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Father’s Day: The top 10 Gaming Fathers!

Hey there folks! So August has finished up, and we’re now into September! And seeing as how Father’s Day has pretty much rolled around for everyone (at some point or another), but recently for Australia, I thought it would be a good opportunity to base my monthly top 10 list on gaming’s top 10 dads! And so here you have it:

THE TOP 10 GAMING FATHERS!

10: King Krichevskoy from Disgaea

The father of the Protagonist of the first Disgaea, King Krichevskoy reigned for a very long time as a well loved and well respected Overlord of the Netherworld. Until his untimely demise at the hands of a steamed dumpling. According to his son Laharl however, the late king was a fool of a man, although he does appreciate the lessons that he taught him as the Prince who would one day have to rise up in his stead. However, the King’s ultimate fate falls increasingly into question, especially when Vyers (from my top 10 mini-bosses list) is involved. Now, regardless of Laharl’s own biases against him, King Krichevskoy was pictured as a good father, having to raise his son on his own after the death of his human wife, Laharl’s mother. A single parent running an empire? Probably not the easiest of gigs. That said, his “death” may have provided a much needed reprieve in which Laharl could later ascend to claim the Overlord’s title.

9: John Marston from Red Dead Redemption

OK, so maybe he isn’t exactly the image of what you would call a role model. Or even that great of a human being for that matter. But despite many days of fighting in shoot-outs, tying ladies to railroad tracks, lassoing hapless bandits and even fighting off a horde of unread, John Marston clearly places himself as a family man who will do anything for his wife and child. And that means ANYTHING. I think most gamers would give him a ‘A’ for effort and intention, but a definite E in moral execution of said effort. So it should average out to a C. So yeah, not bad.

8: Hector from Fire Emblem: Blazing Sword and Sword of Seals

Fire Emblem is a series in which we often see successive games use the same characters, or children of characters from previous instalments. And sure one might argue that Eliwood and Roy are a more iconic father-son team, or even Garcia and Ross from Sacred Stones, but Hector truly stands out among the crowd as a personality and father figure. He is also the most kick-ass Lord class character ever. Eliwood and Lyn could not hold a candle to him. During the events of Fire Emblem 6: Sword of Seals, the players have the unfortunate displeasure of seeing Hector almost executed at the hands of an enemy general only to die by Roy’s side moments later. He laid down his life as the most powerful person in the nation of Lycia to protect not only his country, but also his daughter. It is interesting to see his transition as a father figure, because in the prequel Fire Emblem 7: Blazing Sword, Hector was portrayed as a young, immature and irresponsible rogue warrior. Seeing him grow into the competent leader of Lycia following his brother’s death, as well as a father, Hector changes make him all the more worthy of being on this list, because he represents to us the changes that people go through as they age.

7: Ethan Mars from Heavy Rain

So, you find out your kid is missing and possibly the target of a notorious serial killer. Of course you would go after him. Who wouldn’t? Determined to save his only remaining son from a grim fate, Ethan Mars stands out at number 7 on this list. He is a man who has truly lost everything, save for the love of his child. To lose that would push anyone to the edges of mental stability. The look on his face when he realises that his son is missing projects so many emotions to us. Fear, shock, anger, helplessness, depression. All of these which we know as the negative facets of being in family life. Despite the overwhelming nature of a possibly deadly situation, Ethan endures simply to have his son returned to a normal life safe and sound. Without spoiling too much of the plot of Heavy Rain, Ethan’s situation is made all the more painful for him, given the circumstances of his other son’s death.

6: Carth Onasi from Knights of the Old Republic

A man that points out to many of us the harshness of having to balance family life and military life. Carth Onasi is regarded as one of the greatest heroes of the Republic army in the KOTOR timeline. However, as a family man, his responsibilities had to come second in a time of war. Through his travels with Revan (the player character) he slowly begins to open up about his history. He tells tales of his military life and how he was betrayed by trusted comrades. For a time, Carth was happily married, and his wife and son lived a relatively sheltered life on the Republic Planet Telos. This was all ended the day one of Carth’s superiors defected to the Sith, and launched an all out attack on the undefended Telos. Carth and the Republic arrived too late. The planet had been decimated. His wife died in his arms and his son had disappeared, unbeknownst to him, into the conscripted ranks of the Sith. Years later, in his travels with Revan, he again runs into his son Dustin training on the Sith Planet of Korriban. Despite his inability to save his family the first time, Carth successfully manages to convince Dustin to turn his back on the Sith, and thus the pair are reunited. A sad story, but with a genuinely happy ending.

5: Bowser from Mario Brothers series

An interesting case of parenting to say the least. Bowser is the perhaps not so proud father of 8 different little terrors of the Mushroom Kingdom. The number has recently been revised due from 7 to 8 due to the introduction of Bowser Junior to the official canon of the series. (And yet somehow Baby Bowser doesn’t count…) Now, despite the fact that Bowser is the primary villain of the Mario series, he has to be doing something right as a parent seeing as how he has raised all 8 of his children to idolise him and he’s a single father. Debates have raged on in regards to the identity of the mother of his children, but that often leads to rather creepy fanfics and disturbing images. As a father figure, he is not what one would call ideal, seeing as how he sends his kids out to get their butts kicked by Mario and Luigi every other week, but still, the love is there right? I mean, he gave them all a piece of prime castle real estate. And that just can’t be scoffed at.

4: Norman from Pokémon 3rd Gen

As I stated back in my mother’s day top 10 list, during the Pokémon series, players were used to being introduced to the mother character in their own hometown, but the identity of a father character has rarely been explored. The only exception ever made has been in the 3rd generation games (i.e. Ruby/Emerald/Sapphire) where the player characters are told that their father is the leader of the Pokémon Gym two towns away. Norman is an expert user of Normal type Pokémon. Unlike the other fathers of the main Pokémon trainers from the other games, Norman at least has an excuse for not being around in the home environment. He also refuses to accept the challenge of his child to a gym battle until they have obtain at least 4 other badges from around the Hoenn region, so that you might meet him on equal terms. My memory of the battle is vague, but his Slaking was a tough nut to crack, so, fair’s fair for not choosing to DEMOLISH his own kid when they first started out their Pokémon journey.

3: Chuck Greene from Dead Rising 2

It’s pretty clear to anyone that’s played Dead Rising 2 that Chuck’s daughter means the absolute world to him. In every cinematic his concern has always been first and foremost for his daughter. Heck, the entire reason why he came to fortune city to compete in the zombie killing game show ‘Terror is Reality’ was to earn enough money to pay for her medicine. Additionally, if at any point Katie does turn into a Zombie, Chuck’s slump into a suicidal depression speaks volumes about how he would no longer have a reason to live if he didn’t have her. His story is all the more tragic for it, given that the zombie form of his wife is what gave her the infection to begin with. Tasked with the constant need to find her the anti-zombie medicine Zombrex, players must always bear in mind that they need to find some of that medicine above all else, even if that means sacrificing Chuck’s chances at freedom after being framed for the outbreak. And for all of those who say that Chuck is a negligent father who wears dresses, and rides tricycles, let’s not forget that’s what PLAYERS have been doing to him. Yeah, we’re a horrible bunch, aren’t we?

2: Sam Fisher from Splinter Cell

Like Chuck, Sam Fisher belongs on this high spot on the list because of his devotion to his child. Heck the entire plot of his latest game revolved around it. Now, unlike Chuck, who slips into thoughts of suicide after losing his child, Fisher continues with his life, albeit in an exceedingly painful way. His choice to endure the harshness of life as a wanted man who’s lost everything shows players that he is clearly undergoing a stronger level of internal torment than Greene. It is also reflected in his evolution as a character from a smart mouthed, highly professional agent into an angry and downright BRUTAL force hell-bent on raining painful vengeance down on those responsible. The discovery made at the mid-point of Convictions also has a dramatic impact on his story and character (which won’t be mentioned due to spoilers), but his nature again becomes all the more violent when players realise that a man with something to fight for can be even more deadly than a man with nothing. Fisher’s characterisation due to his attachment to his daughter really speaks to players, as I’m sure many of us would undertake interogations just as violently as his if we were to be placed in the same shoes. But if Fisher’s performance as a father brings up the number 2 spot, then who could be number 1? Well, it is none other than…

1: Thane Krios from Mass Effect 2

Like Carth Onasi in many ways, Thane is a character who is torn between his responsibilities to his job and the responsibilities to his family. Again, like Carth, his family life began with a loving wife and a child. And just as similarly, the father and son are estranged and meet up during the course of the game, in which they are provided with the chance to work out their differences. I think I’m beginning to detect a pattern here in Bioware RPG’s… In any case, the difference between the two is that Carth is a soldier. A military man whose job is to protect and serve. Thane’s background is much less glamorous. As a professional Assassin, his nature and appearance is colder and yet he seems eerily calm and polite for a man who makes a life by ending others. As a result, his profession is viewed as more detestable, even though he is, by every right, a good man with a strict moral compass. As a result, the rift between the father and son is much larger. So much so that Thane is forced to ask Sheppard for help in reuniting with his estranged son and preventing him from making the same mistakes he made in his life. Ultimately, the situations resolution depends on the player’s choices, but truth be told, the progression of Thane’s side-mission was most certainly amongst the most memorable in Mass Effect 2. Especially if… CREATIVE methods are used in dealing with a hostage situation. Thane’s story is the epitome of what we like to see in strong video game stories. Choice, conscience, reunions and repentance. These are all reasons I feel Thane deserves the top spot.

A Game of Thrones Genesis release date set

It’s safe to say that since the release of the TV series, a Game of Thrones and the rest of the ‘A Song of Ice and Fire’ books have become a bit of a phenomenon. The incredibly detailed fantasy setting, packed full of warring houses and their bannermen, is perfect material for a strategy game, and developers Cyanide Studio have taken on the task of bringing the world to life for fans already spoiled by the fantastic TV adaptation.

For those not already taken in by either book or show, a Game of Thrones is the first novel of ‘A Song of Ice and Fire’, a series of fantasy novels by American writer George R R Martin. They chronicle the constant battle for the rule of the kingdom of Westeros, where the king sits on an Iron Throne made from the swords of his vanquished enemies. There are darker forces at work whilst the families war over the crown, and in the words of house Stark – ‘winter is coming’ and winter, in Westeros, is deadly. It’s not all swords and sorcery though – Martin’s characters are as deft at manipulation and as masterful of politics as they are at raising armies.

So the developers have a big challenge here, and a lot of fans to impress. On to the game…

Players will be able to take on the quest for the Iron Throne in a campaign beginning 1000 years before the events of the books, going from the founding of Westeros to the capture of the nation by Aegon the Conqueror and right on through to the War of the Usurper. There are armies to be raised and castles and villages to besiege and destroy in the battle for the Iron Throne, with both a single player campaign and 8 man multiplayer.

What’s great to see is that the political intrigue and manipulations of the books will not be overshadowed by combat. The game is full of opportunities for Lannister* style foul play, with opponents vulnerable to both economic and military war. The Iron Throne is, according to the developers, winnable without raising a single army.

It all speaks of a great respect for the source material, and it’s no surprise that George R R Martin has played a part in Genesis’ development- the single player campaign was written under his supervision. The screenshots too, show off a world that looks faithful to the books.

The game will be released in both digital and retail format on September 29, so if you’re a fan of the series or are just after a fresh strategy game, take a look at the new screenshots below and watch out for a review from Capsule Computers!

*Lannister=evil

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Madden NFL 12 Review

Developer: EA Tiburon
Publisher: EA Sports
Platform: Xbox 360 (reviewed), PS3, PS2, PSP, iOS, Nintendo 3DS, Wii,
Release Date: Out Now!

Apologies for the delay in review but here it is! I gotta be honest, I’m not the most avid NFL fan but this game has really impressed me. Sure it’s nothing groundbreaking in the context of the Madden series but it is still an improved and welcome addition. Sports games are often criticised for re-releasing the same game with a new “hat” on so to speak, and to an extent this is probably true. But given a game like Madden, there really isn’t that much room for improvement so it’s understandable that it appears similar to the previous editions. That being said, there are still quite a lot of tweaks throughout the game, yet also a few areas which seem to still be needing a little bit extra.



Gameplay:

Match physics and the player engine is awesome. I’m still not tired of the Matrix-esque frame freezes when you get a pick/interception, not to mention the precision of catching the ball right on the tip of the line for a touchdown. I’m yet to notice any considerable problems with collisions and responsiveness is as good as ever.

One key aspect of the game which Tiburon openly focused on was the AI. Like most good sport games, the Rookie (or easiest difficulty) enables to you essentially dominate your opponent whereas the All-Pro setting is ruthless and should be approached with caution. The computer controlled players are smarter than ever, not to mention players more unique and dynamic. EA has boasted much about the personality aspects of each player, and after a few matches you really do start to see it coming through. Player hot streaks and consistency ratings make it incredibly satisfying when your star is unstoppable and awfully frustrating when he’s just not bringing his A-game. One thing I have to admit annoys me is the delays between plays. Whilst I realise it can be tactical to run down the clock at certain points of the match, I find the computer takes too long between each play. Obviously EA are going for realism but to me it just slows down the game too much and gets a bit frustrating at times.

Be a Superstar mode appears to have had decent improvements however still has a fair way to go if it wants more lasting appeal. I still am quite hesitant when it comes to this game mode, maybe it’s just personal preference but in a tactic-heavy sport like NFL, controlling just one player is not as fun as it feels in a game like NBA 2k11, and there still isn’t enough clarity on what your player needs to be achieving in order to fully develop into a star. With no new game mode additions, this mode really needed to be a bit more fresh and deep. Don’t get me wrong, it’s still quite a lot of fun, but I’d like to see it get a bit more attention next time around.

The online modes have been bolstered quite nicely, with no real flaws surfacing yet. Online Franchise and “communities” are well done, with online Franchise making improvements to the nitty gritty area of contract negotiations and the draft.

Sound:
The soundtrack features many popular artists like the Foo Fighters, Tinie Tempah, and Lil Wayne, as well as some lesser known artists but still, if not even more, enjoyable. Overall it meshes well with the game and is always a useful plus for a game.

The commentary is quite good, with some nice player specific facts and descriptions. To be honest it is not much of an improvement over the last few years and gets a bit tiresome after a few matches. I’m getting technical here but some of the intonations are a bit off and make the commentary sound choppy at times. For the most part however it’s still good enough and nothing to get too tied up on. The same can be said about crowd and match noises, which although don’t seem to have had many overly noticeable enhancements, are still quite adequate.


Visuals:
In regards to match presentation, Tiburion have done a really amazing job. The team entrances, cut scenes, and player and stadium graphics are all near-perfect. The graphics have always been pretty tight in the Madden series but this edition has added that little bit extra bit of attention to detail, which although may seem petty, really helps add to the overall match experiences.

The interface and menu systems of the game are quite easy to use, although I still haven’t perfected the navigation in Franchise mode. Sure there are a lot of different choices in the menu to account for but I feel it is a bit convoluted for the more casual NFL fans.


Conclusion:

Perhaps not groundbreaking, but undeniably solid with only a few disappointments lying in the Be a Superstar mode and some finicky issues within the matches. I think there are enough improvements throughout the game for Madden 11 owners to still purchase it, and for those who don’t have last year’s version then there is even more reason. As a standalone game, it’s really impressive. Great gameplay, amazing graphics, and solid lasting appeal, all make this a better Madden game than before.

8-5-capsules-out-of-10

Rugby World Cup 2011 Launches In North America


With only two days left until the real Rugby World Cup gets underway, 505 Games have released RWC 2011 onto North American shelves today. The official world cup game includes licensed teams with licensed players for many of these teams including South Africa, England, and France.

The game includes a World Cup mode in addition to online play and is a great way to recreate your favourite moments or play out possible outcomes for this year’s world cup matches before they happen.

“This is a great opportunity for 505 Games in North America and brings rugby videogames to the widest possible audience,” said Ian Howe, US President of 505 Games.

“We truly feel that the game captures the spirit and emotion of Rugby World Cup, as well as delivering fast, fluid and authentic gameplay that will keep players hooked.”

To check out our review of the game click here

Watch the game launch trailer below!

New Content, Drivers Club For Driver: San Francisco

The guys over at Ubisoft have announced some new content for Driver: San Francisco. The content will be extra tracks for multiplayer and will be free. They have also introduced Driver Club, a Games-to-Web application that brings the Driver community together.

Multiplayer Content:
On September 15th, 12 new routes for all online modes will be made available for free. Then, 1 new route will be made available every week for the next 10 weeks, for a total of 22, increasing the overall number of tracks by 30% in 2 months.

Driver Club:
Starting now, Driver San Francisco proposes an exclusive Games-to-Web / Community service called Driver Club that allows players to:
– Unlock exclusive achievements
– Find your stats and check the leaderboards
– Showcase your film director clips
– See and rate your friends’ clips
– Review the Community facts
– Follow your friends’ activities using the Driver Social feed

Driver: San Francisco is now available for the Playstation 3, Xbox 360 and Wii. We recommend that you purchase this game, as our review suggests.

Xbox Live release schedule – new and coming soon

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It’s that time again! Here are the up and coming releases set to lighten your wallet over the next couple of weeks:

Xbox LIVE Arcade:

September 7
Crimson Alliance Free Trial
Leedmees for Kinect 800
BloodRayne Betrayal 1200
Skydrift [Europe only] 1200

September 14
Radiant Silvergun 1200
Red Bull X-Fighters 800

Game Add-ons

September 7
Crimson Alliance 800 (1 character) or 1200 (set of 3 characters)

September 13
Insanely Twisted Shadow Planet: Shadow Hunters 400

September 14
Magic: The Gathering – Duels of the Planeswalkers 2012 Expansion 400

Sales & Specials

September 13 – September 19
Rockstar Games Publisher Sale – Games, Add-ons, and Avatars Up to 50% off

Deal of the Week

September 6 – September 12
Battlefield: Bad Company 2

Onslaught Mode 200 (50% off)
BFBC2 Vietnam 600 (50% off)
Bad Company™ 2 VIP 400 (50% off)
Kit Short-cut Bundle Pack 600 (50% off)
SPECACT Upgrade Bundle 240 (50% off)
Bad Company™ 2 Vietnam Theme 120 (50% off)

September 13 – September 19
L.A. Noire Rockstar Pass 640 (33% off)

Games On Demand – new releases

September 6
Way of Samurai 3
Sherlock Holmes

September 13
Homefront™
Bulletstorm

Games on Demand – price reductions

September 6
Shaun White Skateboarding
Sonic & SEGA All Star Racing
Aliens vs. Predator
Virtua Tennis 2009
Vanquish
R.U.S.E™
Fable III [Mexico only]

Avatar Marketplace

September 7
Crimson Alliance

September 8
Adidas Originals 2

September 14
The Gunstringer

September 15
Fast Five

Spotlight

Up for your special attention this week are Crimson Alliance and Fifa 12.

Fifa 12 needs no introduction, but Gold members can look forward to the demo, which will be available for download on September 13. It will be showcasing the new Player Impact Engine for the first time, and will also introduce EA Sports Football Club, a live online service to connect players to real world Fifa action.

It has also been announced that the full game will for the first time at launch feature the FIFA Ultimate Team feature. Players will be able to earn, buy sell and trade some of the greatest players in the world to build their ultimate dream team.

 

Crimson Alliance (not to be confused with iPad exclusive Crimson Steam Pirates) throws players into the World of Crimson, taking on one of three characters to battle against the Cult of the Soul Siren. The Assassin can bend time, the Wizard is master of the elements, and the Mercenary can sweep foes from their feet with whirlwind strikes.

Crimson Alliance will be available on a free trial basis from September 7, and players can purchase either one or three characters for 800 and 1200 Microsoft Points respectively.

Grand Theft Auto trilogy available on Mac

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For all those Mac gamers who are looking for something new to play, Rockstar has just released individual downloads of the Grand Theft Auto trilogy for you.

The individual downloads will see Grand Theft Auto III and Grand Theft Auto: Vice City being added to the Macintosh App Store. Grand Theft Auto: San Andreas was released earlier in the past week, and is also available for purchase. The games are all priced at $14.99USD ($15.99AUD; $18.99NZD), and require Mac OS X 10.6.6 or later to run.

While GTA III and Vice City are decent-sized downloads at 705MB and 1.25GB respectively, San Andreas is a hefty 3.88GB. Comments on the Mac App Store suggest that San Andreas is also a bit laggy, so for those who want a smoother experience should opt for one of the former two.

The titles are available for purchase and download at the links below.
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Grand Theft Auto III

Battle Academy invades Mac

Realistic and absorbing turn-based strategy game, Battle Academy, has made it onto the Mac after the game’s developers (Slitherine Ltd) have tweaked the specs to make it compatible across the board. The game is now seamlessly multi-platform across computers, allowing multiplayer as well as save games to be transferred between the two operating systems without issue. As Macs are quickly gaining a larger market share, this move was probably quite intelligent on the Slitherine’s part.

Battle Academy is an incredibly realistic WW2 strategy game, developed in accordance with the exact requirements of each side as provided by a military historian. With three epic campaigns and multiple units and nations the game encompasses an incredible amount of detail (which was always to be expected from a BBC game).

On top of this, a brand new add-on has been released for both PC and Mac, Battle Academy: Operation Market Garden with eight brand new single player missions, four multiplayer maps and the introduction of campaign mode. The add-on comes at the requirements and concerns of players, Slitherine listening and adapting to the needs of players, which is always nice to see.

For more information and a place to buy the game go here.

Still not convinced? Well you can download the game demo.
Windows demo
Mac demo

Weeds grows into a Facebook app

The highly successful cult-classic TV show Weeds has always been a favourite of mine. Why not? It’s a comedy about an apparent soccer mum who is actually a drug dealing, weed growing, loose morality-ed, woman stuck with a mortgage and limited options. So it’s not a huge surprise that Lionsgate (creators of the show) along with Ecko|Code wanted to capitalize on the popularity by combining it with something else hugely popular. Yes, Facebook. And then Weeds Social Club was born.

Mytopia are the developers behind this incredibly alternative social game, and all sides have a strong investment in the project. It allows club members to buy, sell and grow their product with other club members around the world. There’s a time-clock system similar to the ever-popular Farmville and the whole point of the game is to make as much dough as possible.

Though the content of the game is illegal in most countries, it steers clear of condoning usage of marijuana, pretty much just leaving it as a popular and expensive product that you are trying to move. The game is free and heavily dependent on the social aspect of Facebook, which ties in well with the drug dealing dynamic. It loosely follows the TV show with some of the lead characters making appearances or the risks and rewards faced in the episodes reflected in the game.

For more information visit the Facebook page and see if you can become Weed King of the Neighbourhood.

Is The 3DS Getting A Second Circle Pad?

With the announcement of a Nintendo press conference to be held on September 13, there have been a few rumours flying around that the big announcement might be the release of a 3DS lite. Alongside this, there have been rumours of a second circle pad to be added to the 3DS. Images of this peripheral for the 3DS have emerged from Famitsu Magazine, which shows it fitting around the outside of the handheld. Right now the price and release date are listed as “TBA”. There is also speculation that the extra circle pad is for the game Monster Hunter Tri G, the 3DS Monster Hunter title. Let us know what your thoughts about this announcement and image are. Does the 3DS really need a second circle pad?