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Alpha Mission Review

Alpha Mission
Developer: SNK
Publisher: SNK
Platforms: Playstation 3/Playstation Portable (minis)
Release Date: Out Now (US PSN)
Price: $2.99

Man, there are quite a bit of arcade re-releases at the moment. Apparently that seems to be the business right about now. With that in mind, it’s time for another downloadable re-release review. This time, space is the setting. Get ready for a deep adventure as you, the player, divulge into different alien species, turrets and big bosses in Alpha Mission. This 2D vertical scrolling space shooter, developed by SNK, was released in arcades in the mid 1980’s and now appears as part of the Playstation minis range. It features classic space gameplay, delectable 2D graphics and retains the 8-bit music. However, how does it hold up today?

Gameplay
The objective of the game is to save the space stations from total annihilation. Now, since I have that out of the way, let’s get into the gameplay. The game is classified as a 2D vertical scrolling space shooter. This means that the main controls focus on moving and shooting. Using the analogue stick or directional button will move you around and pressing the X button will shoot a regular, infinite missile. This laser attack is used to attack the various enemies that zoom all over the screen. Players will also have a second attack available for them, which is activated by pressing the circle button. This will launch a second missile attack used to get rid of those nasty turrets or some grey boxes. Inside those grey boxes are power ups, ranging to more powerful missiles to filling up a small bar at the bottom of the screen.

I should get into that bar at the bottom of the screen. Throughout the stage, you will pick up pieces of spaceship armour. You will also pick up items which fill up the bar at the bottom of the screen. Once you ensemble space armour (which will appear as a icon below the bar) and fill the bar past that particular armour, pressing square will activate the armour, allowing you to access different weaponry, like the eight-way laser armour, which allows you to shoot the laser in eight different directions simultaneously.

I should get into the difficulty as well. Unlike the arcade version, you can choose to change the difficulty: Easy, Normal, Hard and Hardest. Expect a relatively tough time if you are not experienced with this genre. Most of the time, it may seem tough because, like most games at this time, there may be too many projectiles on the screen. The boss battles have that problem. Also expect to play alone as it does not support co-op. Other than that, the gameplay is fun, to put it simply.

Visuals
Considering that this is just a re-release, expect the graphics to stay true to the original arcade version. It doesn’t mean they look ugly, it just means they will look outdated. But hey, apparently being retro is cool nowadays. Beings serious, the visuals are done quite well for an arcade game. The spaceship is a mix of red and white, distinguishing it from the blue squares and light brown circles that are your regular enemies. The space stations you defend are a bright green which dominates the black background of space, complete with white stars jotted all over the place. Bosses vary in size and colour. The animations are basic but smooth. Each enemy has a pre-determined path, like most of these games. The bosses, however, just move left and right, shooting projectiles by the bucket load. Overall, I enjoy the look of the game. It reminds me of the early days of my gaming experiences (despite being born quite a few years after its release).

Music
Just like the gameplay and the visuals, the game retains the classic 8-bit style music. As for the tracks themselves, they aren’t pieces of music that will destroy your ear drums. Instead, the tracks are pretty good. The level tracks often change with each stage but they are great. They capture the sense of a space adventure as well of an impeding danger. The sound effects have that classic sound as well. Shooting lasers, missiles and their explosions will take you back to those days of youth spending too much silver into those arcade machines. Overall, the music is enjoyable.

Overall
If you do enjoy the sights and sounds of a great 2D vertical scrolling space shooter as well as a game with the basics, then I do recommend Alpha Mission. The gameplay is enthralling and fun and the visuals and the music are great for a mid 80’s arcade game. With that being said, expect a somewhat tough fight on your hands, no matter the difficulty. It is also a direct re-release, so don’t expect any additional features outside of saving the game. It even wants you to “insert coin” (which is triangle, by the way) at the title screen.

 

7-0-capsules-out-of-10

New Saints Row The Third Gang Trailer: Meet The Deckers

THQ have released a new trailer showing off another opposing gang, The Deckers, to the Saints which will be featured in the third installment of the Saints Row series.

The Deckers, led by self-appointed Cyber God, Matt Miller, are a group of cyber-terrorising criminals who decide to target the Saints. They apparently hack the Saints’ bank account and wipe it clean, so what better way to get back at them but to f@#$ some s*&t up in the virtual reality, Tron-like world.

Saints Row The Third seems to be really mixing up the gameplay in a whole new way, stylising the missions to the gangs in a whole new way and to a much more extreme level than they did in the second Saints Row.

But enough talking from me, just go watch the video below and see it all for yourself! Don’t forget to let us know what you think in the comments below!

BloodRayne: Betrayal Review


BloodRayne: Betrayal
Developer: WayForward Technologies
Publisher: Majesco Entertainment
Platforms: XBLA (reviewed), PSN
Release Date: September 7, 2011
Price: 1200 MSP – (Available Here)

Overview
Recently when I think about vampires, I find myself seeing Alice from the Twilight saga. That’s not totally a bad thing; however, BloodRayne: Betrayal makes Twilight look like “Hello Kitty Playland.” Tell Blade he has a challenger because here comes the half-breed Ms. Rayne.

Story
The story begins with several soldiers outside a castle not ready to take on an undead army. These soldiers are part of the Brimstone Society that is hell bent on taking down the powerful vampire Kagan. Being reluctant to move forward, the guards call in an unlikely ally – Rayne. Rayne must storm through the castle to resolve a final conflict with her wicked father. Along her journey she meets a friend that transforms into a raven. After betraying Rayne’s trust, this unknown friend gives her his power of transmutation. Utilizing all of the her skills, Rayne is able to face her father one last time.

Gameplay
BloodRayne: Betrayal is first and foremost not a casual game. The overall difficulty suggests a gameplay designed for diehards. But the action that envelopes in each level makes the little demon inside you jump for joy.

Starting off, Rayne carries dual blades that can unleash devastating blows. Perhaps cleaving an enemy vampire’s head off is graphic enough for you? Using the blades are necessary in almost any battle and are required to off balance opponents to drain health.

A thirsty dhampir, half-breed, does not need to drink blood for survival. However, blood is the essence that rejuvenates Rayne’s life force. Off balancing opponents is the key objective in drinking their blood.

Biting can prove useful not only for health but also for creating explosions. Rayne can infect an opponent by releasing early after a bite. An infected enemy will turn green and become vulnerable to exploding. What seems to look like a miniature uppercut, Rayne causes any infected creature in the area to explode doing immediate damage to those in the area. Causing a chain reaction may result in an achievement…

Additionally, guns are added to the arsenal of weaponry. The first useable gun is Rayne’s pistol. With limited rounds, the pistol can offer quick kills without moving an inch. With continual bombardments of vampires and other creepy crawlies, a pistol offers reliable kills. Aside from the pistol, an artifact becomes available to use in later levels. The artifact is actually a laser that wears down enemies to nothingness. Taking longer than the pistol, the laser becomes useful to change switches and send walking zombies into an inevitable explosion. Standing on a corroded zombie atop of bubbling acid? No problem! Just use the laser as your navigation and move across the waste like a boat.

An unique perk to the game is the collection of ancient vampire skulls. By collecting five skulls, you are able to increase either your health or pistol ammo. You may have to play through levels more than once to obtain all of the skulls. Plus, you get an achievement by acquiring all 30 of them.

Each stage has points of interest to accrue time bonuses. A time bonus increases the overall points at the end of each level as well as your rank. Do not be ashamed of a F – “Worm Chow” performance. This is widely attained by most players. By defeating your foes quickly, you may be able to achieve a higher rank. BloodRayne: Betrayal offers re-playability in this way to challenge gamers to get an A – “Dhampir” rating.

Finally let’s discuss why the game is difficult in some areas. Boss battles are definitely hard to complete and take several attempts master – or get lucky. After dying many times, you develop strategies to overcome devastating special attacks. Facing the Crab Puncher is your first taste of death. Understanding the concept of destroying its legs without falling off its back is extremely important. Do not let its spin saw blades touch you, and perhaps you can gain a well worth achievement for being untouchable.

Bosses may be a difficult chunk of the game, but some stages are ridiculous. Level 8 is probably the most prominent memory. Upon reaching a giant saw blade, you must quickly traverse the platforms to avoid certain death. The problem exists when the platforms you cross become increasingly smaller. The first time I saw the end of the blade’s circuit I missed the platform and died instantly by acid. Previously I mentioned this game is for diehards. As you can probably tell, you will die and die hard! (Okay Bruce Willis, calm down)

Graphics/Audio
Blood… there is lots of blood. If you are not too busy sucking it from dying vampires, you are probably spreading it across the battlefield. I am surprised that a player’s controller isn’t covered in blood by all of the carnage.

There are walls in BloodRayne: Betrayal that are quite deceiving. Rayne is able to perform wall kicks to climb vertical to other sections of a level. However, not all walls are traversable and can lead to an immediate doom.

The background imagery imitates a Castlevania theme that resonates throughout the entire game. Like many other platformers, imagery becomes repetitive. If there is a staircase, I want to know where it leads to! But with the consistent combat background images fade away from focus.

Considering the in-game sound effects, character injuries and attack sounds interject an intense combative sensation. The only sound that grows tiresome after awhile is Rayne’s death scream. It tends to get overplayed.

Overall
BloodRayne: Betrayal is a hardcore game. This title is not to be taken lightly and to be played quite heavily. Perhaps there should be a disclaimer for gamers that cannot handle dying to stay away. Never-the-less, any male should be attracted to this femme fatale. If you are up for a little old school gaming, at least give the demo a whirl.

BloodRayne: Betrayal gets

8-5-capsules-out-of-10

WayForward debuts first Trailer for Aliens: Infestation…

Earlier this year, we got word of Aliens: Infestation, which is being developed by Wayforward and Gearbox. Needless to say, this title will be a 2D side-scroller, as that is pretty much Wayforward’s calling card. After months of waiting, a trailer for the game has finally emerged and things are looking quite promising for this DS release.

Aliens: Infestation will have players build their own team of Colonial Marines while taking down a ton of aliens with high-powered and upgradeable weaponry. There isn’t a ton of gameplay in the trailer, but it certainly is just enough to show off the Xenomorphs and the retro art style of the game. Check out the clip for yourself below and expect Aliens: Infestation to be dropping on October 11th.

PopCap offering up ALL their PC titles for just $99.95!

If you have been craving some of PopCap’s PC titles as of late, you might be interested by their new “Back to School Pack” that is on sale this weekend. All 52 of Poppy’s titles are being offered up for a price of just $99.95. That may sound a bit steep at first but considering that this bundle puts each title under $2, those who want to do some hoarding should definitely take notice.

With the likes of Bookworm, Insaniquarium, Plants vs Zombies, Bejeweled, and the many other addictive franchises in PopCap’s library, this offer literally offers a game for each week of the year that is sure to put that extra hard drive space to good use. You can check the full list of titles and additional details HERE, and make sure you hurry as September 12th is the last day to splurge on this bundle.

Minecraft Update and Piano

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I’m sure you are all aware of the amazing capabilities Minecraft gives its players. From recreating Pokemon, to creating a working piano. That’s right, a working piano. We here at Capsule Computers would like to bring your attention to a video of a programmable piano with animated keys made in Mincraft. The video has been made by Disco, and you can check out more of their videos here. Check out the piano video below that we have featured, and either marvel at their skills, or like me be jealous and avoid Minecraft knowing you couldn’t create something of this calibre. Or perhaps that is just me. Let us know what you think of the video, or the Minecraft’s seemingly endless capabilities with comments below.

In other Minecraft news, the update for Minecraft version 1.8 has been pushed back to September 12. A leaked version has sprung up online, and while it is still buggy there are a few new features including randomly generated towns, abandoned mine-shafts, new items such as glass panes and iron bars and new mobs to name a few. Currently there is only one major server running the update, at Chaos.

Sony Will Stream Pre-Tokyo Game Show Press Conference

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sonypreconference

Want to get a sneak peek of what Sony’s pulling out this year at TGS? Well Sony recently updated its Tokyo Game Show 2011 web page to announce that its pre-show press conference will stream on Wednesday, September 14 at 1:00 p.m in Japan (2PM EST). From Thursday, September 15 to Saturday, September 18, the site will also stream a video reel of the event from 10:00 a.m. to 5:00 p.m (11-6PM EST). However Sony didn’t specify if the streaming videos will be viewable worldwide.

The event will feature 60 playable demos of upcoming PlayStation 3, PSP, and PlayStation Vita games. It’s sure to be a big one for Sony in it’s hometown, perhaps even better than Gamescom, we’re likely to see unannounced PS Vita games. September 15 and 16 will be days for press and industry professionals, and September 17 and 18 will be open to the public. Capsule Computers will have a team present and we’ll be giving you updates, hands-on previews and much more!

Konami is also streaming four event videos before the Tokyo Game Show opens, specifically focusing on Kojima Productions.

Via Andriasang

We Dance Review


We Dance
Developer: Wired Productions
Publisher: Nordic Games
Platform: Wii
Genre: Music/Dance
Released: 2nd September

From the makers of ‘We Sing’ comes We Dance, an attempt by Nordic Games to broaden their ‘We’ brand. However, while creating a karaoke game with decent pitch recognition is difficult, karaoke can still be fun even if the scores onscreen don’t necessarily reflect reality, as long as the music plays and the lyrics are displayed on time. A dancing game is a whole different ball game, because if the routines aren’t up to standard then you’re just paying through the nose for a limited sound and flashing light system. I’m pleased to report that the routines are up to scratch in We Dance and you can clearly see that there has been some help from professional dancers where choreography is concerned, but it does fall down in other areas.

With motion control present in some form on every platform, there is a lot of competition in the dancing game genre. We Dance goes down the traditional route – to the dancing genre’s origin – with the use of a dance mat, known in this case as the We Dance Star Mat. The dancing mats from the likes of Dance Dance Revolution have all but been phased out with the introduction of motion sensing remotes, and it appears to have been made redundant by the controller-free Xbox 360 Kinect. Nowadays just about the only place to find dance mats is in arcades unless you revisit the consoles of the previous generation, but while it is quaint to find yourself stepping on one of the 8 panels to match the onscreen cues, you can’t argue that We Dance little with the technology that wasn’t already achieved ten years ago in its inception.


There are three different difficulty settings to dance to; the standard easy, medium and hard arrangement. But rather than just changing the intensity of the routine, selecting the difficulty setting determines the control scheme you will be using. Easy uses the Wii Remote by itself, medium has you dancing with just your feet on the dance mat, and hard brings the two together to use the Wii Remote and Star Mat simultaneously to mimic the onscreen dancers arm movements whilst pressing the various panels underfoot as instructed.

Easy is by far the weakest of modes, mainly due to the poor movement recognition of the Wii and its now-dated motion control technology. It feels unresponsive, meaning you can wave your arms around and score just as well if not better than someone trying to follow the confusing icons indicating gestures you should be doing. However, easy still serves a purpose because it’s ideal for younger kids who want to do dance around only vaguely following the routines, as they will still feel they are being rewarded for the efforts when the register a sizeable score, plus the option of easy and the different control schemes means that multiplayer isn’t out of the question, because four dance mats would be costly and takes up space.


Medium and hard, on the other hand, can offer a decent workout through their dance routines, although the do tend to suffer from overcomplicating things. For example, panels are blue if they should be stepped on with your right foot, magenta with your left of both if it wants you to jump with both feet onto that particular arrow, meaning they’ve got some really solid routines. In the heat of the moment these colours can be confusing and, given there’s no difference between tapping an arrow with your right foot from your left to the Star Mat sensors, you will often just step on any colour with any foot.


The game looks presentable at first, with an easy to navigate user interface decorated with block colours, and a cute firework effect bursting out of the end of your cursor when you press something. Gameplay itself isn’t quite so good-looking, mostly due to limitations of the Wii when it comes to graphics, with a jet black, faceless silhouette of your choice kitted out in some dancing attire to watch as you are dancing. You dance on the only dancing stage on offer in the game and, as you can imagine, the lack of new setting gets tiring. On the plus side, though, the music video for each song plays in the background while you dance to it and the 40-strong track list is a selection of chart-placing, recognisable songs. Given each has full choreographed routines, 40 isn’t low, and more have been confirmed to be on the way courtesy of a deal with the Ministry of Sound: five new songs selling at 300 Wii Points each arriving sometime in September through Nintendo Wi-Fi. The full track list that ships with the disc is as follows:

A.R. Rahman feat. The Pussycat DollsJai Ho! (You Are My Destiny)
Ace of BaseDon’t Turn Around
AgnesRelease Me
Axwell feat. Max’CI Found U
B-52sLove Shack
Baby DLet Me Be Your Fantasy
Barry ManilowCopacabana (At the Copa)
Basement JaxxWhere’s Your Head At?
Basshunter feat. DJ Mental Theo’s BazzheadzNow You’re Gone
BlueOne Love
Carl DouglasKung Fu Fighting
Chamillionaire feat. Krayzie BoneRidin’
Chuckie & LMFAOLet The Bass Kick In Miami Girl
Donna SummerI Feel Love
Fatboy SlimThe Rockafeller Skank
Fedde Le GrandPut Your Hands Up 4 Detroit
Gipsy KingsBamboleo
Jay Sean feat. Lil WayneDown
Jive BunnyLet’s Twist Again
Junior SeniorMove Your Feet
Kid CudiDay ‘n’ Night
Kool & The GangJungle Boogie
Los Del RioMacarena
MC HammerU Can’t Touch This
OK Go!Here It Goes Again
OutkastHey Ya!
PendulumSlam
Pixie LottBoys And Girls
PuretoneAddicted To Bass
Room 5 feat. Oliver CheathamMake Luv
Rose RoyceCar Wash
Sergio Mendes feat. The Black Eyed PeasMas Que Nada
S-ExpressTheme From S-Express
Sister SledgeHe’s The Greatest Dancer
Snap!Rhythm Is A Dancer
Spice GirlsSpice Up Your Life
SurvivorEye Of The Tiger
The SaturdaysForever Is Over
The Village PeopleYMCA
WhigfieldSaturday Night

 


On top of the ‘We Dance’ mode, various other extra modes let you examine high scores or watch/listen to the music videos without having to dance. A Dance School mode attempts to teach you the moves of each routine, but again, this has some misleading visual cues popping up. Party Games is another extra mode which provides three different mini-games: ‘Step’, ‘Jump’ and ‘Pose’. Some require the dance mat, limiting the “party” feel if you only have one dance mat and can’t play multiplayer. Still, all are fairly throwaway and ‘Jump’ in particular doesn’t have all the much to do with dancing.

Not that We Dance is a bad example of the genre, but its use of a dance mat seems like a step backwards and, aside from combining it with the Wii Remote to score on your arm movements as well, does little new to make in any different from other dance mat games from a decade ago. The 40 tracks are relatively good with some big artists credited, but there’s a lot of competition in the dancing game genre, so with its confusing visual cues and routines you could probably do better, especially due to the fact that the arm movement recognition serves only to highlight the weaknesses in the Wii’s detection abilities.
5-5-capsules-out-of-10

Madman’s SBS DVD October Highlights

Madman have just released their October lineup of SBS DVDs. The lineup again has some great picks from the television station – we’ve selected a few of our favourites here below.

Planet Egypt

Why was the world’s first great civilization also its longest-lasting? PLANET EGYPT gives a unique overview, from Dynasty Zero in 3000 BC to the end of the New Kingdom, and sheds light on the secrets of the Pharaoh’s empire and one of the most extraordinary civilisations to have ever existed. By means of dramatic re-enactments and lavish computer animations, entire cities are reconstructed in 3D animations and brought back to life.

Each episode sheds light on one of the vital foundation stones at the base of this extraordinary civilisation.

Release date: 5th October 2011

Rockwiz – Series 1 and 2

Hosted by the inimitable Julia Zemiro, and featuring an encyclopedic quiz regimen masterminded by Brian Nankervis, ROCKWIZ is Australia’s longest running and most beloved rock trivia TV show. Recorded live in the Gershwin Room at Melbourne’s legendary rock headquarters, the Esplanade Hotel, ROCKWIZ features some of the local and international rock scene’s most talented performers, and puts them face to face each episode with regular punters and trivia tragics to battle it out for the weekly title of ROCKWIZ’s biggest brains.

For the first time, all broadcast episodes are available here in these complete Series 1 and Series 2 collections. Series 3 coming soon!

Release date: 5th October 2011

Swift and Shift Couriers Series 2

Ian Turpie, Melissa Tkautz, Paul Fenech, Angry Anderson and Amanda Keller return in the second season of SWIFT & SHIFT COURIERS, the hilarious sitcom from the creators of PIZZA that follows the escapades and misadventures of the worst courier company in Australia.

With burning desire to bring Keith (Ian Turpie) and ‘Swift and Shift Couriers’ to a bloody end, Amanda (Amanda Keller) sets up a rival courier depot that diverts jobs to a call centre in India and imports their cheaper drivers, complete with TukTuks! It’s the usual disasters, stuff-ups, crazy driving and familiar faces – only this time the ineptitude has been doubled.

Release date: 5th October 2011

Red Dead Redemption Mavericks Pack available September 13

Rockstar have announced the free Red Dead Redemption Myths and Mavericks Bonus Pack will be available for download on Playstation Network and Xbox LIVE on September 13.

Rockstar says the DLC is a token of appreciation for the Red Dead fans who have been playing online multiplayer and keeping the experience of the title alive. Myths and Mavericks will introduce a whole range of fan-favorite multiplayer characters from the single-player story.

New locations will also be added, including Cochinay, Nekoti Rock and Beecher’s Hope, as well as new Stronghold games in Armadillo, Tumbleweed, and Chuparosa.

For more information about the Bonus Pack, including maps and modes and a list of characters, visit Rockstar’s website here.