The first ever first person shooter that will emulate the console experience on an handheld has a release date. Resistance: Burning Skies will be released on the Playstation Vita on May 29, 2012, announced on a Playstation Vita live chat over on the US Playstation Blog. In addition to dual analog support, expect front and rear touch support for actions such as melee attacks and throwing grenades.
Set in a tale of survival during the August 1951 Chimeran invasion of the East Coast, you take control of Tom Riley, an everyday firefighter from New Jersey who is thrown headfirst into the teeth of the Chimeran war machine, forcing him to redefine his notions of duty and heroism.
You can check out the box art below, which was also revealed on the same live chat.
Running from February 14th to February 27th is the third installment to Ms. Splosion Man’s themed challenges. The newest competition is called “Shoot the Glass” and requires the player to break 33 panes of glass throughout the level. For every glass that is not broken, the player will gain 10 additional seconds to their overall time. Placing as the top five on the leaderboards will grant you the amazing award of an Omaha Steak Filet prize pack.
Here are the contest rules:
Contest runs only from February 14th – 27th.
Only the best five (5) scores can attain the prize.
Contestants must reside in the continental U.S. due to edible food shipping regulations.
Twisted Pixel cannot wait for challengers to step up to cause massive explosions. If you cannot share an impulsive explosion on Valentine’s Day, then where is the love? Check out the “Shoot the Glass” screens below, and salivate by clicking on the Omaha Steaks’ website (Here).
Video games seem generally more focused on making war, not love, but whether you’re rescuing another helpless princess, cracking on to every NPC of the opposite sex, or playing super-creepy Japanese dating sims, romance abounds in the gaming world.
In the spirit of Valentine’s Day, here’s our round-up of relationships you could spend some time developing/ruining today.
DISCLAIMER: We accept no responsibility for damage to relationships with actual persons, as a result of pursuing the following relationships.
Mario and Peach
Gaming’s royal couple, Mario and Peach, are inseparable – you know, when she isn’t being kidnapped. But that’s a small obstacle, and Mario takes it as a chance to jump on his white steed (or green dinosaur), ride to her rescue and express his love by slaughtering hordes of turtles and destroying castles to get her back. Other guys might buy flowers.
Their relationship is the archetypal hero’s journey love story, and suitably frames the series’ simple gameplay with a goal relatable to people of all cultures.
That said, judging by the frequency of her abductions, Mario is either an inattentive lover or Peach has something going on the side with Bowser. Either way, their relationship may seem perfect at a glance, but it looks like the plumber and the princess have some issues they need to sort out.
Sonic and Princess Elise
From perhaps the most loved gaming couple to the most contested, the bizarre love story in the 2006 Sonic the Hedgehog reboot, between Sonic and Elise, the very human Princess, is often cited as a jumped-the-shark moment for Sega’s manimal mascot.
In a buggy game with slippery physics, claustrophobically-linear levels, and a convoluted plot, the bestial relationship was the unpleasant icing on an already-unpleasant cake. It’s no wonder that Sega has since swept Elise under the rug, with nary another appearance or mention in the series.
Not only was she a human with a thing for hedgehogs, but she looks like a stock-standard anime character, out-of-place in the Sonic universe.
Promise me, dear reader, that you won’t spend Valentine’s Day (or any other day, really) rescuing Elise, and enduring that awkward kiss that sparked many a creepy Internet fan-fiction story.
Shepard and the Entire Normandy Crew
Most games give you some choices: Which character do you play? Which weapon do you use? Which part of the enemies’ bodies do you shoot?
Others let you choose more peaceful things: the length of your character’s nose, shoe size, their favourite breakfast food.
Mass Effect throws romantic subplots into its narrative, allowing players to choose between various crewmembers for romantic encounters.
In the first game, Shepard can pursue a relationship with Ashley or Kaidan, depending on the player character’s gender, while either gender can start something with Liara.
In the second game it gets more complicated, allowing these relationships to continue, as well as opening up no less than nine more characters you can become involved with. It’s been confirmed that the third game contains new love interests, and the option to continue others you’ve carried over.
A player’s romantic choices mostly just colour their experience in the world, and won’t really affect the flow of the overall narrative, but the feature gives the characters more personality than in most games, and sets an interesting precedent for characters of future games to be more than macho military men devoid of personality.
Vincent and Katherine and Catherine
Atlus’ recent game Catherine is a strange mix of platforming, puzzle solving, horror and romance, tasking players with determining the fate of the protagonist Vincent’s love life. After his long-term girlfriend Katherine (note the “K”) begins to talk of marriage, Vincent’s subconscious freaks out and forces him to climb blocks, with anthropomorphic sheep, in his dreams. Hey, it’s a Japanese game.
Soon he meets and begins an affair with Catherine (that’s with a “C”), which just complicates matters. There are inklings of a conspiracy behind the nightmares, and a subtle choice system means the sum of Vincent’s actions dictate the ending the player will see, without necessarily making huge, obvious decisions like those in Mass Effect.
Catherine plays like a basic puzzle-platformer in Vincent’s nightmares, and in his waking world it’s all about dialogue with NPCs and performing relatively mundane activities, similar to Heavy Rain. Its focus on characters, romance and more realistic relationship problems make it stand out, and the Japanese weirdness of the dream sequences are the icing on the impending wedding cake.
Time-traveling Tim and his atomic princess
Much like the namesake hairstyle, Braid is a tightly woven little package, and to unravel it isn’t easy. Creator Jonathan Blow insists there’s a specific meaning hidden in there somewhere, but it’s so vague that people have come up with a lot of possible explanations.
Whatever its true meaning, Braid begins as a simple guy-rescuing-princess story, and evolves into something much more complicated as the game progresses.
What we do know (or do we??) is that protagonist Tim is trying to find his special someone, who’s been taken by a monster of some sort, and he harbours a deep regret he wants to wipe clean.
To rescue his princess and absolve his past deeds, he must manipulate time in various ways to traverse a beautiful 2D puzzle/platformer world.
It’s not until the end that things come together, and rather than getting clearer, it spawns a multitude of theories.
I’ll warn you of spoilers now, before I launch into the ending. If you don’t want it ruined, why not skip down and read about that slut, Ditto?
Ok, so if you’ve reached the final level of Braid, you’ll know that when you finally find your princess, she’s in the arms of a knight. She escapes, and runs along above you, clearing your path through the caves below. When you finally reunite, the tone changes. You’ve been manipulating time all through the game, so it’s only fitting that at the end, time is not what it seems. The scene of your princess running towards you is reversed: she was running away. You are the monster, Tim’s regret is whatever caused her to run from him, and the game is him trying to win her back.
That’s the basic ending, but there are other theories. There are apparently eight stars you can find in the game, which unlock an alternate ending. These stars are never officially said to be in the game, and are so ridiculously obscure to find that I doubt anyone honestly discovered the alternate ending without the Internet’s guidance. For instance, one star supposedly requires the player to stand in a level and wait for two hours. Yeah, screw that.
Anyway, once you collect these stars, the ending plays out a little differently. When you reach the princess, she disappears in a blinding flash of light, and you clearly hear the sound of a large bomb going off. Texts found afterwards quote:
“On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World… Now we are all sons of bitches.”
These are direct quotes from writings about the detonation of the first atomic bomb. As such, some hypothesize that Tim is a scientist working on the atom bomb, the “princess” is the key to its invention, and the regret is the detonation.
Others give it a feminist meaning (somehow), and some just dismiss it as aimless pompous prose, deliberately vague writing with no specific meaning.
Whether the princess is running away from our protagonist or she’s actually a nuclear bomb, Braid weaves an interesting take on the classic love story.
Ditto and 600 Other Pokemon
Don’t lie – while playing any version of Pokemon, you had a slut Ditto you used to breed Pokemon. I know I did.
In the later Pokemon generations, players could breed their Pokemon for trading, completing the Pokedex, or grinding for better stats. Just drop a similar-species male and female Pokemon off at a Day Care Centre, and come back later to find an egg, which (without going into the crazy statistics) hatches into a young version of the female, in most cases.
Pokemon can only breed with similar Pokemon, except one – Ditto. That weird little blob has no standards, breeding with anything it’s left alone with and effectively duplicating its partner. It’s such an efficient strategy that there’s really no reason to bother breeding at all without a Ditto involved.
I ended up with a Ditto as a permanent resident of the Day Care/farm/brothel, throwing in any Pokemon I needed copied. Meanwhile my brother started up a lucrative business, endlessly breeding rare specimens and trading them on the Pokemon Black Market for any other critter he wanted.
It’s not a shining example of love by any stretch, but a world where people make their pets do everything for them is already pretty messed up. Why would their idea of love be any different?
Those currently taking part in the Open Beta of the unique looking Wakfu will have more of the world to explore on February 15th when the next patch for the game is made available. In this patch players will be able to journey to the highest point in the World of Twelve, Mt. Zinit. Mt. Zinit used to be a sacred and holy land, but now this beautiful area has been turned into one of grief and destruction as Ogrest has taken control of the area.
Ogrest must be defeated and the only way players can do this is by finishing multiple quests and defeating his minions. Those eager to take part in Square Enix’s and Ankama’s Wakfu can do so for free now through the Open Beta, but others may choose to wait until February 29th when the game is officially launched for free. Though those willing to spend a bit of money on the title can do so through a $6 monthly fee and will also gain access to premium content.
If you thought you were ready for Dynasty Warriors NEXT when the Vita is released… think again. You aren’t ready until you’ve seen all of the new screenshots released by Tecmo Koei and the final trailer for the game below. In this batch of over seventy screenshots you can see a number of new features for the series only possible thanks to the PlayStation Vita’s touch screen and gyroscope.
Or those who want to see all of the touch screen features in action can see them demonstrated in the trailer below as well as practically every gameplay mode and feature that will be available in the game when it is released alongside the PlayStation Vita.
Do you want to know the best way to sell a game? Have a absolutely psychotic serial killer dance around in front of a blurry camera while strangling people and playing with his knife. Well, maybe not the best way to sell something on television but it certainly will grab your attention.
Alan Wake’s American Nightmare see’s Alan Wake face off against his evil doppelganger Mr. Scratch and it seems that this guy just is having too much fun in the below trailer for the game. Those looking to pick up the title can do so next week when it is released on February 22nd for 1200 MSP.
Development on the final game in the Mass Effect series is now finished! Now the painful waiting game begins, only a month away. Executive Producer Casey Hudson announced the news via Twitter “After an awesome effort by our team, I’m proud to announce Mass Effect 3 is officially gold, many surprises await you – this week and beyond.”
The demo for Mass Effect 3 is already out, with both single and multiplayer for Xbox Live, PlayStation 3, and PC.
Mass Effect 3 releases March 6. Whose excited as we are!? I guess it’s time to actually finish and put down Skyrim…
Keeping a blob captive is a daunting task and apparently not one that the people at this lab were capable of performing. In Tales from Space: Mutant Blobs Attack players will take control of an angry mutant blob that has finally been able to escape from a lab and now is ready to get its revenge by destroying and consuming everything in its path.
Developed by Drink Box Studios, the same people who brought you Tales from Space: About a Blob, Mutant Blobs attack contains plenty of new features, most of which are thanks to the fact that this game is for the PlayStation Vita. Players will be able to take advantage of bonus levels using the Vita’s gyroscopic controls, use of the touch screen and rear touch pad to provide a new take on the platforming genre and more. Check out the trailer below and see what a mutant blob can do once it has been unleashed.
While most developer diaries can tend to be a bit bland, it seems that Remedy has found the best way to create an exciting and mysterious developer diary. Recently Remedy released another developer diary, this time focusing on how Alan Wake’s American Nightmare is different than the past title. This includes how they are drawing from various sci-fi and horror classics to create the environment of the game.
This only makes sense, considering the title is set to be stylized after an episode of Night Springs that Alan Wake himself wrote. For those who played the first game, they may remember that Night Springs was a television show which would appear on various televisions throughout the game. The developer diary can be seen below, and pay close attention to the house in the background… you won’t regret it.
With the release of the PlayStation Vita right around the corner it only makes sense that Sony release a trailer for the hottest launch title in the whole launch line-up. Below you can catch the Uncharted: Golden Abyss launch trailer as well as plenty of Nathan Drake footage.
Uncharted: Golden Abyss is controlled with the Vita’s analog sticks, but players can also tilt the Vita to help their aim while shooting enemies as well as use the touch screen to help navigate the environment. In the launch trailer we see mostly cut-scene footage that reveals a little bit about what story gamers can expect when the title is released.