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iPad 3 announced and priced

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We all knew this was coming, it was only a matter of time. During an event that was held today in San Francisco, Apple officially announced that they will be releasing a new iPad and it would be called… the iPad 3. Alongside this announcement were a number of new features that will be added to the iPad 3 such as its screen which is able to display full 1080p HD resolution.

The new iPad will also contain a quad-core A5X processor which is being touted “twice as fast” and “four times the performance” of the past processors. The prices of the iPad 3’s Wi-Fi will vary in cost depending on what size you want, with 16GB, 32GB and 64GB flavors for $499, $599 and $699, respectively. Those who want to take on the new 4G connectivity will need to pay quite a bit more, with prices in the range of $629, $729 and $829. The iPad 3 will be released on March 16th so better start saving!

Hyperdimension Neptunia mk2 Review


Hyperdimension Neptunia mk2
Developer: Idea Factory
Publisher: NIS America
Platform: PlayStation 3
Release Date: February 28, 2012
Price: $49.99 – Available Here

Overview:
Last year a game was released that looked at the fourth wall of videogaming and smashed it with an brightly colored hammer. It was in no way subtle about the satire that it was filled with, and turned out to be the most original title released in recent years. I’m speaking of course about Hyperdimension Neptunia. The developers of this title decided that one was not enough however and have released, Hyperdimension Neptunia mk2. NIS America has brought us this newly released game with all of its various improvements. Does it still contain all of the same charm we remember while expanding upon the game’s core features?

Story:
We enter the world of  Gamindustri once again and this time around things have not gone for the Console Patron Units (CPUs) against the nefarious Arfoire. All of them have been defeated in battle and have been imprisoned. With no one left to put an end to her efforts, the world has become a place full of people that care little for buying things, instead opting for free entertainment via piracy and other illegal means.

Three years have passed since the fall of the CPUs and two familiar characters, IF and Compa, return to try and rescue their friends in an effort to save the world and put an end to Arfoire. Unfortunately they are only able to save Neptune’s younger sister Nepgear before they must retreat before an unbeatable enemy. With all of the other CPUs held prisoner and the world caring little for companies who sell products anymore, Nepgear, IF, Compa must try to sway public opinion and save Neptune and the other CPUs.

As far as storylines go, Hyperdimension Neptunia mk2 isn’t too original, especially for an anime styled game. However this is saved due to the fact that all of the characters that players meet and join up with are full of life and a joy to talk with. However while the characters are stupendous in their own right, one of the biggest highlights of Hyperdimension Neptunia mk2 is the vast amount of video game references all throughout the game.

For example, Arfoire is a blatant reference to the R4 card that is used to pirate games on the DS, while all of the CPU units are references to real life consoles. To make things even more interesting, all of the CPU candidates are references to their real life counterparts. Neptune’s sister is Nepgear, while Blanc has twin sisters in the form of Ram and Rom, and Noire’s younger sister Uni. Each of these characters represents a handheld version of a real life console.  That is only the tip of the iceberg however, as the game does very little to mask its video game references, leaving them out in the open for the enjoyment of everyone, especially with the appearance of Keiji Inafune.

Visuals:
Hyperdimension Neptunia mk2 retains its anime styled artwork which is a huge plus for the game as a whole.  It also is full of plenty of bright colors ranging from all over the color spectrum, making it one of the most colorful games you will play for a long time. All of the environments you make your way through are great to look at with a decent amount of detail and plenty of charm. Monsters still remain a bit basic with their design and a few are recycled from the past game unfortunately.

Each of the characters have different designs and are expressive and animated, even during dialogue sections. As before most of the game’s story is told through Visual novel style with 3D character models and occasionally 2D portraits for less important scenes. These portraits and models are as charming as players may remember and all of the new characters have appealing designs that keep to the game’s aesthetic.

One of the new additions to the game is the ability to customize the appearance of the gear Nepgear wears when she goes into Hard Drive Divinity mode. This allows you to completely edit the colors of her equipment in any way you want, providing a nice bit of customization where there was none before.

Audio:
Whenever a JRPG makes its way to North American shores there is always a question that will be asked by serious consumers. Will this game have the original Japanese dub included with release? Well there is good news for those people; Hyperdimension Neptunia mk2 does indeed contain both the English and Japanese dubs. This option is easily switched back and forth, though for this game players may want to stick with the Japanese dub.

By no means is the English voice work provided by the voice actors bad, in fact they do a very good job with the voice actors fitting the characters perfectly, there just isn’t enough of it. There are a number of pieces of dialogue that aren’t given any English voicework, now while most of these non-voiced sections are mostly side-content, it is disappointing to hear that most of these sections are given a Japanese dub still, despite there being no English counterpart.

As far as the soundtrack for the game goes, it is just as enjoyable as the first titles background music. Players will be introduced to the game when they turn it on with an enjoyable theme song and given plenty of catchy background music throughout the rest of the game.

Gameplay:
While the first Hyperdimension Neptunia was great in its own way, a large amount of changes have been made to various gameplay features to create a brand new experience for those who pick up Hyperdimension Neptunia mk2. One of the first things players will notice is that they can now traverse a world map with a nifty 8-bit Nepgear and make their way to various dungeons and towns.

The towns themselves have been modified slightly, with the ability to create your own items via synthesis which is an enjoyable mechanic that rewards players for gathering ingredients with stronger and more useful items. Also added into towns is a social media network called the Chirper (hint hint). Chirper is the in-game social network that provides various video game references on its own but also allows players to start certain events with their party members and deepen their relationship with them. Besides these new additions, Towns still feature an item shop where you can purchase and sell gear and a place to take and turn in various quests.

Now one of the issues inherent with a JRPG is the amount of grinding that one would have to do to advance the story. Thankfully Hyperdimension Neptunia mk2 avoids this mostly, as players will not have to do too much level grinding of their own. That is usually due to the fact that a lot of the quests you will be receiving can be extremely repetitive and limiting.  These quests can be done as many times as you like, however they can be very limiting. Nearly every quest that you are sent off to do will involve Neptune, the other CPU candidates and friends to kill off a certain amount of monsters, collect a certain amount of items from the field or gather items from killing monsters. The repetitiveness of the quests is a drawback; however this drawback is alleviated slightly due to the new and improved battle system.

As you make your way through a dungeon, you will no longer just randomly encounter enemies as you roam around a linear dungeon. Instead enemies will be free roaming around said dungeons which are also now more open and a bit more expansive, providing a bit more freedom of movement compared to the first title.

When players wish to enter combat with a monster, they simply need to bump into the monster as it walks around the field, or let the monster come at them. Players can also preemptively attack monsters, allowing them to either gain the advantage in combat or even kill an enemy instantly if the player is a stronger level. This latter addition is a great improvement to the system, as it makes dungeon crawling much faster in lower leveled areas by ending battles instantly rather than forcing players to encounter low leveled creatures and enter zero challenge battles.

As players enter battle they will be treated to the same type of turn based combat they are used to, including a combo-system. However a number of changes have been made to this system, with the biggest change allowing players to move characters freely around a battlefield within a certain range. This range shrinks as you use attacks, items or skills. As you fight you will use up AP to perform attacks and use both AP and SP to perform various skills. SP is gained from performing attacks and carries over between battles in the same dungeon. All of the CPUs and CPU Candidates like Nepgear can still perform the Hard Drive Divinity mode which boosts their stats and allows them to perform stronger attacks. This mode also consumes SP but is very advantageous for a fight.

Stringing together combos is also much easier than before, as all of the combo attacks are now centered onto three categories; these categories being Rush, Heavy and Break attacks. Players can still customize their combos and will be able to do so much easier than in the past game. Rush attacks increase the players hit count by performing more than one attack at a time, Heavy attacks deal more damage at the sacrifice of AP and Break attacks dwindle the enemy’s Guard Gauge faster. The Guard Gauge returns as well, but with no adjustments as it still allows enemies to be weakened and easily defeated.

Fighting and performing well with other characters not only helps you level up and complete various quests, it also works towards improving another essential mechanic as well. The Lily Rank system allows you to tell how your various party members are feeling towards Nepgear. The Lily Ranking can be improved from combat, talking to them via Chirper events and by using them as a Partner in battle via the Partnering system. The partner system allows players to partner with other characters, giving the fighting character stat boosts and even the ability to use certain skills.

Now those who look at the game’s box art may notice an M rating while the last game was only given a T rating. Now while Hyperdimension Neptunia contained plenty of suggestive themes… well a lot of suggestive themes to be honest, Hyperdimension Neptunia mk2 has plenty more which are taken a little bit further than originally, especially with some of the CG artwork. Nothing too offensive is included and most people will simply enjoy these themes for what they are and have a good time with the game.

Overall:
Those who simply pass up this title thanks to its higher rating would be missing out on quite a game. One that stands upon the shoulders of the original and reaches new heights. Plenty of modifications and additions to Hyperdimension Neptunia mk2’s formula have made for satisfying and enjoying combat with an enjoyable cast of characters and plenty of video game humor. Hyperdimension Neptunia mk2 is an engrossing JRPG that doesn’t hold anything back, surpassing the original in nearly every way.

9-0-capsules-out-of-10

The noose tightens in new The Testament of Sherlock Holmes video


Developer Frogwares has released a third teaser video for the upcoming ‘The Testament of Sherlock Holmes’ investigation game. This brand new video offers today a new sneak peak at the game, its dark ambiance, and its story centered around a controversial hero with unknown motives.

The noose tightens around the detective, because, having totally lost the trust and friendship of Doctor Watson, Sherlock Holmes now needs to continue his investigation alone. On his side, Doctor Watson tries, in parallel with Scotland Yard’s efforts of catching the fugitive, to find his former friend in order to obtain answers to all questions brought up by Holmes’s actions.

To truly find out what’s going on and solve the mystery, you’ll have to pick up the game when it releases for Xbox 360, PC and PS3 this May.

Simcity in development at Maxis studios

Oh the memories of running home from school to get my homework done as fast as possible to get as much game time on Simcity as i possibly could before being kicked off the computer. From the burning cities to Godzilla rampaging through the city destroying everything in its path, the original game from 1989 that started it all was as addictive as it was groundbreaking. Electronic Arts have revealed at Game Changers @ GDC the rebirth of Simcity for the PC, currently being developed at Maxis Emeryville and available sometime during 2013. “We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label. “Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavor and playability that has been intrinsic to the franchise since its birth.”

Fans can now get a glimpse of the new addition by viewing an extended trailer at www.SimCity.com, and also by pre-ordering the game on Origin will receive exclusive Heroes and Villains content. Completely upgraded to include current day environmental issues, Simcity will allow players to co-exist alongside other players, where their actions will have consequences far beyond the boundaries of their own city limits. Simcity gives players the opportunity to recreate life-like cities while dealing with real day problems such as waste management, global warming, pollution, overcrowding and renewable resources to name just a few.

– Please note the picture is concept art

“We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label. “Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavor and playability that has been intrinsic to the franchise since its birth.”

Some new screens for Devil May Cry HD Collection

Some screens have been shared for the upcoming Devil May Cry HD Collection. The collection is set to be released by the end of March 2012.

These new screens are for the very first Devil May Cry game that was originally released for the PlayStation 2 back in 2001. The screens show off the environments and two of the boss battles. The first Devil May Cry was pretty amazing at the time as it set a new style and standard for the action genre, it was just one of those games that simply was not possible on previous console generations.

How well has this game aged? we will find out in a matter of weeks, in the meantime view the images.

 

 

Nintendo sets a date for eShop Game Gear releases and More…

The eShop has caught it’s stride as of late as Nintendo have been offering a ton of support for for the service as of late, with quality titles being release week after week. Things are only looking up for 3DS owners though, as on March 15th, Sonic the Hedgehog: Triple Trouble, Shinobi and Dragon Crystal will mark the debut of the Game Gear’s debut on the Virtual Console.

If that wasn’t enough, Nintendo have also elaborated on a handful of upcoming releases we will see hit the eShop in the next coming months.

  • Ketzal’s Corridors – a fast-paced, Aztec-themed action-puzzle game with brilliant 3D graphics and head-to-head multiplayer options. The game lets players race against the clock in 96 shape-matching missions and three multiplayer modes.
  • Colors! 3D – Nintendo 3DS users of any artistic skill level create and share 3D drawings and digital sketches.

Punch-Out!! Featuring Mr. Dream (March 8th) – The classic boxing game from the NES returns, featuring fan-favorite characters like Little Mac and Bald Bull.

Fun! Fun! Minigolf TOUCH! from Shin’en (March 8th) – Use your personalized Mii character to play 81 challenging holes in exotic locations around the globe.

Zombie Slayer Diox from UFO Interactive (March 22) – A samurai guitarist must use his superior musical chops to defeat zombies in this unique rhythm-action game.

Arc Style Soccer!! 3D from ArcSystem Works (March/April) – This easy-to-learn, customizable soccer game lets players use photos of their own faces and play wirelessly with friends.

Rhythm Thief & the Emperor’s Treasure from SEGA (free demo version, April 19) – Download a demo version to feel the rhythm and beat of the mystery in this spellbinding adventure game.

Crush3D from SEGA (free demo version, available now) – This unique platform game gives you the ability to change perspective from 2D to 3D as you try to solve brain-teasing puzzles.

Not bad at all. So what do you think? Snagging Sonic, or are you going to wait for Ketzal’s Corridors and the other original titles?

Dragon Ball Drinks Quench Japan’s Thirst


The Japanese are known for doing some crazy things and taking merchandising the absolute extreme, so it should come as no surprise that you can now purchase Dragon Ball branded orange soft drink across Japan to quench your thirst for muscle bound explosion machines who happen to be filled with orange drink.

You can check out the official website for the drink of Super Saiyans here. If you happen to be stopping by in Japan and looking to quench your thirst by drinking from the decapitated body of one of your favourite Dragon Ball heroes and villains, you should certainly do yourself a favour and pick up a can of Dragon Ball, it’s for men with balls of a dragon and it will most certainly (definitely not) give you the power to do a Spirit Bomb on the moon.

So what are you waiting for? Grab a can of decapitated Z warrior today and become as a Super Saiyan (becoming a strong as a Super Saiyan is not a real effect of consuming this drink).

From Dust to be released for the Google Chrome browser in April 2012

From Dust was this rather interesting god simulator released on digital platforms last year, will be getting released for the Google Chrome as a browser based game in April 2012.

From Dust was a strategy title where you take control of a rather ancient civilisation and have your way with their lives and basically…play god. From Dust will be released as a browser game and will allow players to play it anytime and anywhere from by just opening a separate tab for it on the Google Chrome browser.

The Google Chrome version will retain the HD graphics and introduce some new controls. You can check out the first trailer and screens below.

 

PopCap Launches Solitaire Blitz on Facebook

What’s better than the age old time-killer Solitaire? Having PopCap put their own spin on it, of course. Today, PopCap have launched Solitaire Blitz for Facebook, which will let users try to match cards and collect treasures as fast as they can, with full bragging rights included.

Much like all the other Blitz titles, Solitaire Blitz will have a 60 second timer and has players rush to match cards in an up-and-down sequence, unlocking silver which can be used to get boosts for even higher scores. Decks also display a 20th century art and literature theme, and there is even a fully orchestrated soundtrack that players can get lost into as they get sucked in to the addictive gameplay.

“We’ve taken the world’s most well-known card game and created an exciting new social version using PopCap’s incredibly popular time-based Blitz mechanic made famous by Bejeweled Blitz and Zuma Blitz,” said Scott Willoughby, marketing manager for PopCap Games. “We’ve evolved a traditionally solitary pastime into a friendly, shared experience that’s fun for all ages.”

Now go, play until your eyes burst and collect all your loot before your friends catch on. You can find the new app here and check out how the game works in the trailer below.

Ridge Racer Unbound Soundtrack and New screenshots

Any real fan of racing games will tell you how important the soundtrack can be to set the intense fast paced action and really give atmosphere to the whole experience. Namco Bandai, not wanting to be left out of the mix, have revealed a powerhouse of music with a heavy bass and electronic influence that will feature in their upcoming racer Ridge Racer Unbounded. The soundtrack will be a mix of licensed music from well known established artists as well as giving some emerging talent a little bit of exposure, and will include tracks taken from throughout the franchise history, plus some new compositions.

The licensed music on the soundtrack of Ridge Racer Unbounded comes courtesy of Grammy award winning dubstep producer Skrillex, featuring the tracks “Kill Everybody” and “Scary Monsters and Nice Sprites”, as well as The Crystal Method and Noisia and The Upbeats. Other artists included on the monster soundtrack include the ultra respected Scratch Perverts, Unknown Error, OVERSEER, RuN RiOT and Ever Never.

Franchises such as Ridge Racer which have stood the test of time are never complete without that touch of nostalgia that allows older games to rekindle the excitement of their long lost youth. Ridge Racer Unbound has stayed true to its roots, including musical scores from throughout the franchises 18 year history. Hiroshi Okubo, responsible for the games audio from its inception, along with his team have also produced some new tracks to fully compliment the already packed sonic selection of tracks.

Ridge Racer Unbound looks amazing so far from the screenshots and Namco Bandai have stated that it will also feature complete vehicular and enviromental destruction. Theres nothing like crashing into a building at 200kph only to bounce off with no damage to either vehicle or structure. Also featuring a City Creator, players will be able to design their own city tracks and upload them online, challenging others to tackle their creations.

Namco Bandais Ridge Racer Unbound will be available for all Australian and New Zealand gamers from 29th March. For more information on the game please visit

http://www.namcobandaigames.eu

http://www.facebook.com.ridgefan