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Bust-n-Rush Review


Bust-n-Rush
Developer: Techtonic Games
Publisher: Techtonic Games
Platform: PC (reviewed), Mac
Release Date: December 15, 2011
Price: $7.99 (buy here)

Overview
Bust-n-Rush is the first game from Santa Barbara studio Techtonic Games. The first game. And for that, it is seriously impressive. At the most basic level all you have to do is run and smash into stuff, but Techtonic have managed to create something here that will test your reflexes, boggle your brain and please eyeballs and eardrums alike.

It uses the Unity engine to great effect, creating procedurally generated levels so that no two run throughs will ever be the same. Players take on the role of Kovo, and must ‘Bust ‘n Rush’ their way through 3 levels of ten challenges each – all in the name of a flamingo! (explained shortly) Also included is endless mode, which as the name implies, is a never ending run with the simple aim of getting the highest score possible.

Story:
Now a game like this isn’t ever going to be story heavy, but what confused me about Bust-n-Rush is this – there is a story, and it’s quite neat, but it’s for the most part hidden away on the developer’s website rather than in the game. The screenshot you see above is pretty much the entire story set up, and despite the fact it’s only one tiny scene, it’s a good one. It’s quirky and different, with the game’s hero Kovo chilling out in his underground haven, listening to some tunes with his pal the pink flamingo.

Seconds later a giant machine comes and decimates the area, squashing the flamingo and disturbing Kovo’s relaxation time. Understandably annoyed by this random act of destruction, he sets off to chase down the machine – making the entire driving force of the game one stone golems desire to avenge his squished flamingo . Thumbs up. But I only knew that the flamingo had anything to do with it by looking at Techtonic’s website, which reveals more details, including the fact the flamingo is called Paco and that the bad guy machine is actually something called the Satellite of Wub. Both made me chuckle, both were on the website. As I said, it doesn’t really detract from the game , but having a few more extra details of humor in there wouldn’t hurt.

All in all it has what it needs, a neat, funny, unique set up.

Gameplay:
Run. Run faster. Smash things. That in a nutshell, is Bust-n-Rush. What the nutshell doesn’t quite cover is how fast, crazy and difficult this game is. Kovo can only crash through objects outlined in blue, and then only when rushing. Red outlined objects will stop him in his tracks, as will falling off ledges, or hitting anything at normal speed. The game works on three tracks, allowing Kovo to switch between them to pick out the path of least (or most, depending on your mood) resistance.

There are thirty challenges to beat, which generally mean collecting a certain number of objects, bust n rushing a certain number of obstacles, or surviving for a certain period of time. Hit up to rush, space to jump, down to brake.

It all starts off fairly easily, a few rocks here, a few rocks there. But then the challenges take a brutal step up in difficulty, throwing in score multiplier scorbs (see what they did there?) , super scorbs, tricky little rock arrangements, and so, many, obstacles! The second and third stages have a crazy amount of them – portals, gravity flippers, compactors, objects that force you to jump, power ups that speed you up, conveyor belts that go backwards, air vents, objects that force you into the ground, conveyor belts that go forwards, plain old lumps of metal, electrified metal, spikes of metal. All at high speed.

See how you’re brain felt when reading that list? Multiply that level of information processing by 100 and speed it up and add some bright colours and maybe some little sparkly lights, because that’s how your head will feel when playing this – it’s fast, it’s hard, and it can also be incredibly frustrating. Surviving for 60 seconds may not seem like a big deal, but in Bust-n-Rush that minute is full of tons of randomised obstacles flying at your face, moving side to side or up and down – finishing a challenge here can be a real accomplishment. It can also cause a rage quit. How you deal with Bust-n-Rush’s difficulty spike will really affect how you get on with this title, especially when the tiniest mistake can cost you everything.

The procedurally generated levels only add to the challenge,preventing you from becoming familiar with layouts and tracks. It’s a very clever way to make your success all about skill and reaction times – so top up on the caffeine and get practicing, because if you’re going to stick with Bust-n-Rush you’ll need it! Combos and multipliers net ever higher scores, and in yet another little twist of difficulty, you actually have to slow down and stop rushing to finish off a combo and bank it to your score.

It’s all about the balance between fun and frustration, the tiny little wobbles from a sense of accomplishment to one of pure, raging fury. It’s great! It is perhaps a little short on replayability value, and the time you can spend with it before your brain melts or the frustration gets too much is limited. Despite the fact the levels are procedurally generated things can also get repetitious – although the goals change what you’re doing to achieve them is very much the same.

Audio & Visual:
Bust-n-Rush is like a living comic book, one that moves ridiculously fast. The outlined style brings a nice distinction to everything that makes sure that when you crack your skull into a giant rock and die, it’s your own fault. The three different settings do a good job of keeping things fresh, although you’ll be speeding by everything so quickly you’ll barely have time to notice. Of course certain elements pop up again and again, but the same point applies – you’ll be focused so completely on not screwing up that it simply doesn’t register.

When you take a minute to actually look at Bust-n-Rush it doesn’t disappoint- Kovo looks like he’s stepped straight out of a Marvel comic book and the environments are packed with dynamic detail that cleverly keeps the bright colours to the obstacles.

The music in Bust-n-Rush is like the soundtrack to an 80’s sci fi action movie (and I mean that as someone who loves those things) – a kind of techno rock that fits perfectly with the gameplay. Unlike the visuals the sound track is something you can actually appreciate while playing, and it has that lovely effect of sucking you even further into the game. Completing a challenge gets a fantastic little guitar riff from Kovo, and the few sound effects in game have a fantastic over the top quality (SOOPER SCORRRRRRB!!!).

Overall:
Bust-n-Rush is incredibly impressive for a first game. The presentation is fantastic and the option to pay an extra dollar for the soundtrack is certainly worth it. Depending on your gaming outlook the difficulty level may be a turn off or mana from heaven – but the quality of build here is top notch whatever your outlook. Techtonic have pushed the runner genre as far as it can go with Bust-n-Rush, and although it may be frustrating and overwhelming at times, at others it is addictive, challenging, rewarding and a whole lot of fun.

8-0-capsules-out-of-10

Go Fishing for Prizes on PopCap’s Facebook

Sitting around with nothing to do and want to win a nice gift for yourself? Well, your in luck as PopCap have launched a new game on their Facebook page by the name of Prize Plunger. This little romp lets players take control of the Yeti Zombie and use their powerful plunger to pull up a prize. prizes include the likes of an iPad 2, a zombie figurine, or a free PopCap game.

The whole game takes under a minute to complete and is definitely worth a try for those devoured in holiday boredom. Check out the game for yourself at PopCap’s Facebook page here and best of luck to all that take the plunge!

Star Wars The Old Republic Unofficial Australian Server List

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Like with most MMORPGs that fail to have an official Oceanic server list, players of The Old Republic have chosen to congregate on a select few servers based on which had the largest proportion of guilds deployed to them. So far there are four unofficial Australian servers in the game, one for Role-Playing, One for PVP and Two for PvE.

To quote Whirlpool

Servers

As part of the guild daisy-chain, here are the current unofficial, but preferred Oceanic servers

PvP

The Swiftsure

PvE

The two selected realms for unofficial Oceanic PVE are;

The Harbinger (Primary – 24 confirmed guilds/717 players)
The Jekk’Jekk Tarr (Secondary – 5 confirmed guilds/591 players)

Source: http://www.nemesis-guild.net/forums/viewtopic.php?f=3&t=323&sid=79624dcb080ae6850cd30a3bb0ecc12f&start=280

RP-PvE

Begeren Colony

As you can see from this list, there is already a large Australian playerbase for the game, spread across these servers on the list. Already over 1,000 confirmed Australians play this game, there could be more unaccounted players for you to hang out with while on these servers.

Plants vs Zombies get a Ho-Ho-Holiday Update on the iPhone

Can you believe we’re only 9 days away from Christmas? It’s the happiest time of the year for many, and PopCap are celebrating with a nice seasonal update for Plants vs Zombies. As you can see in the photo above, this update lets the many characters of the game don some holiday attire and hats, but there is a bit more that has been packed in this download.

A new mode by the name of I, Zombie has been added and allows players to play on the zombie side of the garden. Boasting one free level (with 8 additional levels and Endless mode available for in-app purchase through Crazy Dave’s shop), I, Zombie offers the same kind of features that the PC and Console versions have seen as well as four new achievements (Better Off Dead, I,Win, Where the Sun don’t Shine, and Undead Space) as well as the introduction of Bronze, Silver and Gold Mystery Sprouts. Leader board support has also been added, so you now have no excuse to purchase or simply download Plants vs Zombies for your on-the go fix.

So take a break from shopping and get to the backyard, as Santa’s undead friends are plotting an attack on all iOS devices.

Nintendo 3DS Breaks Sales Records

The 3DS may have had a worringly slow start after launching in March this year, but Nintendo have again proven their might in the gaming industry as the 3DS became the fastest-selling games console ever in Australia.

Reported proudly by Nintendo, and confirmed by the NPD Group Australia, the 3DS sold 200,000 units in Australia in under 37 weeks, surpassing the mark faster than any other handheld or home console in the past.

The strong sales have no doubt been the result of several factors, including the price drop of recent months, the Christmas shopping craze, and the recent release of two fantastic first-party Mario games, Super Mario 3D Land and Mario Kart 7.

It’s a little surprising, really, considering both the slow initial uptake of the 3DS and Nintendo’s previous high-selling consoles – there was a worldwide shortage of Wii consoles after launch, as orders came in faster than the machines could be produced. And the original Game Boy broke sales records in the early 90s, some of which still haven’t been topped after more than 20 years. It makes you wonder what might have been, had the 3DS had a stronger software lineup at launch.

Regardless, it goes to show that Nintendo are certainly not struggling, as it has been suggested, and it brings hope for next year’s release of the Wii U.

 

 

3DS GBA titles are Now Available in the U.S.

Are you 3DS Ambassadors ready to get your Game Boy Advance fix? Good. All 10 of the promised GBA titles are now available for download in both Australia and the United States.

As a reminder, the full list of games includes:

  • F-Zero: Maximum Velocity
  • Super Mario Advance 3: Yoshi’s Island
  • Zelda: The Minish Cap
  • Fire Emblem: The Sacred Stones
  • Kirby & the Amazing Mirror
  • Mario Kart Advance
  • Mario vs Donkey Kong
  • Metroid Fusion
  • Wario Land 4
  • WarioWare, Inc.: Mega Microgames
  • To download these titles, you must make sure you are connected to a Wi-Fi point, and then access the eShop. From there, just go to the Settings/Other tab and then “Your Downloads”. After that step, just hit Re-Download on each game and you are good to go! Simple as that. Now go enjoy your Game Boy Greatness!

    New Syndicate Screenshots and Trailer “Deep-Dive: Agent Tech” Arrives

    The upcoming shooter remake of the Bullfrog classic Syndicate, developed by Starbreeze Studios, delves into the futuristic world of 2069 where super Mega-Corporations rule over the world. The normal civilians in this world have chips installed in their heads, while covert agents have modified chips for combat purposes.

    These weaponised chips are called the DART6 chips and they allow for agents to mess with regular civilian chips, as well as perceive environmental details with the use of an array of applications and programs. The trailer and screenshots go through the various technologies at the disposal of agents in this universe and are pretty interesting to learn about.

    So for those interested, be sure to check out the trailer, embedded below. Be sure to check out the Official Website.

    The Old Republic Grace Period Has Been Reinstated

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    … by Bioware and EA games. This is good news for all players of the MMORPG set in the Star Wars universe because it essentially means that for those of us who have ordered the game online and have to wait for shipping, we are able to use our early access keys to continue playing the game up until the 22nd before our accounts become locked.

    Star Wars: The Old Republic launches on the 20th of December and is currently in it’s early access phase of the games launch. So this grace period allows players an additional two days of access before requiring a retail code of the game to be input on a players account.

    To quote the forums

    This means that everyone who pre-ordered and is in the Early Game Access program has forty-eight hours from launch in which to enter their product registration code, which will be found inside the physical Standard and Collector’s Editions of the game; for digital editions of the game from Origin.com, the registration code will have been emailed to you after December 16th and will arrive before December 19th at 11:59PM EST. After December 22nd 12:01AM EST, you will be required to have a valid payment method and a product registration code registered to your account to continue to play. We strongly recommend that you register your product code as soon as you are able to do so (rather than waiting until the last minute) to ensure a seamless entry into the game, a smooth experience on the account website and to collect any special gifts and items you may be entitled to based on the version of the game you purchased.

    Hopefully everyone will be having fun with this game when it comes out, I know I will be. For people wanting to purchase this game here in Australia, I recommend obtaining it from Amazon.

    Learn the ways you can kill a zombie in Yakuza Dead Souls

    We’ve all seen plenty of zombies in the virtual world, so many in fact that a zombie outbreak has occurred in so many cities around the world that you would think by now, someone would have thought up a cure. Besides y’know… killing them in a whole variety of different ways. While the rule of thumb for a zombie apocalypse is to always aim for the head, where is the fun in that?

    The Yakuza know a thing or two about beating people up and killing their enemies so it should only be an average Sunday afternoon when it comes to beating down a mob of zombies with a bicycle or even a Gatling gun attached to your arm. Don’t believe me? Check out the video that Sega has released for Yakuza Dead Souls below and keep an eye out for this PlayStation 3 exclusive March 2012.

    Ninja Gaiden Sigma Plus set as PS Vita launch title

    Even though Ninja Gaiden 3 is coming out on March 20th next year, some of us can’t wait to get another taste of Ryu Hayabusa. Nor can we wait to get our hands on a Ninja Gaiden title that makes use of the touch screen controls of the PlayStation Vita. If either of those past two statements apply to you then you will be happy to know that Tecmo Koei is planning to release Ninja Gaiden Sigma Plus in North America on February 22nd, the same day the Vita is released.

    This effectively sets Ninja Gaiden Sigma Plus as a launch title. Those interested in seeing a bit of what the titles touch screen controls can do can see the above image where the player must use the touch screen to use Ryu’s ninpo abilities.