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Turtle Beach Unveil Website For Preset Equalizer Options

The new Audio Presets Community portion of the Turtle Beach website has been unveiled to gamers around the world. Players that own the Turtle Beach series of products will have access to this area that allows players to share preset audio equalizer levels with each other for many popular titles.

The XP500, XP5 and the Delta headsets will now be compatible with a ‘Advanced Sound Editor (ASE)’ software suite run on a PC for on the fly tweaking and modification of the players audio experience. “Titles for which presets are currently available on the site include The Elder Scrolls V: Skyrim, Batman: Arkham City, Call of Duty: Modern Warfare 3, Battlefield 3 and Uncharted 3, amongst many more.”

So be sure to check out the Turtle Beach Presets community for access to these services.

Naruto Generations Character Trailers – Zabuza and Jiraiya


Namco Bandai Games have released two new character trailers for the forth coming and much anticipated anime fighting game, Naruto Shippuden: Ultimate Ninja Storm Generations. The two trailers focus on the storylines of two fan favourite characters. Those two characters being Zabuza the dangerous swordsman and Jiraiya the former sensei of Naruto.

Naruto Shippuden: Ultimate Ninja Storm Generations is the latest instalment of the long running Naruto fighting game series and for the first time crosses over between both Part 1 and 2 of Naruto, featuring characters in their younger and older forms.

You can check out both trailers for Naruto Generations below. The game is set for release on the 29th of March for the Xbox 360 and Playstation 3. Be sure to let us know what you think in the shoutbox and comments section.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=JAh_-Um2IAQ&list=UUETrNUjuH4EoRdZNFx9EI-A&index=7&feature=plcp[/pro-player]

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=dWp6Y7tzjgw&list=UUETrNUjuH4EoRdZNFx9EI-A&index=6&feature=plcp[/pro-player]

MotoHeroz Teaser Trailer Released


Ubisoft have today released a teaser trailer for their upcoming iPhone and iPad racing platformer MotoHeroz. The trailer can be seen below and features some in game footage of the game alongside some extra details of the games features.

MotoHeroz takes the thrill of racing games and mixes it with the charm of platforming games into what is undoubtedly a unique blend of genres. It is set to race it’s way MotoHeroz style onto the iPhone and iPad on the 15th of March.

Check out the trailer below and let us know what you think of MotoHeroz in the shoutbox and comments section.

Tiger Woods PGA Tour 13 Demo Out Now


EA Sports have announced the release of the Tiger Woods PGA Tour 13 demo, available now to download for PlayStation 3 and Xbox 360 via the PS Network Store and Xbox Live Marketplace.

Gamers will once again have the opportunity to pack their clubs and head to the Augusta National Golf Club in the game as well as take a sneak peek at The Ocean Course at Kiawah Island Resort, the host of the 2012 PGA Championship. Holes 14, 15, and 16 at the Augusta National Golf Club and the opening three holes

Check out the trailer that goes with the demo down below and go forth and download the demo now and get swinging!

Tiger Woods PGA Tour 13 will be out on March 27th for PS3 and Xbox 360.

Tekken 3D Prime Edition Review


Tekken 3D Prime Edition
Developer: Arika and Namco Bandai Games
Publisher: Namco Bandai Games
Platform: Nintendo 3DS
Release: 23/2/12
Price: $32.29 – Available Here

Overview

Tekken 3D Prime Edition brings the King of the Iron Fist tournament to a Nintendo console for the second time, this time in full 3D. Primarily being a game for the home console, it’s interesting choice to bring Tekken back to a Nintendo handheld – even Yoshinori Ono (producer of Street Fighter) thought it was an odd choice (at least in the advertisement for the game). With a nearly 10 year franchise behind it, just how much punch does this portable fighter really have?

Story

Tekken fans will know the basic story surrounding the King of the Iron Fist tournament and know the back-story to characters along with their inherent rivalries. Those new to series may be a bit confused by the story, in that there is no integrated story line. The booklet contains no back-story to the cast of 41 characters, and the only means of connecting to any back-story is the film, Tekken: Blood Vengeance, which also comes on the cartridge.

The story of Blood Vengeance takes place between Tekken 5 and Tekken 6, and doesn’t really fit into the timeline or gameplay of 3D Prime. Instead, the film just acts as somewhat of a novelty – allowing players, or rather 3DS owners, to watch a decent 3D movie on their device. For a detailed review of the movie plot, you can always read our review of the cinematic release of Blood Vengeance here. Given that Tekken does have a rich back-story, it would have been nice if it was better integrated in to 3D Prime – easing in new comers to the series and bringing something new to fans.

Gameplay

Tekken fans may notice slight absence from the gameplay modes available to 3D Prime players – that being the lack of a tournament mode. This reflects the story of the game, which as I noted is oddly absent from the cartridge. There are a few main single player modes of play for Tekken, practice, quick battle and special survival. Special survival allows players to fight against a number of characters using one health bar – first 5 enemies, then 10, then 20 and so on. The more characters there are the progressively harder each individual becomes. Milestones are made throughout the survival campaign in the form of special matches, where the enemy will need to be hit a few times to cause any damage. Winning these is rewarded with Tekken Cards, which I will come back to later. Quick battle features two rounds against different levels of opponents, ranging from 1st-9th Kyu and then Dan. The more difficult they become, the more unlikely you are to play as it decreases your winnings and gives to a poor win to loss ratio – which can be seen by players you encounter online.

In terms of functionality, Tekken 3D Prime works wonderfully. I’m not sure if I am totally taken by the addition of combo buttons on the touch screen but I do enjoy the “shift” button function of the right and left shoulders. Not to mention the highly customizable button mapping, which allows placement of favourite combos on the touch screen. There are a wide range of combos to master in order to obtain victory, and the ability to move completely with the in three dimensional space, side stepping in a circle, really makes use of the 3D capabilities of the device. Don’t let the lack of single player game modes phase you too much, if you strip Tekken 3D Prime down to it’s core fighting mechanics, it’s a fantastic game.

Multi-player

Single player fighting games can only go so far. Versing the same AI over and over, upping the difficulty just to test yourself can become as tiresome as actually fighting 40 people back to back with only one health bar. Sadly, Tekken 3D Prime, while it may have a wide selection of characters, doesn’t allow you to use them online as much as a fighting game should. The online multi-player has the most painful lag I’ve ever experienced – making it slightly unfair for new comers who may just sit back in awe as their character gets pummeled in slow motion – without ever having a chance to defend themselves or fight back.

The street pass function is based on sharing 700 cards. It’s possible to equip three to your profile for sharing when out and about, but sadly I have not met anyone else with a 3DS in a long time. This also makes local multi-player games a little difficult too – I can only hope it has a lot less lag then its online counter-part. While some of the drawings are pretty cool, there isn’t all too much to do with this street pass function and I have a feeling you can unlock all 700 cards on your own by playing survival mode.

Visuals and Audio

Visually, 3D Prime is a work of beauty. If the movie acted as a pure novelty, think again. Having used part of the game cartridge to house a movie meant having to increase the game to 60 FPS, which runs beautifully in 3D. Having three dimensions adds real depth to the title, and matches the ability to move through the whole space. The environment is fully interactive, player’s can slam their opponent to the ground, breaking it or even falling down in to a second level. The background music always fits perfectly with the environment, with a few randomly placed humour soundtracks thrown in – for example the fields with yodeling music. The voice acting is fantastic and supports the character design well, which should be noted has not been changed significantly from previous Tekken titles. This is a level of detail I am usually used to in full-scale adventure games, not handheld fighting games. Bravo Namco, bravo.

Overall

Visually stunning, boasting some of the most remarkable 3D I have seen on the 3DS, with a soundtrack to match, Tekken 3D Prime Edition is indeed a fantastic title for the 3DS. However, for Tekken fans it may be slightly disappointing. The fighting mechanics are fantastic, but the serious lack of single player options coupled with the poor multi-player mode means this title is in serious danger of infrequent play. 3D Prime will be great fun while it lasts; my only concern is just how long will it last?

7-5-capsules-out-of-10

Take Earth Back with Mass Effect 3 – Out Now

Guess what. It’s finally out. That’s right, the first big blockbuster release of 2012 has hit at least some of the worlds shelves. North American gamers can now get their hands on a copy of Mass Effect 3, with Australia and New Zealand following on March 8 and March 9 respectively. The final chapter in Commander Shepard’s journey is by no means limited to the retail game, with Bioware’s new Galaxy at War feature bringing several other ways to contribute to the final outcome of the main game, including the iOS app Mass Effect Infiltrator.

For the first time ever the series comes complete with up to four player co-op, which also contributes to the Galaxy at War readiness rating. Keen fans of the series will of course have got their hands on some of this portion of the game already, it having been released alongside the playable demo a few weeks ago. Expectations are certainly running high, so keep an eye on Capsule Computers to see just how well the game does to match them.

 

The Hunter Review

The Hunter
Studio: Screen Australia, Porchlight Films, Jetty Distribution
Publisher: Madman
Format: DVD, Blu-ray (reviewed)
Release Date: February 8, 2012
Price: $39.95 (available here)

Overview:

The Hunter is the first major feature film from Australian director Daniel Nettheim, starring Willem Dafoe (Antichrist, Spider-Man) , Sam Neill (Jurassic Park) and Frances O’ Connor.  This Tasmanian set drama is based upon the novel of the same name by Julia Leigh, and sees Dafoe’s character Martin plunge into the wilderness in search of what is thought to be the very last Tasmanian Tiger. The ‘some mysteries should never be solved’ tagline hints at the pervasive atmosphere of unease and mystery that runs through the film, and The Hunter is certainly a tense and at times highly emotional journey. The story is a fairly simple one but well told, backed up by highly engaging characters and a couple of great performances.

Feature:

Martin David (Willem Dafoe) is hired by a military biotech company to track down what is believed to be the last remaining Tasmanian Tiger. The animal, believed to be extinct, holds in its DNA some useful secrets that the company will do anything to get their hands on. Martin is given strict orders – collect blood, hair, skin and organ samples, destroy the rest. That David takes on the job of hunting a species to extinction with no visible qualms establishes the dichotomy of his character. This is a man willing and able to kill efficiently, a loner who demands that he has no guide, yet he also befriends the family that he lodges with in the Tasmanian wilderness, and shows a good deal of heart in his dealings with them. The film too is a thing of two parts, with segments alternating between Martin tracking the elusive Tiger in the wilderness and spending time with Lucy (Frances O’Connor) and her two children. There’s a small subplot involving the logging of the local forest, but the greenies vs loggers battle is nowhere near as interesting as Martin’s own journey, reduced as it is to a conflict between bogan beer swilling loggers and fireball twirling hippies

When Martin arrives at the family’s home, it’s to find the two children running wild and the mother closeted away in bed. The kids are quick to ask if Martin is there to look for their father Jared, who they say has been up in the hills for a ‘long time’. Sam Neill plays against his usual Hollywood schtick as Jack, a rather creepy neighbor who reveals that Jared has in fact been missing for a year and is presumed dead – building on the sense of foreboding by making some pointed allusions about Jared’s similarities to Martin. This echoes the general feeling of unease that runs through the movie, which gradually unfolds to reveal an interesting if not unique story.

There are some big emotional kicks hiding in here too, with things becoming ever more complicated as David grows  closer to the family, affecting his hunt for the Tiger. The affection and warmth he shows for the two children and their mother is in sharp contrast to the man who always hunts alone, setting vicious metal traps and gutting wildlife for his lures. Dafoe turns in a great performance as Martin, managing to balance the two sides of the character into one believable whole, steering well clear of any melodrama and making Martin a character who quietly steals his way into the audience’s affections. Frances O’Connor and Sam Neill also impress, but are outshone by the two young child actors – the girl in particular is fantastic, pulling off precocious without the usual added dose of irritability.

The last half hour of The Hunter turns what would have been a good film into a great one, and although it could veer too close to overly emotional for some, I was shocked by how much of an impact the final few scenes had on me. There is absolutely a pay off for all of the quiet tension building and subtle character work: if The Hunter manages to grab you in the beginning then the end will certainly become the tragic highlight of the film.

Audio & Visual:

The Hunter is a beautiful film , especially in pin sharp Blu-ray. The wild and rugged beauty of Tasmania is in full force here, with Martin’s journey lasting long enough to guide us through the harsh change of seasons. There are some fantastic shots of the strangely intimidating landscape, including some beautiful but danger filled moments in the snow and lashing rain – the Tasmanian Tourist Board couldn’t ask for more! The cinematography too, adds to the sense of unease that grows throughout the film, and is complimented by some fantastic choices in audio.

When Martin is in the wilderness the lack of dialogue and sparse sounds of modern life are drowned out by the wilderness, by birdsong, animal calls and the forest. What man made sounds there are come with all the greater impact, shattering the quiet yet tense atmosphere of the wilds. There are some very atmospheric pieces of original music within The Hunter that bring with them a subtle melancholy and sense of tragedy. These pieces are held to a counterpoint by the use of a couple of popular songs in key scenes with the family, with one Bruce Springsteen track in particular making for a memorable character scene.

Extras:

A half hour making of documentary explores the films roots in the novel of the same name, and also provides some welcome information about the Tasmanian Tiger for those not already in the know about one of ecology’s great tragedies. The animal has taken on almost a mythic status in Tasmania, and despite the fact that it is declared extinct, there are always fresh if unconfirmed reports from locals of sightings. It’s a reflection of the film’s success that watching this extra I was keen to agree with the locals interviewed by the film makers, who on the whole have faith that there are some Tigers still out there.

Three samples of music highlight the wonderful soundtrack for the film and are accompanied by galleries of stills taken from the main feature. There’s also an audio commentary with director Daniel Nettheim and producer Vincent Sheehan, which nicely extends to the handful of deleted scenes. The two are keen to dish out interesting details about the making of the film and are fairly easy to listen to.An ATOM study guide and Madman trailers also accompany the main feature.

It’s a good enough selection for the release, although the incredibly slight colour differences in the menu text makes it quite hard to see what you’re selecting.

Overall:

The Hunter can add itself to the ever growing collection of great Australian films. If you let it sweep you into it’s quiet yet dangerous world there’s a lot to be had here, and as a newcomer to Australia I’m glad to have watched it as an introduction to Tasmania and the Tiger. Dafoe anchors the film very well with a quiet but highly expressive performance which reflects the film as a whole – not brash or loud or flashy, The Hunter is a subtle, well written film packed with tension and plenty of moments that are both uncompromising and unpredictable.

8-5-capsules-out-of-10

Draw Something Review

Draw Something
Developer: OMG POP, Inc.
Publisher: OMG POP, Inc.
Release Date: February 1, 2012
Platform: iPhone (reviewed), iPad, iPod Touch, Android
Price: $0.99 (HERE) or free with ads (HERE)

Overview

Draw Something is a game with two vastly different experiences, the one you’ll have with friends and the one you’ll have with random players. As you could probably guess, one of them is a spectacularly fun romp through the game’s Pictionary-based gameplay, while the other is a frustrating experience even the most patient of players will have trouble dealing with.

Gameplay

Draw Something is a multiplayer-only portable version of OMG POP’s Draw My Thing Facebook application. This in turn is based on the simple, yet hilarious fun of the game Pictionary (yes, a game that you play face-to-face with other people and not using some virtual device or other).

For those of you who may not have played any past iteration of Pictionary, it’s a game that involves one player being assigned a word and having to draw it out so that another player can guess what it is. In the case of Draw Something, it involves choosing one of three easy, medium, or hard words. The harder the word you select, the larger amount of coins you’ll receive if the other player guesses correctly. Rounds proceed only when both players have drawn a word, so depending on how dedicated the person you’re playing is, you could play one round of Draw Something every ten minutes or only once a day. After the drawing round, players will then go through a guessing round, where they’re provided with the number of letters in the word they’re supposed to be guessing and with a bank of letters from which they can drag the correct ones and put them in the right order to produce said word. Again, you’ll have to wait for the other player to finish up guessing before you can move on to the next round.

To the game’s credit, there’s a wide variety of words, including everything from basic, everyday items to celebrities such as Lady Gaga.

The aforementioned coins can be used to purchase new colours for drawing or to blow up some of the incorrect letters placed within the letter bank to aid with guessing. Aside from winning this in-game currency via playing the game, you can also lay down some real world cash to garner more coins through in-App purchases.

So that’s how Draw Something is supposed to play, and then there’s how it actually plays. When you start a game with a random player you’ll find the usual issues associated with Internet anonymity: stupid people and trolls. There are a lot of people who will simply write out the word so that you guess correctly and they can get the coins from hard words, and then there are the people who seem to not understand the most basic of drawings (I had the great pleasure of someone fail at guessing the word “ring”).

The flip side of this is that when you play with friends (there’s a great Facebook integration system included to help you connect) Draw Something can become a ton of fun. My most memorable guessing experience was when my fellow Capsule Computers Editor, Jonno Weiss, elected to draw Cartman’s ventriloquist hand-puppet “Jennifer Clopez” from South Park to illustrate the word J-Lo. Using inside jokes and things you know your friends will just get adds a tremendous amount to the experience, and speaks a lot to how the original concept of Pictionary became such a widespread game.

There are other issues with Draw Something beyond the aggravation of random players, though. If you’re in a game and want to stop drawing or guessing to move to another one… well, you can’t (short of rebooting your iDevice). This is completely off-putting and makes exiting a frustrating experience with a game-troll a bigger challenge than it really should be.

When you play Draw Something with a friend, it’s some of the most fun to be had on iOS platforms. When you’re playing with random people, the game’s flaws reveal themselves to you, and you’ll occasionally feel like chucking your device at a wall in frustration.

Audio & Visual

The game features a cutesy intro, but aside from that, audio plays almost no part in Draw Something. What does play a part is the slickly designed interface.

It’s easy to understand everything happening on screen, and being able to watch your opposite player’s guesses and drawing process is great fun and really makes you feel like you’re playing against another person. Watching their thought process is a lot more gratifying than simply getting “correct” or “incorrect” as replies to your turns.

Overall

Draw Something is a game that is equal parts frustrating and glorious fun. When played with friends it becomes possibly one of the best multiplayer experiences on the iOS platforms (minus a few polish issues), but when played against someone who you don’t know, it wins out for getting the worst out of its mechanics in almost every way. By all means check out the free version that comes with ads, and if you find you spend more time laughing with friends than struggling with randoms, then the full purchase is well worth it. If not, steer clear.

7-0-capsules-out-of-10

 

Incoboto Review


Incoboto
Developer:  Fluttermind
Publisher: Fluttermind
Platform: iPad
Release Date: March 1, 2012
Price: $2.99 – Available Here

Overview
Incoboto is a one man video gaming project by Dane Carter, one of the co-founders of Big Blue Box Studios which created Fable for Xbox. Incoboto is described as an adventure-puzzler in the spirit of Portal and Ico. Does Incoboto stack up against the name dropping?

Story
Incoboto is incredibly depressing. A company named The Corporation causes all the suns to die out, killing almost everyone. A small boy named Inco seems to be the only one left. So he sets off with his friend Helios, a sun with speech difficulties, to go on the adventure of a lifetime to bring light to the skies once again. The story is told through narration and supported by notes left behind by the dead and creepy signs left by The Corporation. Themes of death and loneliness are pervasive. This is emotionally heavy stuff.

Even with the sun, Helios, as your constant traveling partner, Inco’s small size, and the sterile and vast landscape make it really easy to feel utterly alone. The Corporation’s signs are well written and incredibly funny in a dark Aperture Science like manner. This helps lighten up the mood of an otherwise depressing tale. Although rebirth is also an important theme in Incoboto, it is hard to not feel a little emotionally dragged down by the game. An engrossing and touching story like Incoboto does not come often on the iOS format and is a refreshing change.

Visuals
Incoboto is a gorgeous looking game. The visuals are sharp and well made. The visual style takes cues from Limbo, World of Goo, and Super Mario Galaxy. The camera is attached to the center of the planet Inco walks and pans from side to side as he moves. It is smooth and works well. There is a surprising amount of color in the game that is a sharp contrast to the heavy use of blacks.

The splashes of color helps bring a little cheer and hope in a depressing and lonely experience. It helps fuel the themes of rebirth in Incoboto, keeping the game from being so sad and bleak you need to put down the game. Inco’s character model is extremely small and may be a challenge for those who are hard of sight.

Audio
The audio experience in Incoboto is an absolute joy. The background music is subtle yet moody. The game would not be nearly as depressing and lonely feeling without the soundtrack. The game’s soundtrack is available on Band Camp for 2 British Pounds and is absolutely worth a separate purchase.  The games audio leans heavily on the synthesizer which fits perfectly with the sci-fi theme of Incoboto.

The sound effects are perky and cheery in sharp contrast of the music. The sound effects of using puzzle mechanics and traveling from planet to plant made me feel like I was doing something to bring light and life back to the universe. Definitely plug in some headphones when you play Incoboto or risk losing a huge part of the experience.

Gameplay
Incoboto can be utterly fiendish at times. The puzzles are well thought out and range from simple to mind bending. Some require thinking out of the box; others are a matter of timing or agility. Prepare to be stuck at certain points. However, figuring out a puzzle that has stumped you for the last three hours is an incredibly rewarding experience. Puzzle mechanics take a few cues from Portal but adds enough twists to not feel like a mobile 2d version of the game. If you can persevere through some frustrating moments from being stuck by some fiendish puzzles, you are in for an amazing puzzle gaming experience.

One mild annoyance with Incoboto I feel worth mentioning is the ever present tweet this button in The Corporation signs. Although The Corporation slogans are well written and extremely funny, the button feels utterly unnecessary and I personally found it to detract from the feel of the game. It is not really that intrusive but I would be happier if it was not there.

Incoboto has two control schemes, one utilizing the whole screen and the other feeling more like a controller. Most will want to use the default control setting as I found the controller type setting to be rather clumsy and inaccurate. There are several puzzles requiring accuracy and speed which makes the controller setting unusable at times. The default setting on the other hand is nearly perfect. It is responsive and incredibly accurate. However there is one thing I do not like about it.

Because it requires the use of the whole screens, sometimes I found my hand covering up a portion of the screen. It is not a huge deal, but it feels like a shame to be covering up a game as good looking as Incoboto. There is one minor control annoyance that may plague gamers with larger fingers. Because many things are extremely small in the game, clicking on the small items or buttons can be difficult at times. Even with my small fingers, I found myself accidently clicking the wrong object at times. Overall, Incoboto makes great use of the iPads generous touch screen space.

Overall
Incoboto is a fantastic game that has earned its place in my must play list. I don’t think I have felt this emotionally moved by a game since the ending of Lunar: Silver Star Story. The audio, graphics, and storytelling come together perfectly to give depth to a surprisingly challenging adventure-puzzle game.  The incredible part about this is the fact one man did this all. Incoboto is worth the 2.99 price tag and is a must have for every single iPad game library.

9-5-capsules-out-of-10

Hitman: Absolution box art revealed

It seems like Square Enix and IO Interactive have chosen to go the conservative route when it comes to Hitman Absolution’s box art. We have a stylish red background and Agent 47 with his pistols out looking to the side. Very simple, but sometimes that works the best. Though I doubt that rating there will stay as RP for very long and take a jump to M once the game is given a rating. Then maybe we’ll hear some news about a possible release date…

The full box art can be seen to the right, though those interested in seeing the box art in full resolution can do so by clicking the thumbnails below which feature the box arts for the PC, PlayStation 3 and Xbox 360 version, although each is the exact same minus various logos of course.