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Digimon Collection 2 Review

Digimon: Digital Monsters (1999) Collection 2 (Eps 28-54)
Studio: Toei Animation
Publisher: Madman
Platform: DVD
Release Date: 17/08/2011
Available for purchase at Madman Online Store($49.95)

Overview

In 1997 Bandai released the popular Digimon Virtual Pet that spawned the anime Digimon: Digital Monsters. The series’ most popular season is arguably the first one and now it’s finally been given an English release on DVD splitting into two halves. The first half concluded at episode 27, with the evil Myotismon crossing the threshold from the digital world into the real world as he begins his assault on Earth. Now with a swifter, more action-packed start and a stronger focus on character development, it is clear that this really is the better half of the season. However many of the same flaws are still to be found, but if you were able to look past them and enjoyed Collection 1 then your simply going to fall in love with this second collection.

Ok so first up if you missed out on the first collection or are completely unaware of the Digimon plot, the tale is basically seven kids who get transported into a digital world, get their own talking digital monsters and have to fight a bunch of digital bad guys. Pretty straight forward stuff right? What works so well in this series is the dramatic focus on the emotional journey as well as the physical one, touching and various deep and meaningful issues that can is really impressive for a show aimed at such a young audience. These creatures that hang with the group (A.K.A Digidestined, try and keep up you digimoron!) can transform into bigger and badder digimon by digivolving as well. Basically, if you love the word digi, your going to love watching Digimon!

When we last left our heroes, the evil Myotismon and his army had begun their assault on Earth from the digital realm. With an faster paced start in a situation that seems almost hopeless, Collection 2 has a much more engaging and faster start than Collection 1. Furthermore, the very predictable ‘monster of the week’ pattern isn’t repeated as often, and when it does it’s a lot less obvious. To mix things up a little, an eighth digidestined is also introduced as well as a bunch of new enemies like The Dark Masters who are a lot more threatening as well. It is revealed that previous threats Devimon and Myotismon have been simply tests for the real digital threat, The Dark Masters of which the Digidestined have no chance against, and the only way they can hope to defeat the enemy is by searching within themselves and finding how to embrace their crests and digimon. This works as a very effective tool in giving the season a lot of surprisingly deep character development and really helps you appreciate the characters. The Collection continues to keep things exciting throughout however before kicking it off with an epic finale.

Collection 2 starts off strong and action-packed episodes filled with adrenaline, especially through episodes 35-39, and episode 40 ‘Enter The Dark Masters‘ providing a nice change of pace compared to the rest of the season. From there onwards, the show takes an interesting turn and begins to focus more so on more heart-felt episodes that are equally if not more engaging such as ‘Trash Day‘,’My Sister’s Keeper‘ and most importantly ‘The Crest of Friendship‘. Where Digimon does fall weak however is with episodes such as ‘The Ultimate Clash‘ and ‘The Fate of Two Worlds‘ where the writers try and explain the history of the digital world. As an audience member you can appreciate what the show is trying to do by giving it some depth, but it never really comes across as being as well-told as other aspects of the show.

While Digimon Collection 2 is filled with positives and improvements over the first collection, it isn’t flawless. Just like the first collection, many of the show’s flaws are simply because it was dubbed so poorly, and therefore is completely filled with plot holes that can really take away from the experience. In collection 1, characters Matt and T.K were established as half-brothers, but in this half of the season they are brothers by blood with the same parents. Furthermore, about half way through the show gets a narrator when it didn’t have a narrator previously before. There’s no explanation, nothing. While these are two major inconsistencies, tiny little jokes are thrown in for western audiences are throw in that are simply wrong by the show’s logic. For example, in one particular episode a whale-like Digimon, Whamon is subject of a punchline where Izzy corrects Tai in saying that a Whamon being a whale is a mammal not a fish. While this may of been thrown in for comedic or educational purposes, it’s not true-Whamon is a intelligent, talking, fighting digimon, not a whale. It seems all the major plot points that can disengage the audience are results of the dub aiming to be more americanised. While the intension of such may be to help draw the audience in, the inconsistency of the approach actually does the opposite and harms the show overall. While these are just minor flaws of the show, they do build up and there are a lot of them. That being said however, if you ignore the relationship of Matt and T.K being randomly changed and the odd inclusion of a narrator being added in mid-season randomly, there are a lot less plot holes in Collection 2, but that’s not saying much.

Visuals

Much what can be said about the graphics and audio of the first collection can be said here as well. The character designs are equally as impressive and filled with creativity. There still is a sense of inconsistency with Agumon and Garurumon being the only Digimon in the season to receive 3D animated transformations while the rest are stuck with 2D ones although this is easily overlooked. Unfortunately while in Collection 1 the constant re-use of stock footage of each Digimon’s primary attack and transformation. With now an eighth main Digimon in the main ensemble cast, this repeated stock footage gets really boring and repetitive very quickly, as even more digivolving and combat is involved in this season. While this all still looks great, it get’s really annoying that a good 15-25% of each episode is usually re-used stock footage and after 54 episodes it really easy to get sick of it.

Audio

Again, little has changed in terms of audio. Digimon: Digital Monsters still includes it’s kick-ass opening theme. The song Hey Digimon still sucks, feels out of place and is played at very inappropriate times as it is often played at high-adrelanline action/combat scenes and sounds like it’s played by The Wiggles. Needless to say it always ruins the mood of every scene it appears in, which happens in almost every episode. There is still an issue of some Digimon speaking without properlly moving voices, and some Digimon have bizarre voices that don’t suit them, such as MetalSeadramon. The worst offender is a hugely important one; half way through a narrator randomly starts narrating the story. Yeah that’s right-after spending about 30+ episodes with a narrator randomly there is one. It’s a major issue of inconsistency and it makes no sense at all. While this doesn’t take away from the experience, it’s still really, really stupid. Again, no Japanese dub is included, and only the English dub is available, but this time around Japanese openings and closings are included under special features, so that’s nice to be included.

Overall
Digimon Collection 2 is easily the better half of the first Digimon season thanks to a less predictable and repeated storyline with faster pacing, as well as including many more exciting plot points. That being said however, there is much more use of stock footage that is constantly being reused which can get frustrating to watch, and there are odd inconsistencies with the story such as Matt and T.K’s relationship and the switch in narration style mid-season. Regardless, if your a true Digimon fan this will not bother you one bit, and fans of the franchise will truly love it. If your not a fan but would like to check out Digimon, Collection 2 may arguably be the best DVD available along side the original movie and definitely worth checking out. Just try and overlook some minor issues to enjoy the anime to it’s fullest.

7-5-capsules-out-of-10

Click Here To Read The Review For Digimon: Collecton 1!

Full Initial List of UMD Passport Games Revealed

With Sony revealing the UMD Passport last month, which particular games that would be supported was on the minds of PSP owners everywhere. Sony revealed that 262 games would be supported at the launch of the program, which will be a couple of weeks before the launch of the Playstation Vita.

So, any particular games on that list that would interest anyone? Well, Sony’s first party titles, such as Patapon, Locoroco and God of War have made the list. The Persona games will also be supported from the get-go, alongside Disgaea, Harvest Moon, Dynasty Warriors and even Metal Slug XX. However, the Playstation Store in Japan boasts 606 PSP games, so it isn’t exactly half the store.

Also noticeable are games from the bigger publishers. Although Sony did reveal that these company did support the program, Square Enix, Namco Bandai, Konami and Capcom do not have any games on the list. It does not mean they won’t support it, but don’t expect Monster Hunter, Metal Gear Solid and Dissidia on the list when the service launches on December 7. There is no word on whether this program will be launched in the West.

For the full list, click on the following links: 1-100, 101-200, 201-262. Pages have been translated into English.

Bluemouth Interactive online warehouse Sale!

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Bluemouth Interactive – Australia’s leading videogame accessories wholesaler – is having an online warehouse sale for a limited time only.

This is their first EVER online Direct-to-the public sale.

Hurry, over to the warehouse sale site: http://www.bluemouth.com.au/warehousesale.

Super Specials include gaming accessories up to a massive 72% off RRP.

There you’ll also see accessories at irresistible prices for Nintendo DS DSi DSiXL | WII | PS3 | PS2 | PSP | Xbox360 | Strategy guides | Cases | Memory Cards | Controllers | Starter Kits | Cables | Adaptors | Attachments | Organisers | Software Bundles | Stylus | Sensor Bars | Music

Note: Australian residents only.

Konami Celebrates 30 Years Of Frogger

Wow, Frogger has been around for quite sometime. First appearing in 1979, the addictive arcade game celebrates 30 years of crossing roads and rivers. To celebrate the landmark, Konami is bringing two games for two different platforms: Frogger 3D for the Nintendo 3DS and Frogger Free for the iOS.

Frogger 3D expands the original 1981 arcade game’s basis of steering the amphibian hero past road and river-based areas to the safety of his lily pad. The new game boasts all-new graphics, novel level design and new friends to help guide Frogger to safety with six new worlds to explore spanning 60 uniquely challenging stages. In Frogger 3D, Frogger ventures from the streets and sidewalks of his hometown to new locations including New York, the Far East and even other dimensions.

Frogger Free boasts three new game modes including ‘Turbo’, ‘NightTime’ and ‘Inferno’, wherein users are reintroduced to the cars, logs, turtles, alligators that established the original Frogger coin-op as such a classic. Players can participate in classic arcade-style gameplay with multiple control options including swipe, touch and tilt, and collect up to 10 achievements to become the ultimate Frogger player. With both new and classic graphic options, Frogger fans can also connect with fans through Facebook Connect, competing via local and global leaderboards.

Frogger 3D and Frogger Free will be available this week.

Nomura Talks Moogles In Type-0 Ultimania

The Final Fantasy Type-0 Ultimania has been released and Tetsuya Nomura discussed the Moogles in two games: Type-0 and Final Fantasy Versus XIII. An Ultimania book is a comprehensive information book for a video game, usually from Square Enix. It prodives info on the game, hints and tips, as well as character bios and more.

The Type-0 Moogles, known as the Cranberry Knights at the school, have been described as “cute” by Nomura. The Cranberry Knight name was in fact created by the scenario staff. When voice recording started, Nomura was surprised by the name. There was also meant to be a scene with all of the Cranberry Knights in the game. Nomura revealed that the scene didn’t make it in because Hiroki Chiba, lead scenario writer, simply forgot to add it in the game He had also joked that they should have been sold as some sort of good, like a plush toy. That would have been interesting.

Nomura also went into what the Moogles will be like in Final Fantasy Versus XIII. This is a first that Nomura has revealed that Moogles will be in the game. Nomura didn’t reveal much, only noting that the designs of the Versus XIII Moogles will follow a similar design to those in Type-0. That’s all he said. He didn’t go any further than that, so what he means isn’t clear.

Source: Andriasang

Sony Reveals More Vita Commercials

After the first commercial for the Playstation Vita aired on November 28 in Japan, Sony has detailed more of their advertising campagin, which will feature two of the launch titles: Uncharted: Golden Abyss and Everybody’s Golf (known as Hot Shots Golf 6 in Japan). The tag line for these ads will be “If we play, we’re friends.”

Both ads will star Japanese actors Eita and Ryuhei Matsuda. They will be playing with a Playstation Vita with a number of people in a school that has been fitted with a massive 30×16.8 meter screen on their field. The first spot will show Eita alone with Uncharted while the second spot will show off Hot Shots Golf 6 as well as Matsuda in golf attire.

Sony released some stills from the ads. Below are the screens showing the gigantic screens with gameplay.

Uncharted: Golden Abyss:

Hot Shots Golf 6 (Everybody’s Golf):

The Uncharted spot starts airing on December 1 while the Hot Shots Golf spot starts airing on December 8. The Playstation Vita will be released on December 17 in Japan.

[UPDATE] The first of the two spots is now available to watch. You can see it below. It also includes a making of feature.

PS Vita games to have varied prices

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Whenever a new console, or console generation, is created there is usually a standard price for games at will be set. For most PlayStation 3 and Xbox 360 games, they sit at $59.99 in North America, Wii usually at $49.99 and 3DS titles on $39.99. However it appears that the PlayStation Vita titles won’t be using that standard fixed pricing model, instead they will use a range of different prices to combat people purchasing cheaper alternatives.

SCEE CEO Jim Ryan spoke with GI.Biz saying “I think it would be safe to assume we will take a more tailored approach than perhaps we’ve done in the past. It’s our challenge to ensure that the gaming experience that we provide is closer to that TV console experience than it is to your 69p thing that you’ve downloaded on your iPhone. If we do that and we provide great value to the consumer on games like Uncharted, I think the possibility to sustain historic console type price points is there.”

Of course titles that will follow this rule will likely only be Sony published versions, as 3rd party games can of course set their own prices. Still this is an amazing idea and one that is actually quite intelligent in this day and age of cheaper game availability.

Resident Evil: Revelations to be bundled with Circle Pad Pro in Europe

While Capcom USA has denied that they will be releasing any type of bundle for the Circle Pad Pro with their upcoming zombie game Resident Evil: Revelations, Capcom Europe has a very different plan in mind. In fact, when Resident Evil: Revelations is released in Europe on January 27th they will be releasing the game itself, but also the game bundled with the Circle Pad Pro.

Currently they haven’t said what the price would be for the bundle, but this is the first time that any company has mentioned a release date for the 3DS attachment outside of Japan. Capcom USA has shown the circle pad pro off a number of times however so we can expect some news in the future before Revelations release date at least. Then you too can make your 3DS so awkward to carry around it’ll be unjustifiable as a portable gaming device!

Birds of Steel takes off with a website

Konami’s latest ip rips gamers off their feet and flings them into a cockpit. Birds of Steel is a flight simulator primarily focusing on some of the biggest battles of World War II, including Pearl Harbour and the battle of Midway. Alongside the 20 historical missions are a selection of fictitious battles, with potential pilots able to pick and choose from over 100 famous planes from both the axis and allied forces.

It aims to toe the line between full combat simulator and accessible for all by offering a handful of control setups. Players looking for the full flight experience can have control over every aspect of flight, whilst those looking for some more arcade style fly time can jump in with one of the simpler control schemes.

Unusually for a flight simulator, Birds of Steel will be a console only title, coming to the PS3 and Xbox 360 in March 2012. The multiplayer component will be a huge part of the game, with massive multplayer online dog fights as well as co-op missions and campaigns.

The new website for the game has just gone live, and will gradually unveil the full roster of planes in the build up to the release. The game also has it’s own dedicated Facebook page, so head on over to check out some more of the details.

Final Fantasy Type-0 to be released internationally

Many people’s concerns about Final Fantasy Type-0 not being released internationally outside of Japan were more than justified as, despite plenty of news about the Japanese release of the title, no word had been mentioned anywhere of the title being released to the West. All those concerns can be put to rest however as the latest issue of Famitsu reports that the title is indeed being released internationally.

Game director Hajima Tabata revealed in an interview with the magazine that he is working on an international release of Type-0 though does not know when it will be released. The PSP title will likely end up being released after the launch of the Vita which should be interesting. Also Tabata revealed in the interview that he hopes to make a sequel, as Andriasang reports that he would like to call it Type-1 and see his title on consoles.