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Phantasy Star Online 2: Hands on

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In Tokyo I got to sit down with one of my favourite online action RPG’s, Phantasy Star Online 2, I played the original on Dreamcast to death and knew the franchise had slowly gone downhill since then. As such, I was unaware that it would be showcased and found myself pretty excited to play it. Luckily I wasn’t let down, this time around the developers have actually made what looks like a true sequel, improving the graphics, combat system and overall feel of the game. It looks like that excitement from the early 2000’s is back with this follow up, it felt like I was 14 again.

Currently the NA/EU release isn’t set in stone and the only platform is Windows PC, but a ALPHA will be coming along and the release on other platforms is still up in air. I was fairly impressed with the game, so I ended up going back twice to try and find out as much as possible. Firstly, you can finally jump in the game! This was one frustrating element that I felt was missing from previous games. I was playing a Force, meanwhile my friend was on a ranger. Suprisingly rangers can now lock on and shoot third person style, which plays similar to something like Gear of Wars and it’s a nice addition. More additions like this have been added to other classes as well, even the map system seems to be better than before.

There’s only 3 classes planned for release, another one is on the way. I believe the three will be, Hunter, Force and Ranger, the third wasn’t revealed. PVP is a possible in the future and the combat system is abit quicker and has more combos, along with the ability to climb on bosses for bonus damage. The level I played was forest, which if you’re a PSO player you’ll know means the boss is a dragon, the difference here was the level design and player capacity. These areas allow up to 12 people, while the bosses allow only 4, how that works if you have 12 people who wish to join wasn’t revealed. The levels are also dynamic, which means the environment changes slightly on every instance. Quests will also be around for the sequel, which I imagine work rather similar to the previous games.

If you’ve played PSO before, you’ll know the single player campaigns aren’t exactly the greatest. PSO2 will have one of those, although it’s like the old games, where it’s exactly the same as the multi-player. Not much information was revealed on story and whether or not there’ll be seperate characters for online and offline. Speaking of character creation, I believe SEGA have revised the process and added more customisation, it’s not something I got hands on with but I saw some at the conference.

The most impressive thing was probably the graphics (instantly knew they were much better) and just the complete overhaul of the game, which is something it really needed to catch up with the ever expanding online multiplayer market. There was a lack of mags in the version I played, however I was told they’d be present, which will make any fan happy. In short, what I played has me hoping that this will be the best PSO yet since the original. Here’s hoping it gets localised sooner rather than later.

Check out the video below!

Ace Combat 3D dated for North America + Trailer – TGS 2011

Namco Bandai have announced at Tokyo Game Show 2011, that Americans will be able to take to the skies in Ace Combat 3D on their Nintendo 3DS consoles, come November 15th, 2011.

The American version is set to be titled Ace Combat: Assault Horizon Legacy instead of Ace Combat 3D and will make use of the Nintendo 3DS consoles, stereoscopic 3D display for immersive aircraft piloting and touch screen for targetting with said aircrafts.

You can check out the trailer for the upcoming 3D aerial combat title straight from the TGS 2011 kitchen below. Be sure to leave a comment letting us know what you think of Ace Combat 3D.

FIFA 12 Career Mode: Approaching Deadline Day


Just in case you weren’t already excited enough for FIFA 12 to come out, I’d like to drag you away from the demo for just a few minutes and show you EA Sports’ latest video addition. The flagship of FIFA seems to have gotten a whole lot better with some great improvements to player transfers.

Simon Humber, the Creative Director of FIFA 12, talks us through player transfers and in particular the deadline day. You now get 8 “hours” in which you can work through to either get some last desperate attempts at persuading a player to join your team or do your best to hang on to all your prized players.

“You may find yourself getting involved without meaning to get involved. You might have a great squad, you’re happy with it, but suddenly a bid comes in…it really can change your squad dramatically at the last minute” Said Humber.

So boys and girls, in exactly two weeks you will be able to get your hands on a copy, let us know what you’re most excited about and also what you’ve thought of the gameplay so far from the demo.

Soulcalibur V to be released in North America and Europe in Q1 2012

Daishi Odashima is Soulcalibur V’s director and if you were to follow his twitter feed at @Daishi_CALIBUR then you would be finding out that he is pretty vocal about the title he is working on. He has let a bit slip out in the past few hours, such as Creative Intelligence Arts working on the music for the game as well as John Kurlander creating fully-orchestrated music for the game. Plus that Ivy’s 2P outfit is revealing.

But he also happened to announce that Soulcalibur V is going to be released during the first quarter of 2012. To be more exact he said “People are asking a lot about the release date. I can tell everyone that it will be released in the 1st quarter of 2012 in the US and EU!” Now this does help narrow down the release window slightly, but not very much. Take a shot at when you think Soulcalibur V will be released?

Tales of the Heroes Twin Brave will be Dynasty Warrior-like Tales game

Today at Tokyo Game Show the Tales series of games held a conference for the press and there they announced yet another new Tales game, this one is called Tales of the Heroes: Twin Brave. This game is going to be a spinoff for the PlayStation Portable and is going to be an action focused title where players fight against mobs of enemies in pairs.

The game will contain fifteen different characters from the Tales series of games and each one will have their own storyline. Some characters which were shown were Yuri and Fren from Vesperia and Lloyd and Zelos from Symphonia. The game looks to play extremely similar to a Dynasty Warriors game, where players will roam around a battle field and defeat masses of enemies alongside their potentially AI partner. No other information was given about the game during the conference, so expect more news about the title in the future and maybe even potential localization.

F1 2011 Developer Diary 4: Season Updates and Safety Car

Codemasters have released the final developer diary video before the F1 2011 comes out next week, highlighting the season updates and the much anticipated safety car.

All of the updates in Formula One rules have been included, such as KERS, DRS, and the new Pirelli tyres, which according to Steven Hood (Chief Games Designer of Codemasters), “make the game feel completely different”.

The diary entry also shows off the Safety car, giving people another glimpse at what it’s going to be like and briefly expanding on the impact it will have in the game.

“A lot of people have been asking us for it. We’d always said we’d only do it when it was absolutely right, so now it’s available in single player and multiplayer,” said Hood.

F1 2011 will be out next Friday the 23rd of September (20th in North America), and will be available for 360, PS3, and PC with Vita and 3DS still to be announced later.

Don’t forget to keep checking back here next week for a review of the game!

Disgaea 3 Returns to Western shores as Disgaea 3: Absence of Detention on PS Vita

Disgaea 3 Return has already been announced as a launch title for the PlayStation Vita in Japan, but what about a release in North America? Well today NIS America has answered that question, as today at Tokyo Game Show they announced that they will be bringing Disgaea 3: Absence of Detention to the PlayStation Vita in North America.

Disgaea 3: Absence of Detention is set to be released to North American and European Stores in the Spring of 2012. The revamped game is going to contain new characters, stories and other systems which will be revealed in the months to come. One new feature announced however is the Geo Block feature that was implemented in Disgaea 4: A Promise Unforgotten. These blocks can change the color of floor tiles to provide special stat bonuses such as more EXP or more damage.

Disgaea: Netherworld Unbound set to be released to Android devices free of charge

In what is surely to be a popular move for their fans, NIS America has announced that they will be publishing a Disgaea title on the Android marketplace for the price of absolutely nothing. The game will be called Disgaea: Netherworld Unbound and be free to buy and free to play.

Not everything is going to be entirely free however, as NIS America plans to make money off of the title by incorporating items that can be purchased for legitimate money to help buff up their characters. There currently are no details about the items that must be bought separately but expect news shortly as Disgaea: Netherworld Unbound is set to hit the Android marketplace sometime in the Fall.

(Above screenshot from PSP version of Disgaea 1)

Clan of Champions to be NIS America’s first Xbox 360 title; release in early 2012

Didn’t I say to expect more news from NIS America? Well either way, at Tokyo Game Show today the company has announced that they will be bringing over the game Gladiator Vs. which is currently being developed by Acquire. When the game is released in North America and Europe the game will be named Clan of Champions. The game will feature 3 person team co-op or head to head battles. The above screenshot was released a few weeks ago by Famitsu after the game’s reveal.

The interesting thing for NIS America here however, is that that this is the first ever title by NIS America to not be exclusively for a Sony system. While Acquire may only be making the game on the PlayStation 3 for Japan, NIS America will be releasing a version for the PlayStation 3 as well as the PC and the Xbox 360. Could this be a sign of things to come for NIS America and the Xbox 360 console? We shall see.

External Batteries Being Developed For Vita

Did you go into a rage after Sony revealed that the average life of the Playstation Vita happens to be between three and five hours? Never fear, gamers, as SCEA Worldwide Studios President Shuhei Yoshida has revealed that there will be an external battery for the Vita at the Tokyo Game Show.

In an interview with IGN, Yoshida reveals that the external battery is currently being developed by the electronics giant. Although there was no information on how long it will last or price, Yoshida did have this to say:

“If you’re flying from New York to San Francisco or vice versa, you’ll have no concerns if you have the additional external battery.”

This seems to be a response to the negative backlash from gamers and journalists alike. The battery lifespan on a single charge was equal (or close to) that of the 3DS Nintendo’s current handheld, which has shared its own criticism for its battery life.

I think the problem is that people want handhelds to last as long as smartphones. I don’t really care for the lifespan of the battery, since it sits quite comfortably in its charger. Plus, for those worried about long car trips, remember they are releasing a car charger. Hopefully they have a solution for long plane rides as well.