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Star Wars The Old Republic Gaming Mousepad By Razer Review

Star Wars The Old Republic Gaming Mousepad by Razer
Manufacturer: Razer
Device: Mouse Pad
Price: AU$49.99
Purchase: Razerstore

Gamers of the world, I have a question for you. How do YOU augment your video game experience in reality? Some of you may choose to take your latest FPS skills online, and test your mettle against the global collective. Some of you may form communities or guilds based on your common game interests. Some of you could choose to attend any number of conventions. But chances are, MOST of you will engorge yourself with bits and pieces of gaming memorabilia to decorate your room, your study, your game-room, command centre or Bat-cave.

Now, if you’re anything like me, odds are that you too have several limited edition gaming items strewn about your place of play. The statue of Skyrim’s Alduin sitting proudly atop your bookcase. Halo’s Noble Team guarding your comic book stash, and your surplus controllers sitting comfortably in your Uncharted 3 satchel bag. Some of them exist purely for decorative reasons. Then there are the others you choose to augment your game experience.

As many gamers who frequent any number of local games shops should be aware of by now, 3rd party hardware and peripheral developer Razer has seen quite a degree of success in the modern gaming market. This is courtesy of their extensive range of gaming products that serve the afore mentioned purpose of augmenting the gamer experience. Even if you do not own a Razer product, you have probably heard of them or at very least seen them in a shop window. Most will know of them from their distinctive dark black and fluoro green logo and box art, reputation for quality and the sleek, gamer appealed design of their controllers, mice and keyboards.

Recently, Razer has thrown its brand behind in support of the launch and growth of one of the most hotly anticipated and received MMORPG’s of all time. With the takeoff of Star Wars: The Old Republic a relatively large success, despite some international localisation and server difficulties, fans such as myself have been more than a little eager to see a range of SWTOR based merchandise released.

I was fortunate enough to get my hands on one of the SWTOR pieces that Razer has released in their latest line of gamer merchandise. The Razer SWTOR mouse-pad.

Before mentioning anything else, I should point out that the appeal of peripherals such as these are liable to vary.

As the mouse pad is most certainly an aesthetic piece, the most important thing to immediately review is its physical design. Breaking away from their traditional colour scheme, Razer has dropped the usual black-green colour product colour scheme in favour of a more contextually appropriate White-Gold-Black. The choice in colour scheme I feel is highly appropriate given the sci-fi nature of the universe. The design is simple and straightforward, just as many of us assume that futuristic or space age tech should be. This mouse pad also offers a customisation option. It is possible to alter the faceplate of the mouse pad. The white face-plate is actually 2 sided and provides players the option to flip the plate around to display your in-game allegiance. The plates display the symbol insignia’s that represent the Sith Empire and Galactic Republic. Alliance and Horde? Eat your heart out.

Both the plates and the frame carry a considerable deal of weight. As a result, players shouldn’t expect to experience any of that frustrating mouse pad movement that comes packaged with many generic brand mouse pads. The solid surface also provides a satisfying sound and feel to mouse actions. Consider it like driving a car. Sure, driving on a rocky unstable surface is do-able, but doesn’t it feel so much better to drive on a nice solid asphalt road? This comes courtesy of the non-slip anti-reflective coating on the surfaces of the mouse pad tiles. The abrasion resistant coating is also as much an indication of durability as it is functional. So users should expect to get plenty of use out of thier purchase.

The mouse pad is also sizably larger than many of your standard mouse pads, which, combined with the afore mentioned coating features, supports rapid mouse movement for those instances in which battles in SWTOR become hairier than Chewbacca. As an additional result, players will find that extra range of mouse motion will affect keeping gameplay focused and precise, regardless of one’s preference in sensitivity.

As one might expect, functionally, the mouse pad will not influence your game directly, like a mouse or headset might. However, this is not to say that it doesn’t make a difference to the game’s overall feel and tone. The mouse pad allows mice of any make or design to flow about smoothly. (Even old roller ball mice). This honestly surprised me.

When first tasked with the job of reviewing a simple mouse pad, I thought to myself “how will it REALLY make a difference to MY game?” After all, playing through an MMO as expansive as The Old Republic is all about how the player perceives THIER story and THEIR adventure. It is an individual undertaking just as much as it is a social one. Being able to truly immerse oneself in the game is what provides that lasting feeling of connection to the universe. As such, a strong sense of satisfaction and pride in our achievements is also developed.

The difference the mouse pad made to my game was subtle. Sitting at my desk in my room is an environment I’ve become all too familiar with. Sitting in that lone chair I have recently saved the Planet Sera from destruction, adventured through the northern reaches of Skyrim, relived the life of Sonic the Hedgehog and survived the zombie apocalypse. However, when I now take a seat at my PC, I find my eyes immediately drawn to the features at my desk, of which the new mouse pad dominates in contrast. Each time I envision that THIS is how people use computers in the Star Wars Galaxy. The mouse pad provides a feel that it has come directly out of the universe of its subject matter. The result for the player is an increased level of immersion, and a greater feeling of connection to the world. And for both a game and peripheral based on open choice and player centred, creating this sense of belonging is what will keep your players stuck to the game. Ultimately it achieves what a simple aesthetic like this is meant to. A better immersion experience for the player.

8-5-capsules-out-of-10

Final Fantasy XIII-2 The Complete Official Guide Review

Final Fantasy XIII-2 Complete Offical Guide

Publisher: PiggBack
SKU: Collector’s Edition
ISBN: 978-1-908172-16-7
Pages: 304
Release Date: 03/02/2012
Price: Buy Now

Final Fantasy XIII-2 is the newest adventure in the seemingly never ending series which is Final Fantasy. It continues on from Final Fantasy XIII, following the adventures of Serah, the sister of the main character in the previous instalment.  All Final Fantasy games are known for their taste in unusually long storylines, and accompanying side quests, thus official guides are more often than not required to achieve that Platinum trophy.

The guide is broken down into sections of; Primer(absolute basics), Walkthrough, Completion Timeline, Tour guide, Strategy & Analysis, Inventory, Bestiary and Extras.

This guide gives the amount of detail depending on what your focus is. For example, if you only want to complete the storyline you can just follow the walkthrough section and all the need-to-know information is there to assist you in anyway possible. Though if your goal is to attain that platinum trophy then you can move into the ‘Tour Guide’ section which will give you each side quest and available mission indepth so that you have it all.

The walkthrough is very basic. It gives the basic information on what you have to do to progress through the storyline, and what key items to obtain. It includes several in-games screenshots to add the guide along and help you sense the section you are up to. It is broken into each chapter of the story, and from there broken down into steps to complete each storyline event. My only disappointment with this section is the lack of advice for bosses. The advice given is on average a short paragraph, with no analysis of weaknesses, information on stats, and no advice on paradigm combinations to use.

The tour guide is a completely different story. This has everything. Advanced maps showing locations of everything you would possibly need, the monsters in each area, the fragments available and how to obtain them and even ‘objects of interest’. This section definitely makes up for the walk through section as it even includes such paradigm combinations to use against stronger enemies and tactics to be employed to help bring them down. This guide is broken down into each level available within the game and bookmarked on the edge of the guide accordingly. Adjacent this guide is the ‘completion timeline’ which tells you when you can reach the additional levels, which can only be reached by doing additional side quests, along with the fragments that can be obtained within these levels. All the information is very comprehensive, and does not miss anything.

As stated previously the walkthrough is split into two different walkthroughs, a story and a 100% completion guide. This at times causes the guide to be hard to manoeuvre through. The walkthrough only gives information on storyline events, and gives basic maps. Most players, including myself want more than that, e.g. where to find items, miss-able events etc. The guide counters this by referring you to the tour guide section and the exact page. This does the job, but it causes you to move constantly back and forth through the book. It also causes the guide to have the same map twice, though with one having very little information and the other with sufficient information, which makes you realise why the guide is 300 pages. In my opinion the integration of these two sections would have been a much better choice to create a better flow to the guide.

There is no doubt that this guide has it all. The section titled ‘Strategy & Analysis has such an in-depth explanation of the complicated battle system that anyone could understand it, and thus master it. It explains the mathematics of the staggering system along with the best ways to manipulate the system to be used for your advantage. This also includes how to optimise your characters, which monsters to tame, how each of them develop and a list of the fragment abilities. This is no doubt a very well written section with such in-depth strategy that no other guide could challenge it, not to mention would make you unbeatable in-game.

The inventory and bestiary sections go hand in hand with being just as in-depth as the Strategy & Analysis section. The inventory section informs you when and where you can receive each weapon, accessory, key item, item, speciality item, component, monster material, adornment and shop. That list alone illustrates the amount of tables within this guide which makes no item unobtainable. The bestiary section is just as well done, giving detailed break downs of monsters, explaining their weaknesses, status resistances, what class they are tameable to, and even an additional note. The bosses of Final Fantasy XIII-2 are also here, allowing you to plan your strategy on their weaknesses easily.

Overall this guide has everything a gamer could want. Although some of the information seemed repeated and lacked flow, it is a very comprehensive guide that covers anything and everything.  No one who owns this guide should have any problem obtaining the platinum trophy, or have any problems with the soon to  be, additional downloadable bosses.

8-0-capsules-out-of-10

BlazBlue: Continuum Shift Extend arrives in North America in time for Valentines Day

As a special Valentines Day present for fighting fans in North America, Aksys Games and Arc System Works have released the English localisation of latest installment in the BlazBlue series, BlazBlue: Continuum Shift Extend. The game is now available on the Xbox 360 and PlayStation 3, and will be a launch title for the PlayStation Vita.

Also releasing alongside the standard edition of the game, is the Limited Edtion for both the Xbox 360 and PlayStation 3, this limited edition includes a 2012 calendar, a 40 page art book, and a 17 track official soundtrack CD.

You can check out my full review of the game here.

 

 

 

Sony Kickstarts Vita Ad Campaign

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The World Is In Play, the slogan for the European and PAL advertising campaign for Sony’s latest handheld, the Playstation Vita. The new handheld will launch on the 22nd of February in the UK, Europe, Africa and the Middle East and the 23rd of February for Australia and New Zealand. To start of the ad campaign that will engulf the territories mentioned, Sony Europe has released their first ad which will appear on television screens in the next coming days.

The ad features various people transported into several games, including Uncharted, FIFA and Call of Duty, albeit in real life. They allude to several features such as Near, which features gift sharing, as well as the fact that it is a portable, which means it can be played everywhere. The ad ends with the Playstation Vita at the forefront of a blue backdrop and the slogan ‘The World Is In Play.’ The Vita are in a few shots, but the most prominent showing is at the end. SCEA (North America) will show off their ad tomorrow.

The ad can been seen below. So, what do you think? It is a good ad or does it confuse you? Why not comment below.

[UPDATE]: The first TV ad for the American campaign is now available for viewing with the slogan ‘Never Stop Playing.’ You can see it on the Official US Playstation Blog.

Rockstar Games Presents: Asked and Answered!

Rockstar Games has just published the very first edition of Asked & Answered, a series of articles where they will be responding to questions sent by fans via Twitter, Newswire, Facebook, and emails. Below are some selected questions with official responses, and fans can still continue to send questions to Rockstar Games at [email protected].

 

“Nooooooooooooooo why is [Max Payne 3] getting delayed??????” – MRMARTSON
We understand it’s disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.

“18th of May is also for Australian release?” – Jortan

Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.

“Hey @R* can you show us the final cover for Max Payne 3?” – maciej595revan
“When will you guys show us the final cover art of the standard edition?” – emmi18176860

The final cover art will be revealed in the next few  weeks – stay tuned.


“@RockstarGames Why the two week delay for the PC version?” – wazups2x via Twitter

We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter.

“Any chance there’ll be a feature sometime showing how Rockstar took the fan’s faces from picture to screen?” – Marney-1
“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” Undertaker13

Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready.


“What is the deal with giving U.S the game 3 days early? why do you do this?” – x_STREETKING_x
“Why does it get released later for Europe is it because of shipping?” – i-dunn0-o

No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.

“It is written that BOPE will appear in the game, right?
But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro.
I’m looking forward for an answer.” – LFKS123

No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo.


“I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?” – received via Mouthoff

Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max’s aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons.
We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you’ll find a range of aiming options available whether you’re a hardcore shooter player or a newcomer to the series.

“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” – Faurschou

Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.


“I’m dying to know if we’ll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead’s Multiplayer?” – BorisBlack
“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” – emmi18176860

Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities  – called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here  http://xbox360.ign.com/articles/121/1214745p1.htmland we will be revealing much, much more information very soon.

“Hey Rockstar, can you change outfits in MP3?” – denisiscena
“Love the video, can’t wait until Max Payne 3 comes out – can you change the outfits Max wears in the game and how does the weapons wheel work?” – tombstone14

As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).
As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.

“I’m a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it’s been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I’d email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren’t put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta’s out anymore, but no harm in me trying. Hope to hear from you soon :)” – received via Mouthoff

One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).

“When will we know more about #GTAV” – Fash08 (via Twitter)
“When’s the release date for GTA5” – Akiieran (via Twitter)
“Can we expect a 2nd trailer this year for GTAV?” – mats hoi
“Any more news about GTAV on the way, I can’t wait!!!!” – mattoneill1991 (via Twitter)

First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses – expect that we’ll be talking much more about GTAV starting at some point in a few months’ time.
Please hang tight until then and thank you all for your patience and support!


“Rockstar, I really can’t wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?” – MatsvanStam

As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…

“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I’m shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype – I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?” – received via Mouthoff

Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.

“Hey R* is there gonna be something more about L.A. Noire?” – Dezpoztomuz

While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.

Transformers Generations Deluxe toys showcased

Leading toy manufacturer, Hasbro, has announced some new news based on the upcoming Transformers: Fall of Cybertron video game, and is part of the Transformers Generations Deluxe line of toys.

Hasbro will be releasing five new Transformer action figures in their Cybertronian form and they will be based on how they will be appearing in the video game. The five new figurines are: Blast-Off, Vortex, Deception Brawl, Swindle, and Onslaught. These characters can combine together into Bruticus, a Decepticon.

Each of the five figures has three modes: robot, vehicle, and a combiner mode that will allow them to link together to form Bruticus.

They look pretty cool, you can check all five of them in the gallery below.

 

UFC Undisputed 3 Review

UFC Undisputed 3
Publisher: THQ

Developer: Yuke’s
Platforms: Xbox 360 (Reviewed), Playstation 3,
Release Date: Out Now, worldwide
Price: $99.95 (Available here)


Overview:

The 2009 and 2010 releases of UFC Undisputed were both really solid games to say the least.  They captured the sport magnificently and with the improvements that 2010 made to the series it set the bar oh so high for UFC Undisputed 3.  Aside from the voting for the cover star, THQ’s lips were pretty tightly sealed for quite some time upon the details of the game, and to be honest I grew a bit skeptical with how much progress they had made with this release.  Once the roster was released my excitement started to grow, with a whopping 150 or so fighters included across 7 weight classes (size does matter I guess),  not to mention some pretty flashy trailers, I couldn’t wait to get my hands on this game.  The thing with sports’ games is they need to go above and beyond the previous release for them to be worth purchasing, and for a lot of less hardcore sports fans this is a big deterrence for buying or repurchasing sports games.  So how has UFC 3 fared? Is it worth getting or will 2010 be good enough to keep you happy until they try again?


Gameplay:

The match engine in UFC 3 will feel pretty familiar for those who have played either of the game’s predecessors, however as you play more and more you’ll start to notice how much they’ve actually improved.  Not only has the sheer amount of moves almost doubled, the collision and environment detection and smoothness of transitions are really impressive and make the matches a joy to play.  There are still a few kinks that could be worked on such as the new submission system, which although is personally preferable over the old tapping system, still seems to be pretty impossible to escape when playing on the top level against the top submission fighters, even if it’s right at the beginning of a match.

UFC Undisputed 3 includes all the similar modes from before such as Title Mode and Defense, Ultimate Fights and of course Career Mode, all of which have received some major and minor updates respectively.  There has also been one major addition in the form of Pride mode, the now defunct, extremely popular MMA organisation, which gives UFC 3 a breath of fresh air.  Pride mode plays very similar to the rest of the game (with the obvious exception that it is in a four sided ring), but once your opponent stomps on your head while you’re lying on the ground, all of a sudden you’re almost playing a different game.


Pride fighting has also been incorporated into the Career mode, at which you can choose to enter a tournament if and when the opportunity arises.  Career mode, as always is arguably the most important and focused on mode in the game, and this time round it does not disappoint.  You now have the option to use a roster fighter instead of just a created one, and furthermore, you can now switch weight classes throughout your career, giving you the ability to dominate your division, as well as the one above and below.  The mode plays through very smoothly and is generally quite simple to navigate.

You choose the fight you want, and are then given two “actions” for pre-match workouts including various training drills, camp workouts in which you can learn new moves or improve old ones, and a “game plan”, which alters your stats for the upcoming match depending on the style you want to implement.  You also get sponsors, which you progressively unlock throughout the game which offer you gear and also increase your credit points you earn in a match (which are used for purchasing things such as more gear or upgrading your sparring partner).  The option to simulate the trainings and workouts is quite handy, although you’re guaranteed to get an average reward it still saves some time. Although not impacting gameplay so much, the addition of real fighter interviews for milestones such as your first title fight, first win, and first time you enter a Pride match, all really help boost the overall experience of career mode and the inclusion of multiple videos for each milestone makes replay-ability even greater.

Online play is very solid as well, with very little issue so far, but overall remains largely similar to previous versions. Although, the matchmaking intelligence appears to have been improved quite a bit and the new THQ servers appear to be running very efficiently.


Visual:

The graphics in UFC 3 are as good as ever and are on the whole extremely commendable.  The 150 fighter character models are generally well done and sweat and blood effects have improved slightly as well.  The move animations, entrances, and pre-match promos as well as training and extra scenes such as the weigh in are all fantastic, with very little to complain about.  Pride matches are even presented in a classic lighting making it feel much more authentic and adding to the alternative experience.

Audio:

The soundtrack for the game is nothing special and doesn’t seem to have much variation, however thanks to the shortened amount of time spent between matches this isn’t something that really bothered me too much.  The commentary in the game is great, albeit a bit repetitive at times.  My favourite part of the commentary is at the beginning of each match in Career Mode, in which the commentators will give a brief rundown on either your recent improvements in the gym or your current fighting streak.  To add even more quality to the presentation of Pride matches, Stephen Quadros and Bas Rutten have also been employed to commentate the matches as well as the [annoyingly amusing] ring announcer.  It’s a nice novelty although does get even more repetitive quickly.

Overall:

THQ and Yuke’s have taken a really good game in UFC Undisputed 2010 and evolved it into a great, highly polished, realistic and entertaining simulation of one of the fastest growing sports in the world.  The game itself still feels quite familiar but there’s nothing wrong with that.  UFC Undisputed 3 feels really well thought out, plays very smoothly and has improved on almost all of 2010’s shortcomings.  The addition of Pride mode helps spice up the game a bit and the cleaning up of Career Mode makes it incredibly addictive.  There’s always still room for improvement but THQ really haven’t given themselves too many options for that, although that being said the matches do occasionally start to feel a bit repetitive after a while, but maybe that’s just the way I play.  It’ll be really interesting to see how they can find new ways to improve next time around, but for now I’m pretty bloody happy with this one.

9-0-capsules-out-of-10

Shadows on the Vatican – Act 1: Greed Out Now

The English version of Shadows on the Vatican – Act 1: Greed is now available for purchase for $7.49USD on Zodiac, a new digital delivery platform primarily on adventure and casual games.

The first of four acts, Act 1: Greed is a point and click thriller featuring well integrated puzzles and several hours of gameplay. The game follows James Murphy, an American ex-priest now living as doctor in Chicago as he goes back to the Eternal City after leaving the Catholic Church. He and his best friend, Father Cristoforo, get entangled in a web of mystery after digging deeper to what at first was just a missing briefcase. With the Vatican’s apparent involvement, what will they come across now?

New Release Date for Adam’s Venture 3: Revelation

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The development of Adam’s Venture 3: Revelation is ahead of schedule and the game will now be released 3 weeks in advance.

From the end of next month, the third and final instalment will now be available for English speaking territories and the digital release on 9th March 2012 and the localised German version will be available on 27th April 2012.

Adam’s Venture 3: Revelation is not available for pre-order at the moment so in the meantime check out Adam’s journey through the Holy Land to look for Eden in The Search for the Lost Garden, and his involvement in the hunt for Solomon’s Secret.

Zenonia 4 hits the Android Market

Independent mobile game developer, GameEvil, has just released the fourth installment of their popular RPG series, Zenonia. The latest entry, titled Zenonia 4, is available as a free download on the Android Market.

Zenonia 4 features vastly improved visuals, optimised to take advantage of the display settings of latest Android devices. Several additions have been made to the gameplay system in the form of new transformations, beast summons, and touchscreen gesture combos.

Some new additions have also been made to the mulitplayer aspect of it by adding a new 2-0n-2 battles and a ‘mercenary for hire’ system. The game also adds a host of new classes, weapons, skills, and some new characters and enemies.

“The series has gained a multi-million fanbase over the years and we set out to wow them all with our best-looking ZENONIA ever” said Kyu Lee, VP and Head of GAMEVIL USA, Inc. “We’re very excited that our Android fans will be able to enjoy the enhanced gameplay features and brand new adventure of ZENONIA 4 for free.”