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Spice and Wolf Season 2 Review


Spice and Wolf Season 2
Studio: Brains Base
Publisher/Localization: Madman / FUNimation
Genre: Romance, Economics, Drama, Fantasy
Release Date: August 30, 2011
Price: $59.95 Blu-ray 0r DVD – ORDER NOW

Overview:
Many anime can be remembered for their protagonists, their storyline or even their premise. But few can be remembered for all of these things. Spice and Wolf was a series that began as a light novel in 2006 by Isuna Hasekura. The light novel series was then adapted into a manga and then finally into an anime series. The series has already seen one successful season and now Spice and Wolf Season 2 graces North American shores with its presence. Picking up shortly after where the first season left off, how does Spice and Wolf’s unique blend of economics, romance and drama transfer to the second season?

Story:
Spice and Wolf Season 2 includes both the original video animation that was released separately from the rest of the series in Japan, as well as the next twelve episodes in the series. This means that the first episode, otherwise known as Episode 00, focuses on Holo, Lawrence and Norah as they celebrate their success during the finale of Season 1, and Holo shows off her jealous side.

Moving past the OVA, Spice and Wolf continues to follow the same storyline as the first season, with Lawrence and the wise wolf Holo traveling through the countryside in search of Holo’s original home. Along the way however, Lawrence, a trader and merchant who still is trying to make money on his journey, ends up entering some dangerous business deals that threaten not only to leave him bankrupt but also separate the two forever.

The storyline is broken up into roughly two story arcs. The arcs themselves each focus heavily on the separation that may occur between Holo and Lawrence should things go south. While this may seem repetitive while you are reading this, it is actually much to the shows benefit as not only do we get to see Lawrence’s haggling and merchant skills shine as he tries to predict the rise and fall of prices on the market and even backhandedly try to swing things his way, we also see the true feelings that hide behind Lawrence’s desperation.

Spice and Wolf may be a series that focuses heavily on economics and drama, but one of the best things this series has which many have attempted to do but failed, is create a slow burning romance story that will leave the viewer eager to see what will happen next as Holo and Lawrence’s interact with one another and their relationship reaches a new level despite the fact that he is a human and she is a wolf-deity.

The romantic aspect that continues to build up and the anticipation of fans wanting to see Holo and Lawrence journey continue with one another becomes the perfect piece to the dramatic puzzle that Spice and Wolf puts together. As earlier I mentioned that the focus of most of the problems that they encounter involve separating the two forever, either through Holo testing Lawrence or Holo being sold off to pay for Lawrence’s failed dealings.

By having the slow burning romance between Holo and Lawrence be the focus of the story whenever there is down time in the drama, viewers will tend to feel tense as things begin to look bad for the two of them. The drama itself tends to focus heavily around developing the two characters Holo and Lawrence and their interactions with one another are always priceless, especially whenever Lawrence manages to make Holo blush.

Artwork:
The first season of Spice and Wolf was animated by Imagin, but for the second season the studio behind the animation is a company named Brains Base. Despite this change however the characters don’t appear to have changed very much overall, though Holo’s tail seems to be a bit off in places, but often does a good job showing her true emotions.

The color palette used is best described rustic and it compliments both the medieval setting and the feel of the story very well. The background settings of the towns occasionally feel a little bit too similar to one another, and after you’ve seen one you’ve seen all of them. This monotonous town design is broken up by a few festivals that are thrown every once in a while which help provide a dash of color to the town and provide Holo more chances to drink.

The animation quality is very well done and I only occasionally noticed a small dip in facial expression quality when the characters were viewed from a distance. Besides that however, the animation is extremely smooth and even side characters or non-important crowd fillers are well drawn and don’t detract from the quality.

During a few times in the series, Holo will appear nude. However her nudity isn’t actually present for fan-service purposes nor are there any actual nipples shown so there is really no need for censorship as the anime itself provides nothing to truly “censor.” Continuing with Holo, while she is not wearing her disguise, paying attention to her tail and her ears are truly a delight as special care seems to have gone into making sure they always respond to her emotions or reveal how she feels inside despite her stubbornness.

Audio:
As with past FUNimation releases, Spice and Wolf Season 2 retains both the original Japanese language as well as the English dub. In the original Japanese dub, Holo’s voice actress Ami Koshimizu provides one of the best performances in anime that you could act for. Especially when she is paired with Holo’s haughty and better-than-thou personality, it creates a masterpiece at work. The English voice actress which takes over for Koshimizu is Briane Palencia. Briane provides an excellent job by not only conveying the same presence as the Japanese Holo, but her slight accent makes Holo truly sound just like the deity she is.

The rest of the cast is suitably well voiced, Lawrence’s authoritative voice sounds well when haggling and negotiating a deal but occasionally sounds out of place for softer moments of the story. Besides the voice acting, the background music is subtle and has a medieval styled them about itself. This means that you will be hearing old timey instruments used to accent certain moments of drama or comedy.

As for the opening and ending themes we have “Mitsu no Yoake” by Akino Arai and the ending theme is “Perfect World” by Rocky Chack. The opening theme is very slow paced and the animation works quite flawlessly with the song and is something the viewer will gladly be able to sit through each episode. “Perfect World” is similar to the first season’s song as not only is it played alongside simple drawings and animation of the characters. It is interesting to see the different pictures displayed to the song, but can be otherwise forgettable and not as appealing as the opening song.

Characters:
As in the first season, the only two characters which are focused on and receive any character development are Holo and Lawrence. Lawrence is a traveling merchant who uses his intelligence and connections to try and make deals that will make him a profit. He dreams of making enough money to be able to open up a shop of his own and quit traveling. In the first season, Lawrence wasn’t given much character development outside of being an intelligent merchant, but this time around he can be seen as a man struggling with his feelings for a certain wolf-deity while also trying to turn a buck or two.

The other main character is the Heroine Holo. “The Wise Wolf” Holo as she calls herself was a wolf-deity who used to provide healthy grain harvests for a town that worshipped her. But now she is traveling alongside Lawrence in an effort to see the world and also find her hometown. She is a very mischievous character who not only messes around with Lawrence through simple actions but sometimes appears to work against him to test his resolve. Holo begins to understand the fact that she is a wolf-deity and that the person she is developing feelings for’s life will be over in a blink of an eye compared to her own existence.

The romance between these two characters is perhaps one of the best you can find in the fantasy-romance genre in recent years. Even though Lawrence can appear a bit idiotic to Holo’s feelings and Holo often denies her actions and blushes, their relationship can best be compared to that of a young couple. They are unsure of how to advance, but their chemistry is perfect which makes the slow-burning romance of Spice and Wolf its biggest highlight.

Extras:
As per standard in a FUNimation release, you have your standard anime trailers for upcoming or recently released anime. Also included is a clean version of the opening and ending song which is actually quite a treat in this case as the opening animation is a sight to behold.

Besides these two standard inclusions to the discs, there are also two pieces of extra “with Holo” content. The two pieces of content can be best seen as “advice” but also provide a bit of out of character time to watch Holo and her strange antics. The first is “Studying with Holo” where she describes a little bit about the world such as their food and other things, while the second is “Stretching with Holo, Yoitz Style” wherein Holo explains how she keeps herself and her tail in shape. This can be seen as a bit on the fan-service side but also for comedic purpose as well.

Overall:
Spice and Wolf Season 2 does everything that fans of the first season would have wanted. It spends a reasonable amount of time on Lawrence’s trading and the economics of their world, but also focuses heavily on developing the budding relationship between Holo and Lawrence. The biggest highlights to Season 2 are the character developments that take place and the romance. There is little action to be had, much less than the first season, but the long conversations are still prevalent. There are a lot of moments where the show may become slow simply due to heavy focus on the economical side of things, but Spice and Wolf Season 2 not only meets Season 1’s expectations but surpasses them.

I give Spice and Wolf Season 2
9-0-capsules-out-of-10

Freeplay 2011 Winners

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You may not have heard of Freeplay, but Freeplay is Australia’s longest running independent games festival (since 2004) exploring the intersection of indie development, culture, arts and education. It’s a five day long festival celebrating the industry and its full of gamers, workshops, debates, discussions panels and everything revolving around independent games development. There’s also healthy competition in the scene and this years winners you can find below.

Event organiser Paul Callaghan had this to say about the festival “The awards reflect both the values of the festival and the wide range of projects being created locally and overseas,”. Feel free to check out the winning games below.

Here are the winners:

Best Australian Game Nominees

• Solar 2 – Jay Watts

• Antichamber – Alexander Bruce

• Rocket Bunnies – Defiant Development

Winner: Antichamber – Alexander Bruce

Best International Game Nominees

• Kromaia – Kraken Empire

• Gemini Rue – Joshua Nuernberger

• The Swapper – Facepalm Games

Winner: The Swapper – Facepalm Games

Best Design Nominees

• Warco – Defiant Development

• Antichamber – Alexander Bruce

• Solar 2 – Jay Watts

Winner: Antichamber – Alexander Bruce

Best on paper design Nominees

• The Adventures of MonkeyGuy – Josip Ivancic

• The Factory – Ariel Magnes

• Dead Eye – Kristian David Terry

Winner: Dead Eye – Kristian David Terry

Best Art Nominees

• Kingspray – Michael Sharpe

• Rocket Bunnies – Defiant Development

• Warco – Defiant Development

Winner: Warco – Defiant Development

Best Concept Art Nominees

• The Adventures of MonkeyGuy – Josip Ivancic

• The Factory – Ariel Magnes

• Firo – Daniela Hammer

Winner: Firo – Daniela Hammer

Best Technical Innovation Nominees

• Beat Booster – Current Circus

• Kingspray – Michael Sharpe

• Antichamber – Alexander Bruce

Winner: Kingspray – Michael Sharpe

Best Game Writing Nominees

• Warco – Defiant Development

• Solar 2 – Jay Watts

• MacGuffin’s Curse – Brawsome

Winner: MacGuffin’s Curse – Brawsome

Best Audio Nominees

• Solar 2 – Jay Watts

• Warco – Defiant Development

• Battle Group – Bane Games

Winner: Solar 2 – Jay Watts

Congrats to the Local Aussie Industry for pulling off an awesome event, and ofcourse to all the winners!

Ubisoft report huge increase in 3DS sales

While many other third-party publishers are still wary over which direction Nintendo’s 3DS is heading, Ubisoft are very happy with the current price drop, reporting an eight fold sales increase. Ubisofts European marketing and sales director Geoffrey Sardin reported to Gamesindustry that the company was “very pleased with the development.” The same could be said for managing director of Ubisofts German division, Ralf Wirsing who attributes the increase directly to the price drop.
Despite Ubisofts enthusiasm, many other third party publishers are not, with an anonymous source saying the 3DS success rests on the shoulders of Nintendo’s first party titles such as Mario 7 and Super Mario 3D Land. Retailers have also responded to the lack of interest in the 3DS, being very cautious with initial and repeat order quantities. The anonymous source boldly goes on to say that if Nintendo fail to sell this holiday season the 3DS is finished as a hand held device.
In last weeks UK sales charts the 3DS platform had one game in the top forty despite the device being sold at up to half price in many retailers following its international price reduction.

Binary Domain given release date of February 14th in North America

Earlier this weekend Sega revealed when gamers can expect to see the futuristic human vs robot squad based shooter. The company revealed on the game’s official website that the title will be released on February 14th of next year in North America and February 17th of next year in Europe. The game will be available for both the Xbox 360 and the PlayStation 3.

Binary Domain places the gamer in charge of a team of military specialists and will make them face off against an army of advanced robots that will continue to fight even after having their limbs blown off by gunfire, and also have some of the best looking enemy damage mechanics I’ve seen in a long time for a third person shooter.

Gears of War 3’s opening video released

Perhaps in commemoration of Gears of War 3 going gold, or perhaps because the game will be released in a month, Epic Games and Microsoft have revealed what the opening cinematic will be for Gears of War 3. You could either choose to wait until the game comes out on September 20th, or you can catch the video below now and catch a little bit of insight as to what has happened in the Gears universe since the second game.

The video is voiced over by Anya Stroud and she tells the account of everything that has happened in Gears of War since the first title, all the way up until she explains that the rest of humanity is now on the run and either choosing to escape back to the mainland or stay on the boats as they battle against the Lambent.

Nintendo’s Eligibility Checker will verify your 3DS Ambassadorship

While the deadline to have purchased and connected your Nintendo 3DS to the eShop has long since passed, potential 3DS Ambassadors never actually received any notification that they managed to be registered as such. These early adopters were sitting relatively blind, hoping that their 3DS was registered without a hitch and that they would be eligible for 20 free games.

Well you won’t have to be blind any longer because Nintendo has recently launched a tool that they are calling the Nintendo 3DS Ambassador Eligibility checker. Users will need to type in the serial code on the back of their Nintendo 3DS into the required field on the website and then push enter. The checker will then verify whether or not you are a currently registered Ambassador. You can find Nintendo’s 3DS Ambassador Eligibility checker here.

Super Mario Land 2: 6 Golden Coins & Metroid II Due out this year on the eShop!

After experiencing a dry month for the eShop, it appears a brighter future is on the horizon. Nintendo have now announced two original Game Boy games that will be headed to the 3DS Virtual Console in Q4 of 2011, and they are none other than Metroid II: Return of Samus and Super Mario Land 2: 6 Golden Coins.

Since the launch of the eShop, I have now had 2 out of the four titles I craved either announced or released on the Virtual Console (those being Kirby’s DreamLand and now Metroid II), and now I am just patiently waiting for the arrival of Shantae and Warioland to be fulfilled. Even though it wasn’t on my list, Super Mario Land 2: 6 Golden Coins still was a fantastic title for the Game Boy, and it looks like the eShop is finally starting to pick up a bit. Once Nintendo release an official date for both, we will sure to bring you an update so stay tuned!

Jack’s Achievement Challenge: August 2011 Update


Mark it, Dude. Another one bites the dust as part of my achievement challenge in which I am doing one game’s achievements to 100% each month. Nine months gone and I’m sorry to say it’s a bit of a soft one this month: Googly Eyes.


For those of you who don’t know what Googly Eyes is, it’s an innovative piece of (free) software for Kinect as part of the Kinect Fun Labs hub for these snippets of light-hearted entertainment. It allows you to transform your belongings into puppets by rendering them onscreen, adding a pair of googly eyes and giving your lifeless objects some more personality. You can then jump around and move to make them move. Of course, the novelty wears off quickly, but at first it’s a great laugh. The downloadable game has 8 achievements for a total of 50 gamerpoints, and although it is a fairly easy one for me this month, acting as a stop-gap and a rest while I am preoccupied by other things, it’s surprising how quickly you run out of items to turn into goofy bean-bags onscreen for the 25 puppets achievement!

Hopefully next month for September I should be back with something a little more substantial. Here’s how my progress so far sits with this months triumph added to the list:

December 2010
Harm’s Way 200/200

January 2011
Faery: Legends of Avalon 200/200

February 2011
Spare Parts 200/200

March 2011
Fist of the North Star: Ken’s Rage 1000/1000

April 2011
Doritos Crash Course 200/200

May 2011
Ghostbusters: Sanctum of Slime 200/200

June 2011
TRON: Evolution 1000/1000

July 2011
Lazy Raiders 200/200

August 2011
Googly Eyes 50/50

As always, let me know how your achievements are going in the comments if you have any recommendations, tips or support. Currently, I am eyeing the full 200/200 on Hexic HD, a beloved puzzler of mine. However, although I am only one achievement away, it’s a real toughie: surrounding a single piece with a flower of Black Pearls. This won’t make any sense for those who haven’t touched the game which comes free on all Xbox 360 hard drives, but those who have played it a bit will understand just how difficult this is.

For previous updates, follow the links below:
https://www.capsulecomputers.com.au/2011/07/jacks-achievement-challenge-a-game-a-month/
https://www.capsulecomputers.com.au/2011/07/jacks-achievement-challenge-july-2011-update/

New Trailer For Frogger 3D Hops out of Gamescom!

While Gamescom is finally winding down, Konami certainly made an impression with all of their upcoming titles. One of the many upcoming projects that is in the pipeline is Frogger 3D, which is set to bring back the famous green mascot into the third dimension.

A new trailer was revealed for the game at the event, showing off what our froggy friend is ready to bring with him in this newadventure. Now at first glance, this title looks to be just Frogger with a new coat of paint. Luckily though, we also see a few new features mixed in such as new allies that can assist the player from being roadkill, as well extra stages that allow for a bit more exploration. I personally am digging this new concept for the classic, as if any franchise could use a reboot, it is the iconic Frogger series. Check out the new trailer below and let us know how you feel about this reboot.

Bastion Steam Review

Bastion
Developer: Supergiant Games
Publisher: Warner Bros. Interactive Entertainment
Platform: Steam PC (also on Xbox Live Arcade)
Genre: Action/Adventure/RPG
Price: $15 (US)
Released: 16th August

Sometimes there’s man – and I’m talking about the Kid here. Sometimes, there’s man, well, he’s the man for his time and place. He fits right in there. Waking on one of the few piece of world left after the ‘Calamity’, an event which tears the world apart, the Kid heads for the Bastion. Only, this safe haven isn’t as developed or populated as he expected, given all the people displaced by the destruction were supposed to have moved there. Empty lands mean you act as a scavenger, taking drinks from distilleries to keep yourself going and finding weapons on the floor, but after meeting a stranger by the name of Rucks, you agree to help him build up the Bastion by retrieving cores and shards from distant lands to help develop the infrastructure in the order you want to build it.

Less than a month after its release on Xbox Live Arcade as part of the ‘Summer of Arcade’ promotion, Supergiant Games’ Bastion makes its way onto Steam with other PC portals to follow, opening the game up to the PC audience, to those players who don’t necessarily have access to a Xbox 360. How does this PC version of the indie action RPG differ from the console version? Almost not at all. Does this matter? Not by any means.

There are some minor differences; a PC-friendly control scheme was a must, and Supergiant Games seem to have pulled it off, with clicks of the mouse initiating either your long or short range attacks, movement on the isometric plane operated by a WASD layout, and further controls located within reach of these keys. For example, mid-battle you will often need to replenish your health on the fly, making the designated ‘F’ key well thought-out, much like the use of the ‘shift’ key for reachable auto-aim targeting controls. As well as an adjusted control scheme, the graphical superiority of a top of the range PC compared to a Xbox 360 means the already stunning visuals have the potential to come out even crisper, plus the added bonus of a new hidden skill and new achievement tying in with the Steam service help to distinguish it a little more.

Bastion behaves like an interactive storybook, not only through the picturesque range of fairytale environments, but through the unorthodox delivery of the narrative. The stranger has a mysterious air of wisdom about him, like a wise old cowboy sitting with his hat over his eyes. Despite seeing his human form of an old bearded man during face-to-face encounters, his omniscience remains distant and all-knowing in the way his words of guidance stay with you throughout your adventure. Barely half a minute goes by without him chiming in with some comment, usually something related the story triggered by where you’re walking, or an input based on the weapon you’re using. He adds an odd sense of companionship to your lonely travels, to a point where there’s a small adjustment period when playing a different game for the first time where you suddenly seem uninvolved in the world without someone addressing you directly during every free moment.

The sound on the whole is a commendable effort, because as well as the voice acting work on the monologue of the stranger (the game’s protagonist, the Kid, is silent), the music does well at creating an atmosphere. The emotive songs help you to feel how you are supposed to feeling at that time, with the soundtrack being an example to others of the benefits having a great soundtrack in a game.

The game’s levels also contribute to the mood, in that each has a different theme, each more impressively presented than the last. Levels form on the fly, meaning as you are running the ravaged world forms beneath your feet, along different kinds of beasts showing up and trying to hinder your progress. This keeps the levels unpredictable, as you can never clearly see the terrain in front of you. The platform only shapes itself within several steps of the Kid, and to top things off, is a hovering entity in the middle of nothingness. You can even run off the edge and plummet into the nothingness, reappearing on solid ground seconds later, with the vast emptiness giving both a sense of scale and keeping your journey structured with clear aims and directions to go. Bastion is both long enough to please, but short enough to avoid dragging on.

Bastion rests as one of this year’s finest downloadable releases for Xbox Live Arcade, and gladly, the same is true for the PC. The Steam version has minor differences of little importance, but most importantly retains the magic witnessed on Xbox 360, providing a new group of people with the indie gem. The music and visuals are beautiful, and the narrative tool of the stranger is genius.

10-0-capsules-out-of-10