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Cowboys And Aliens Review

Starring: Daniel Craig, Harrison Ford, Olivia Wilde
Directed by: Jon Favreau
In Cinemas: 29th July (US), 17th August (UK), 18th August (Aus)

Overview

Regardless of whether you believe mixing two pop culture icons like Cowboys & Aliens is a unique genre mashup or a shallow marketing ploy, chances are the film has caught your attention. Post-viewing, it feels like both descriptions are accurate.

Westerns almost never dip into the realm of the supernatural, and to my knowledge have probably never dealt with aliens, so it is refreshing to see this spin. Likewise, alien invasion films often restrict themselves to the time periods of the present day, a projected future or amidst the UFO hysteria of the 1940s and ’50s. The two genres merge quite well, putting an interesting spin on the conventions of each. But somehow, the final product still feels like a generic action film, albeit an enjoyable one.

Directed by Jon Favreau (the Iron Man films), produced by Steven Spielberg, Ron Howard and Brian Grazer, and with a screenplay penned by some of the co-creators and writers of Alias, Lost, and Fringe, the crew almost overshadow the cast, led by Daniel Craig, Harrison Ford and Olivia Wilde. These names, some of the biggest in Hollywood, know their medium, perhaps a little too well: the film works, but rarely surprises. 

Story

The film opens with Daniel Craig’s character waking up in the desert, alone, disoriented, with a strange device clamped to his wrist, an odd wound in his side and no memory. He stumbles into a nearby town, and attracts the attention of the townsfolk with his brooding stranger persona. He earns respect by subduing resident loudmouth Percy, the spoilt son of the town’s most influential resident, Colonel Dolarhyde (Harrison Ford), but the stranger soon finds himself in the next jail cell over from Percy when he’s recognized as wanted criminal Jake Lonergan.

As Lonergan is loaded onto a coach to take him to his trial, Colonel Dolarhyde arrives, demanding Percy’s release and custody of Lonergan, who robbed him. During the confrontation, the sci-fi elements invade the western scenario, as strange lights appear in the sky and rain down destruction. Percy, the sheriff, and many other townsfolk are abducted, and when the device on Lonergan’s wrist reveals itself to be an advanced weapon, he shoots down one of the ships.

A party made up of Lonergan, the preacher, the saloon owner, Dolarhyde and his men, and other prominent residents track a strange creature who escaped the downed craft, in an attempt to rescue the abductees.

The elements of each genre integrate quite organically to create a satisfying whole, but it’s hard to ignore the idea that the novelty of the combination is used as a crutch to support two sets of stale genre conventions. The western story of a shady loner (the character’s name is LONERgan, very unsubtle) with a mysterious background causing a stir in town is not new, nor is the sci-fi story of people banding together to fend off an invasion by technologically advanced aliens. Painting them in the colours of a different genre makes them temporarily more interesting, but once you notice the sleight of hand, the magic is somewhat lost.

What’s more, the story of a protagonist with amnesia, whose background is slowly revealed through the film, is a cliché in any genre, and my pet peeve in films is also present: the scene where someone looks to be in grave danger, unarmed, with something or someone about to strike, and bam! The threat drops dead, revealing an ally standing behind them with a smoking gun. It’s a very cheap way to get out of an exciting situation, and it’s used too often in films. In Cowboys & Aliens, it rears its ugly, lazy head no less than three times!

The film begins to show some depth when the parallels to the white settler’s invasion of the Native American’s land become apparent. An invasion by stronger beings with better technology and weaponry is a situation the cowboys were familiar with from the other side, but putting them on the receiving end invokes sympathy. It was around this time that I also realised the title may be smarter than first assumed. Instead of simply listing the two cultural icons featured within, it could be a play on the old Cowboys and Indians coupling, with the power balance skewed. It could just be a coincidence, but I’ll give them the benefit of the doubt.

Visuals & Audio

Visually, the film is quite gripping. The special effects on the alien characters, technology and weapons look great, but that is all but expected in films today.

The colour scheme communicates a lot, with the increasingly standardized orange/blue dichotomy in use. Distinguishing foes from friends by marking each as blue and orange is seen a lot lately, notably in Tron: Legacy, G.I. Joe and of course Avatar, and it’s used to the same effect in Cowboys & Aliens.

The early scenes are predominantly orange, what with the dusty desert setting and all. Once the aliens arrive, blue arrives with them, in the tinge of their spacecraft and the energy beams of their weapons. It fits quite well here though, as soon shots are skewed from the dusty orange ground to focus on the overbearing blue sky – also symbolic of where the invaders are invading from.

The music blends both genres together quite well. Mostly reminiscent of western movies, there is often a touch of electronic music sprinkled throughout, nodding to later events and giving the soundtrack a character of its own. Sound effects often seem a little over the top though. Particularly punching, which often sounds much louder and, for lack of a better word, crunchier than expected. 

Final Comments

Cowboys and Aliens will inevitably attract audiences because of its interesting blend of genres and icons, and regardless of overused conventions, the film is action-heavy, which will satisfy many theatregoers. It relies on its unique combination a little too much; throwing two piles of clichés at each other doesn’t make them less clichéd. But it doesn’t necessarily make them any less enjoyable either, especially when done as well as you’d expect from industry giants like Spielberg, Howard and Favreau.

7-0-capsules-out-of-10

Wii U Tablet Patents Surface on Internet

It looks like gamers have been given the chance to see what the Wii U tablet may be capable of. Over at NeoGAF, patents of the new controller for Nintendo’s next generation have surfaced, revealing that the controller will have built in flash memory and a magnetometer, among other features.

The built in flash memory seems to be implemented for Mii transfers, similar to the Wiimote for the Wii. The magnetometer, however, could be used for motion calibration. The Move, for Playstation 3, uses similar technology to talk with the Playstation Eye in order to function properly. Other features include a microphone, speakers, IR communication port (possible to talk to the 3DS) and camera functions.

Sounds like Nintendo have quite a few tricks up their sleeve for their next console. It will be very interesting to watch what they do reveal closer to the Wii U launch. Maybe something at TGS?

Check out the patents below. (click on the images to view in full size)

K-ON! Movie Premise Revealed

It was recently announced that a K-ON! film was in production and is set to be released throughout cinemas in Japan on the 3rd of December, 2011. Now news has come out detailing the film’s premise and setting.

The film’s premise will take the school band Ho-kago Tea Time to England as part of a Graduation trip. Not much else has been revealed but I for one am willing to bet that we will be seeing Abbey Road, in some capacity.

The K-ON! Movie will feature all the original cast members reunited and will retain all the staff of the series as well. What do you think about the England setting and potential for some classic English songs to be implemented in the film? Leave a comment below letting us know!

Given a second chance

A new trend in the gaming community is slowly emerging. By giving a surviving or supporting character another lease at life to a new title or sequel adds depth, longevity and charm to the series. This enables characters that would normally remain as a supporting character a voice in the sequel.

Fear protagonist Point Man was absent from the sequel who was replaced by Captain Michael Becket. As Fear 2 left a wide gap for a sequel, fans rejoiced when Becket made an appearance in the third game, but with a price. Becket met a tragic end in the third instalment, becoming victim to Point Man’s brother Paxton Fettel. Becket was seen and heard in Fear 3, despite his sad demise.

Sergeant Joseph Capelli was a character from Resistance 2 with little exposure or prominence. He survived many feats as Nathan Hale’s right hand man, publically expressing his distaste for the American early on in the game. Capelli regrettably killed Hale at the height of his Chimera infestation, admitting it was an honour to work with him. Capelli now returns in Resistance 3 as a malnourished, battled man in his fight against the alien force.

Master Sergeant Rico Velasquez from Killzone 2 was a prominent force, often leading the charge with Sergeant Thomas ‘Sev’ Sevchenko as his back up. With Killzone’s third instalment, Sev became a force all on his own, becoming a forthcoming and dominant player. His growth and charisma as a character built the series to a new height, enabling him to become a favourite among fans.

The most highly anticipated growth from playable character to protagonist was Captain Mactavish from the Modern Warfare series. Soap entered Call of Duty 4 as the FNG and earned his way up the ranks.  Before Modern Warfare 2 was released, little was mentioned about whom you were or who your commanding officer was until the mission Cliffhanger changed everything when the cunning Scot was revealed.  His strong persona and bad ass attitude made him a cult favourite with players and critics alike, naming Mactavish one of the best characters ever to be created.

Soap and Captain Price will return in Modern Warfare 3 as major figures; however their positions as main force will be passed to a new generation such as American soldiers Sandman and Frost.

Arrowhead Studios – Interview

Needless to say, those magic fanatics and PC gamers among you will already be familiar with the hugely talented Arrowhead Studios, creators of popular cooperative spell-casting game; “Magicka”, a blend of furious gameplay, beautiful fantasy setting, and oodles of nerd-pleasing satire. If you aren’t, then simply re-read the last section to bring yourself up to speed, and then purchase the game on Steam, as it is indeed excellent.

Anyhow, just recently I contacted the developers to try and organise a short interview, and they, being the lovely friendly and very cuddly chaps they are, obliged me. Here’s what they had to say;

Capsule: Magicka is a myriad of popular nerd culture, from setting, to characters, to in-jokes and references, but where did your inspiration for the game really originally start?

Arrowhead: It initially started with our lead graphics designer and our CEO attending a lecture about the Swedish Game Awards 2008. During the lecture our CEO said, “Lets make a game” and our lead graphics designer suggested it would be about wizards.

The original idea was to create a spell system that comes closer to how you would imagine a wizard actually conjuring elements and combining them. The humour and setting grew over time from the type of humour we had.

Capsule: You decided to change platforms from Xbox to PC midway through development, what exactly was it that made you change your minds?

Arrowhead: It was always clear that we would release for PC, since that was the platform we programmed it on. We chose XNA so that a port from PC to Xbox would be easy to do, but there is a lot of red tape when trying to publish something on the Xbox. We are still trying to make it happen, but only time will tell if we succeed.

Capsule: The spell system for Magicka is extremely original, and very fun to use, and the locations, characters and story are oozing with charm, but are there any parts of the game you would’ve done differently if you were starting development now?

Arrowhead: We are very happy with the core mechanic, it pretty much works as we envisioned it from the beginning, although it has been streamlined and revised a couple of times. However there are a lot of problems with Magickas stability and network efficiency. We will do our best to improve it as much as we can, but if we knew then what we know now, we would have changed a lot of things.

Capsule: Over the last few years, there has been a massive surge in the success of some very talented Swedish game developers; yourselves, Mojang and DICE to name a few, and moreover we’re seeing a sudden and exciting increase in the amount of Swedish talent in the industry. To what would you attribute this?

Arrowhead: Well previously there hasn’t been a lot of ways to get into the industry, but Sweden were early with university programs tailored specifically for making games. It has not always been successful, but the quality in those educations have risen during the last few years.

I also think that Sweden has a good climate for small games companies, there is very good infrastructure in means of computers and internet, there are great ways to find initial funding for companies, and there is a lot of support form others in the industry.

Capsule: This was your studio’s first game, and it’s probably fair to say that there were some bumps in the road, but now that you’ve got the final product delivered to fans and you’ve only got additional content and DLC to worry about, what do you have planned for the future?

Arrowhead: More games of course! We will continue to improve on Magicka for a while longer while we plan for what’s next. Magicka still has a lot to give.

Capsule: Last question, and probably the one that a lot of eager fans would most like an answer to. It’s clear that you guys are still very interested in adding to Magicka and making it even better than it already is. What, if anything, can you reveal that you currently have planned for Magicka?

Arrowhead: There has been a great outcry for more campaign content, and we may or may not be working on just that. Only the stars can tell…

Us here at Capsule Computers would like to thank Arrow Head for their time and thoughtful answers, and wish good luck on their future releases. To track Magicka’s ongoing development, as well as the Studio’s other projects, you can follow them on Twitter, or like their Facebook page.

Gotham City Imposters New Trailer Released

Who doesn’t love the Batman series? In all its contexts from the classic comics to the newly re-mastered movie franchise, there is just something special about the man with the obsession with bats. Although his arch-nemesis Joker is also one of the key elements that makes the series great. A man who is insane just… because he can be!

Now ladies and gents it is our time to take up our capes or our clown makeup and go wild!

Gotham City Imposters in a fully customizable multiplayer experience through the streets of Gotham City.  Whether you join the army of the Cape Crusader’s lookalikes or the gang of the Joker Juniors, much fun can be had blowing up each other.  Everything about your character can be unique, from the look of you character, to the weapons that can be used, the game boasts 1000 levels of character advancement to really help you cause some carnage.

Take a look at the new trailer below. The trailer shows some of the custom weapons available to fight justice or cause chaos!

Gotham City Imposters will be available for download on PC, Playstaion 3 and Xbox 360 in 2012.

WWE ’12 Roster Revealed

THQ has revealed the first 63 wrestlers that will feature in WWE ’12, with another 14 to come according to the game’s website.

Here they are (in order listed on THQ website):

  • Alberto Del Rio
  • Alex Riley
  • Christian
  • John Cena
  • Kelly Kelly
  • Layla
  • Maryse
  • Natalya
  • R-Truth
  • Randy Orton
  • Rey Mysterio
  • The Miz
  • The Undertaker
  • Wade Barrett
  • Zack Ryder
  • CM Punk
  • The Rock
  • Triple H
  • David Otunga
  • Sheamus
  • John Morrison
  • Ted Dibiase
  • Mark Henry
  • William Regal
  • Husky Harris
  • Daniel Bryan
  • Tyson Kidd
  • Vladmir Kozlov
  • Santiago Marella
  • Evan Bourne
  • Goldust
  • Mason Ryan
  • Michael McGillicutty
  • Yoshi Tatsu
  • Eve
  • Kane
  • Big Show
  • Kofi Kingston
  • Jack Swagger
  • Cody Rhodes
  • Dolph Ziggler
  • Chavo Guerrero
  • Drew McIntyre
  • Ezekiel Jackson
  • Justin Gabriel
  • Heath Slater
  • Michelle McCool
  • Beth Phoenix
  • Arn Anderson
  • Ricky Steamboat
  • Animal
  • Hawk
  • Kevin Nash
  • Booker T
  • Vader
  • Ax
  • Smash
  • Eddie Guerrero
  • Mr. McMahon
  • Steve Austin
  • Edge
  • Sin Cara
  • Jerry Lawler

Missing someone? Who would you like to see fill the remaining spots on the roster? Tell us below.

WWE ’12 will be out November 22nd.

LAST EXILE: Fam, The Silver Wing Trailer

It’s a huge year for Gonzo Studios, being there 20th Anniversary. To commerate such a huge milestone, they are set to release LAST EXILE: Fam, The Silver Wing. The new series will be the next installment in the LAST EXILE franchise. Today a trailer has hit the web to promote the series.

There is a lot of hype surrounding LAST EXILE: Fam, The Silver Wing. Alot of which is due to the fact that the series is premiering twice outside of Japan. The first of which was at Anime Expo 2011, in conjunction with Funimation Entertainment. The second is set to be screened at the Manifest 2011 Convention in Melbourne, Australia later this month. Both of which are more than a month before the series even hits Japanese shores.

You can check out the hotly anticipated series in the trailer below. Also leave a comment letting us know what you think.

Skyrim’s Argonian race given their first screenshot

The world of Elder Scrolls is full of many different races, but not all of these are human or even elven. A few days ago Bethesda revealed what the Dark Elven race would look like in the land of Skyrim, but some people still wanted to see what the more elaborately different races would look like. Thus we have a new screenshot today from Bethesda which shows how the Argonians will look this time around.

I’d have to say that the Argonians have received a major facelift since the past game and this is most certainly a good thing. This particular Argonian looks like a female warrior, as she is wearing leather armor and a sword at her belt. Out of all the races, the most unique was the Argonian and now we finally know what this cold-blooded race will look like when Skyrim is released later this year on November 11th.

Dead or Alive: Dimensions Costumes to be re-distributed via 3DS Spotpass…

If you happen to be an owner of Dead or Alive: Dimensions that missed out on all of the extra costumes that were distributed over spotpass a while back, you should now go give TECMO KOEI a nice hug, as they will be re-distributing each one in just two days time.

From August 15th-September 17th, and again from September 19th-October 22nd, players will be able to connect over Wi-fi and download a new costume for each day of the month. This cycle of content begins each morning at 10AM and ends an hour before on the next day at 9AM, so there should be plenty of time to download them all if you make a nice memo to do so.

These 34 attires will probably not make an appearance again after these dates pass, so if you want some new digs for Kasumi and the rest of the roster, staple a reminder to your head now and thank yourself later for doing so.