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10 million copies of Skyrim shipped; dragons take over the world

Now before you say anything about that title being misleading, just think for one second… 10 million copies of Skyrim are now in the wild and each contains the ability to create an infinite amount of dragons. Just try and stop 10 million infinite dragons… Now in all seriousness, Zenimax, parent company of Bethesda, has revealed that they have shipped out 10 million copies of The Elder Scrolls V: Skyrim to retailers since the title was released a little more than a month ago.

These 10 million units can equal $650 million in sales, and though this number doesn’t mean that they have sold that money, it does show the high demand for the title. To make it even better, Zenimax has also stated that the title has outsold all other PC titles by a factor of3 to 1 in the month since it was released and is also the fastest selling game in Steam’s history. Bravo Bethesda, bravo.

Vita unable to use multiple PSN accounts at all

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Man… out of perhaps all of the current hardware developing companies in the video game industry today, Sony tops even Nintendo on not knowing what they are doing with their handheld. Sony had previously stated that the Vita could actually support multiple PSN accounts if you decided to buy multiple expensive memory cards. Now it turns out that the PSN accounts aren’t just tied to the memory card, but the system as well.

In a response to Wired, a Sony rep told the company that “If a second person is using your Vita it’s not just a case of switching out memory cards, it’s clearing out all of your saved data on the Vita itself when you do the factory reset.” Hear that my friends? Progress….

Now in all seriousness, this may not affect most people, but one glance at the massive amount of content on the Japanese PSN compared to the US PSN is a prime example of why most people prefer having separate US and Japanese accounts on their Sony devices. The Vita could have been a great step forward by keeping with the multiple account system that the PlayStation 3 benefits from, but now it appears that Sony just loves shooting itself in the foot and withholding legitimate, already created and used in their previous product, features. Stay classy Sony… stay classy.

XIII – Lost Identity Review

XIII – Lost Identity
Developer: Microids
Publisher: Anuman Interactive
Platform: Mac(Reviewed)/iPhone/iPad
Release: 08/12/11
Price: $10.49 – Available Here

Overview

Based on the 1984 comic book series, XIII, this title is not to be confused with the 2003 Ubisoft title XIII. Developed by Microids, XIII – Lost Identity takes the story of the original source material and attempts to make a videogame out of it. It’s an odd endeavour, considering that some time ago this was already done. Regardless, Microids have created their own multiplatform title with, shall we say, a somewhat original take on the source material.

Story

A man is washed up on the shore with no recollection of who he is or how he got there. The story progresses as he attempts to uncover his lost identity by searching for clues while avoiding dangerous strangers who seem to be hunting him from every direction. Telling the story beyond this would ruin any twists in the plot, and there are a few. Unfortunately this would defeat the purpose of playing the game considering the story is all the game has. It’s an interesting tale full of red herrings and twists, yet seems to be oddly delivered through this medium. The dialogues become painfully long as you are required to click next repeatedly as you read through comic-style text bubbles which will take hours of your time. Granted the story is an interesting one, but you’ll have to endure hours of tedious gameplay in order to uncover the identity of the mysterious man.

Gameplay

Cutting straight to the core mechanics, XIII – Lost Identity is a point and click game. While Microids have tried to mix it up by adding puzzle elements, these fall short of refreshing. In fact, the addition of puzzles and other gameplay elements such as tap-to-shoot sit uneasily within the framework of the story. For example, attempting to decode a computer will through you off into a Bejeweled style puzzle for all of thirty seconds, before you jump right back into clicking away. Even if one would be so inclined to deem these shifts from the core mechanics as a refreshing break, the lengthy tutorials add insult to injury: explaining how to get hints, what buttons to what and so forth. The puzzles are obvious enough that these can be skipped, although it would probably be best to stuck it up and endure the first one just to make sure.

The majority of the game will be spent searching through static scenes which have ‘clues’ littered throughout the screen. Often these clues sit strangely on top of background elements, or tucked uncomfortably behind foreground elements. If it weren’t for the subtle feedback loop of screen blocking to punish consistent incorrect clicking, this wouldn’t feel like a game at all. There are weird moments where you need to collect items such as ‘condensation’ from a window in order to unobscure your view through a window. If you are clever enough to succeed in this, you’ll be rewarded with another length dialogue scene which explains some more of the mystery – to a small extent. The more you click, the more people will attempt to explain who this mystery man you control is. Yet, more and more questions seem to be raised and the time it takes to get any answers starts to stretch into hours. Any redeeming features the story has are immediately rendered insignificant to your new found repetitive stress disorder from over clicking.

Visuals

Being based on a comic book, Microids attempted to capture the gritty noir style of the original work. For the most part they have. All the characters seem as if they have cut straight out of a comic and pasted onto the screen. I literally mean pasted. As well designed and classically comic book the characters may appear, the overall design has a seemingly collage element to it. The players sit uneasily over the top of the background for moments of dialogue accompanied by the appropriate text panels. The background doesn’t fare any better, with elements all looking like they are cut and pasted together to make the appropriate image. What’s worse is when clues start to litter themselves around the game, hiding in the most inappropriate places and often appearing disproportionately to other objects – such as a fishing hook the size of an umbrella. Perhaps transitional animations that appear to be moving through comic book panels would have been more appropriate, or even a simple white frame to represent panels may have connected all the elements together a little neater. All visual elements that attempt to tie this to the medium of videogame seem to take it further away from being a videogame. Ideally the game should have been graphically pushed to represent a comic book a little bit more.

Audio

A mysterious and often haunting soundtrack is layered under the length of the game. While it may not seem to deviate from first song you encounter, you don’t seem to get lost in the refrain. Rather, the soundtrack actually works well to provide an ominous undertone that doesn’t overshadow the story of the game.

Overall

I can only imagine the frustration of losing your memory. Thanks to this game, I have a little insight into that frustration. Of course this game will give you hours of gameplay, but it won’t be the most engaging game you’ll ever encounter. The graphics have potential but seem to fall short when attempting to add interactivity or gameplay elements – which of course is integral to a videogame. The mechanics seem to be designed to keep you playing and engaging with the story, but eventually you will start to get bored and any hooks the story arc may have had in the beginning seem to detach themselves and leave you a bored, mouse-clicking mess. If you’re after an interactive story, this may be a title for you. However, if you’re after an engaging puzzle-based point and click – this title falls just a little short.

4-0-capsules-out-of-10

Zelda X Tetris

Upon it’s release, The Legend of Zelda: The Ocarina of Time consistently amazed, impressed and surprised gamers, earning it a legendary status. Still today after countless ports and releases, the legend lives on and still amazes, impresses and surprises.

Around this time last year one of the most awesome videos ever, hit Youtube. Youtube user ollilord posted a video entitled: Oliver Taylor: Ocarina of Tetris. It featured a young man by the name of Oliver Taylor preforming, and I’m not making this up-the Tetris theme song in-game whilst playing Ocarina of Time. Unfortunately, the song did not make magical L shaped blocks fall from the sky. See for yourself in the video below! Apparently this is how he spent his holidays last year. How will you spend yours this year? Skyrim I’m guessing? MERRY NERD YEAR EVERYONE!

Nintendo offers fix Skyward Sword save file glitch, patch coming in the future

Last week Nintendo acknowledged that their big title of the year, (pretty much the only headline title for the Wii) actually had a game ending bug that would halt all progress in the story of The Legend of Zelda: Skyward Sword. The bug had to do with a certain quest that, if performed a certain way, would glitch the rest of the quest and make the game unbeatable.

Nintendo has come up with a way to fix the problem, and that is to either wait for a downloadable program they are working on to patch the save file and not know when you can continue playing if you have been affected or…. send in your broken game data to Nintendo themselves. Nintendo is offering players full shipment coverage if the player feels like sending in their SD card or Wii system to Nintendo to be fixed. At least they are working on it I suppose, but perhaps a bit more bug testing would have been more pertinent.

Skyrim patch available 1.3 on Xbox 360, coming soon to PS3

Those venturing into the frozen land of Skyrim today on the Xbox 360 will be introduced to the 1.3 version of the game as Bethesda has released the newest patch for the title. In this patch we will see a number of updates to the game, including fixes to the older patch of the title such as the backwards flying dragons.

The full patch list can be seen below and PlayStation 3 owners can expect to see the patch sometime in the near future for their console of choice. Just make sure not to take an arrow in the knee…

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate

Anarchy Reigns held back until July 3rd

While Anarchy Reigns may seem like something that would be hard to hold back, what with all of the crazy super powered looking characters that can be played in the title, it seems that at least something must have managed to do so. Sega has announced today that the originally set for January 2012 Anarchy Reigns has been delayed until July 3rd in North America, July 5th in Australia and finally July 6th in Europe.

The only explanation Gary Knight, Senior Vice President of Marketing at Sega West was able to give for this delay was  that he “can’t reveal much now, but it’s something to do with scale. Let’s just say traditional one on one or two versus two fighters will be a thing of the past …” With the massive abilities we’ve seen the characters demonstrate so far, this is going to be one hectic fighter.

Ninja Gaiden 3 release date and Collector’s Edition announced with DoA 5 demo

Tecmo Koei has released a whole slew of new information for when we can expect to see Ninja Gaiden 3 and how players can pick them up and even give them some incentive to pick them up from certain retailers. Eager fans will be glad to see that the title will be available in stores on March 20th in North America and March 22nd in Australia for the PlayStation 3 and Xbox 360, and if they feel like dropping some extra money on the title they can also pick up the $99.99 Collector’s Edition.

The Collector’s Edition will include an art book, soundtrack CD and a “Duel of the Masked” figure. Plus the Collector’s Edition will contain a full demo of Dead or Alive 5 which will have four playable characters to try out. The Collector’s Edition is exclusive to only GameStop and EB Games and for those who don’t want to buy the extra special edition shouldn’t be too worried however about the demo as they still have a chance to play it.

Buyers of the title can pre-order from Amazon.com and receive Ayane and Hayate to battle against one another while pre-orders from GameStop will offer Hitomi and Ryu Hayabusa. Being a huge fan of Hitomi, it would be easy for me to make the decision on who to pre-order the title from, or you could still buy the Collector’s Edition and receive all four without the need for pre-order.

The Best AR.Drone Pilots Worldwide will compete in Las Vegas at CES 2012

 

Just recently, Parrot held an online competition, the AR.Drone Challenges, where people from all over the world sent in their times running an AR course. The 15 finalists have been selected from all participants and will bring their top gun AR piloting grit to the city of sin, Las Vegas in January 2012 to compete in the Worldwide Grand Final held at the CES trade show. The top dog will be crowned the World AR.Drone Champion and walk away with a $5,000 USD prize, bragging rights and the ultimate tech geek cred making him (or her) the envy of all of their friends.

On 12 January 20123 French, 3 Japanese, 2 Chinese, 2 Canadian, 1 Portuguese, 1 German, 1 Russian, 1 South African and 1 American will compete during one day on the AR.Drone Flying zone located Central Plaza, Las Vegas Convention Centre.

Schedule:
· From 9.30am to 3.00pm: Qualifying rounds 
Duel between pilots, giant slaloms in a fanciful city, time trial.

· 3.00pm: The Grand Final
Final stage & prize award ceremony.

 

Heroes Mode revealed for Operation Raccoon City

While Resident Evil: Operation Raccoon City may offer plenty of squad based combat against the survivors of the Raccoon City outbreak and tons of zombies to kill, what about an online multiplayer mode? Capcom has just revealed that they will be including a multiplayer mode in the game called Heroes Mode which will bring back a multitude of favorite characters and pit them against one another.

As you can see in the trailer below, as well as the image above, we will be seeing plenty of memorable characters returning besides Leon, such as Claire Redfield, Jill Valentine, Hunk, Ada Wong and Carlos returning as playable characters in the multiplayer mode that appears to be a 4 on 4 team deathmatch.