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Playable Saints Row the Third amongst THQ’s EB Expo line up

Aussie gamer’s heading over to the Gold Coast for the EB expo this weekend will be in for a few exclusive treats in the THQ area.

Saint’s Row the Third will be making it’s playable Aussie debut in the form of a hands on demo, and is if that weren’t enough THQ are promising some Penthouse girls to make sure guests are ‘lavished with attention’ (I’m guessing they won’t be hands on, sorry boys). Also along for the show will be several characters from the game, including Shauni, Laura and Zimos. That’s right, there will be Penthouse girls and a man dressed like that.

Just to up the macho ante a little bit more, gamers will also have the chance to try out the ‘bigger, badder, better’ WWE12 as well as UFC Undisputed 3. Street Fighter x Tekken competitions will also be held live, and anyone who survives five rounds will walk away with an as yet undisclosed prize (Penthouse girl? Pimp hat?)

THQ will also show Disney Universe, featuring over 40 Disney and Pixar characters in an “off-the-wall non-stop action adventure”.  Also on the cartoony side of this strangely polarised exhibit will be the new uDraw GameTablet for Xbox 360 and PS3. Gamers will be able to have a hands on session with the gadget which attempts to turn consoles into an art studio. In case everyone’s a bit rubbish on the creative side there will also be a professional anime artist on hand to do live demonstrations with the tablet!

The EB Games Expo  is taking place on the 16th and 17th of October at the Gold Coast Convention and Exhibition Centre. What will you be playing?

More Mass Effect 3 Multiplayer Details

Only a few hours ago legions of Mass Effect fans had one of their worst nightmares confirmed – there will be multiplayer!

With the initial announcement over, Bioware were keen to get the details out quickly, giving this Wednesday as the date for more official updates. It seems however that even two days is far too long to wait, and details have emerged over at the Bioware forums from Community Manager Chris Priestly.

The main point that is being continually stressed? You guessed it – the inclusion of multiplayer will not detract from the single player experience.

It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.

Co-op was deemed the best option to take (and personally I’m incredibly thankful they went down this route) as it sits well with the overriding story of the game – uniting against a common enemy to save the galaxy.

None of the single player characters, including Commander Shepard, will feature in the co-op mode. Players will instead choose from a variety of races including Krogan, Turian and Asari, each fully customisable and with their own special skill set.

Despite being ‘entirely optional’ co-op  will have an impact on the game’s final outcome via the new ‘Galaxy at War’ system for ME3, which will eventually cover more platforms and interfaces to be announced at a later date. What shape these ‘platforms and interfaces’ will take is anyone’s guess at the moment, but it wouldn’t be crazy to imagine that somewhere down the line there might be some social networking/app involvement.

The system itself is designed to measure the ‘Galactic Readiness’ level for the final battle, and sounds like a bit of a helping hand for players who don’t fare so well in the single player campaign. Another percieved slap in the face for the fans? We’ll have to wait and see.

You can see the full forum post in it’s original form here

The Dark Meadow – iOS Review

Game Name: The Dark Meadow
Platform(s): iPad (reviewed), iPhone (iOS 3.1.3 or later)
Developer(s): Phosphor Games
Genre(s): Horror/Adventure
Release Date: Oct 06, 2011 (US)
Price: $5.99
BUY NOW!

It’s really rare when I become hyped over any iOS title, but I literally counted down the days to release with Phosphor Games’ The Dark Meadow. This title places the player in an abandoned hospital that is over-run with evil. Assisted by an elderly voice over an intercom and a couple of weapons, it is now up to you to put a stop to this and dig deeper to find out just how your character got mixed in among the madness within. So how does everything come together for this eerie and ambitious iOS game? Here is my review for The Dark Meadow.

Story
The Dark Meadow starts out with your character waking up in an abandoned hospital that has apparently been vacant for years. A menacing yet campy personality soon greets himself over the intercom system, providing a bit of clarity of just why your there. Not all is known though, as this title’s plot mainly consists of exploring this creaky old building and just trying to survive while you look for answers. This may sound a bit light on actual narrative, but the brilliant writing given to this “mysterious voice” that plays while you explore your new surroundings makes the journey interesting, eerie, and humorous until the very end.

You see, The Dark Meadow is all about exploration as several newspaper clippings, dusty books, and other findings are worked in to give a bit of background and depth to the story that in turn provide incentive to progress. This setting is full of a dark and mysterious tone as well, where each path you choose to take could very well unlock more secrets along the way. One other thing that was really stand-out was the minor details given to each level, such as old posters that literally told stories of the past while also giving off a reason to chuckle from time to time. After just a few minutes in, it’s quite obvious that Phosphor wanted the player to feel as “lost” as the main protagonist in this creepy hospital and thankfully, that objective was a success on their part as this may be one of the most immersive experiences I have played on the iOS.

Gameplay
My biggest fear before playing this title was how the game would control. I think most of us are familiar with the usual “touch-stick” that can be a pain to use for most titles of the same genre, but thankfully The Dark Meadow uses a point and click method for exploration. This works with the player tapping glowing points located on the floor, walls, and doors of each hallway, with the character moving automatically to that position without fail. Players can also slide their finger along the screen to turn 360 degrees and get a full view of their surroundings. Yes, everything is very simplified, but the quick and easy exploration allows for you as the player to take in the rich atmosphere that is presented without having to deal with the frustration of fighting with the touchscreen.

Most of the environment can be interacted with a tap on the screen. For instance, if you see a cabinet or a closed drawer, a simple touch will open it to reveal whatever may be hidden inside. This element may sound small, but unless you want to utilize the “pay for in-game currency scheme”, it’s almost a necessity to check every nook and cranny of your surroundings. This currency system also plays into an RPG aspect that The Dark Meadow so wonderfully executes. From the beginning, the player is allowed to access nearly every weapon and perk from the start by opening up the menu and cashing in their gold for a better crossbow, sword, or hit point boost. Grinding against enemies is a must to survive, as both EXP points and gold is rewarded after each battle. The concept is to pretty much use the gold, buy better weapons, and simply not die as often through the process of grinding. I normally don’t like the whole “pay for perks” scheme, but Phosphor’s setup gives the player a choice if they want to breeze through enemies by dropping some dough or to grind their way through the hospital the old fashioned way, so it all comes down to user preference in the long run.

Battles in the game may be one of the stand out features. As you trek your way through the hallways, various frighting foes will pop up out of no where and attempt to tear you apart. These bouts always start at a distance, with the monster slowly marching toward our protagonist and require two methods of combat to be utilized to be successful. The first method is for distant combat in the form of your handy crossbow. While the enemy is closing in, the player can fire arrows to lower their life bar before the close combat begins. Proper aim is everything as well with this, as these demons are fantastic at dodging and can be a bit tricky to hit without a steady hand. Shooting is not really a chore either, as all that is required is to pull back, aim, and fire. To keep the player on their toes, certain enemies can fire projectiles from afar, so you must observe the patterns of each type of enemy and safely dodge left or right using the commands at the bottom of the screen.

Close combat is executed with a sword and requires a bit more work than the crossbow. Once a foe approaches, the player will yank out their sharp weapon of choice and do battle “Infinity Blade” style. The same dodge commands are also in effect here, but this time it’s more crucial to execute them correctly. Most opponents usually either attack from the left, right, or jump from the center. Once that attack is successfully dodged, a prompt will appear to “ATTACK NOW” and you can take your finger and slash away until the enemy regains focus. I would say this is method of battle is part offense and defense though as if you don’t effectively dodge or block successfully, the process will then have to be repeated until the enemy at hand is stunned. Thankfully the touchscreen controls are always responsive and make this process addictive and fun throughout the entire game.

While everything is nearly perfect in the form of combat, The Dark Meadow still has a couple of small flaws that can hinder the experience. As I mentioned, the enemies and eerie setting make this world one that can easily suck the player in. After each battle is completed though, a victory screen will pop up and require you to watch your level and stats go up. I know that this is pretty standard for an RPG, but having that stat screen pop up completely takes the player out of the hospital and into the feeling that a game is being played. It’s a very minor complaint, but imagine if you were playing Resident Evil and killed a standard zombie and then had a menu pop up to display the currency you collected. The environment you have immersed yourself in would then disappear and you would then have to re-attach yourself to your surroundings. I got that feeling after nearly every battle and while it wasn’t nearly as crippling as it sounds, it still proved to be one of The Dark Meadow’s most prominent annoyances.

The other “flaw” really isn’t a flaw at all and one feature that I enjoyed, but some may find it to be a bit frustrating later on in the game. After you die, you’re returned to the very beginning while retaining your current stats and weaponry. This means that the player must traverse back to their previous location and do battle with any demons that get in the way all over again. This hospital isn’t huge, so most will not have a problem here as the extra grinding definitely comes in handy for the larger enemies later on, but it can be a bit frustrating having to start all over just after you found a new area to explore.

Graphics/Audio
Graphics, yes…where to begin. When I first seen the trailer for The Dark Meadow, my first thought was “this can’t be an iPhone title” as that clip alone displayed some of the most detailed environments I had seen on the platform. Needless to say,= my expectations were pretty high. Thankfully though, even that trailer didn’t give this game true justice as this may be one of the most atmospheric experiences I have played to date on the platform. Each room and hallway is covered in detail which makes exploration feel rewarding and enjoyable as you progress throughout this run-down hospital. Light creeks through old shutters, scraps of paper are browned from age and scattered about and every area can tell a story just through the former signs of life found within. Enemies are also unique in their own way, as these foes are just as twisted and menacingly designed as the world the inhabit. Due to the platform, one might expect a bit of framerate problems to occur, but I only had a bit of slowdown during a few battles out of the many I played, so the level of polish Phosphor applied is easy to be admired and makes this journey into the unknown an unforgettable one.

There really isn’t a lot to talk about in the form of an in-game soundtrack for this game, as The Dark Meadow usually lets it’s eerily realistic sound effects take control of all the audio. The elderly guide that assists you was also given some fantastic voicework. One minute he can send chills up your spine by threatening of a great challenge up ahead while the next the player will be provided with a bit of dark humor to explain these “new” surroundings. Without this insane assistant I still feel like I would have enjoyed the entire experience, but these dialogue sequences add a ton of personality to game and truly separate it from all other contenders on the market.

Overall
The Dark Meadow may very well be the most ambitious iOS releases to come out of 2011 so far. The atmosphere that was created is unrivaled in my opinion for the platform and the battle mechanics feel as polished and as the vivid setting that surrounds your mysterious character. Not everything in this world is perfect, but even with that said, I still would think that most are not going to let minor annoyances such as interrupting stat screens effect their enjoyment while exploring the dark and dusty environment ahead. If you are a fan of RPGs, survival horror, or just are looking for something to push your device to the limits while providing a few laughs and chills along the way, you can’t go wrong by investing six bucks to check into this hospital of horror.

I Give The Dark Meadow:
9-0-capsules-out-of-10

iPhone 4S – Surpassed 1 Million Sales

Apple released their 24 hour sales statistics for the new iPhone 4S. Surpassing 1 million in sales, the iPhone 4S beat the pants off the previous 600,000 unit sale record of the iPhone 4. Some critics speculate that this is the last device that Steve Jobs had his hands in developing, but blueprints for the iPhone 5 have already begun. So whether people are buying the new device to honor the death of Jobs and/or wanted to upgrade from an older version, there is no doubt the demand is high.

Apple’s senior vice president Phil Schiller said the following:

“We are blown away with the incredible customer response to iPhone 4S The first day pre-orders for iPhone 4S have been the most for any new product that Apple has ever launched and we are thrilled that customers love iPhone 4S as much as we do.”

And if you weren’t lucky enough to pre-order the iPhone 4S, you may be waiting a week or 2 more due to supply shortage. Unless of course you want to pay extra on Ebay. Check out Apple’s site for more news of the iPhone 4S (HERE).

Saint Seiya: Sanctuary Battle to feature Gold Saints

Saint Seiya fans will be pleased to know that it has been confirmed that the popular Gold Saints characters will play both a role in the upcoming Saint Seiya: Sanctuary Battle game’s story mode as well as be eventually unlockable for play.

That’s right you will be able to play as all the Gold Saints, including; Aries Mu, Taurus Aldebaran, Cancer Deathmask and all the others. This is huge news for fans who are eagerly anticipating news on the upcoming Playstation 3 exclusive title.

Thus far Saint Seiya: Sanctuary Battle is only set for a European release outside of Japan. That means it is unknown whether the rest of the world will be treated to this hotly anticipated title. What do you think of this news? Let us know in the shoutbox or comments section.

Kyoto Yokai march onto Nura: Rise of the Yokai Clan Game

Nura: Rise of the Yokai Clan is a perculiar series to say the very least. Whilst it contains similar themes to other anime and manga, it is incredibly unique in its execution of them. That is likely why it has become so popular. So popular in fact that a fighting game based upon the series was announced earlier this year, coinciding with the premiere of the anime’s second season.

Good news for fans of the series, is that the game will feature all of the Kyoto Yokai that have taken the role of central villain in the anime’s current storyline. This means that players will be able to play as characters such as Kidomaru and Hagaromo Gitsune in intense Yokai combat.

Nura: Rise of the Yokai Clan – Great War of a Hundred Gathering Demons will march onto Playstation 3 and Xbox 360 on November 17th. What do you think of this announcement Nura fans? Let us know in the shoutbox or comments section.

Space Channel 5 Part 2 Review


Space Channel 5 Part 2
Developer: SEGA
Publisher: SEGA
Platform: XBLA, PSN (reviewed)
Price: 800 Microsoft Points, $9.99 (buy here)
Release Date: October 5, 2011

 

Overview:

Hey Spacecats! Welcome to Space Channel 5 Part 2, the groovy follow up to Space Channel 5! Today I’ll be taking a close look at the game and it’s super hot right now protagonist – Ulala! Someone tell that girl that mini dresses and pink hair were so 1999.
Sorry. I’ll be normal now. I promise.

Space Channel 5 Part 2 is a rhythm based dance game, blissfully free of motion control and plastic props and totally unafraid of being colourful, crazy and fun. Of course the title will be more than familiar to some, with Space Channel 5 and this it’s sequel originally released on the Dreamcast and PS2 all the way back at the turn of the millennium. The experience that fans will remember is unchanged but for the graphics, given a 720p upgrade as part of SEGA’s digital upgrade of their Dreamcast library.

Gameplay:

The set up for all this dancing is a barmy one – Ulala, host of Ulala’s Swinging Report Show, is in the wrong place at the wrong time when evil dance troupe (you heard me) the Rhythm Rogues capture Space President Peace. Hauled off by Rhythm rogue leader Purge and imprisoned inside a giant robot, it’s Ulala’s job to get him back. But oh no! That’s just a distraction! What Purge really wants is to steal a transmitter from all the TV stations and build a giant evil device that makes people…dance uncontrollably! Oh no!

Needless to say this game didn’t get much of a release outside Japan…

The control system is a simple one, with players inputting sequences of moves in time to the beat of the music. Directional buttons produce standard dance moves whilst the face buttons control the “Chu!’ and ‘Hey!’ of Ulala’s pistols. These are used to shoot down enemies and free hostages, with the latter shooting out a blast of pink cartoon hearts. Chaining moves together successfully builds up the viewer rating which is neatly converted into health meter like stars for the boss battles.

Every move you make is narrated, once by the bad guys, again by Ulala. This leads to a cacophony of Up! Up! Down! Chu! Down! Down! Up! Hey! Chuuuuuuuuuu Chu!” that will probably drive other occupants of your house insane. Occasionally it can be a bit difficult to catch what the characters are saying, with left and right becoming a bit indistinguishable at times (cheerleaders and operatic plant lady, I’m looking at you!). The game thankfully also provides a lot of visual clues, with enemies appearing in the sequence order and lights flashing to remind you what to do. I know for a fact my musical ability is about zero, so I was definitely watching more than I was listening.

Long memory taxing sequences can quickly disappear in the favour of two step reaction time duels, and the game does a nice job of mixing up the play with guitar duels and sing offs.

It’s a fun and engaging game whilst it lasts, but ultimately there’s little replay value in it. The difficulty does crank up a notch for the rhythmically challenged (re: me), but in the end it’s nothing that a few quick replays won’t fix. The control system is just too simple to allow for anything truly difficult, and when you get into the swing of things the levels will breeze past fairly quickly – the whole single player will probably take a couple of hours at the most.

There are a couple of other modes to bolster it up a bit – a 100 level challenge mode and co-op campaign – but the challenge mode is just a stripped back version of the main game and the co-op is more irritating than it is fun, given that players have split control of a single Ulala.

What the game really survives on is it’s unashamedly camp and quirky style, and it’s that which will hook you for the first play-through (or send you running for the hills).

Audio & Visual:

The world of Space Channel 5 is bright, 70’s and sci fi, with a healthy side in bonkers.  I genuinely had to stop playing at one point when the appearance of one character set me off on a laughing fit. It’s saccharine sweet and ridiculous, but somehow it pulls you in. Ulala will rescue cheerleaders and primary school kids, fight tentacled monsters (“OOh! Not there!” she shouts when grabbed) and robots, jam with a rainbow guitar and sing with Space Michael. And yes, that is actually Michael Jackson. The voice work is a little on the dodgy side but it all works with the tone of the game – this is light entertainment, nothing to be taken seriously!

Crucially the music is varied and catchy, with a handful of different styles to mix up the gameplay and catch you out with some different beats. There are the usual dance numbers, some Michael Jackson moments, and even a bit of waltzing thrown in. Ulala will be dancing away with an ever growing entourage of back up dancers, with random appearances from synchronised swimmers, fellow reporters and the ‘Eastern Venus Space Police’. Every time you think it can’t possibly get stranger it does, keeping things bizarrely entertaining as you progress.

As per usual with HD upgrades, the 720p makeover here is something of a skin deep one. Everything in game has basically been smoothed over and shined up, but it still looks pretty good thanks to the cartoon style and bold colours. The big let down though are the pre rendered scenes, which haven’t been touched since their original Dreamcast days. They display in a cramped ratio that suddenly makes you very aware that this is an old game, and they look terrible on modern screens. That said they aren’t a big feature of the game, and everything else has been given a glossy coat to hide the fact that this game is nearly ten years old.

Overall:

Space Channel 5 Part 2 is a short burst of colourful fun, boldly designed and full of bizarre moments to keep you hooked for a few hours. It is however an example of style over substance, and one bout of good fun can’t override the fact that it is a rather brief game. Genre fans or Ulala admirers from past releases will no doubt enjoy it, but I can’t help but think it would have been a stronger release bundled alongside it’s predecessor or another Dreamcast upgrade.

6-5-capsules-out-of-10

Skyrim’s game manual leaked online

Y’know a game is highly anticipated when literally ever piece of news makes you want to sleep until November 11th arrives. That game of course is The Elder Scrolls V: Skyrim and this bit of news may be a bit strange to get excited over, but hey fans will take anything.

Someone in the wide world of the internet has managed to obtain the game manual for Skyrim in English a month before the game’s release and has uploaded all of the pages through a photo album on Imgur, though some are quite blurry. Of course this is something to read at your own risk, but then again it is highly unlikely there will be spoilers in the game manual. I myself however would prefer to wait until the game arrives on store shelves.

Gundam AGE PSP Game Trailer

Following the premier of the Gundam AGE anime of which we reviewed here, Namco Bandai have released a trailer for the previously announced Playstation Portable game based off the new series.

The game is being developed by Level-5 who also have worked with Sunrise on the anime and is set for a release date of Summer 2012.

Little is known about the specifics of the game other than that it will cover over 100 years in the Gundam AGE universe storyline.

You can check out the trailer below. Be sure to let us know what you think in the shoutbox and comments section.

Blender Express now free on the Appstore!

Craving a delicious smoothie but lacking the goods? You’re now in luck as Happy Day Games have now made their freshly updated iOS title free for the time being through Free App A Day. If your new to this concept of blending on the go, Blender Express lets players catch fruit in their blender to create a smoothie with new challenges being presented as the game progresses on.

To make this app even sweeter, players are rewarded actual smoothie recipes after completing levels. Happy Day Games also recently added a “Submit Recipe” feature to this mixing favorite that allows users to submit their own concoction, where certain recipes will then be selected for future updates and then crafted into a stage in the game itself.

You can grab this App from freeappaday.com or at the official iTunes page, and get to dishing out those cold, delicious mixes while this App is absolutely free.