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Uprising44: The Silent Shadows interview

We got a chance to have a chat with managing and PR director of DMD Enterprise Ltd: Michael Dziwniel, the developers behind Uprising44: The Silent Shadows, a new TPP/RTS game set for release in mid-2012. Check out our previous article on the game HERE, and check out the interview below!

There have been a lot of World War 2 games, however this one takes on a different point of view than most, focusing on the Warsaw Uprising. Is there a reason why you decided to focus on this particular event? Beyond being a Polish company, that is.

Yes there is. Before initiating pre production process we had been analized many stories regarding World War II theme. After this stage we’ve noticed that we’ve got interesting plot to show near our office windows – The story of biggest uprising in the history of World War II – Warsaw Uprising. Also I would like to mention that history Is just an inspiration for us. We would like to use World War II in Poland as a background to show the story of particular uprisers – The Silent Shadows – elite formation of Resistance during World War II.

The live action trailer kind of shows that this game is not just about the graphics, or gameplay, but also about the story of the game and the context. Was the story something that you really wanted to keep a strong focus on in development?

Yes. The story for us is one of the most important things in development – even though we don’t produce RPG as itself. As we all know interesting plot in action/rts game is quite hard to implement – for us this it is a key to show our vision of a game to a gamer.

Is there anything that you believe sets Uprising44 apart from other third person shooters?

I think in general two things. First one is a story – as I noted in previous question we are focusing on. Second is combine between RTS and TPP, many action games do not show the large scale of a conflict. We want to show that every single squad of soldiers – in this case the Uprisers are a part of big war machine.

How big a part does tactical skill play into Uprising44?

We will present this tactical aspect in next few weeks – stay tuned

Are you proud of this being your debut game? Are there any concerns you have about how it will do after its release?

In our company we have one rule – if we do something we will do it the best way we can. After release we are prepare for supporting our gamers.

Were there any things that gave you any particular issues during development?

I think when you produce something for the first time you run with gauntlet with every case and aspect of a development. After first time with one case, others similar are going on its way properly. In my opinion we’ve got strong, well constructed team with experience in finding solutions

What do you think will make the strongest impression on people playing the game?

I think world – completely different from other games. I think Eastern Europe is not so popular for game topic – we want to change this and show that architecture, people and atmosphere of Warsaw during a War time

If you could describe the game in three words what would they be?

Strong Interesting Story (SIS – nice contraction)

Does the game have multiplayer capabilities – either local or online?

We will talk about it near release date

What reasons would you use to convince a Call of Duty, or Battlefield, player to try (or maybe, switch) to Uprising44?

We don’t want to make people to switch – just to try our game. I think the most important argument is sort of fresh air in World War II games. Gamers who like this topic will find in our game something for they selves

Is this game a good representation of what we can expect from your company in the future?

As independent studio we can plan projects any way we want. I think the best answer in this moment is that after Uprising44 release we will talk about our next projects in public.

Finally, is there any part of the game which is a favourite for you personally?

For me the final part – it will be epic, dramatic and also it will surprise gamers for sure

Uprising44: The Silent Shadows is coming out on the PC, Mac and Xbox 360 in quarter 2 of 2012, and from this info it sounds pretty awesome and is definitely worth a look at!

Page One: Inside the New York Times Review


Page One: Inside the New York Times
Studio: History Films
Publisher: MADMAN
Release Date: December 14, 2011
Format: DVD
Price: $29.95 (available here)

Overview:

The internet has changed a lot of things. Changed how we communicate, how we access information, and most importantly for Page One, how we access and create news. A documentary focusing on the institution that is the New York Times, Page One attempts to cover all bases when it comes to the revolutionary fight that is print media versus the internet.

Content:

Directed by Andrew Rossi, Page One gains access to the newsrooms of one of the most famous publications in the world, with full access to editors and executives alike. The title comes from the ‘Page One meetings’, where the heads of the various news desks meet to decide what stories are worthy enough to make it to the front page. It’s something that the film has trouble with itself, never quite settling on it’s big issue or laying bare the real state of the industry with anything but opinion.

The headlines that it touches upon are interesting – there’s just never quite enough information or structure to make it feel like these things really matter beyond the run time of the film.

A printing press opening sequence lays bare the reality of printing a paper. Machinery, distribution networks, newsrooms, vendors, desks piled with paper and phones permanently ringing. It’s an interesting contrast to simple world of the internet where a single person can research, write and publish a piece without getting out of their chair, but unfortunately it’s one that’s never really capitalised on. There is some insight into the journalistic aspect of the paper, interesting and on the odd occasion entertaining, but the series of talking heads and news clips never rise above mildly entertaining.

Topics of discussion are mingled with the day to day running of the paper, quickly alighting on game changing ideas and developments without ever exploring their full impact. Segments on the iPad and Twitter bring nothing new or surprising to the table, we all know social media is instantaneous and incredibly dynamic, allowing people everywhere to create and respond to the news no matter their qualifications. Apple have created a really cool way to read that could be beneficial to the printed press. And? The New York Times runs the risk of going bankrupt, many other papers have already faced that reality – but all we are ever shown are a few redundancies, a few moments of the reality of a new type of media.

Thankfully WikiLeaks and it’s interaction with the more traditional press makes for far more interesting viewing, even if the subject at hand is still cut off just when things begin to get detailed. Julien Assange’s expose happy site makes from some intriguing interactions with the traditional media, and seeing how an institution like the New York Times deals with this source come publisher when the government becomes tangled up in the story could have been used for a lot more mileage.

Things are given a more human edge by David Carr, a one time crack addict now working for the New York Times. Carr feels like the only stable presence in the film, and following him to publishers conferences and TV panel shows gives Page One some much needed human grounding. He also provides the closest that Page One comes to an arc, with the camera following him through the process of publishing a story dealing with corporate scandal, complete with potential lawsuits, resignations and heated phone calls.

Carr is the highlight in an otherwise forgettable documentary. Whilst it runs Page One does an okay job of keeping your attention, but there’s little here to surprise or engage to the point that you’ll think about it for any length of time afterwards. The film is backed by the History Channel and very much feels like a television documentary – there’s no cinematic nature to the cinematography and little style to set it apart from the standard documentary.

Extras:

A theatrical trailer and some teasers for other Madman releases do little to make Page One more than a one sitting experience.

Overall:

Page One is at best mildly interesting. Those who already have some interest in journalism or media will have a passable distraction for an hour and a half, but when all is said and done there’s nothing here to make a lasting impression, no reason to revisit or to share. It commits the cardinal sin of not being very interesting or thorough, which for a documentary dealing with journalism is more than a little disappointing.

5-0-capsules-out-of-10

 

Capsule Computers Podcast Episode 037 – End of the Year Spectacular!

It’s our Super-Mega-Ultra-Mecha-Awesomeo End of the Year Spectacular! We talk about our favourite titles this year as well as our biggest disappointments. Has Nintendo released the fabled Zelda timeline? Does it really matter? Spike hosts another game show and we talk about the PS Vita launch.

Cast: Alexis Ayala, Dustin Spencer, Luke Halliday, Michael Irving & Michael Marr

Music for this podcast by, Aperture Science Psychoacoustics Laboratory

Thanks for listening and let us know what you think!

 

 

SUBSCRIBE:  iTunes Podcast Channel  |  Podcast RSS Feed

DOWNLOAD:  iTunes  |  M4A (right click/save as)

Check out our enhanced M4A shows with selectable chapters, changing artwork and links to all the stories right from your player!

Send all your video game or podcast questions, hints, suggestions and feedback to [email protected]

 

STORIES COVERED IN THIS PODCAST:

PS Vita Strong Sales Out of the Gate

PS Vita Sales Drop in Second Week

Zelda Timeline Revealed?

Capsule Game of the Year Awards 2011

 

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

 

Sims 3 Strategy Guide Box Set Review


Sims 3 Srategy Guide Box Set

Publisher: Prima Games
Release Date: Avaliable now
Price: $29.99   Avaliabe Here

Overview:
The Sims series is one the most popular simulation series in the world, players love the ability to control their character and take them exactly where they want them to go. No annoying plot holes or predictable endings, the entire story is in your hands. Prima Games has released a set of games guides to allow new players to the seasoned veterans to experience the games and its expansion packs in a whole new level of definition.

The set of game guides contains seven guides, covering the original Sims 3 and including its expansion packs World Adventures, Ambitions, Generations, Late Night and Pets. Also include in the set is an encyclopaedia which covers every single item available through them game, as well as the objects that are available exclusively through the Stuff packs.

The guides on a whole are filled with lots of information, however much of it is basic facts that is introduced in the games themselves. However the summaries are handy to have around, so you can plan your Sims lives well in advance and there is many helpful hints that can help you succeed. The guides themselves were different than what I expected; you see many that are glossy and the size of a magazine. These guides look like a paperback novel, in fact they blend in quite well on my bookshelf. The text, although full of helpful information is far too small, and it caused a lot of eye straining to read.

Printing the pictures in black and white for the most part doesn’t cause any problems, however the maps of towns and tombs are difficult to read because of their size and the quality of the printing, it probably would have been a better alternative to include high quality pictures for the maps alone. The maps themselves are extremely helpful and my favourite part of the guides, since I would usually lose a building I was searching for, or continually forget which buildings hold what classes.

Here is a breakdown of each guide:

Sims 3:
The original game was so ground breaking, that a guide is indeed a brilliant idea. The guide covers a lot of ground, so this book is better for the beginner players. It introduces a lot of how to information that truth be told is covered in the game itself, such as Building houses, creating Sims and basics like meeting the Sims needs and so on. However the thorough Job guide and tour of the towns that is available gives you the ability to really plan the life of your Sims. Another handy addition is for the people who are looking to play already made Sims, it breaks down the Sims, their stories so far and the difficulty of each.

World Adventures:
The first official expansion pack to the Sims 3, it gave your Sims the chance to travel to three exotic locations and go on adventures. This is my favourite guide of the set; my more adventurous Sims gained a lot from the information in this guide. To begin with, there is of course the basics, the new skills that comes with adventuring, such as photography and martial arts as well the how to’s of travelling. Each location you can travel to, Egypt, France and China each have its own chapter, so travelling becomes a breeze. The best thing about this guide is the tomb maps, as it shows you all the details of each tomb you can travel too, take that nasty fire traps!

Ambitions:
This expansion pack allowed for a lot more skills and jobs to be introduced into the world of the Sims. No more are you stuck into the nine to five jobs that have amused us, try some ghost busting, become a stylist or save a kitten by joining the fire fighters.  This guide I found was really full of the basic information; most of the information is introduced in the game itself. However the private detective case summary and other professions I did find useful.

Late Night:
Who doesn’t love the night life? Well now your Sims can! This guide covers (once again) the basics of the new expansion pack, including the new town (or should I call it a city by its mere size). It helps with the new social settings of the bars and clubs and also introduces the celebrity status. It gives a very comprehensive how to guide of how to become popular in that world, which becomes necessary if some of you players are feeling Twilight inspired and become a vampire.

Pets:
This was the more successful expansion pack of previous Sims installments and also my favourite. Including the familiar introductions of the dogs and cats but also includes birds, snakes and horses. This guide contains more basic information rather than hints and summaries. It covers the basics, how to create your pets, as well as the differences in how pets react and can be trained. However other than those tips, there isn’t anything new to be learnt that can’t also be learnt from the in game lessons.

Sims 3 Encyclopaedia:
This is the guide that should be in easy reach when playing the Sims 3, because it covers everything. Every item that you can buy, it lists each items, separating into easy to identify headings (such as sofas, beds and the like), it also compares them according to price and what it helps improve such as comfort or hunger.  Another thing that is mentioned in all the other guides, but is generally mentioned in this guide is the neighbourhoods your sim can live in, however rather than a detailed description of each town as in the previous guides it lists general locations and items available in each (such as good fishing, gems available, and insects collectibles). Another great addition (although a little naughty) is a chapter of the cheats you can use in the Sims 3. Who wanted to get money the old fashion method anyway?

Overall:
The guides show a very comprehensive knowledge base of the Sims 3 universe, including everything you will need to know about the game and how to make the most out of your Sims lives. The printing of the guides could have been improved, allowing for an easier to read experience, and the maps could have used higher quality printing and colour so they could be a clearer reference. However the quality of the guides themselves, allows for an in depth Sims 3 experience, despite the printing flaws and the need to sift through basic tutorial information.

5-0-capsules-out-of-10

Video Game Tech: 8 Generations of Console Gaming

While the Wii, PS3, and Xbox 360 still have a lot left in them, the companies behind them are already developing their next generation of video game platforms. After the feats of the current generation of consoles, it’s both difficult and exciting to imagine what’s next for video games.

The PS Vita already made news in Japan and is prepping an impressive lineup for its North American and European release this February, and the Wii U has been revealed to possibly make it by the second half of 2012. Rumors about the PS4 and Xbox 720 are afoot, and gamers around the world are waiting with bated breath.

2012 seems to be the year for the 8th generation of video game consoles. In light of this and to honor the first few days of the year, let’s take a stroll down video game history and take a look at the consoles that defined 7 awesome generations of gaming.

 

 

 

 

 

 

 

 

With all the progress current generation consoles and their add-ons are making, the line between generations of gaming platforms seems to have blurred. Current gen consoles are powerful enough for developers to try out new technologies on. Just think about it: the PS3 can perform 2.1 trillion computations per second – that’s 244,186 times more powerful than the Cray I supercomputer of the 1970s. The Wii has spurred on gaming interest in different gaming demographics like the elderly and the Kinect is finding applications in many non-gaming industries such as the healthcare sector. What more can the 8th generation of consoles offer?

All About Indie Games – Part 1

…and so Peter set out on his noble quest to inform all the Capsule Computers readers about indie games, the best and the worst, the things you didn’t know, and much more.

As someone who has worked in video game journalism for almost three years now, starting with humble independant work at the age of just 14, I’ve experienced a great many games across a wide variety of genres, but in particular, I’ve developed a great fondness for indie titles. Don’t get me wrong here, there is a horribly common mistake across both gamers and critics to misclass “indie” as a genre, and I’m going to refrain entirely from doing so, but what does set indie games apart from the rest of the crowd is the intensity with which the experience affects the audience, as well as their frequent eagerness to try new things, be these an effect of their often shorter development cycles or usually smaller teams, I know not, but it’s something I thought worth talking to you about.

Some people have already responded negatively (and somewhat understandably) to the first episode of this miniseries with accusations that I’m approaching the indie scene with a pre-existing bias because of my work within it, and to such people I would stress the following; firstly, I worked my way into indie game development as a direct result of the inspiration and insight I gained through my journalistic work, as well the advice and help from the many wonderful people I met throughout my time aboard various gaming and technology sites, and secondly, I take a personal pride in the open-mindedness with which I approach my work, having gamed since a very early age (just 4 or 5 I believe) and come to appreciate a great many games across a wide variety of genres and platforms, I can promise you that I have and will continue to approach these videos with as little bias as I can. Everyone has preferences and tastes, and it would be silly to argue otherwise, but as with my other work, I’m trying to set them aside as much as possible.

So let the beacons be lit, for you may now watch very the first episode of this interesting miniseries. Godspeed reader!

 

GameStop PlayStation Vita document leaks out prices and release date of all PS Vita titles

While the PlayStation Vita may have already been released in Japan, everyone in the Western world still has to wait until February to get their hands on Sony’s new handheld gaming device. But, besides the price of the system and the memory cards, we had little idea about how the games themselves would be priced upon release. But a leaked GameStop document has made its way online and not only does it contain a number of surprising new release dates for games but also the prices for all the titles both at and around release.

One of the biggest surprises is that the previously set for a release window date, Gravity Rush is now being listed as a launch day title, and considering this is one of my most anticipated titles of the Vita’s launch this is a major plus. We also see Sony’s non-standard pricing come in to effect here as well as a number of titles are listed at only costing $29.99 at release, with the rest at $39.99 and Uncharted: Golden Abyss sitting at a staggering $49.99. Note that the digital prices for the games are expected to be lower, but are not listed in the document.

Check out the full list below and start setting your money aside, because this is going to be an expensive and very enjoyable launch.

Launch titles:

  • Lumines Electronic Symphony —$39.99
  • Ultimate Marvel vs Capcom 3 —$39.99
  • Uncharted: Golden Abyss —$49.99
  • Hot Shots Golf World Invitiational –$29.99
  • Wipeout 2048 —$29.99
  • Little Deviants —$29.99
  • Reality Fighters —$29.99
  • ModNation Racers —$29.99
  • BlazBlue: Continuum Shift Extended —$39.99
  • Virtua Tennis 4 World Tour —$39.99
  • Gravity Rush –$39.99

Post-launch titles (all listed at $39.99 unless marked otherwise):

  • Supremacy MMA 2/16
  • FIFA Soccer 2/21
  • Shinobido 2: Revenge of Zen 2.21
  • Touch My Katamari 2/21 – $29.99
  • Ridge Racer 2/21 – $29.99
  • F1 2011 2/22
  • MLB 12: The Show 3/6
  • Disgaea 3: Absense of Detention 3/20
  • Army Corps of Hell (late March)
  • LittleBigPlanet 3/31
  • Ruin (April)
  • Resistance: Burning Skies (May)

Bandai Entertainment to stop publishing DVDs and Manga; cancels Nichijou, GOSICK and more

In news that could honestly surprise everyone, Bandai Entertainment, a subsidiary of Namco Bandai Holdings, and the producer of multiple anime and manga releases in North America has announced that they will stop releasing any new DVD, Blu-ray and manga next month. This effectively ends Bandai Entertainment’s run in the anime industry, but they will continue to distribute all of their current existing line-up.

To be a bit more specific, the company is set to end all distribution of new series and releases in February and will only be releasing their current product of already released anime and manga until their licenses for the series expire. Bandai Entertainment is not abandoning their newly picked up licenses, but is in fact looking to license the rights they own to other companies. This means that three of the five fulltime workers they had will be fired and most of their contractors will be as well.

With the end of Bandai Entertainment’s new releases, this effectively cancels the release of the below shows. Let us hope that some of these anime will be licensed to other anime companies in North America so they will not be forgotten:

Anime DVD/Blu-ray Disc

  • Gosick
  • Nichijō
  • Turn A Gundam

Manga

  • Code Geass: Renya
  • Gurren Lagann volume 7
  • Kannagi volumes 4-6
  • Lucky Star Boo Boo Kagaboo
  • Mobile Suit Gundam 001
  • Tales of the Abyss: Jade’s Secret Memories volumes 1 and 2

2012 GIVEAWAY!

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To celebrate the launch of our 2011 Game of the Year Awards as well as heading into the new year, Capsule Computers have decided to give away a $20 Amazon Gift Voucher, and we want YOU to win it! All you have to do is simply comment below and tell us:

What Upcoming Video Game are YOU looking forward to play in 2012?

You can comment by signing in with Facebook or Twitter so it’s really easy to do. Competition will close on January 7, and this post will be updated announcing the winner. For more information, check the video below!

Also don’t forget the CC Forums opens January 17! Register as a member now so you can begin talking on the launch date!

As always don’t forget to:
Like us On Facebook Follow us on Twitter Subscribe to us on Youtube 

 

UPDATE: A winner has been selected! Congratulations to Treyes96! Our Editor-in-Cheif Philip Federico will be contacting you shortly! If for some reason there are any issues, feel free to contact him at [email protected]

Big thanks to everyone who entered the competition! We’ll be having more soon so keep an eye out for more competitions as we should have plenty soon!

Is The Online Pass Heading To The Playstation Vita?

The Online Pass might be heading to the Playstation Vita for Sony’s first party games. Destructoid have revealed that Hot Shots Golf 6, which will be renamed as Everybody’s Golf for the European and PAL territories and Hot Shots Golf: World Invitational in North America, does in fact have something called “Online Play Ticket.” This online pass, which cost 900 yen for players who purchase the game used, will be required for online play. A one time use code will be included with retail versions of the game.

It seems that Sony is further fighting the used market, this time taking the war on the portable front. I have to disagree with this tactic, however. Taking away the player’s ability to play on an online network that is free to play on in the first place seems so draconian and unfriendly to the public. Although I do not like the fact that used game purchases do not reward developers for their efforts, taking away online play is not the answer. Why not offer exclusive courses or characters for free for new owners? That will convince people to buy new copies rather than used.

Destructoid did note that digital copies will also include the “Online Play Ticket” in its price, so the digital version is still the cheaper version to purchase.