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NHL 12 Review

Developer: EA Canada
Publisher: EA Sports
Platform: Xbox 360 (Reviewed), PS3,
Release Date: Out Now in Australia, New Zealand and Europe! (13/09/11 for North America)

“Why fix something that isn’t broken?” seems to be the line that EA Canada have attached to this year’s NHL release. Don’t get me wrong, there have been numerous improvements throughout the game, not to mention the addition of the game’s newest selling point: “Be a Legend” mode. NHL 12 is a well polished game and plays with very little to complain about, but no review is complete without at least some complaints.

Gameplay:

In terms of the actual match engine, the game runs quite similar to last year, with a few tweaks here and there to make it play through with more fluidity. Possibly the biggest improvement to this year’s AI is the use of what EA Canada is calling “anticipation”. For example, the AI won’t just wait to regain possession before ripping back across the rink. Instead, they will actually anticipate the possession change and you will see one or two players making there way down the ice, and if you’ve over-committed players to your attack then they will make you pay. It’s a great, almost unnoticeable, addition to the gameplay and will force players, especially on the harder difficulties, to play a lot more tactically.

Players are also given signature traits, something EA Sports have been doodling around with in various titles from other series. It’s something I’ve always been a fan of, and when executed properly really adds personality to the teams. Whilst I feel like these could still be amplified even more and become even more specific, it’s still a welcomed extra in the game.

Fighting appears to be as much a part of Ice Hockey as the ice itself but the fighting in NHL 12, as with previous games, is nothing to really boast about. Instigating the fight is fun (Goalies can now fight too), especially as all the other players start to get a bit rowdy as well, but once the gloves are off and you’re going toe to toe, it’s pretty boring. Your options are limited and after a while, getting into a fight just becomes a bit of a nuisance. I suppose for ratings purposes they have to keep the fighting relatively tame, but I would really like to see it refreshed and simply (obviously easier said than done) just more fun.

The game modes are basically the same, with a few improvements scattered across season and GM mode. What is new is the Be a Legend and “Winter Classic” modes. The latter is presented quite nicely, but at the end of the day is just “Play Now” with a proverbial ribbon tied around it. Be a Legend mode is something I really like seeing in sport games. It’s something that the NBA 2K series is doing very well and something I think EA Canada have pulled off this year quite decently.

There are 9 different legends to choose from, although 8 of these are locked at the start of the game. EA have integrated the Be a Legend with Be a Pro, and therefore you unlock each legend (aside from J.R Roenick who is available from the start) as you progress through your Pro’s career. Once the legend is unlocked, you can put him into any team of your choosing and use him in a similar fashion to the Be a Pro mode. Whilst I quite like the ability to do this, what I think makes NBA 2K more successful with this is the inclusion of the legend’s team as well. I know it’s a lot more work, but it really helps you appreciate the legend.

Visuals:

As mentioned earlier, the game is really polished, both mechanically and visually. The graphics are slightly better than last year, but the small (yet brutal) extras really help the presentation of the game. Playoff beards are something that’s been included, a very trivial addition but still will please a lot of NHL fans. What I quite enjoy is the ability to knock a player’s helmet off his head after a big collision, send him bundling into the crowd, or shatter the boards. Apparently EA have integrated a new “Balance Control System”, making the bumps more realistic and sending your player bundling down with the collide-e some of the time. Although there are a few little collision bugs, the majority of the time they look painstakingly brilliant.

Sound:
The soundtrack is quite solid this year, featuring some Judas Priest, Anthrax and various others. As always I suppose it comes down to personal preference of music but the tracks are on the whole quite fitting the feel of the game.

The commentary is decent for the most part, with returning NHL pundits Gary Thorne and Bill Clement providing their opinons. It does get a bit repetitive after a while, but then again so does the commentary in most sport games. That being said I would like to hear a bit more real life statistics and biographical information about the players, especially the legends, but I suppose given the pace of Ice Hockey there isn’t too much time to chat.

Conclusion:

Overall it’s quite a reasonable improvement over last year, increasingly becoming a more polished and well-rounded game. There are still a few areas which need improving, but there is enough improvement and new inclusions for NHL fans to buy it, especially due to the lasting appeal boost provided by the Be a Legend mode.

8-0-capsules-out-of-10

WayForward tease possible port of Shantae…

As I’ve mentioned quite a few times before, we here at Capsule Computers are huge fans of Shantae and just about everything WayForward deliver. In some rather exciting news, WayForward have recently updated their official website with an image teasing a “special announcement” that will be coming sometime in the near future. Risky Boots from the famed series is seen bellowing out the line “Hard to Port!” in the image on the page, located right below a bit of text that reads:

“Attention Shantae fans! Keep an eye on TouchArcade for a very special announcement, coming soon!”

Now, as some of you may know, TouchArcade are completely iPhone devoted, so this very well could mean that one of the two Shantae titles are on the verge of coming to the iOS. I certainly could use some Risky’s Revenge on all of my portable devices, and once we find out just what this announcement pertains to, we will be sure bring you an update.

RAGE co-op trailer takes on the Water Service

Something that has been on the decline lately in video game shooters is local co-op. Despite many titles nowadays being focused around co-operative play, they only cater to those who play online. What about those who want to play with their friend sitting right next to them or their brother? Well Bethesda and id Software aren’t going to be leaving you out in the cold because RAGE has not only online co-op but also local co-op modes.

In the latest trailer for the game we are treated to an entire segment of gameplay that switches between both local and online cooperative play. The video shows off a mission named Water Service where players must disarm bombs set to destroy the water supply. The title will be out in just under a month on October 4th for the PlayStation 3, PC and Xbox 360.

Square Enix’s TGS booth map contains mystery area

With only a week until Tokyo Game Show starts, every company is preparing their newest announcements and getting ready to show off their games. Square Enix has released a map of their booth this year so you will know exactly what to expect if you are in attendance. The map contains a number of expected titles, as well as games from Ubisoft and Bethesda as Square Enix will be distributing these titles in Japan.

The map says that the company will be showing off a number of titles such as Final Fantasy Type-0, Final Fantasy XIII-2, Kingdom Hearts 3D and Final Fantasy Theatrhythm. The most interesting part of this map however is the ??? purple area of the map. What could it be? A new unannounced title perhaps? We’ll find out next week.

Tokyo Game Show 2011 map released

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If you’ve ever attended a gaming convention of any kind, or even a convention related to anything else then you know how confusing the entire set-up can be. Sure they can try to make it organized, but once you cram thousands of people into the building all hopes of organization and easy navigation fly right out the window. Things only get worse when you realize that most of the signs are going to end up being in Japanese.

Well those going to Japan for Tokyo Game Show this year will be glad to know that CESA (The Computer Entertainment Supplier’s Association) has released a map of the event which you can see here. Viewing the map will require some form of .PDF reader, and a lot of the booths have English subtitles below that explain what developer or publisher is going to be there.

From Dust releasing on PlayStation 3 September 14th and 27th

PlayStation 3 owners will be happy to know that their wait to play the timed-360 exclusive From Dust will soon be dropping onto their consoles. Next week on September 14th and September 27th for Europe and North American PlayStation 3 owners respectively, Ubisoft’s From Dust will become available. It will retain the same price that was originally listed on both the PC and 360 versions of the game.

The release of the game will fall just around a month after the great launch of the title on the Xbox 360 and shortly after the abysmal mess that was the From Dust’s PC DRM’d and bug-riddled launch. See that volcano up there? That was PC gamer anger exploding.

Dead Island’s Purna’s ‘Gender Wars’ could have been something quite different

There are a lot of things that can be found in game’s coding. Most of it is completely incomprehensible to those who aren’t trained in the craft, but some people can still dig around in there and find out some secrets. It appears that a Steam user was able to discover an alternative name for Purna’s skill which is called Gender Wars.

The skill gives Purna a +15% damage against male zombies, but it also was at one point called “Feminist Wh*re.” The skill is obviously not called that in the final title, and it also cannot be switched to that title which means that no one should get offended by this title. Honestly it is also quite funny in my opinion, however I could easily see how some can be offended by it, namely radical feminists. And that is a box of snakes that you do not want to shake.

Madden NFL 12 sells 1.4 million copies in a week

No one could ever say that football is a dying sport. Sure there was a rather long NFL lockout this year but nearly every team’s season opener is happening this weekend the same as usual. The same can be said about football video games. The last two years Madden games have done well, but not as well as usual, but according to a report from USA Today, that streak has just ended.

After being out for only a week, Madden NFL 12 has sold 1.4 million copies which is a 10% increase over last year’s release. What is driving these sales could be anyone’s guess but I am going to venture to say that it involves fan relief for the continuation of the standard football season.

Upcoming XBLA Release – Rotastic

Arriving to the Xbox LIVE Arcade on September 21st, Rotastic plans to make acrobatic twists to captivate casual gamers. Developer Dancing Dots promises a highly addictive gaming experience that is based around simple swinging mechanics. Latching a rope to a hook propels a player in a circular motion in order to acquire the many gems in the world.

Beyond the simple gameplay of swinging around hooks with your trusty rope, Rotastic offers more than 70 levels of single player storyline. The multiplayer will be an everlasting enjoyment as you challenge opponents to a deadly Deathmatch or a still not so friendly Item Collect. Be the first one to collect the most gems or last man on a rope to win.

Gather your loose change and give Rotastic a whirl on September 21st. For only 800 MSP, this game has a lot to offer. Check out the cool new screenshots and official trailer below.

For the Rotastic website —> (HERE)

Confirmed: Max Payne 3 March 2012 Release Date

Since 2003, Max Payne fans have been eagerly waiting for the third instalment of the acclaimed Max Payne video game series – a proper video game instalment and not another cheesy film plagued by random supernatural Valkyries (I mean seriously what was that all about?).

Whilst information about the game has been slowly drip feed to us in the forms of two screenshots earlier in the year. Rockstar Games has today officially confirmed a March 2012 release date for Max Payne 3 for Xbox 360, Playstaion 3 and PC. Proving once and for all the Max Payne 3 is definitely not dead, may just recovering for a shot to the head…but certainly not dead.

Max Payne 3 set years after the events of Max Payne 2, the game moves location from the streets of New York City to the tropical setting of Sao Paulo in Brazil. Players can of cause, expect to see the return of Bullet Time amongst the distinct cinematic action that Max Payne games have become renowned for.

Expect to play Max Payne 3 on your console of choice in March 2012.