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Angry Birds Space Review


Angry Birds Space
Developer: Rovio
Publisher: Rovio
Platform: iPhone (reviewed)/iPad
Release: 22/3/12
Price: $0.99 – Available Here

Overview

Angry Birds. Enough said, right? It’s one of the most popular mobile games; spawning a whole bunch of merchandise and even desktop versions of the game. If you haven’t heard of it by now, then you must be living under some sort of a rock that hasn’t been knocked over by a bird (who is rather angry) attempting to get their eggs back. Well, the birds are back with yet another installment of furious fowl flinging – this time in space. Angry Bird’s Space may very well be the breath of fresh air (that ironically wouldn’t exist in space) that a stale series might need. Angry Bird’s Season’s was a bit of a poor attempt to thematically and seasonally release updates, all the while the original title kept spawning new levels – all of which were much the same. Not to mention the movie tie in with the film Rio, which was a rather shameless attempt to add a movie bird in to the title – with little to differentiate the title other than improved graphics and an additional bird. Essentially, flinging birds just isn’t the same time-killing fun it once was.

Story

The game plot is essentially the same. It’s not told so much through the game itself, but through tie-in Youtube animations that show how the bird’s eggs ended up in space. With the arrival of a new bird from space an alien pig takes the eggs through a wormhole in to space. The birds follow the eggs and gain super powers, or something, before taking aim from their slingshot. There are a few animated cut scenes and comic book style panels that push the narrative forward. Being a casual game, the story is played out mostly by the gameplay, with the ending of whether or not the eggs are safe coming down to the player’s aim.

Gameplay

As I noted, the gameplay of the Angry Bird’s series has failed to change significantly since its release. It’s what has made it so successful, the simplistic mechanics of pull back, aim and fire, hold well for touch screen devices, or even click and drag using a mouse. It’s simple to use, difficult to master, and a winning combination. But that is the old Angry Birds, and we are tired of the same old physics that knocks down blocks and blows up pigs. Aren’t we? If you answered yes, then Angry Birds Space is for you. If you answered no, then Angry Birds Space is for you. If you answered, what the hell is Angry Birds Space? Then Angry Birds Space is for you!

The physics is what made the game so successful. While it may not mimic actual gravity, the world of these little birds came to life with amazing physics of the world. Angry Birds Space takes this to the next level. Being in space, there are varying levels of gravity. Beyond the planets, objects, birds, pigs, you name it, float in the vast vacuum of space. Gravitational pulls circulate planets, pulling objects towards the surface or allowing the birds to rotate around the planet before hitting their target. If Angry Birds required a precise aim, then Angry Birds Space requires double so. The extra additions to the gameworld are amazing. Each level I entered with sheer excitement as I attempted to utilise the power of the planets to obtain my goal. This is a thrill I have not felt since I first got my iPhone and dished out the then $1.19 to purchase Angry Birds. The feeling of sheer mastery earning three stars on a level with multiple planets and different directions of planetary rotation is unmatched in the casual gaming genre. Watching those little birds rocket around worlds before hitting their target perfectly is an absolute delight.

Some birds have been slightly modified for the conditions of space. The yellow bird now can be aimed at selected targets, and the black bird’s bomb response is a little less volatile. As I mentioned earlier, there is also a new bird in the nest. An additional blue bird, which looks like an ice-cube, has the ability to freeze near by blocks. This can come in handy, as I am sure it was meant to, when confronted with impenetrable stone blocks. The addition is not overwhelmingly exciting, but the extra level of strategy does make the game more enjoyable. The Might Eagle returns too, this time he can be earned throughout the game and appears in a wormhole, knocking down everything nearby. This is a bit of a cheat, but if you earn it, why not use it? With the addition of new birds, comes new pigs. At the end of worlds, players will be confronted with boss hogs that need to be defeated. It is an odd choice for the series, but I think it really plays in to the science fiction element of the game – where the final battle to save the galaxy takes place.

Visuals and Audio

All your favourite birds are here, with their new pal the ice-cube. However, they have all been given a science fiction-esque super hero make over. Purple suits, sci-fi goggles and even the Incredible Hulk, all give that ‘space’ element to the game. The mechanical features, the blocks and pigs, all look much the same, with the exception of some rather nasty looking boss hogs. The level design and colouring is a much needed element to the series, which was trailed in Seasons and I feel is finally perfected here. The levels really do look like they are in outer space. The chirping and chattering sound effects make a reappearance, which may not be such good news for some. But honestly, how can you have an Angry Birds title without them? As much as the classic sounds really signify Angry Birds, the tweaking of sounds to fit the theme is much appreciated. The large echo of bomb explosions and the faint sound of rockets as birds are propelled through space really bring the game to life.

Overall

The physics of Angry Birds Space is nothing short of remarkable. While it may be hyperbolic, the game works as a self-contained world. I’m a little disappointed by the attempt to try and pull more money from customers (which is how I view the other ‘sequels’ to the original) by selling harder levels at additional cost. However, free updates will be available, as always, so I can only sit back and wait to explore the vast reaches of the galaxy, in search of eggs and the coveted golden stars. Angry Birds Space is more than just Angry Birds with a science fiction makeover. It’s a wonderful re-imagining of what has become a classic casual title, and can only be highly recommended for anyone able to purchase it.

9-5-capsules-out-of-10

Bethesda is making no comment about Prey 2 cancellation rumor

Bethesda has officially stated that they have no statement about the rumor that has sprung up recently about Prey 2 being canceled. Dutch website PSFocus reported that the game which was in development at Human Head Studios is being canceled and that Bethesda would make the official announcement next week.

Despite having a strong showing at E3 last year and GamesCom, the showing that was planned for GDC was canceled only a few weeks before the show was to begin. Since that time there has been zero news released about the title from Bethesda, though that doesn’t mean that it has been canceled of course. We will have to wait until next week to see however if this is true or not.

Sources: PSFocus, IGN

Silent Hill: Book of Memories delayed until May 31st by retailers

It seems that Konami’s attempt to bring Silent Hill fans three weeks of straight Silent Hill game releases is going to fall short of expectations. Rather than delivering three Silent Hill games in March, it seems that that number will sit at two as Silent Hill: Book of Memories on the PlayStation Vita has had its release date shifted from March 27th until May 31st.

This listing has appeared on Amazon and Gamefly. This is unfortunate news for fans of the series as the game was already delayed from February until the end of March. It is worth noting that this is not an official announcement from Konami about the release date change and we have reached out to them for comment.

Arc System Works announce Xblaze

Arc System Works has developed plenty of games over the past few years, though most people know them for their fighting game series, BlazBlue and before that Guilty Gear. However it seems they are taking a different approach on their next video game as last night they announced a game that is called Xblaze. They described the title as their first effort in an “Adventure Project.”

At the time very little is known about the game, such as what consoles it will be on or any details about the game itself besides that it will be “another Blue story” meaning it could possibly have ties to the BlazBlue series.

Also released was the below promotional trailer and they revealed that the game will be released this Winter. To make things even more exciting, it was revealed by Producer Toshimichi Mori that the second effort in the “Adventure Project” is currently in its preliminary stages, which means Xblaze may already be getting a sequel. Expect more information as time goes on and maybe even a localization announcement.

Source: 4Gamer

New Trailer For New Little King’s Story

Next week in Japan, Playstation Vita gamers will have access to  New Little King’s Story, as it sees a release on March 29. To build up to that release, Konami has released a new trailer, summing up the various touch controls that will be used for the game. The trailer can be watched below. In New Little King’s Story, players will control King Corobo, a 14-year-old royal, who presides over a Kingdom threatened by an entity known as The Nightmare. As King, it is the player’s job to raise an army and expel this threat from the Kingdom.

Just a reminder that the game will also be available in English sometime in 2012 as Konami, who will be publishing the game, will be localising the game for Europe. As of yet, Konami has been tight lipped with an exact date, but Capsule Computers will bring that date as soon as Konami announces it. If you want the game next week, it will cost you ¥6,480(US$83.43/AU$77.53) for the physical version, while the digital version will be sold at ¥5,980 (US$76.99/AU$71.55).

Malevolence: The Sword of Ahkranox Info

Malevolence is the upcoming game from the independent studio Visual Outbreak and it appears to be a fantastical game set in a procedurally generated universe. And by universe, I mean that nearly every aspect of the games world is generated as needed by the game.

The developer hopes to have as much of the game generated procedurally as possible, this means that everything from characters and items, right down to the tree-life will be generated using mathematic algorithms and smart programming. Hopefully this creates a unique play experience for all players, as well as a game that continues to be interesting.

Mechanically the game is going to be a first-person turn-based combat game as the developer wants this to feel like classic games from the 90s era and the like.  The developer explains it like this –

HOW IS THE GAME BOTH TURN-BASED AND FIRST PERSON?

The gameplay is very similar to the classic first person RPGs of the early to mid nineties, such as the Might & Magic series and Eye of the Beholder. The player stands in a richly detailed, 3D world using all of the latest technology, but movement is done across an invisible grid, meaning that when you take a step, you step forward one meter, and when you turn, you turn 90 degrees at a time. There are, however, moments where you are free to break out of this movement paradigm, such as the freelook option.

Most interestingly though, is the development blog about the game. It is here that the developers talk to fans about the development process behind the game and other kinds of related chatter.

Be sure to check out the game (in development) here, and the blog here.

Note: As a huge fan of games like the Might and Magic series (VII and VIII were my favorites, unfortunately my portable HDD with my game files died (like seriously it took me 3-4 hours of ejecting and closing my CD tray to get my old scratched and beat up discs to read)) I am pretty excited for this game, and the following screenshot and trailer will show you why.

 

Update: We’ve recently found out that the developers have an IndieGoGo account to help fund their game. You can check that out here.

Animal Academy: Summer Camp out now on iOS


The sequel to IUGO’s popular Animal Academy game for the iOS is now available on the iTunes app store. The sequel is titled Animal Academy: Summer Camp and as you can imagine features a Summer Camp setting and will like it’s predecessor contain adorable little critters for you to play with.

You can pick up the title for the steal price of absolutely honest to goodness FREE, in the iTunes app store here.

IUGO have also uploaded a launch trailer for the title which can be seen below. Be sure to download the game and let us know what you think of Animal Academy: Summer Camp in the comments section below.

Plants War Trailer (iOS)

Defense of the Ancients Clone, Plants War for the iOS, now has a new trailer to draw in new players. This free to play game is now on the app store for players to grab and play whenever they please. The game will also be playable on all iOS enabled devices (iPhone, iPad, iPod).

To quote the video –

Dryad Forest is under attack! Help Plant Champion Leafy defend against the invading animal force. Available now on the App Store: http://bit.ly/plantswar0308

The game itself looks fairly interesting, it’s just too bad that there are so many other DOTA clones out there vying for the same audience. Fortunately this one of the only DOTA clones for the iOS, making this ideal for DOTA players on the go.

Darksiders 2 confirmed as Wii U launch title

While we may not have a narrower release window for the Wii U besides sometime around the “year-end season,” it appears that Darksiders 2 will be a launch title when Nintendo finally chooses to release their brand new system. Those who want to play Darksiders 2 on the PC, Xbox 360 and PlayStation 3 won’t have to wait as long as that however as the title will be released for those platforms on June 26th.

This information comes from Hayden Dalton, the lead designer at Vigial Games, as he sat down with an interview with Digital Spy. In this interview he stated “That’s been very interesting to see what those guys are doing, and they’re making efforts to make sure we do use it in more than a slapdash way. It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles.” He went on to give a few examples such as changing equipment instantly with a tap of the controller among other things.

Source: Digital Spy

GameStop to no longer take GameCube trade-ins on April 2nd

If, for whatever reason, you decide that you don’t want to stare at your GameCube as it collects dust in your closet or on your entertainment center then you better hurry, GameStop will soon stop accepting trade-ins of the GameCube console as well as all GameCube games and accessories.

Well, not like they would give you much of for anything GameCube related as it is. You could probably recycle all the metal inside the system and get more than they would offer but alas it is the end of an era for a system when GameStop no longer accepts the used products.