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FIFA 12: Some Twitterific Answers

I thought it would be a good idea to get up everyone up to date on all the nitty gritty inclusions for FIFA 12 that you may have missed. The official FIFA folks have been doing a great job of answering questions about the game on their twitter account, and to save you guys some time I’ve summarised some of the best stuff.

First up, the new International teams in this year’s game are:

  • Chile
  • Côte d’Ivoire
  • Colombia
  • Egypt
  • Peru

(Unfortunately China and Czech Republic have been removed for various reasons, and Wales will not feature despite Wikipedia rumours)

The leagues are almost the same however we believe due to off-season controversies, both the Turkish and Czech leagues have been removed. Galatasaray is still featured in the Rest of World section, but definitely disappointing not to see the likes of Fernebahce, Trabzonspor and Besiktas. Argentina’s Racing Club has also been added to the Rest of World.

Next, there will be a “Youth Academy” feature in Manager mode, we’re still not entirely sure how much depth this will go into but it certainly sounds like an exciting add on. According to Mr. Humber, you will get 16 places in your academy, generous but still requiring some good scouting skills. Take caution when approaching Bebe.

You now have the option to buy a player at the end of a loan contract, and that fee will be agreed upon the signing of the initial contract. Loaned out players will also grow and develop more noticeably than previous versions and EA Sports have added in a “Squad Report” screen in which you can track the growth of your loan-ees.

There will also be club takeovers by rich, money burning “consortiums”, meaning you may see a random club all of a sudden go crazy and start buying players like there is no tomorrow. Poor money tight Man City may have to lift their game a bit to keep up.

If you missed the deadline day article and video click here as it’s close to the most exciting “little” feature added to Manager Mode.

For some visual candy, I’ve included the latest [US] TV trailer down below featuring various celebrities like NBA star Steve Nash. Finally, is there anything you’ve seen out there that I didn’t mention? Share it with us in the comment section down the page as we countdown the sleeps til FIFA 12!

Don’t forget to follow us on Twitter @capsulecomputer.

TGS 2011: Benny’s Booth Babes

bennieandthejets

There were many high quality booth babes at Tokyo Game Show 2011, it’s been said that TGS was a little dead this year and last year was better. Booth babes make you forget about that, yes it’s been a hard year for Japan, but hopefully it’ll pick up again next year. I didn’t exactly take photos of all the girls, just the majority we liked, more specifically the ones that Benny liked! Ben makes a cameo appearance in all the photos, mainly because he’s mind was blown and you can see it by the look on he’s face. I think it sums up what being there is like, it’s ridiculous, and you get the feeling a lot of people go for just the booth babes.

Check em out!

Ben came to help us out for TGS on the business days and works as a graphic designer, thanks benny!

TGS 2011: Halo Combat Evolved Preview Event

One of the biggest announcements at this years E3 was the anniversary addition of Halo, Halo: Combat Evolved. At this years Tokyo game show, Microsoft held an event to show case some of the game play of Halo, as well as gave us a chance to ask some questions about their upcoming title.

I was very surprised when I walked into the room to find that Halo was in 3D. Given that Halo is a science fiction style game, the weaponry is always fairly visible. This makes for an awesome 3D experience with laser beams shooting out of the screen and into my field of vision. Of course you would need a 3D television for this to work, but it was still a pretty awesome viewing experience.

One of the biggest features of Halo: Combat Evolved is ability to move between the original game, and the remastered version. I am told that you will be able to use voice control to do this, as well as the controller but sadly the voice recognition isn’t up and running in Australia. Elements like this, and the lack of delay between swamping game styles are added in to make the experience of moving between games as seamless as possible. The aesthetics of the game have changed significantly to coincide with the change in aesthetics that happened in the 10 years since the release of the original game. One of the most notable is the change in uniforms.

The game has just been reworked visually, but also in terms of audio. All of the audio has been re-recorded. Not only were all of the voice overs recorded again with the same actors, but the soundtrack has also been completely re-recorded and remastered. Microsoft also revealed that the soundtrack would be released on two Cds as well as a limited edition vinyl.

The game play of Halo Anniversary looks very similar, if not exactly the same as the original game. But I guess that is the point. It was important to maintain the original game play, but bring in new elements for players who have played the game already. If playing the game in the newer mode, computer terminals have hidden through out 10 levels and have a message on them. These messages then construct a narrative through out the game. These story elements will effect how you play through out the game, with out disturbing the original game play.

Staying true to the original game was always a priority when developing the anniversary edition. While the goal may have been to update the game to fit within contemporary video gaming, some of the more primitive things, so to speak, about Halo are the things people enjoy. Some of the user testing resulted in people asking about bugs in the original game that weren’t present in the updated version.

Lastly, there has been a huge update to the multi-player capabilities of the Halo franchise. The multi-player will be using the Reach engine, so you wont be able to view classic mode during multi-player. However, for those who don’t own the anniversary addition, and perhaps only have Reach, the newer maps of anniversary will be available as downloadable content. This way there is no need for disc swapping as well. This was done to keep the multi-player mode as seamless as possible and not interrupt the eco-system of the game.

Overall, Halo: Combat Evolved looks like a visually stunning game, and seems much more than just a revamping of an old title. The game will be released on November 15th in the US, exactly 10 years after the original launch of Halo.

Click here for our full coverage of Tokyo Game Show 2011

Final Fantasy XIII-2 To Include Gambling, Chocobo Racing

You read that right. Over at the Tokyo game Show, producer Yoshinori Kitase (pictured above) was involved in Sony’s “Play Live” broadcast. He, of course, talked about Final Fantasy XIII-2. So, what has the producer reveal to the fans of the upcoming game (they are there, people)?

First off, he has revealed that the game will have an amusement centre. It will be filled with various mini games for the player to take a break from the long journey. One of them will be Chocobo racing. That is pretty cool. Kitase also revealed that the game will include a casino. Yes, there will be a Final Fantasy game where you can gamble. I wonder what is the Final Fantasy equivalent for blackjack?

The second piece of news Kitase revealed is an indication of what to expect in terms of downloadable content. Everyone who buys the game can expect weapons, costumes and more monsters. Kitase reassured, however, that the content on the disk will be sufficient without downloadable content, thus it will feel like a full game with DLC being added on to further the experience, unlike several other companies.

Kitase also did a plug for Final Fantasy X HD, being developed for Playstation 3 and Vita, by writing the following message on an oversize Vita: “Let’s Meet In X.”

Final Fantasy XIII-2 will be released in Japan on December 15th, North America and Asia on January 31 and Europe and PAL territories on February 3.

Source (inc. pictures): Andriasang

Ubisoft Shows Off Three Vita Games At TGS

As the Tokyo Game Show winds down for another year, Ubisoft has decided to show off a few Playstation Vita titles, revealing them for the first time. The puzzle game Lumines, rhythm based The Michael Jackson Experience and the 2D platforming classic Rayman Origins are all heading to Sony’s powerhouse handheld.

First off, Lumines, the popular puzzle game which did make its presence on the Playstation Portable, will grace the Vita. It will feature an all new 3D graphics engine and some big names on the electronic music scene. IF this is your thing, then you will be excited. Not much on this game except that you should expect the same core mechanics that the previous games build upon on.

Continuing on the music theme, Ubisoft will be releasing Michael Jackson: The Experience. The Vita will be the seventh console that will sport the game. Fifteen of the most popular music videos from the King of Pop will be featured in the game with support for touch controls. The game has been built specifically for the handheld, so there will be some unique aspects to the game. Otherwise, expect the same game from the last couple of years. View the trailer below for the gameplay.

Now the third game, Rayman Origins, breaks the music theme as the 2D platformer will make its presence on Sony’s handheld. Michael Ancel, who created the Rayman series as well as those Raving Rabbids and Beyond Good and Evil, returns to what made Rayman so great, the 2D platforming mechanics.

I believe that all three games have already been announced for the West, but none of these games have a release date yet. For the moment, enjoy some screenshots.

Yu Yu Hakusho Season 2 Blu-ray Review


Yu Yu Hakusho Season 2 Blu-ray
Studio: Studio Pierrot
Publisher & Localization: FUNimation
Release Date: August 9, 2011
Price: $44.98 – Purchase Here!

Overview:
When Yu Yu Hakusho was first released, it was a manga all the way back in 1990 and it was created by one of the most memorable names in manga today, Yoshihiro Togashi. Two years after the creation of the manga an anime was created and began airing in Japan in 1992. Then something wonderful happened, ten years after the anime began airing in Japan, FUNimation licensed the show to be released in English.

For many of us, Yu Yu Hakusho is one of the first anime that we began watching as children. It is also one of the most memorable. Now nine years after the show was first aired in North America, FUNimation is back with Yu Yu Hakusho in Blu-ray format. Season 1 has already been released, but how does Season 2, which contains some of the best fighting of the entire series fare?

Story:
Yu Yu Hakusho is the story of a Junior High School boy named Yusuke Urameshi. Yusuke Urameshi was a delinquent and an overall bad influence on all of those around him, but one day he made the decision to save a young child’s life by pushing them out of the way of an out of control car. His reward for this act was death, but his selflessness began his job as a Spirit Detective. Throughout his first few cases he fought against many demons not only for his life but for the lives of those around him.

After surviving against countless obstacles, a demon that Yusuke and his childhood frenemy Kuwabara thought they had killed named Toguro has returned and shown off his true power. He confronts Yusuke and shows him that he is absolutely powerless against him and forces him to join something known as The Dark Tournament, a tournament for the toughest demons to do battle in. For if he does not join, he will kill Yusuke and everyone he cares for.

Now season 2 picks up nearly at the start of The Dark Tournament halfway through the first battle featuring Kuwabara against Rinku. There are many anime that can be considered a sort of, monster of the week type show where new creatures show up every week that have to be defeated or fought against. However despite the fact that nearly all of season 2 revolves around tournament combat, it is tournament fighting done properly.

Every match is between a team of opponents and before each match the team captains choose the victory conditions. The winning team will advance to the next round. This means that there are plenty of episodes of nearly continuous combat between the fighters of Team Urameshi and a plethora of different opponent teams. Despite following a path that most other anime couldn’t pull off properly, Yu Yu Hakusho does so with flying colors thanks to one crucial element. Set up.

Many other shows will simply throw two opponents in a tournament such as this and call it a fight. Yu Yu Hakusho however always takes a little bit of time to explain most of the characters that Team Urameshi comes up against. Sure there are a few enemies which barely see any actual development, but the majority will at least speak up and flesh out their characters a bit. This is usually done either before a match or during a fight, which only heightens the experience and tension for those who’ve yet to see the outcomes of the fights.

Plus, this isn’t your average tournament either. Enemies don’t fight one another with martial arts; in fact some battles may not even involve fists flying at all. Nearly every single opponent and battle has something different about their combat style. This includes enemies that use yo-yos as weaponry, can wield ice at will, create zombie like followers and even those with a whole mystery bag of tricks.

While the episodes contained in season 2 may end just a few episodes short of the final climactic battles with the Toguro Brothers, Yu Yu Hakusho takes what many can see as a limited format and does wonders with it. Action lovers will not be disappointed with the amount of combat that is delivered and those who want to see a bit of character development at well should find at least minimal amounts that will keep them interested. Of course since Yu Yu Hakusho is a relatively standard shonen anime, it may not appeal to those who don’t care for non-stop beat’em up action but it still is certainly enjoyable.

Artwork:
One of the biggest highlights with a Blu-ray release of an anime that we have all grown up and loved, is the fact that we can see it completely remastered. Plus the anime is completely uncensored so yes, there will be blood. Yu Yu Hakusho looks extremely amazing on its new Blu-ray home which is amazing for a series with as much age as Yu Yu Hakusho has. The colors are extremely vivid and the battle animations are nearly all completely flawless.

Of course there are still a few problems. For example there are some frame problems with slow moving sections of the show which can cause trouble with little white dots appearing and quickly disappearing in black areas of the show. These are not very noticeable and more oftehn than not you will be paying attention more to the action on the screen than the surrounding areas but it still is a problem. Also those who own widescreen televisions should know that the series is not initially set to stretch to fit widescreen televisions which will leave black bars on the sides. Though stretching the series to fit would certainly lower the quality of the product, it is something to take note of but not something to pass up the show for.

Audio:
For lovers of both the English and Japanese dub, then you will be glad to hear that season 2 of Yu Yu Hakusho contains both the original voice cast dubs. The voicework in both versions sounds absolutely wonderful and will definitely tickle your nostalgia when you hear your favorite characters in battle once again, especially as crisp as the Blu-ray provides.

Yu Yu Hakusho’s background music is also something that is quite impressive to hear, as many main characters have their own specific theme that will play during dramatic moments of their battles. Kurama’s theme is exceptionally wonderful to hear. The anime comes with both a clean version of the opening and the ending which is a nice touch as well.

Characters:
One of the biggest highlights of this season is the fact that so many characters are introduced at a brisk pace. The standard Team Urameshi consists of team captain Yusuke Urameshi, Kazuma Kuwabara, Kurama, Hiei and a masked fighter. Each of the characters in Team Urameshi may have been introduced in season 1 but this season contains some extensive character development for team highlight Yusuke as well as Kurama. Whether it be more backstory revealed or lessons learned and powers gained each of the Team Urameshi fighters has to deal with hardship, so much so that it may even leave a viewer in tears.

Besides Team Urameshi, we are treated to tons of new characters in the form of Team Urameshi’s opponents. As I mentioned earlier a lot of these characters receive some form of backstory and even their motivations for fighting in the dark tournament. Sometimes not even willingly. Sure the majority of character arc development is reserved for the main characters, but the constant sight of new personalities, sometimes hilarious ones at that, is a major part of why The Dark Tournament may be the best tournament in all of anime.

Overall:
Yu Yu Hakusho is a series that has aged extremely well despite it’s nearly twenty year age. Sure there are a few minor issues in the graphic department but there is nothing that will hold you back from watching and enjoying your favorite battles from The Dark Tournament. Of course it is still a bit of an issue as the end of Season 2 finishes abruptly before the last few episodes of The Dark Tournament finishes, which means that those who have been watching all of Season 2 eagerly waiting for the final climactic battle will need to wait a little longer until Season 3 is released.

It is also a minor issue that as far as extras go, there are no bonuses besides the clean opening and ending mentioned earlier as well as a few trailers for previous and upcoming FUNimation releases. Still, Yu YU Hakusho is a stellar series and The Dark Tournament is arguably the best tournament held in a long running shonen anime. This is simply because the extremely interesting characters which show up continuously as well as a swell mix of humor that shows up, sometimes during the most unexpected situations at that.

I give Yu Yu Hakusho Season 2 Blu-ray
9-0-capsules-out-of-10

Dragon Quest Monsters 3D Announced!

The Dragon Quest Monsters series has been getting quite a bit of attention as of late with the localization of Joker 2 and the release of Professional in Japan. Square-Enix now look to continue that trend as they have now officially announced a remake of the 1998 classic, Dragon Quest Monsters Terry’s Wonderland, would be arriving on the 3DS sometime in 2012.

This title will follow the trend of the rest of the “Monsters” series and have players recruit a team of monsters to do battle with. Square will also be making sure this classic is up to date, with inclusions of all the monsters from Dragon Quest Monsters: Joker 2 Professional. Other than this bit of information, nothing else is known on this new remake. Rest assured though that once Square elaborate a bit more, we will be sure to bring out an update.

BIT.TRIP COMPLETE Review


BIT.TRIP COMPLETE
Developer: Gaijin Games
Publisher: Aksys Games
Platform: Wii
Release Date: September 13, 2011
Price: $39.99 – (Available Here)

Overview
I have to admit I had my reservations about trying a new retro game. However, BIT.TRIP COMPLETE encompasses six differently mastered games that incorporate individualized gameplay. BIT.TRIP COMPLETE consists of Beat, Core, Void, Runner, Fate, and Flux. Taking traditional values and adding exciting gameplay is what BIT.TRIP COMPLETE has to offer. Let’s delve into the true reasons of its success.

Gameplay
With six different types of games there are six distinct versions of playability. Each can be easily identified as a classic arcade game and provides challenges to make the player want more. Every version contains modes that can be achieved during gameplay. The modes address the current progress you are making. Performing well gains you modes such as Mega, Super, Extra, and Giga increasing bonuses to your score. However, doing poor causes a decrease in rank from your current state to a lower one. From Hyper you can be reduced to Nether which is the lowest and most colorless state. Miss enough times in this mode causes you to lose the game. In order to make the critique accurate, I will discuss each game individually and conclude with a lasting impression.

– BIT.TRIP BEAT

Holding the Wii Remote horizontally you can navigate through the Beat menu by tilting the controller forward and backward. This motion moves your pong bar up and down along the screen. The objective for this portion is to accurately hit each “beat” in order to create a musical tone. The longer you avoid missing the beats the better your overall score will be. By continually hitting the beats, you advance in mode which offers even more bonuses and spits out a lot more color.

The difficulty can change slightly due to the speed of the beats. With easy selected, missing beats isn’t as painful to your mode progression. Normal and hard provide harsher punishments to your bonuses. But the real challenge is in identifying patterns and learning from past mistakes. By doing this you can ultimately memorize the where the beats are – similar to Guitar Hero. A friend observing told me, “This is mesmerizing!” I couldn’t disagree.

Have a total of four players join in on the fun collectively attaining a high score. Each player is shown in different colors to slightly decrease the confusion of spasmodic color that is seen alone in single player.

– BIT.TRIP CORE

While still in the horizontal position, Core is a directional shooter that is similar to Beat. Utilizing the +Control Pad, you are able to shoot a laser with button (2) out of the center in four directions: up, down, left, and right. The objective is to hit the squares before they pass by in each direction. Understanding patterns is extremely important and throws me out of whack every time. At least in Beat the squares only appeared in one direction, but Core definitely brings a hardcore challenge. To be successful you need to have fast reaction, good timing, and pure luck.

Additionally, you can use a bomb to remove the screen of all squares. So if you are having a tough time in a certain section, hit button (1) to release the bomb. I wish there were an endless supply of them…

This mode would only make sense to add an additional player, and you can readily do so. By having a friend play, you can separate into two separate quadrants and beat down this challenging foe.

– BIT.TRIP VOID

Up next is Void, and you’ll need a classic controller or nunchuck to play this bad boy. Using the control stick on the controller or nunchuck allows movement for the roundish void. Collecting black beats not only gains you points but also increases the size of the void. Hitting (A) on controller or (Z) on nunchuck allows the player to shrink the void to cash in more points and move quicker.

One major problem that I have noticed in this version is the continue option after death. Granted if you die in the first level, you might as well skip the continue and just start over. However, the main problem is after attaining a checkpoint such as 1-2 or 1-3. By completing the level to the checkpoints, you should be able to use a continue after death to come back to the checkpoint. After dying in 1-3, I used a continue and end up restarting in 1-1. This was an upsetting find and made me wonder if there were other instances like this throughout the rest of the collection.

None-the-less this version can also be played with four total players. With all the white squares floating around you might be better off with a single player, but at least you could make a nice blame game out of it.

– BIT.TRIP RUNNER

By far one of the most enjoyable games, Runner offers a cute recognizable version of Pitfall. In Pitfall you are able to control the movement of the character, but Runner has continuous movement where the player can only control actions of the running CommanderVideo – pixilated humanoid. Using the +Control Pad, CommanderVideo can perform neat tricks such as sliding, vaulting, kicking, and blocking. Otherwise the player can only perform jumps using button (2).

Each level contains gold bars that can be collected for more points. By collecting all of the available bars in each level, you can access a bonus stage. The bonus stage resembles Pitfall almost too well. Unlike the arcade classic, you do not get to swing over crocodiles. But you do get to jump over fire and collect gold. Grab as many gold bars to achieve the highest score in bonus mode.

– BIT.TRIP FATE

It’s time to grab that nunchuck or classic controller again. Fate offers a unique ride by providing a side-scrolling shooter. By holding down the (A) or (B) button, CommandoVideo dishes out a series of bullets. Use his weaponry for acquiring + symbols which are key to attaining high points. As you dodge incoming attacks and grab +’s, your mode increases. Expect a lot of bullets flying in your direction. Don’t worry if the bullets pass through CommanderVideo because it only hurts him if he is directly hit on the lifeline he is bound to.

Boss battles in this mode are wicked. You need to continuously move along the lifeline in order to avoid a constant spray of bullets. Only by dealing direct damage can you defeat these hardened battles.

Did I mention you could also choose to play this mode with another player? By tuning in another Wii Remote, you can cooperatively play as CommandoVideo. With one player controlling movement, the other player can actively shoot opponents. Make sure each person gets credit in the high score ranking – don’t be selfish!

– BIT.TRIP FLUX

How do we explain this one…? Perhaps being the directional opposite of Beat would suffice. Instead of being on the left side of the screen, you are placed on the right. However, this is not the only difference that separates the two. Flux takes the pong attribute even further by implementing circles. While trying to hit every beat, you must also avoid the circles to gain points. Hitting a circle causes your mode meter to go down.

Slightly more complicated than Beat, Flux only allows two players to play simultaneously. Since there is more than one objective, this version would prove too difficult for four players.

Graphics/Audio
Retro in nature the graphic foundation reminds gamers of an 8-bit pong or classic arcade shooter. But the distinction that is clear is that the 8-bit graphics are brought to life with modern engineering that creates a RAVE party in the immediate vicinity. As you progress in any six games, the colors changes according to the mode you have reached. Higher modes dish out vibrant colors that have you second guessing your movements.

With retro graphics you also encounter old fashioned beats. The most impressive aspect of singular interlocked beats is an entire soundtrack dedicated to the in-game music. By purchasing BIT.TRIP COMPLETE, you not only receive six games but also a separate soundtrack disc. All I can say is, “Gaijin Games, thank you!”

The in-game audio is fun in its own right. Readily, I found my friends adding to the tunes while I was fully engaged. However, the mood gets pretty depressing if you stay in Nether mode.

Overall
BIT.TRIP COMPLETE gives “tripping” a whole new meaning. Mastering old concepts and adding modern mechanics makes BIT.TRIP COMPLETE an adventure every time you turn on the Wii. If your eyes start to water, the game is working its magic.

Six games offering different playability makes the collection unique. While Runner may only be single player, Beat and Void offer up to four potential players. Play alone or amongst friends and be prepared for quite a “trip”.

BIT.TRIP COMPLETE dishes out a stunning epileptic shock for

9-0-capsules-out-of-10

Silent Hill: Downpour gets a TGS trailer with music by Korn

Tokyo Game Show is winding down but Konami has revealed another trailer for their upcoming Silent Hill game, Downpour. The trailer was released earlier today and can be seen below, which features three and a half minutes of Silent Hill: Downpour footage, both in-game and cutscene. Plus if you are a fan of Korn then you will be doubly happy as the trailer’s music is a song from Korn.

For those who are forgetful about what Silent Hill: Downpour is about, players will be taking control of Murphy Pendleton, a man who is being transferred from Ryall State Prison to Wayside Maximum Security, but on the way there the bus he is riding on crashes off of the road and into the forest. Stumbling to potential freedom, Pendleton makes his way to Silent Hill where his personal hell comes to life.

The Sims 3 Pets Hands On Preview

Capsule Computers was recently invited to get a sneaky hands-on preview of The Sims 3 Pets – the latest expansion and 2nd console spin off of the very popular and very successful: The Sims 3. We were lucky enough to check out the game in full on both console and PC, both of which are swiftly approaching their release date in October.

The event took place down at Studio 301 in Sydney, a fully functioning recording studio which fitted the extra special surprise that was to come later in the day in the form of an exclusive live performance by up and coming singer/songwriter Kimbra. Her performance was phenomenal to say the least and she even sung her song “Good Intent” part in Simlish, which will feature in The Sims 3 Pets, adding to the already fine looking soundtrack featuring the likes of Plan B, Slipknot and Asher Roth.

“That’s all well and good, but how does The Sims 3 Pets play?” Glad you asked. First we were treated to a walkthrough of the game by The Sims 3 producer Graham Nardone, who took us through the new features and details of the game. And yes I can tell you right now, that being a Sims fans I was excited to see pets finally in this game. The Sims 3 Pets follows in the footsteps of The Sims Unleased and The Sims 2 Pets expansion pack in bringing what Sims fans have wanted the most – Pets of cause.  And in this regard, The Sims 3 Pets delivers as it does exactly what it says on the box. But with this said, it also gives players a few of the unexpected.

A major draw card in The Sims 3 Pets for PC is the inclusion of horses and for the first time pets in the game will be fully controllable, yes that’s right players will be able to have full control over their pets, and this works well.  Now this is something that fans have been wanting for a long time. Dogs, cats and horses can be created in ‘Create a Pet’ and can be fully customisable with traits, exactly how you would do with your normal Sim.

Once in-game, your pet can taken on a number of quests, learn skills and have their own interactions with the Sim word. I personally like how EA games have incorporated pets and especially horses in to the overall open world nature of The Sims 3. Unlike The Sims 2 Pets where players were limited to their households or community lots to interact with their pets, The Sims 3’s open world means that for the first time you can take your dog for a walk on a leash and even ride your horse downtown.

The inclusion of horse into the game also means that The Sims 3 Pets takes on more of Western theme. This is something that EA Games has been aiming towards with the new town Appaloosa Plains which has a very cowboy feel to it, with its Midwestern American ranches and stables. Whilst pets in a Sims game isn’t really anything new, it’s the way that EA games have approached pets in this new game that makes it feel like it’s not just another expansion pack but a significant addition to The Sims 3 series.

So that was my hands on preview of The Sims 3 Pets for the PC, I then moved over to get my hands of the console version of The Sims 3 pets for Xbox 360 and Playstation 3. Whilst this is the second time The Sims 3 has made its way on the console, I am still a little shocked on how EA games were able to take a traditionally keyboard and mouse PC game and port it over to consoles and I mean this in a sort of good way.

The port over to the console has been faithful to its PC counterpart as I slowly began to get uses to the controls scheme. And I have to say that EA games should take credit for port such a great game over to the consoles. Once you get the hang of the controls, you’ll find that Sims 3 on consoles is really no different to that on PC but with a few tweaks to the overall design and the control scheme. The Xbox 360 version also has the bonus feature of full voice control thanks to its Kinect integration. Anyone with a Kinect can literally talk to their pets or Sims to fully interact with them. While full voice controlled gameplay might be a bit tiring after a while, playing in conjunction with an actual control and your own voice would definitely seem like a good combination.

Overall I was quite impressed with The Sims 3 Pets on both PC and console. And I left wondering where would we be without our pets? The Sims 3 Pets is set to be released on October 20 in Australia for Xbox 360, Playstation 3, Mac/PC and Nintendo 3DS.