely different beast. A beast that has been twisted into something hilarious thanks to FUNimation’s reimagining of the series and redubbing the series into an adult comedy heavy with pop culture references and dirty jokes. After two years of stagnation, Shin Chan is back and he is more vulgar than ever. Action Bastard ho!
Story:
For those who don’t know, the series follows the daily life of a young kindergarten boy named Shin Nohara who lives with his mother Mitzi, father Hiro and baby sister Hima. He attends school with a few other kindergarten children named Georgie, Penny, Maso and Boo. While this all sounds pretty basic, that is because so far that is how I’ve described it.
These children attend a school known as the Super Happy Fun Time American School and the teachers there are more than a little strange; first there is Miss Anderson who has a long term relationship with a jailed convict named Doyle who is never shown and Miss Katz who is a man hungry woman desperately wanting to get laid. Newly introduced in this season is a man known as “The Flamer” who is a man that believes all humans are sub-beings and can also light himself on fire. He soon becomes a worker at Shin’s school as recess teacher, though his interactions with Shin (who he believes is his superior) is his true highlight as a character.
None of these hold a candle to Miss Polly who is a kinky woman that is hinted to have not only had sex with but tortured everyone on the staff. Plus whenever her glasses are removed she turns into a dominatrix woman whose words are vicious and her actions all the more cruel. Presiding over them is a Principal known as Ench whose adventures as a certain super hero caused the two year closure of the school. The two year closure is a direct reference to the fact that this part of Shin Chan took two years, and the kids themselves even joke that a two year summer vacation is a bit much.
FUNimation’s dub of Shin Chan never has followed a very close storyline, and this is usually because the dubbed series takes various episodes from different places of the actual series. This means that you won’t often be seeing a lot of build up for a long hilarious joke. Instead we are given mostly situational humor that means nearly all the comedy is played off of the visuals in the area and there is nothing that lasts extremely long.
There are long lasting character personalities that have been used consistently, such as Georgie’s extreme conservative views and Penny’s masochistic personality. Despite these personalities however most jokes are often one trick ponies which, although brief, will usually have the fans laughing.
That being said a lot of the comedy is usually either very dark or potty humor which means if you are looking for highbrow comedy then this isn’t the show for you. If you are looking for a simple laugh however (one that lasts throughout nearly the whole DVD) then Shin Chan is a series for you.
That being said, there is also a very large amount of pop-culture references in Shin Chan. For example, Georgie often makes references to the fact that Obama is now President and the fact that he feels threatened by that. Also nearly a whole episode is twisted to make itself into a True Blood parody which is hilarious in its own right, but also can be applied to nearly any of the popular “Vampire” series in the last few years.
Artwork:
Something that Shin Chan suffers from, is the severely detrimental artwork that the series contains. It can be partially forgiven due to the fact that the source material and the anime episodes that FUNimation are using were from the mid 90’s but this also means that the artwork is dreadful. The color palette is very bland with plain coloration which makes the comedy all the more needed for a series with little visual intrigue.
That being said, FUNimation has also placed new wording in various signs and labels around the world that Shin Chan takes place in. This means that while comedy is also coming from trash talking children the world itself is a place of humor. Viewers should be encouraged to look at any posters, signs or similar advertisements that are near the characters as they usually contain side jokes that either heightens the hilarity of what is happening on screen or make jokes of their own. For example, during a trip to the dentist a poster says “Floss is for more than just your butt.”
Audio:
If there is another thing that Shin Chan does perfectly is the fact that it has perfect voice actors. The same memorable character voices return to reprise their roles despite the two year absence of releases. The jokes play nearly entirely off of the dialogue from the characters and the dub works great in this regard by providing nearly constant laughs which will be enjoyed by nearly everyone.
The same ending song is used as previous seasons and is still sung in English, which means you won’t be hearing any different ending music this time around. The background music during the episodes is nonexistant and what music is heard in the background is usually just generic episode entry music.
Extras:
Unfortunately Shin Chan Season 3 Part 1 doesn’t come with any extras worth mentioning. The DVD comes with trailers for the past seasons of Shin Chan which are worth a few laughs though are probably things that any lover of Shin Chan has seen already if they own these DVDs. Also there are trailers for other FUNimation products which were either recently released or are releasing soon.
Overall:
Shin Chan finally makes his return chock full of ass jokes, perverse humor and hilarious views of current pop culture. Shin Chan Season 3 Part 1 still has the same problems that past Seasons would have had, with very terrible visuals and the fact that the comedy might not be for everyone. Those who are ready to laugh at ass gags, jokes about Shin’s mother and countless other low brow humor will drop their money on this faster than Shin drops his pants for his ass dance. On the other hand if these types of jokes offend you then you may want to stay away from this series still, as the humor is still mostly one note and doesn’t develop beyond the limitations set by the animation itself.
While I owned pretty much every console there has been and my mum was far from a video game Nazi I never had a N64 and had to watch on in awe as my mates all played Golden Eye 64. Anyway fast forward 15 odd years and they have all given away their gaming habits in exchange for whatever they do leaving me to finally enjoy GoldenEye in HD on my Xbox360 or PS3. How is this so you say, well albeit it a little late news, Activision have announced that Bond will be back, complete with a new games engine to grace our presence for the first time ever on the latest generation of consoles. Named Goldeneye 007: Reloaded, the title will feature “blistering fast gameplay”, combined with the ability to utilise the Playstation Moves sharp shooter peripheral for complete immersion.
“There is plenty of excitement from gamers and publishers alike about this title which was touted as being the best multiplayer game on the market back in the days of the N64 and its competitors. “We are beyond ecstatic to debut Goldeneye 007: Reloaded to the millions of fans who have been clamouring for it to arrive on Sony and Microsoft Home consoles says David Oxford. The executive VP of Activision publishing goes on to add how the moves capabilities greatly enhance the ps3 version.
Specifically on the PS3 version, “Promising to be one of the most immersive and interactive Bond games to date, this is an outstanding opportunity for Playstation fans to experience once of the most iconic and action packed shooters in an all new way with PSMove and sharp shooter attachment. It seems to be a big selling point for the PS3 title so let’s hope the Move performs as well within this game as it’s purported to.
Within the launch statement Activision revealed a few facts and specs of the game to whet our appetites and keep us interested
GoldenEye 007 Reloaded will feature realistic environments and whiz along at 60fps, pretty much in the same vein as most other elite FPS and action titles. As well as the Story campaign the game features the Mi6 Ops missions which are brand new levels never seen before. Set in the same environments players have to finish varied defense, assault, elimination and stealth missions.
Responsible for redefining multi player games on the N64, GoldenEye 007 Reloaded continues the trend, keeping the famous 4 player split screen and adding up to 16 player online matches with more maps, weapons characters and game modes than seen in any previous titles within the franchise. GoldenEye arrives in stores this Spring and is being developed by Eurocom under license from EON and MGM. Keep a look out for more information.
Welcome back to the weird and wonderful world of Saints Row the Third where anything goes from taking your jet plane for a spin through to bashing the local wildlife with a purple dildo. We join the heroes in this trailer as they are taking hostage by Syndicate leader Philippe Lauren. They are made an offer they can only refuse sparking the war in steelport. Saints Row Third is looking better with every new bit of information that is revealed in way over the top open world shooter. Lets hope all those signature moves where pavement meets face are executed with such fluid movement within gameplay as they are in the video footage shown as if so I’d say we are all going to be for a real treat with Saints Row Third from THQ and Volition Studios.
For any of you who for some reason have been living under a rock for the last 2 years, Rage is an upcoming title from Bethesda studios that the gaming world is awaiting with bated breath. And just to keep your palate wet and ready, if you pre-order the Rage Anarchy edition from JB Hifi you will get the super duper rare 3 comic book set not available anywhere else in AU or NZ. With issue 1 and 2 already out and issue 3 about to hit the shelves in August this is a rare treat for those lucky enough to be able to get into their local JB Hifi and preorder.
Written by Arvid Nelson the acclaimed creator of Rex Mundi, the comic book will be pencilled by Andrea Mutti (DMZ). With direct input from Rage’s creative designer Tim Willits, the comic series is be a fantastic insight into one womans discovery that humans can be no different to other animals. Set prior to the games events the comics provide a unique and rare insight into the world of Rage and provide many insights into the games intricate storyline.
Game: Playstation Move Ape Escape Console: PS3 Genre:Family/ Action Price: $19.99 Publisher/Developer: Sony
Story
The premise of the game is that UFOs containing monkeys are attacking Earth for some unknown reason. You are beseeched by some girls to take down these monkeys because the girls are, quote: “Not athletic, at all.” Apparently, though, you (sitting in your lazy chair and just pretending to stand for the benefit of the Playstation Move) are skilled and athletic enough to catch the monkeys.
The girls also had a very strange grandma who had a very close relationship with a monkey named Specter. She tried to find this monkey after he had been lost by building a time machine that could locate alien monkeys. Now it is up to the girls to continue the mission. Therefore, you are transported to various locations throughout time to capture monkeys, fight metal machines and collect bananas.
Admittedly, this could be really fun. Consider this: “Alien monkeys are attacking earth and you must fight them off to save some hot chicks and find the ultimate monkey.” That actually sounds pretty cool, but in this case, it can make one literally feel brain dead. Although the story content of the cutscenes is awful, the graphics in the scenes are the best part of the game. These anime like movies are really well done, and they look like a high quality anime. The dialogue could use a lot of work, but the visuals and details are top notch.
Gameplay
To accomplish your mission, you are given a Playstation Move controller that can transform into a hand fan, a net or a slingshot. Collectible batteries can, when acitvated, transform the net into a vacuum or the slingshot into a morphing machine that turns a UFO into a banana. Mastery of these weapons comes after you go through about 10 mindless tutorials.
Now that you know how each weapon’s control system functions, it is time to engage the enemy. You get to decide whether to explore the rock canyons of yore or the rock canyons of before yore. You are also transported to the surprisingly tepid future and other time travel locales. However, you can’t explore these dull rocks, buildings and places. The entire game is on the rails. You can look around, but for the most part, your just gonna stand there while swinging the the Move controller back and forth to catch the stupid apes. Occasionally, a more voracious metal walker or UFO will jump into the fray, but these are so easily dispatched with the slingshot, it is not even challenging.
If the monkeys happen to get close enough to your person, they will steal one of your bananas (which your collecting for some god forsaken reason). If they steal enough of your bananas, its game over. It is pretty tough to fail though, especially because you can use your slingshot, fan or net to collect a myriad of bananas scattered throughout each environment. If you happen to grab a battery while your stealing the yellow fruits, then you can use the vacuum to suck up the monkeys.
For gameplay variety, you can play a variety of unlocked mini games. One is coop, where you can drive around while your partner operates the turret. Unfortuantely, that is the only multiplayer part of the game. There is no option for online play or split screen.
There are also options to record your voice and view the biographies of each character and monkey present in the game. This is also super boring and has literally no point, especially considering how you can record your voice on just about anything nowadays. Perhaps when the first iteration of Ape Escape appeared, this would have been a novelty, but now, it just seems incredibly simplistic.
Graphics/Audio/Controls
The graphics in the game also fall well short of any present day standards. The environments made me want to go to sleep so that I could dream of being somewhere else with better visuals. The textures are awful and there are no details, not that you could see them anyway if there were any, considering the whole “Hey, your on a rail and can only go where we say so” mechanic.
The audio in the game verges on annoying. The sudden sound effects are mostly high pitched and they occasionally made me jump out of fear. If they were not making me jump, they were making me search for the remote so I couldl mute the stupid monkeys, voice overs and sound effects.
At least there are some good controls present though. The Playstation Move controller responded well, although there was some slight accuracy problems. For the most part though, it was easy to manipulate and it showed off the newish tech well enough.
Overview
In conclusion, this game may hit the spot for very casual gamers or for 3 year-olds (although I have seen much better games designed for 2 year-olds, and that I had fun with too). Even the difficulty “spikes” (if you can call them that) are easy to overcome.
Ultimately, this game was rushed and has hardly any redeeming features other than the anime movies and short length. They are some easy trophies too, if your into that type of thing. Mostly though, this game is just a brief on-rails shooter that has been out done by countless other games. If there was some better game play and less mind numbing in general, this game would have had a shot. After all, that story, although insane, might be fun. And the controls are great. Everything else is awful though. I wish I did not have to be so harsh, as every game always has something going for it and these games have a lot of work go into them. In the final analysis though, go to the zoo to see monkeys. You will have more fun.
Troubling news this morning as British singer Amy Winehouse has reportedly been found dead in her home today. BBC News and Sky News are reporting that at 1500 GMT two ambulance crews were sent to her home where they found the body of a 27 year old woman at the home in Camden Square, North London where they then notified the Police. The police have since cordoned off the area around Winehouse’s home in Camden.
A police spokesman spoke with reporters saying “Inquiries continue into the circumstances of the death at this early stage. It is being treated as unexplained.” The current cause of death was not immediately announced and an autopsy will likely have to be performed to determine it.
Amy Winehouse was born on September 14, 1983 and began her life as a singer at the age of 16 with her debut album “Frank.” Her second album “Back to Black” reached the Number 1 spot on music charts. “Back to Black” won Winehouse five Grabby awards including both song and record of the year awards for her song “Rehab.” The hit single had the following line in it: “They tried to make me go to rehab. I said ‘no, no, no.”
Things were growing increasingly worse over the years for Winehouse as she struggled with many addictions over the years landed her stays in rehab, fights and hospital visits. It was never proven, though it was thought that Amy Winehouse had many drug addictions and often would appear on stage stumbling or mumbling through her lyrics. An investigation is still under way and this is a developing story.
I am sure you COD fans are in pure misery waiting for Modern Warfare 3 to drop, and to further your agony, Infinity Ward’s Robert Bowling sent out a tweet with a rather surprising picture attached.
The tweet reads:
First look at the #MW3 Hardened Edition, literally on the factory line. Details on it coming at Call of Duty XP!
As you see above, this is Call of Duty: Modern Warfare 3’s Hardened Edition, which hasn’t even been formally announced yet. Call of Duty XP doesn’t take place until September though, which means we must now guess what is inside. So what do you think is inside? An artbook? A soundtrack? A Hummer? Bobby Kotick?
Keep on guessing for now as we still have a few more months before the big reveal and until then we can only speculate to what this and the sure to be announced “Prestige” edition will hold.
Transformers: Dark of the Moon Developer: High Moon Studios Publisher: Activision Platform: Xbox 360 (reviewed), Playstation 3 Release Date: June 14, 2011 Price: $49.99 (Available HERE)
PREMISE
As we all know all too well, video games based on mainstream cinema quite often turn out to be sub-par quick cash-in attempts perpetuated by the relative popularity of the film as opposed to gameplay. Approaching such titles feels like a taboo for many hardcore gamers. In a market that often demands quality of the products we as gamers may sometimes be too quick to judge the game by its cover. Let’s not forget that there have often been movie based games in the past that have been able to break this mould. (Spiderman 2 anyone?) Perhaps the same can be said for an already long-running series that has multitudes of games, TV series and movies behind it. If a movie based title is going to deviate from the existing stigma, then one would think Transformers would be a pretty good contender.
With the release of the latest instalment of the Transformers movie franchise (often referred to by fans as Bay-formers), a new game of the same title has cropped up to coincide with the movie release. “So what?” you might think. After all, the last two Transformers movie games were released, and they were pretty mediocre. Well, what if we told you that High Moon Studios was signed on to create the Xbox 360 / Playstation 3 port of the game? High Moon Studios was highly praised for their release of the hugely successful Transformers: War for Cybertron (WFC) in 2010. With that in mind, could it be possible that they pull off another success story? Will the core gameplay differ greatly from Transformers: WFC? Or will the fact that the game is still, to the core, movie based bring the whole thing down?
STORY/CAMPAIGN
The story of Dark of the Moon is divided into two distinct sections, divided into the campaigns of the two warring factions, the Autobots and the Decepticons. The story follows a rather linear path. Unlike War for Cybertron, the game does not provide the player with a choice in which campaign to start off playing. Bear in mind however that WFC did recommend a linear play through as well.
Immediately, it should be noted that the events of the game are completely distinct from the film. Rather than follow the plot during the movie events, the game essentially tells a prologue story leading up to the opening of the film. Three years have passed since the Decepticons last scheme to turn the Earth into Energon failed and The Fallen was defeated. The Autobots and their human allies have, for the first time, gained the upper hand on their foes. The Decepticons have been forced into hiding on Earth while they wait for Megatron’s next play. In that time, the Autobots have bolstered their numbers with several new allies. At the same time, Megatron has been consolidating his forces, and favouring a new, more tactile approach to the war. The events of the game ultimately erupt after Bumblebee manages to upload a virus to Soundwave’s satellite, giving the Autobots the locations of all the Decepticons around the globe. This forces Megatron’s next hand: to awaken a dormant Decepticon Assassin. The 2nd in command of the Decepticons and the juggernaut foe of the movie: Shockwave.
The decision to make the game act as a prologue to the movie was a very ingenious move by the developers. By doing so the game was made free of many of the shackling elements of the movie’s plot progression. This allowed the developers are larger degree of creative flexibility when it came to designing the storyline missions and core gameplay elements. In addition, doing so presents what is essentially an “untold” addition to the overall plot of the Bay-formers universe. To any hardcore fan of the movies or Transformers in general, seeing this extra story unfold is likely to attract quite a few players. The unfortunate drawback is the short length of the campaign. Adding another 2-4 missions and characters in which to play through them with would have made the game about the same length as WFC.
For what it had to work with, I will admit that the story of the game was clearly well thought out and effectively executed. There were a few minor issues regarding pacing of the story being inconsistent from mission to mission, but overall, the campaign felt pretty solid. Nowhere near as unique as WFC, but considering that the game is taking place within the confines of a movie-based storyline, what has been presented is a strong, albeit short campaign experience.
GAMEPLAY
If you enjoyed the gameplay of WFC, then chances are you’ll enjoy this. In playing through DotM, it was very hard for me, as a gamer and Transformers fan to not draw the huge similarities that existed between the two games. This is understandable considering the controls of WFC were pretty fluid, and the gameplay mechanics well adjusted to the third-person-shooter genre. Why fix what ain’t broke after all? The gameplay of DotM has essentially taken the gameplay build of WFC and superimposed it over the visual style of the Bay-formers universe. The controls are near identical, with only a few minor alterations for the movie adaptation.
As a whole the gameplay flows quite decently, although the controls in robot mode feel a little bit clunky. (Well, we are controlling giant robots after all…) Players fight from a third person perspective, often having to use cover when damaged. The game lacks a “Gears of War” wall-stick mechanic, but I do feel the addition of such would create a control issue given the said clunkiness of the movement controls. Instead of using cover to avoid damage, players are able at any time
to shift Transform from robot to vehicle mode in a second, by way of the clicking the left control stick. Doing so provides the player with a HUGE mobility boost, and allows them to side-step and sweep past many attacks which would otherwise do some serious damage. Additionally, the vehicle mode provides additional armour in which to soak up damage if necessary. The trade-off to vehicle mode is lower accuracy, and the inability to perform certain robot mode attack functions, like the melee spin and grenade deployment. The vehicle “Stealth Force” mode also provides the player with a few weapon choices to kick some metallic ass.
The most significant aspects where I feel the movie game has faltered from WFC is in two areas: Character selection and Weapon selection. Unlike WFC, which featured a choice of 3 playable transformers in every mission, and supported online co-op, DotM is a strictly single player affair, and does not provide the player with any real choice regarding which transformer to play as. The omission of the co-op functionality is understandable, considering the rather short campaign mode, and the prediction of the game being less popular that WFC, but I, as a Transformers fan would have liked to have seen some resemblance of a character selection mechanic. The other critical area in gameplay is the lack of weapon selection ability. In Transformers WFC, players were able to change their weapons if they found a more preferable one lying around, or in a weapon crate. Within this game, not only are you stuck as playing a single character for a mission, you’re stuck with their weapons as well.
If you think about it, this mechanic sort of makes sense. How likely is it that the Transformers are going to just stumble across Cybertronian weapons and ammo on planet Earth? Didn’t think so. However, the lack of alternate weapon functions may be a disadvantage to players who favour a particular style of gameplay, like using a shotgun for up-close-and-personal, or the sniper rifle for the long-range kills. I feel this limitation could be supplemented by adding weapon drops to defeated enemies. Players will often find that many of the enemy Decepticons and Autobots will equip a variety of weapons in gameplay that the player themselves may prefer to use. However, since this is not the case, the shooting mechanics in gameplay don’t just feel limited, they start to feel repetitive. Case in point, when playing through the second story mission as Ironhide, players will often come across many situations where they will need to attack foes from a great distance to avoid taking too much damage. Unfortunately however, Ironhide lacks long range weaponry. His shotgun, sub-machine gun and Gatling gun are all appropriated for close to medium range combat, and are horrendously inaccurate at a long range. Players will find themselves making a LOT of “hail-Mary” shots hoping that a wayward bullet will pierce the skulls of the long range Decepticon troops. Ironhide’s only long range capable weapon is his pistol-like hand-cannon, which unfortunately lacks ammo, power and firing rate. A little more consideration into facets such as this would have made the game a stronger contender in the gaming market.
VISUAL / AUDIO
If there’s one thing that can be said for the Bay-formers movie series, it’s that the visual designs of many of the Transformers kicks ass. Visually, the Autobots and Decepticons have a much more realistic and darker feel to them than is shown in the cartoon series and comics. The visual style is also very distinct from that utilised in WFC. In fact, this may be one of the few areas where DotM supersedes WFC. One of the major criticisms of WFC was the background environments, while well designed and creative, had a dark metallic flair about it that made it often difficult to distinguish features, objectives and even terrain. DotM however has taken this on board, and now the visual style, while sacrificing some background detail, has been distinguished the environments so they don’t all appear as the massive metallic miasma. The drawback however is the level design itself. While coloured very appropriately for the variety of levels provided, the level design feels repetitive and just a little TOO linear. For giant robots, players can definitely feel the confines of the universe. If the developers had more time with it, they may have been able to come up with a few more creative ideas for level design that would make them seem less repetitive and less similar.
In terms of cut scenes, the art and audio styling are nothing spectacular. They are pretty typical of a standard visual experience on Xbox360 and PS3. However, player might like to note the inclusion of real-life footage and actors for several of the cut-scenes, similar in nature to that of ‘Red-Alert’ and ‘Command and Conquer’. To this end, it should also be noted that the voice acting is actually pretty strong. The developers were able to bring in many of the VA’s from the shows and movies, including Peter Cullen, the voice of Optimus Prime himself, as well as Fred Tatasciore to play Megatron. The addition of the epic Transformers movie soundtrack was well executed, maintaining the distinctive feel and atmosphere of the Bay-formers universe. The triumphant and evil themes utilised for the Autobots and Decepticons respectively are actually pretty cool to listen to, and provide a feeling of epic heroic and villainous scale.
As for sound effects, players of WFC will be pleased to learn that the unique transformers sound effects shown in that game have been completely ported across to DotM. This I feel has had an effective impact on capturing the styling and feel of playing a true Transformers game. After all, I still love that classic transformation sound effect from the cartoons.
MULTIPLAYER
When I stated that the campaign and gameplay was similar to that of the WFC build, then the multiplayer facet is pretty much a carbon copy. Players connect to online arenas in which they can battle with their own customised Autobots and Decepticons against other players. The game types are exactly the same as those featured in WFC, and the core gameplay mechanics feel no different from the campaign. And, just as with WFC, players are able to customise their transformers (though still named after their character models) by levelling up in skill after playing through successive games. Doing so allows players access to a greater arsenal of selectable weapons and abilities, which the players can equip before a battle.
During the battle itself, players are able to switch between characters and character classes depending on what sort of situation calls for a switch, or if the player just favours the visual design of certain characters. (For instance, swapping the more light-weighted Mirage out for the heavy Warpath if you need an armour boost).
It must be said that the multiplayer mode to the game feels like an unnecessary addition. It’s good that it is available, but considering that the gameplay has hardly changed from WFC, many players won’t believe that multiplayer game types are warranted. Especially because of the omission of co-op playability. The game is already able to stand up to a capable degree on single player alone.
OVERALL
I will say this right now: I certainly feel that Transformers – Dark of the Moon is definitely the best movie-based Transformers game out of the 3. Brining in High Moon Studios was definitely a good idea to apply the War for Cybertron game build. As it stand, DotM is actually very good. FOR A MOVIE GAME. On a scale of games as a whole it does not stand out as much as War for Cybertron did, as much as I had hoped it would. The limitation factors in gameplay coupled with the already existing stigma that players tend to have on movie based games will most likely mean that many hardcore gamers are not likely to pick this one up. In some ways, I don’t feel that’s warranted, and in other ways I do. Ultimately it could have been much better if it were longer and if it provided more in-game choices regarding core gameplay elements. But even so, the game has definitely made itself standout, and it has certainly challenged the movie based assumption of video games. Transformers – Dark of the Moon is a perfect example of showing why all movie based games are not always bad.
During their Comic-Con 2011 Panel along side many other great announcements, Funimation after building the anticipation the entire panel, made the announcement fans have been waiting for for months now. They are currently in negotiations for the rights to more episodes to dub of One Piece.
As previously stated dubbing One Piece is a touchy subject for Toei Animation, understandably after the 4Kids debacle. It has been stated many times that it is both difficult and expensive to get the rights to dub One Piece and thus why it has taken this long for any news. But it has finally been confirmed, that yes negotiations are underway and yes One Piece will continue being dubbed!
What are your thoughts on this long awaited announcement? Leave a comment below letting us know!
BioWare and LucasArts have premiered a brand new trailer for their upcoming massively multiplayer online game Star Wars: The Old Republic ‘Join the Fight‘. Whilst not as ‘cinematically epic’ as previous trailers, this new trailer is made up entirely out of in-game footage, showing off each of the game’s varied classes and factions (the Sith and Jedi). As well as it gives players a small taste of what to expect from what is tipped to be one of this year’s biggest games.
Star Wars: The Old Republic is set to be released in late 2011 for PC, however BioWare has not yet named an official release date at this point in time.