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Shank 2 Review


Shank 2
Publisher: EA Games
Developer: Klei Entertainment
Platform: Xbox Live Arcade (Reviewed), Playstation Network, Steam
Release Date: February 7, 2012
Price: 800 MS Points, $9.99 Steam, $9.99 PSN

Overview

Shank 2 is a side-scrolling beat-em-up game from developers Klei Entertainment. It is an incredibly fun game that has an art-style that reminded me of classic cartoons, like Samurai Jack. The best way to describe this game would be that it’s Ninja Gaiden (The 3D ones) meets Metal Slug. The entertainment gained from this game is on those levels.

Story

Shank 2 is a tale of a mercenary like character who is traveling via bus through a war-torn country. His travels are quickly interrupted by bad-guys who seem to run half the country.

As a side-scrolling game, there isn’t too much of a story, and what there is of one is enough to drive you between segments of the game. Usually, the story has you reacting to events that have just taken place within the story, for instance at the end of one level an old friend of the main characters is kidnapped and this drives the story forward, giving the player motivation to continue on to the next level.

What I really liked about the story was the use of FMVs, each one being animated in a cartoon-like manner, giving the games story a very unique feeling to it. Further these videos blended in so well to the games visual style that you essentially felt like what you were doing was continuing the cartoon while you were playing.

Gameplay

Shank 2 is, at its core, a two-dimensional side-scrolling game that is very reminiscent of both Ninja Gaiden and Metal Slug. The action in the game is very Ninja Gaiden it’s level of gore and combat, while having that metal Slug sense of humour to carry it along.

During the course of the level, you will have three weapons available to you use for different purposes. The first is a fast close-range weapon designed to build up multiple hits over a short period, the second is a larger close-range weapon designed to deal in heavy damage and the third weapon is a ranged weapon designed to attack enemies from a distance or to build up combo modifiers between attacks. This is where the game begins to feel very Ninja Gaiden. I actually found myself utilising similar tactics that I would have used while playing Ninja Gaiden in this game. That is, quick attacks and ranged attacks to buyild up the damage and keeping the combo up while moving around to get a better hit with my heavier weapon.

What’s a little action without a little variety? Shank 2 is definitely a game that delivers on this concept. Over the course of the campaign mode of the game, you will unlock access to various new pieces of equipment to better aid you in your carnage. Mixing and matching your loadout, I found, was the key to achieving the best possible score on a level while also ensuring your own survivability.

Other than the campaign, there are a plethora of other gametypes available that are survival or score based in nature. These are quite fun to play through and certainly add a great level of replay and competitive value to the game. What makes these even better is adding friends to the mix, competing for scores and the like makes this a lot more fun to play than it already is.

Visuals

Shank 2 has a very cartoon-like appearance, that almost immediately reminded me of Gennedy Tartakovskys cartoons, like Samurai Jack. The animation wasn’t lifted from sorts of cartoons, but I felt the same kind of resonance between this game and those works. So if you’re a fan of that particular animation style, you will probably fall in love with this game visually.

Throughout the game, I noticed that (what looked like) 100% of the games gameplay assets were drawn, either by hand or by hand through a computer drawing pad of some kind. This means that the levels and the assets scattered around them all blended together really nicely and that there wasn’t the same kind of graphical bugs that one might find in a 3D game, such as clipping errors or the like. All of this means that the game not only looked better, but also carried a much better presentational value across the entirety of the game.

What people will find most entertaining though, is the Ninja Gaiden-esque levels of blood spatter whenever you hit some poor goon. Unlike Ninja Gaiden though, the blood doesn’t sticky to the level (or at least I didn’t notice it doing this), but that does not get in the way of the hilarity of some of the stuff that happens. Very early on in the game there is this part where you have to fight these larger enemies near a meat grinder and, as you can probably guess, the visuals can become quite hilarious depending on how you tackle the situation.

Now I’ve talked about Full Motion Videos briefly earlier on in this wall of text, but I’d like to go into them further here. Visually speaking, these Full Motion Videos are incredibly well drawn and animated. I could seriously see a Shank cartoon being animated at some point, and if it carried this level of visual fidelity through it, it could be wildly successful. Not only were the videos fluid and well drawn, but they were also very dynamic and impactful. They also gave you a sense of accomplishment and a sense of a role in the games storyline that some games seem to miss.

Audio

Audibly, this game has a very decent soundtrack with some sound effects that easily represent whatever it is that they’re supposed to be representing. The guns sound gun-like, the knives sound knife-like and the chainsaw sounds chainsaw-like.

What works even better is when these are all blended together while you’re playing, it makes this game even more fun than it would be just watching the visuals alone. This is definitely a game where the experience is heightened by keeping the volume levels up and your own music off. At the very least, for your first playthrough or so.

Overall

Shank 2 is easily one of the most funnest experiences I’ve had with a side-scrolling beat-em-up style game in a while. It’s blend of cartoonish visual styles with dynamic and fun gameplay styles, as well as it’s insane sense of humour, gives it this incredibly fun presentation that should you keep you coming back for more and more action. I’d most definitely advise gamers everywhere to pick this up on their system of choice should they be looking for something play at any point in their lives.

9-0-capsules-out-of-10

mc chris Cartoon Teaser Trailer Released

Today mc chris fans rejoiced as he posted a trailer on Youtube, with a Facebook status stating the following:

If your a hardcore fan of Adult Swim or nerdcore hiphop, chances are you’ve been waiting for this for a VERY long time!. For those unaware, mc chris is an iconic nerdcore rapper, known for his track ‘Fett’s Vette‘ featured in the hit comedy movie Zack and Miri Make a Porno, as well as his writing and voice talent at Cartoon Network’s Adult Swim.

After raising $71,856 to fund the show via his kickstarter page, mc chris has teamed up with Titmouse– the studio behind shows such as Venture Brothers, Super Jail, and Metalocalypse to make mc chris’ cartoon a reality.

The show appears to follow mc chris struggling to sell CDs in a zombie-infested world, and resorting too….multi-dimensional treasure hunting? The show’s release date is currently unknown, and currently has no Network, but you can change that here! The theme song has already been revealed as well, you can check that out here. In the meantime however, check out the trailer below.

Vayne offers a love bolt

League of Legends has become well known for having creative art assets for all of their champions. Valentine’s Day sparks a new skin for the deadly assassin Vayne. Sticking to the red and white color theme of the holiday, Vayne sports a devious and seductive Cupid outfit. Check out the following screenshots of Heartseeker Vayne in action.

Heartseeker Vayne is available now in the League of Legend marketplace for only 975 Riot Points. Keep in mind you must have the champion in order to utilize the skin. This is definitely one Cupid that I do not want to cross paths with. Getting love struck by this champion might result in death – only a gift that Riot Games would offer!

Star Wars The Old Republic Oceanic Servers Announced

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Over at the Official Star Wars The Old Republic website, Bioware have posted latest news on the topic of Oceanic Servers. This news? They have announced the launch of the Oceanic region servers, which will have lower latencies (which means that they’re probably going to be localised somewhere here or in Southeast Asia), and that current players from these Oceanic regions will be eligible for transfer on March 1st.

To make things even better, the game will be available for pre-order at most leading game retailers, such as GAME, EBGames and JB Hi-Fi. We will also be seeing local game time cards, for those of us who lack a credit card. Even better, new players who pre-order the game will be able to receive in-game pre-order bonus items and anybody who completes a game-time transaction within the first month will also receive a Founders Title.

So check out the official website for all the details.

Tales of the Abyss Released in North America

Namco Bandai has released Tales of the Abyss for Nintendo 3DS to North American Markets today. Tales of the Abyss is the latest iteration of the Tales franchise and continues the tradition with their real time battle and crafting systems. New to the series is the touch screen controls for battles and stereoscopic 3D graphics.

Tales of the Abyss follows the story of Luke fon Fabre as he suddenly finds himself in the role of hero. Sheltered and naive, Luke struggles to learn about the greater world and himself while trying to save the world from destruction. Tales of the Abyss is available for the Nintendo 3DS at retailers in North America.

Darksiders 2 set for release June 26

While there has recently been tons of doom and gloom coming from THQ, they still have a number of great looking games on the way. The main game that fans are keeping an eye out for is none other than Darksiders 2. However we have yet to see a release date announced from the company, despite the gaming being announced for quite some time.

That is until today when the official Darksiders Twitter account recently revealed Darksiders 2’s release date will be June 26th in North America and June 29th everywhere else. No other information was given at the time, though this is good news for those who want to play as Death and try and keep THQ afloat for a few more months.

Pandora’s Tower Valentine’s Day cards released; game itself available in Europe in April

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European RPG fans who happen to own a Wii will soon be very happy while also being able to rub North American gamers’ noses in the fact that they will soon be able to play Pandora’s Tower. Nintendo of Europe revealed today that Europe will be receiving the game on April 13th.

To commemorate this announcement, and also go with Valentine’s Day, Nintendo released a handful of gross Pandora’s Tower themed e-cards. The cards can be seen below and you can always download or print them out and send them to that special gamer in your life. Now all we need is Pandora’s Tower in North America and all will be right in the world…

Legendary Wars Review

Legendary Wars

Developer: Liv Games
Platforms: iPad, iPod Touch, iPhone (reviewed) iOS 3.1.3+
Release Date: December 1st, 2011
Price: $0.99 (BUY NOW)

Overview

Legendary Wars is toted as an action RPG side-scrolling tactical RTS title, and features unique units, boss battles, upgrades and special moves. You’ll be defeating monsters and skeletons, gargoyles and grim reapers while levelling up your units and meeting new ones along your warpath.

Story

The story largely consists of text-only conversations amongst characters in between battles. These are played out as a few dialogue boxes with the speaking characters popping up above them. The dialogue does communicate some semblance of story, which is pretty basic and sparse; but most of it consists of some witty banter between characters, featuring some justification for any minor changes in gameplay in the level you’re about to play.

From what I can gather, you’re leading an army (and of course picking up new friends along the way) in an effort to gather all the sunstones which have been scattered across the world to ready yourself to face Magma, the evil demon entombed in a huge volcano in the centre of the map.

So the story is there… but only just. And not much of it actually influences the gameplay all that much. Speaking of which…

Gameplay

The basic idea is you have a castle on the left, the bad guys come at you from the right, and you have to defend yourself. You do this by sending out units, which you pay for by mining “stuff”, and controlling them individually or as a group. Each unit type also has it’s own special move which can come in handy in the more taxing levels.

Each battlefield is split into 3 “lanes”, making it a little easier (but not a whole lot) to see what’s going on when there’s a ton of good guys and bad guys. The problem is that units don’t automatically change lanes to fight an oncoming enemy… that is until the game turns on that feature for you. It’s a little weird that this is a “feature”, really – I would have expected it to be on all the time, but as it stands, the units will only react to other-lane monsters if you tell them to move either left or right. This, coupled with the group commands make the game quite straightforward to play… Once you get your head around how things work, that is.

The controls are made up of a handful of buttons along the top to control your units, and some thumbnails along the bottom to produce them. If you need to select a particular unit in your army you simply need to tap on them. When in the middle of a battle, however, when you’ve built up your army, and you’re clashing with the bad guys, it can be pretty darn tricky to grab the unit you wanted to. Luckily though, you can usually get by on just using the group controls for the most part.

In the downtime between battles, you can upgrade your units’ stats and even the castle itself, making it easier to take on the ever increasing hordes of enemies and the new enemy types that are introduced during the game. You can also make in-app purchases to buy more gems and moonstones to spend on stats and upgrades respectively.

New characters/units are introduced throughout the game through dialogue, and are usually accompanied by a solo mission, where you control just the new dude, running along an assault course of baddies and obstacles. This lets you try out the attacks and special moves to see how they would work in a real battle.

Apart from these sections, though, the game stays pretty much the same for it’s 50 levels. After a while, you find your groove and stick to it for every battle; there’s not much in the way of tactics to this game… as the game goes on harder baddies are introduced, and that’s pretty much all that changes through the game.

Audio & Visual

The graphics in this game are really, really nice. Everything’s in wonderful vector art, with the cartoony style and bold colours that go along with it. The animations are also smooth and well done. The armor and weapons upgrades make your characters cooler and cooler, reflecting their improved stats well, and the visual style compliments the rest of the game’s humorous style perfectly.

The music used in different menus as well as the 5 areas of the world is pleasant to listen to and nicely produced. The sound effects, too, are well done.

Overall

Legendary Wars is a good game. It’s fun to play for a time, even if you lose interest along the way. I’d say it’s more of a casual game with elements of strategy than a full-on strategy game, though. If you get this game thinking it’ll be a fun strategy to stretch the little grey cells, you’ll be disappointed. On the other hand, if you just want a little light strategy to waste away your spare time, then you’ll have fun with it. Between it’s humorous dialogue and colourful characters, the journey you are taken on is an enjoyable one, even if it doesn’t fully scratch that strategy itch.

8-0-capsules-out-of-10

Metal Gear Solid 4 online mode ending this summer

While this may be a bit of a surprise to some, Metal Gear Solid 4 has actually had an online multiplayer component for the past few years. However I wouldn’t grow too attached to the game’s online mode now, because Konami has revealed today that they will be shutting down the online mode of the game this summer.

This will begin with the Metal Gear Online shop disappearing on March 21st, with April bringing an end to new character creation and the online mode will finally shut down on June 21st. While this is certainly disappointing news to anyone still playing Metal Gear Solid 4 online, there are still plenty of months left to try and get a few more headshots before it closes down.

Star Wars: The Old Republic Gaming Mouse Review

Star Wars: The Old Republic Gaming Mouse
Manufacturer: Razer
Device: Mouse
Price: $229.95 AUD
Purchase: Razerstore

If you’re into PC gaming, chances are you’ve heard of Razer: a PC peripheral company known for its outstanding quality products for the hardcore gaming enthusiasts. And if you’re into MMOs, chances are you’ve heard of Star Wars: The Old Republic: EA and Bioware’s recently released and critically acclaimed foray into the world of massive multiplayer online games.

What do you get when you mix up both of those things? Why, it’s Razer’s Star Wars: The Old Republic Gaming Mouse!

This Old Republic themed mouse was created specifically with an MMO player in mind, and the accessibility and ease of use that it provides, on top of Razer’s usual feature customization and high-end technology, make this an appealing add-on to fans of any MMO, but particularly anyone who has seen their waking hours swept away by The Old Republic.

The mouse’s design is sleek and comfortable. With a grand total of seventeen buttons optimized for use in MMOs, it looked like a daunting tool when unboxed, but its curve fits suitably in the palm of the hand, with the thumb resting on the twelve-buttoned left side panel. The mouse itself is grey in colour, with lines and creases in it designed to give you the feel that it’s a piece of Star Wars space technology. On the right side of it, a light-up emblem of either the Republic or the Empire can easily be slid in and out of the mouse’s body, so if you feel like being a role-playing extraordinaire , you can switch between the emblems when you switch characters and alignments. The mouse-wheel also features a backlight, and it can be customized within the Razer Synapse interface to display different colours in a pleasant fluorescent hue.

The right-side of the mouse also features a removable side-panel in which the battery is placed for when you want to go to wireless mode. The battery’s life can extend over twelve hours of continuous play, but it can last for up to 72 hours if you use it in shorter bursts. The wireless receiver, which doubles as an aesthetically pleasing stand and battery charger for the mouse, that comes in the package is a handy tool, as you can elect to use it in order to untangle the mess of wires usually involved with PC gaming.

But sometimes, it’s nice to have the wire there, particularly if you’re travelling or are just old-fashioned like me, so the USB cord that powers the charger/receiver can also be plugged directly into the mouse. Then you flip a switch on the bottom of the mouse and voila! All set for wired gaming.

With 5600 dpi Razer precision technology and a one millisecond response time, there’s no denying that Razer has put its normal amount of high-end quality into the product, but what surprised me was how accessible it all was in practice. Let’s face it, a mouse with seventeen buttons is probably not the most enticing thing to see, and the twelve side panel buttons were definitely quite a psychological hurdle.

However, Razer provides handy bumper stickers for the uninitiated. Using the guide provided, you can place these bumpers on specific buttons on the side panel’s keypad in a way that enhances your muscle memory while  you play. Where I fumbled a bit within the first few hours of play, these essentially served as training wheels, and I soon began getting a feel for the mouse and its many buttons. It was an addition I did not expect and it was surprisingly effective in quickly acclimatising my hand to the new control scheme.

So I took the mouse for a whirlwind tour of several games: MMOs, first person shooters, RPGs, and (what PC gaming session is complete without it?) League of Legends. Needless to say, where the mouse really shines is with games that involve quickslots and skill bars. It became ridiculously simple to use hotkey commands that on keyboard controls involved a lot of finger stretching. Indeed, while playing MMOs in the past, I usually always gave up on hotkeys altogether and just clicked individual skills as I wanted to use them. No more!

Once you’re accustomed to the twelve buttons on the side of the mouse (by default they replace the 1 to = keys on your keyboard), you’ll find yourself easily pulling off even the skills on the pesky skill bars that require you to hold Shift or Control at the same time as pressing a number. It really helped my MMO experience as a whole, as I stopped paying attention to clicking skill buttons during combat and could actually enjoy the actual animations on screen. The controls are equally effective for RPGs that use skill bars, and being able to use active inventory items in League of Legends with hardly any effort because of those twelve wonderful buttons has definitely positively impacted my play.

The bonuses of the mouse are definitely less apparent when playing first-person shooters, or any game that has a simple control scheme. When all a game requires of you is shoot, aim, reload, and grenade, the seventeen buttons provided on the SWTOR mouse are a bit excessive. If your PC gaming is limited to shooters and point-and-click adventures, then this mouse really isn’t for you. But then, why are you interested in a Star Wars: The Old Republic mouse if you spend your days playing Call of Duty? The simple fact is that this mouse is a tool of extreme and simple convenience for any MMO player.

For the more dedicated PC player, the mouse does feature Razer’s Synapse 2.0, which allows you to customize your mouse’s settings and save those into the Cloud, so they’ll be remembered wherever your bring the mouse. The customization options allow you to truly make the mouse your own, and macros on a twelve-buttoned mouse would definitely help in competitive real-time strategy games.

The SWTOR mouse also comes with two faction-based stickers for the Old Republic and two Razer stickers. I immediately wanted to slap one of the latter on my Xbox 360 for irony’s sake, but then realised that I didn’t want to waste the sticker like that. Knowing myself, those stickers will probably just gather dust; they’re something I’ll happily keep as a collector’s item, but never actually use.

All in all, the Star Wars: The Old Republic gaming mouse is a remarkable piece of PC gaming gear. Though first impressions may be daunting, Razer really took care to provide a way to ease players into the world of 17-button possibilities. The fact that these seventeen buttons can then be customized further via Synapse is simply icing on the cake. If you’re an avid PC gamer and you love The Old Republic, there’s no better gaming mouse for you.

9-5-capsules-out-of-10