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Capsule Theatre of Vision #1


Harry Potter Vs. Halo [Official Ending]

Welcome to this weeks Capsule Theatre of Vision, with me your host- LinkageAX. This is a new segment which will be held on a (hopefully) weekly basis by me and will feature videos that are either directly gaming related, or are related to some other kind of nerdery or geekery.

This weeks video features two different kinds of past-times that many of us many are familiar with (three if you want to get really technical), gaming and movies. Now, this video will be a little spoilery for those of us who have not yet seen or read Harry Potter and the Deathly Hallows, so be sure to avoid if you don’t want the ending spoiled for you.

The video is embedded below.

Fruit Ninja Kinect Review

Fruit Ninja Kinect
Developer: Halfbrick
Publisher: Microsoft
Platform: Xbox 360 Kinect (Review)
Released: August 10, 2011
Price: 800 MS Points

Overview:
Ninjas and fruit have been enemies ever since the game Fruit Ninja was released on the iPhone App Store early last year, and since then has graced all types of smart phones and even seen a couple of knock offs that try to steal a bit of the fruit slicing goodness. That isn’t what this is about though, what this is about is that Fruit Ninja Kinect is about to be released and with it comes Kinect compatibility that turns your arms into deadly fruit killing blades. Does the smartphone original game translate well onto the Xbox 360 and live up to the 800 MSP price tag?

Graphics:
Fruit Ninja Kinect’s graphics are pleasing to the eyes and there are a number of different fruits that can be sliced and diced. The fruits themselves are colorful and have a decent enough aesthetic to themselves as well as a satisfying splatter when you successfully chop through them. The background screens can be changed after unlocking new ones, and are merely there for show.

Something that is quite interesting is the player’s outline itself. As you are playing you will see a shadowy outline of yourself in the background of the fruits and swinging your hands will create a blade like streak that will slice through fruit. The shadow outline looks well-crafted which is a plus for the Kinect, and the various unlockable blade streaks help provide a bit of customization.

Audio:
Unfortunately in the audio department there really isn’t a whole lot to mention. There is the existence of some background music but you will be more engrossed with chopping away at the various fruits to notice. The sound of slicing fruit is well done but doesn’t vary very often, so you will likely be treated to the same sounds again and again.

Gameplay:
Fruit Ninja Kinect is a pretty basic game through and through. The player must make use of the Kinect and use their arms to slice through large numbers of fruit that are thrown into the air. The player then must swing their arm quickly enough for the Kinect to register the chop to slice through the fruit that you are aiming for.

This is a far cry from the original iPhone game that many gamers may be familiar with. While on the smart phone versions of the game you only had to use your finger to slice fruit you will be flailing around quite a lot with your arms to slice all of the fruit flying up in the air. The more dexterous of us can even slice a fruit with their leg if they are feeling up to it, though this is not really recommended. What this means is that Fruit Ninja Kinect is probably one of the most frantic Kinect games you can find and is certainly going to make your arms tired after a period of time. This is for the games benefit however as you will read later.

The various modes you can slice up the vicious colorful fruit are pretty similar to one another and most should be familiar to those who have played the title on their phones. There is your standard Classic Mode which allows the player to score as many points as they possibly can without dropping three fruit or hitting one of the game ending bombs tossed into the air. As standard if you slice more than one fruit with a single swing of your arm you will gain more points in what is called a Fruit Chain.

The Arcade mode is set to a timer and has bombs that will deduct points from your score instead of ending the game. Arcade mode is also home to special bananas that can slow down time and the fruit, cause a literal fruit frenzy and a score multiplier. There is also Zen mode which simply allows the player to slice up fruit at their leisure for a minute and a half without the worry of bombs.

Challenge Mode is a mode that allows you to, if you are the only one with the game, to finish set objectives for yourself, but otherwise can also allow you to immediately set yourself up against Xbox Live friends that have bested one of your scores. Though the newest mode may provide the most enjoyment for those looking to play Fruit Ninja with a friend. The Party Mode allows two players to play either competitively with one another or cooperatively. The competitive mode highlights certain fruit for each player to slice while coop mode is exactly as it sounds, two players enjoying the freedom of slicing fruit together with their hands and trying not to chop your friend’s arm instead of virtual fruit

Now Fruit Ninja Kinect doesn’t have anything deep to its gameplay. There is absolutely zero story mode and there really isn’t a whole lot to unlock. There are a few unlockables that are called Sensei’s Swag to help entice the player to perform certain actions or aim for a certain goal however. These unlockables are anything from a new looking blade, a different background, and even a different shadow outline of the player.

Besides that there is little to actually vary itself from session to session. There are leaderboards which show your best your best score in the various gameplay modes which means you can show off to your friends or even compete with one another through the leaderboards to try to one up one another. There is even an achievement for defeating a friend on the leaderboards. The short game sessions are certainly a benefit to the Fruit Ninja experience because, simply due to repetitiveness and the game’s original design to be used as a portable game meant to be played to kill time at a bus station, means some players will quickly grow bored with the game and only play it for short periods of time.

The Kinect itself actually functions quite amazingly with Fruit Ninja Kinect. The players shadow is a perfect representation of where the player is positioned and the sensor will even help recalibrate itself if you are too close to the screen and make it so all fruit is within easy reach at all times by centering the player in the screen. There are a few times when the system will pick up a hand movement as a slice when you didn’t mean it to, but this is more human error than actual system.

Overall:
Now if you have ever played Fruit Ninja before, you more or less should know what to expect with the Kinect version of the title. To put it simply, Fruit Ninja Kinect is very enjoyable in small bursts and also is a great example of what the Kinect can do and owners of the Kinect who are eager to have a simple and enjoyable game to play should certainly pick this game up.

Unfortunately there is a major problem with the Fruit Ninja Kinect game, and that is the price tag. The original game costs anywhere from $0.99 to $3.99, while this title touts a price tag of 800 MSP which is equal to $10. Now while it is easy to say that Fruit Ninja Kinect is probably the best version of Halfbrick’s Fruit Ninja, the price tag certainly may turn people away and a lower price could easily make it a must have despite its repetitiveness.

I give Fruit Ninja Kinect

7-5-capsules-out-of-10

Talk your way out of situations in Deus Ex: Human Revolution

Sure you could always go around and uppercut everyone you meet in Deus Ex: Human Revolution but what about stretching that “brain muscle” of yours rather than flexing your robotic biceps. Square Enix and Eidos Entertainment released a new developer feature for the game today and this time around it focuses on the social and hacking aspects of the game.

Deus Ex: Human Revolution has a number of different approaches to any given situation, and a large number of these can be talked out of or swung in your favor simply from talking to the right person and convincing them to do, or not do something. They also detail a little bit about the hacking which seems simple enough, but nothing says momentum shift like taking the enemies robotic turrets and turning them against their previous owners. Deus Ex: Human Revolution will be out on August 23rd across the Xbox 360, Playstation 3 and PC platforms.

Dragon Ball Z Ultimate Tenkaichi will expand Bardock’s story

Although Bardock has seen a little bit of story development in the form of a side-movie and even a few what-if scenarios in past Dragon Ball Z games, he usually does not actually see any story of his own besides the fact that he was defeated by Frieza and is the father of Goku. But it seems that in the upcoming Dragon Ball Z Ultimate Tenkaichi, Bardock is going to actually play a key part in the story.

Jump said that players will fight through Bardock’s storyline and it will be the first time ever for a DBZ game to perform such a feat. Players can also fly through vast fields and trigger events that are scattered throughout the game world. Dragon Ball Z Ultimate Tenkaichi is set for release on the Xbox 360 and PlayStation 3 on October 25th in North America and 28th in PAL territories.

Sonic Generations gameplay footage of Chemical Plant Zone and City Escape revealed

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Time to bring in the old with the new, because a video has been posted online by Gameswelt.tv that not only contains a classic Sonic level but also a more modern looking level and a run through of each one. The two areas shown in the video are the classic Chemical Plant Zone and the more modern looking City Escape.

Despite the reluctance some may have to purchase a new Sonic title, if this video is a representation of what we can expect the game to be like then skepticism should take a back seat to excitement at having a great looking next-generation Sonic game that doesn’t focus entirely on 3D gameplay.

RAGE Xbox 360 installation will take 22GB of space

Installing a game on the Xbox 360 console is always an optional endeavor which can shorten your load times and sometimes make the game run better. Last year Microsoft optimized the installations which made the size of each installation smaller, but it seems that there are going to be at least a few games which will take literally a whole smaller hard drive’s worth of space to contain.

id Software’s John Carmack revealed that RAGE will take 22GB of space to install all of the files on the game discs. In an interview with TheSixthAxis, John Carmack not only revealed how much space you will need to install RAGE, but even suggested it is a good idea. He said:

“On the 360 we don’t have a partial install option; it’s all or nothing, which is kind of unfortunate. It means you have to install 21/22GB of stuff which takes a long time but if you’ve got it and you play it on the 360 that’s the way to go.

“Once you get everything from memory that works pretty good, but if you’re coming straight from the hard drive then the first time you walk into everything from the DVD or from the Blu-ray — even worse in terms of total latency time — you listen to that Blu-ray churning around as its pulling everything in.

The large install comes from the fact that RAGE comes on three different discs for the Xbox 360, with two for the single player section and one for the multiplayer. This is actually a good sign, because if a game is going to take so much space just to install, then there has to be a lot of content inside. RAGE is set for a release on October 4th in North America across the PlayStation 3, Xbox 360 and PC.

Batman: Arkham City Given a “T” by the ESRB…

Well, it looks as if those under 17 will have no problem picking the highly anticipated Arkham City when it hits stores on October 18th, as the game has now been granted a “T” rating by the ESRB. This rating isn’t really a shocker though, as the same rating was given to Arkham Asylum when it released in 2009.

Bloodstains, cleavage, and apparently a drunk chick who hates her classmates come together to give the latest Batman game a “T” rating, which still sounds like a good time. Check out the full rating summary below for all the details.

Batman: Arkham City

Platform: Windows PC, PlayStation 3, Xbox 360

Rating summary: This is an action-adventure game featuring characters from the Batman franchise. Players assume the role of Batman as he investigates Arkham City, a neighborhood overrun by psychopathic criminals and former prison inmates. As players explore the city and infiltrate hideouts, they punch and kick criminals in melee-style combat, using various gadgets (e.g., explosive gel, smoke pellets, a grappling gun) to defend themselves against gun-wielding thugs and villains. The frenetic combat is highlighted by cries of pain, punching sounds, realistic gunfire, and slow-motion effects. In some sequences, players must solve puzzles or use stealth to incapacitate enemies and free hostages; when players fail a challenge, the hostage will lose his life. Some environments contain bloodstains on the floor or furniture; other cutscenes depict spots of blood on injured characters. During the course of the game, some female characters are dressed in form-fitting outfits that expose large amounts of cleavage; one background sign depicts the silhouette of a woman and the words “Live Nude.” The dialogue also contains some suggestive references (e.g., “The anger, the frustration, the hints of repressed sexual tension” and “Sure could go for some porn right now.”). One sequence depicts a character smoking a cigar, and there are various references to alcohol (e.g., “She got a little drunk and killed her classmates,” “I’d give anything for a nice cold beer right now.”). The words “b*tch,” “a*s,” and “bastard” can be heard in dialogue.

Nintendo bringing Zelda’s 25th to Flipnote Studio…

If you own a DSi or DSiXL, you may have toyed around with Flipnote Studio before. If not, the program is a miniature animation studio where players can unleash their creative side by making small cartoons or animations and then share them with the world via Wi-Fi. Nintendo may not have included the free downloadable service on the 3DS, but they are still very aware of it’s existence and will be holding a competition for users based on the 25th anniversary of The Legend of Zelda.

As you would expect, this contest of sorts will have owners of Flipnote Studio create a Legend of Zelda flipnote using one of three different templates. To make things interesting, some of the biggest names that have worked on the series will be judging all the entries. Those names include the likes of Shigeru Miyamoto, Takashi Tezuka, Eiji Aonuma and Yoshiaki Koizumi. Winning Flipnotes will be published on the 25th Anniversary website for The Legend of Zelda, the Nintendo Channel on the Wii, and the Flipnote Hatena on Nintendo DSi and Nintendo DSi XL systems for the entire world to view.

Those interested in getting their artist on for this competition can check out the official rule list at http://www.zelda.com/25th/flipnote.

Lessons learnt from Video Games

Has anyone told you when you’re sitting playing your favourite game, to go do something useful? Maybe learn a skill or work or something they believe is more suitable. It has happened to me on several occasions. Although I have to say, respect is slowly coming to the video game industry for which I am glad. Yet there are some who still cannot see the purpose of the media.

So for the people who would say to do something useful, I give them the list of things I have learnt from playing video games.

Here are a few examples of the games I played, and what I learnt from them.

King’s Quest 3

This was one of the first game series I ever played, so it only makes sense I should mention this first. Through this game I learnt how to spell and to touch type. King’s Quest was the Text based Adventure game series (they moved to point and click in later titles). Every command had to be typed out from “Look at knife” to “Climb tree” and other types of commands. Especially when the evil wizard (yes… there really is an evil wizard) is giving you death stares, so quick typing was essential to defeat him.

Where have used touch typing and spelling? You’re reading it! My articles and reviews couldn’t be done at all if I didn’t learn how to spell and touch type. Well they might still get done, but that would send the spell checker into overdrive and would take a month for me to finish.

The Curse of Monkey Island

If you haven’t heard of this series, look into it. Monkey Island is a must buy for all PC Gamers. I learnt many different things from this game (and the others in the series). The use of ipecac to help people vomit (although that’s not a nice fact to learn). I still want to try and make my own compass, which can be done through the game. Magnetise a needle and place through a piece of cork and placed in a cup of liquid. I really want to see if it works, but I haven’t had the chance to check.

Although I haven’t had a chance to use some of things I have learnt from the series, extending general knowledge is always a good thing in my book.

Dead Rising & Dead Rising 2

Who doesn’t love hitting zombies in the head with an electric guitar or other household items? It is just plain fun. Yet what I learnt from this game reminded me of the times when I studied psychology in high school. The boss fights that occurred at random actually come from humans turned psychos that was pushed into madness by the extreme circumstances. Especially the female police officer… *shudders*.
Although this may not seem like a very important lesson, I believe it always important to learn about the human condition and the ability to slip from sanity.

So, those are a few things I have learnt from playing video games. Please comment and let us know some of the things you have learnt, doesn’t matter how important you think it is, learning is always a positive thing.

Bethesda to sue Minecraft developer Mojang over ‘Scrolls’ trademark?

RPG giant Bethesda is allegedly suing Minecraft developer Mojang over the use of just one word – “Scrolls”. You can probably guess where this is heading, given that The Elder Scrolls: Oblivion, is currently enjoying its fifth anniversary release, and it’s follow up, Skyrim, is gathering hype at near light speed.

The title of Mojang’s next project, the developer had filed an application to trademark “Scrolls” after doing the same for the already established Minecraft.  A few days ago, one of Minecraft’s creators, Markus ‘Notch’ Persson, tweeted this to the world:

“Just got a letter from Bethesta’s lawyers. They claim “Scrolls” infringes on their trademark and everyone will confuse it with Skyrim.”

Later in the day a more detailed post appeared on Persson’s blog, revealing more of what was contained in that 15 page letter.  In addition to ordering that Mojang stop using the “Scrolls” name, Bethesda has also demanded a “pile of money” from the company, even before legal action begins.  This at the moment is coming from Notch alone, with no word from Bethesda.

However, a picture of the first page of the letter has surfaced, with the words “Elder Scrolls” and “Scrolls” clearly visible amongst the Swedish. Some resourceful soul has even managed to provide a rough translation of the document, which you can see here.

One interesting line (in very crumbly English) goes – “There is thus an obvious risk of an average consumer to get the idea that the goods and / or services provided under the sign SCROLL and The Elder Scrolls are from the same commercial origin or at least from economically-linked undertaking.”

In his blog Notch takes an optimistic view that the letter is something of an ‘automated response’ from Bethesda’s legal team, and hopefully not coming from the mouths of the developers themselves. He even interviewed Bethesda’s game Director, Todd Howard, at E3 this year, so surely there is hope for the Minecraft team.

So are you an ‘average consumer’ just waiting to be confused by a game called “Scrolls” not being the same thing as the Elder Scrolls?  Have a look at the logos below, does Bethesda have a point? Does Minecraft have to watch out for Minesweeper?

Time will tell!