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Final Fantasy Versus XIII Details Post TGS

Yeah, it was a no show. Final Fantasy Versus XIII, a game that has been in development for half a decade at least, did not even have a one second tease at the Tokyo Game Show. No posters, cut outs or logos. They might have been some Noctis or Stella cosplays but who knows. (Phil?) It doesn’t mean Tetsuya Nomura can talk about it, however.

With an interview with Famitsu, Nomura decided to share some details. Firstly, he was in fact conducting a walkthrough of the map and dungeons in its entirety. As director of Final Fantasy Versus XIII, he was not only startled, but quite excited at the scale of the game’s broadness. The private walkthrough involved a look at the towns and the side areas of said towns.

The second bit of information is that Final Fantasy Versus XIII uses two game engines. The Luminous engine, Square Enix’s newly announced next generation game engine, will get its first outing in Final Fantasy Versus XIII. Well certain parts. Nomura pointed out that the lighting in the game has benefited with the use of Luminous. The mechanics, however, will be used by a engine built specifically for the game, meaning no other game will be able to use it. I wonder if that’s where those years went. Nonetheless, I am still excited for the game, despite that long wait. At least its in full production.

Get Up And Dance gains 3 Ministry of Sound tracks


O-Games has today announced that they have licensed three recordings from international music label Ministry of Sound Recordings, adding more chart-topping artists, Example, Wretch 32, Vato Gonzalez and Foreign Beggars, to the roster. Get Up And Dance is pitched as a dance game people of any dancing skill can play, and with more of the population’s popular tracks being added, it’s looking more likely they’ll want to.

The three exact tracks making their way onto Get Up And Dance are; Example – ‘Kickstarts’; Vato Gonzalez Feat. Foreign Beggars – ‘Badman Riddim (Jump); Wretch 32 Feat. Example – ‘Unorthodox’.

These add to the list of already announced tracks:

Apache Indian – ‘Boom Shack-A-Lak’
Barenaked Ladies – ‘One Week’
Billy Ray Cyrus – ‘Achy Breaky Heart’
Black Kids – ‘I Am Not Going To Teach Your Boyfriend How To Dance’
De La Soul – ‘Me Myself and I’
Gina G – ‘Ooh Ahh… Just A Little Bit’
Girls Aloud – ‘The Promise’
Gwen Stefani – ‘What You Waiting For’
Jessie J – ‘Nobody’s Perfect’
La Roux – ‘Bulletproof’
Marina & The Diamonds – ‘Hollywood’
Nicole Scherzinger – ‘Poison’
Noisettes – ‘Don’t Upset The Rhythm’
Pulp – ‘Common People’
Pussycat Dolls – ‘Don’t Cha’
Rizzle Kicks – ‘Down With The Trumpets’
Taio Cruz – ‘Come On Girl’
Timbaland featuring Katy Perry – ‘If We Ever Meet Again’

Get Up And Dance releases on Wii and PlayStation Move on PS3 on November 4th, 2011.

NCIS game is heading your way this October

What has 20 million primetime viewers, #1 ratings in the US, nine seasons and (to date) no videogame adaptation? Assuming you read the article title on your way here you will of course know that I am talking about NCIS.

The police procedural drama is all set to make its debut in the video game universe, with a release coming to the Xbox 360, PS3, PC and Wii this October 27. Gamers in European, Middle Eastern and Asian territories will also have the option to play a Nintendo 3DS version of the game(there is no word as of yet on why it will not release on 3DS in the Americas and if this will remain the case).

As far as content goes the NCIS game will contain four original episodes penned by the writers of the show, with players able to take on the roles of their favourite characters to investigate crime scenes, perform autopsies and interrogate and crack suspects. Playable characters are set to include Ziva David, Tony DiNozzo, Abby Sciuto, Ducky Mallard, and special agents Gibbs and McGee.

The game is being developed (with the blessing of CBS) by Ubisoft, who have previously handled eight adaptations of the CSI franchise, so if some crime solving tickles your fancy check out the trailer below…

Rising Star Games announce King of Fighters XIII PAL pre-order package


Rising Star Games today announced a special pre-order package for their upcoming game, King of Fighters XIII.

The pre-order package will include a limited edition 4-CD soundtrack from the King of Fighters’ history, giving it appeal amongst those who have followed the fighting game in the past. This pre-order incentive will come in addition to the usual contents of the retail box, which includes: the game disc, a double sided A3 poster (artwork on one side, move list on the reverse), digital art disc, reversible sleeves (design specific to format).

King of Fighters XIII comes to PS3 and Xbox 360 for the PAL market this November, courtesy of Rising Star Games.

New Game of Thrones Genesis Trailer

Thrones fans looking for their George R R martin fix are in luck – PC strategy title A Game of Thrones Genesis is only a week away from release, and a new trailer has been released today complete with swooping landscape shots, beefy blacksmith, and most importantly – lots of dragons!

With the author on board as a story advisor the game should remain faithful to the books, and will allow players to delve into the history of Westeros, from the very founding of the nation right through 1000 years of conflict to the War of the Usurper (where the novels/TV series kick off).

Players will take part in the race for the Iron Throne with massive armies and treacherous words alike, with the single player campaign winnable without raising a single army! Released on September 29th, A Game of Thrones Genesis looks like a promising adaptation of the original material, so here’s hoping it’s a great game that can draw in series fans and newcomers alike.

Click here for some more information on the game

Assassin’s Creed Revelations Multiplayer Trailer Released

Last year we gave the ‘Golden Capsule of Multiplayer’ award to Assassin’s Creed Brotherhood, so you can imagine our anticipation for this latest multiplayer trailer from Ubisoft! The squeal, Assassin’s Creed Revelations will mark the return of the newly refined and expanded Abstergo Training Program, that has been built for assassins internationally to pit their skills against one another. The multiplayer experience has returned with full force, featuring brand new and additional modes, maps and characters that we hope will provide a lengthened gameplay experience and have us coming back for more!

This new trailer which you can see below, flaunts the beautiful graphics and animation of Revelations and some epic killing moves, but unfortunately doesn’t tell us much about how the gameplay itself, but we do learn that there will be 17 maps, 12 modes and 16 characters. I guess we’ll just have to wait and see for more! It also sports one hell of a gnarly dubstep soundtrack! For more information and per-ordering info, you can find out at: www.assassinscreed.com/preorder.

CLICK HERE FOR MORE NEWS AND REVIEWS FROM UBISOFT!

RIFT Ashes of History

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… is coming to a server near you.

This will be the fifth major content patch to hit the world of Telara in RIFT within the first six months of the game being live.

Ashes of History looks to include a new set of sinister threats to the world as well as the inclusion of two new dungeons, a new warfront and more features; listed below.

·       Planar Attunement – Advance beyond level 50 with Planar Attunement. Every quest completed and planespawn slain brings you closer toyour next planar upgrade.

·       Chronicles – Teams of two players (or one, if you’ve got the gear) can take on Rift Chronicles, exploring breathtaking dungeons — including Greenscale’s Blight, Hammerknell, and the Chronicles of Attunement—in fun, story-driven adventures!

·       New Warfront: Library of the RunemastersPvP combat erupts in Hammerknell’s Library of the Runemasters. Race the enemy faction to control Dwarven secrets, and rise through the ranks in this pulse-pounding new Warfront.

·       Master Dungeon – Darkening Deeps now sports a Master Dungeon modeRebalanced for elite groups of Ascended, the Master Dungeon holds epic challenges and epic rewards.

·       Veteran RewardsSubscribers earn rewards the longer they play Rift, including special gear, a personal vendor, and a portable mailbox.

·       AddOns BetaCustomize your play with new AddOns Beta, fan-created mods for your Rift user interface.

These are features that many players have been looking forward to since the current endgame has been reached, so they are going to be assuredly welcome by the community.

Be sure to check out the official website for more information.

TGS 2011: Mobile Peripherals Hands On

I’d consider myself to be a bit of a mobile gamer. Owning an iPhone and iPad (it’s semi mobile, right?) I’ve become rather accustomed to a lack of tactile controls, which I must say can be a little sad. At this years Tokyo Game Show, there was a wide variety of mobile games, many of which are very much the same as games I’d played before. Rather than delve into a bunch of hands on for various titles that offered nothing particularly innovative in terms of controls, I’d rather share my unique mobile gaming experiences. Experiences made unique by the use of mobile peripherals.

I have always had a soft spot for retro space shooters ala Galaga and Space Invaders. That’s exactly what I found at Tokyo Game Show. There was a few Space Invader games on mobile devices, but the one worth mentioning is an iPad version that was housed in a small arcade cabinet. While the joystick might have been a little small, the idea of having my own little arcade in my own home seems really appealing to me. The game played the same as it would without the aid of peripherals, but it did add a little something special to the game. I was so taken by this I looked through
out the streets of Akihabara for the next week looking for iPad joysticks. I was successful in the end, but it’s not the same as playing on a tiny little cabinet. Just check out those side graphics, a feature lacking very much from downloadable games – the ever important first contact between player and game – the boxart or side cabinet art.

I must add, I actually spotted this peripheral in a toy store on my very last day in Tokyo, and I lament not purchasing it. Sadly I had no room in my luggage at all. But I’ll always have my memories of playing it at Tokyo Game Show. At least until dementia sets in. The peripheral is known as the AppBlaster, and as you can probably tell by the photos, is a plastic gun that uses the iPhone as a gun sight. The gun itself is made by AppLism, while the game I played, Ghost Catcher, is made by Hangame. This game has you firing energy at ghosts in order to catch them. While I am pretty familiar with augmented reality titles like this, I have never experienced them using a peripheral before and really enjoyed the extra projection of narrative the device added to the game experience as a whole. The game itself was graphically interesting, and simple to play, but what really made the whole experience was the ability to connect the gun to game and take fire.

I for one am a fan of including play outside of the confines of the mobile screen, and wouldn’t mind playing more games that involve such peripherals. For more iPhone add ones visit the AppLism site and for a little more information about iPad arcade cabinets check out our article about the Nerdy Niche: Think Geek.

Click here for our full coverage of Tokyo Game Show 2011

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Vita and PSP Owners Can Play Adhoc With Each Other

We all know that the Playstation Vita will be backward compatible with Playstation Portable games that have been purchased through the Playstation Store. Sony has also told the public at their TGS conference that they will look for a solution to have PSP retail games to be backward compatible. If you decide to upgrade to the Vita in the next few months and still want to play adhoc multiplayer with your PSP friends, then you will have the ability to do that.

Let’s use an example in order to understand it more. One of my favourite games on the PSP is Dissidia Duodecim Final Fantasy. So, if I have a digital copy of Dissidia Duodecim snuggled comfortably on a memory card for my Vita but people I play with are still on their PSP, then I can still match up with the PSP owners. This is quite excellent from Sony as there are still those reluctant to make the switch. It may also apply to adhoc Party, where PSP players can match up via the Playstation 3. A word of warning, however. It won’t apply to all PSP games, but a majority of them will use this feature.

Resistance 3 Review

Resistance 3
Developer: Insomniac
Publisher: Sony Computer Entertainment
Console: Playstation 3
Release Date: Out Now
Price: AU$109.05/ US$36.85 (Available Here)

If you haven’t heard of the Resistance franchise, then how big is that rock you’re living under? Jokes aside, Resistance returns with the third entry in the Playstation 3 trilogy. Resistance 3 has been out for quite some time, however, it is time for the review. I have had the game for a week since this game needs a great amount of time to dissect. To put it simply, this is a well built, beautifully designed video game. The gameplay stays fresh to stand out in a cesspool of first person shooters, the story is interesting and intriguing, the visuals are top notch and the musical score is beautiful and enjoyable. It is a game which every Playstation 3 owner must have in their growing collection of games.

Story and Characters
After a recap of the ending of Resistance 2 and the aftermath, the game begins with Joseph Capelli, a former Sentinel and protagonist, helps with the organisation of the hideout and is quite well-known. When a passing Chimeran convoy passes by and catches the humans, he is forced into battle before ordering an evacuation. The reason for their presence is that Capelli has discovered that Dr Fyodor Malikov, a top lead Russian scientist who made his presence in Resistance 2, has been hiding in Harem. Afterwards, the two discover a reason to evacuate the town. A Terraformer, a satellite weapon, heads to the town and will destroy it. Using a tunnel underneath the church, Susan and Jack escape the town, with Joseph heading east to New York with Malikov. A wormhole has developed over the once great city and is freezing the Earth. Since Humans hate the cold and the Chimera can thrive in such conditions, it is up to Capelli to destroy the wormhole and hopefully end the conflict once and for all.

This is the Harem section of the story and is basically the setup for the rest of the game. I actually enjoyed the story. The action is intense and emotion is rife. You feel every heart-wrenching moment the game throws at you. When Capelli’s companions fall in the heat of battle (including a very important one), I actually felt his pain to an extent. The pacing isn’t erratic and the plot is easy to follow, so you won’t be confused at certain points. The tension is well paced as well. A great story has a varying degree of it and Resistance 3’s plot is no exception. The tension peaks at the right moments with the right amount, like fending yourself from a hoard of Hybrid Chimeran.

Now, I want to talk about Capelli as a character. I actually like his development as a character in this installment compared to his appearance in Resistance 2. Throughout the story, Capelli holds onto his son’s mitten, symbolising the loss and pain he goes through. This makes the character more human, thus more sympathetic towards him and his cause. He has changed from the rash and rude Sentinel from the second to a loving, caring family man hellbent to protect what he has established. Also, he was more prone to violence in Resistance 2. I mean, he would rush into battle, he held a heavy machine gun. He was fueled by his deep hatred of the Chimera. Of course, that hatred is still there, but there is a deeper motive on top of his hatred. What seems to be the switch is actually in the second game, which is when Capelli pulls the trigger on Hale. He is ridden by guilt of his actions. This, in turn, changes him into a self-less man, ridding of the selfishness of his past life.

The supporting cast of characters more or less fits into well established archetypes of literature. Dr. Malikov is the mentor of Capelli due to the amount of research he has done on the Chimeran. He played out a similar role in the previous installment, so it is no surprise there. To be honest, Dr. Malikov is only one of few characters you may invest into. I do say may because the story is focalised through Capelli. All in all, apart from a few standouts, like Herbet, who helps you escape a prison, most of the characters around you won’t be in the story for long. Even Susan, his wife, only makes an appearance in Harem. Overall, the story is excellent and Capelli is a strong protagonist but his supporting cast, with the exception of a few, could have been drawn out more.

Gameplay
When one strips the various gameplay mechanics that makes Resistance 3 so unique, what they will see is a basic first person shooter. It is no different than Call of Duty or Halo. The basic formula is running to point A, shoot some enemies, running to point B, and shoot some more enemies. It is a worn-out formula for sure. The controls of the game have shifted around since the second game to be more inline with the mainstream first person shooters. The left analogue stick moves Capelli around and holding it down will allow Capelli to sprint. You have quite the stamina as it is noticeably a longer sprint time than other first person shooter games. Shooting, as with the other games, is mapped to the R1 button and looking down the sight is mapped to the L1 button. However, there has been a change to grenade and crouching buttons. Those controls swapped so that players familiar to other first person games are more familiar and can quickly pick up and play. So, pressing O will crouch and the L2 button will throw grenades.

What makes the Resistance series stand out from the rest is the weapons. Just like the previous installments, Capelli can utilise both human and Chimeran weapons. Weapons like the Bullseye, Auger, Carbine and Marksman return in Resistance 3, alongside some new weapons. One such weapon is the Cryogun, an ice based weapon which freezes all enemies. I found it quite useful when I was in a tight spot. Then there is the Mutator, which shoots out a form of the Chimeran Virus and turns human enemies into combustable land mines. New to the series is the ability to upgrade the weapons. The upgrade system is basic and fixed. Every time you kill an enemy the weapon will gain experience and moves towards another level. Each weapon has three levels which add to the weapon. The Rossmore (shotgun), for example, will have incendiary ammunition, which will cause the target to light up. The weapons of the game do not disappoint. They all feel balanced and the secondary fire adds to a new strategy. The new weapons are also quite creative. I mean, a bio weapon with the Chimeran virus as ammunition? A freeze gun? The addition of the Weapon Wheel is also a positive. Allowing the player the freedom to choose what weapon adds to the idea of different strategies the player can employ.

An area of debate seems to be the lack of health regeneration in the game, since the other two included the mechanic. It does include it, but as something that can be unlocked after the completion of the game. To put it simply, health regeneration, without the “cheat”, is non-existent. Capelli has a health bar and, to heal, Capelli must find health packs. Now, the health packs are either laying around in the level or attached to an enemy which drops after their defeat. More often than not I was frantically searching for an health pack. Most of the time I just run over them without knowing they were there. But am i against it? Actually no, I’m not. I think Insomniac went in the right direction. In order to drive the sense of survival, health regeneration had to go. A fitting mechanic for the game.

The Playstation Move is enabled with Resistance 3 and it actually works well. The T-button (trigger at the back) acts as the primary fire and the Move button (the button with the Move logo on it) acts as secondary fire. It is a great alternative to using teh controller, but it might not be popular with the hardcore crowd since it seems they have decided to avoid the Move. The sensitivity can be adjusted to your liking. At first, however, it may be a little awkward. The design of the Move (the face buttons surrounding the Move button) made my fingers go all over the place and it was tricky pulling off a melee attack (I think its thrusting the Move forward) I would note that it still felt a little awkward with a Dualshock controller instead of the Navigational controller. I suggest you use that or the Sharpshooter peripheral rather than the Dualshock for a better experience. But don’t reject this method of control. It is responsive and fun. The gameplay of Resistance 3 is enough to justify a purchase at a local brick and mortar store. It is enthralling, exciting and varied enough that you can implement different strategies every time.

Visuals
If you are into a lot of dark coloured environments, then Resistance 3 is the perfect game for you. Don’t expect a wonderfully coloured world on you journey. Considering the overall tone of the plot, then it is acceptable, even fitting. The game features a lot of brown, grey, you name it. Whether it is rowing down the Mississippi River or running through a prison, you will see the darkness blanketed over Capelli. The layout of each level differs on the locations Capelli trudge through. Throughout the game, Capelli will go through locations like prisons, caves and even a gigantic coal mine. What makes this game an experience like no other is how frightening or horrifying going through these locations are. You have to be on your feet most of the time. The layout of the levels all fit the standard of an First Person Shooter. They are all finely detailed and well designed. The character models are all beautiful. Each and every one of them are detailed in all areas. They all tell a different story and reveal the character’s personality to a certain extent. Insominac did not waste time on the visuals of the game. I applaud their effort into the graphical capabilities.

Music
There is only two words that can describe the soundtrack. Although these two words are overused and cliched, this is a moment in which I can not refuse to write them down: simply amazing. The soundtrack to this excellent game must elevate the game’s brilliance. The Resistance soundtrack, composed by does this with such elegance and beauty. The pieces convey not only the dire situation the United States and all of humanity faces, but the inner conflicts of Joseph Capelli, torn from the separation from his family in order to save not only them but the rest of mankind. The sound effects and the voice acting are all top notch. The music is something the composer should be proud of, as well as Insomniac.

Overall
If you are reading this review and have a Playstation 3, then get up, go to your local game store or department store (or online) and buy this game. It has the most intriguing, interesting and enchanting plot of this generation of first person shooters, Joseph Capelli is a strong protagonist worth caring about, the gameplay is interesting and allows different strategies, the visuals are beautiful and detailed and the music will enrich the story, with orchestral peices fitting into the mood and atmosphere of the struggles of both Capelli and mankind. Even without the ability to play multiplayer, the single player experience is fun and interesting enough to play on your own for the years to come. Forget Call of Duty or Battlefield 3, join the Resistance.

10-0-capsules-out-of-10