Dungeonbowl, an extension of Blood Bowl, from Cyanide Studio is finally making its way onto Steam today, so that more players can join in on the bloody sport based on the Warhammer universe. Unlike Blood Bowl though, Dungeonbowl takes place in a dungeon as opposed to outside and each team is comprised of different races in the same school of magic.
Even more dangerous, the dungeons that are played in contain exploding chests, teleporters, and lava flows to complicate matches, as well as other types of traps to try and hinder both teams, but luckily games last only until the first touchdown. The basic game package gives players the Bright, Light, and Rainbow wizard teams as well as a starting kit for making their own dungeons. Players check out some of the newest screenshots from it in the gallery below and can download Dungeonbowl on sale for today’s release for $14.99 on Steam HERE.
Team Zenith is one of the worlds top DOTA 2 teams and have been gaming on the tournament scene since as early as 2006 when they were known as Scythe. Razer are teaming up with Team Zenith to prepare them for the upcoming Valve 2 International tournament which has USD$1,000,000 up for grabs for the winning team.
The tournament is set to be held on the August 31st until the end of the 2nd of September and will feature some of the largest teams in the world Team Razer’s Absolute Legends, Orange eSports, Counter Logic Gaming and LGD.
“Team Zenith have proved to be one of the most outstanding Dota2 teams in the world and it’s a pleasure for us to work with them and support them on their way to one of the biggest tournaments of their lives,” said Robert “RazerGuy” Krakoff, President, Razer USA. “The addition of Zenith to the Team Razer roster furthers our support for the passionate e-Sports community in Southeast Asia.”
The team is being trained at the Razer Singapore office and is in access to some of the most sophisticated Razer equipment, like the Razer Blade Gaming laptop and various training manuals to assure the best out of the team. Be sure to check out the Team Razer Websiteand the Team Zenith Website.
Thanks to Madman on the 15th of August, 2012. The Raid is this years most talked about action film from Indonesia. The film is set in an apartment complex in the slummy area of Jakarta and is a multi-story complex that is home to all sorts of gangsters and killers.
An elite swat team is sent in to take out a drug-lord locked in a safe house but the residents of the building are alerted to the teams attack in advance and is locked down from the bottom up. The swat team has to then fight their way to the top of the building to achieve their goals.
Proudly showcasing an unadulterated mix of impossible gunplay, frantic knife fighting and a masterful display of Silat – the indigenous Indonesian martial art – courtesy of up and coming action star, Iko Uwais, The Raid marks a triumphant return to the glorious, over the top action unleashed in the works of seminal Asian cinema filmmakers such as John Woo (The Killer, Hard Boiled) and Tsui Hark (Iron Monkey, Once Upon a Time in China).
The raid is releasing at $34.95 for the DvD and $39.95 for the Blu-Ray Disc.
Pokemon Conquest Publisher: Nintendo Developer: Tecmo Koei Platform: Nintendo DS Release Date: June 14, 2012 Price: $29.99
Overview
Pokemon has grown a lot as a franchise during the past decade, branching out into other genres successfully while adding to the lore that is the massive Pokemon Universe. Nobunaga’s Ambition on the other hand falls into a niche catagory altogether, as the game is a tactical role-playing game, loaded with raw strategic gameplay. What happens when you combine the two brands? Pokemon Conquest is the answer. Developed by Tecmo Koei, this title plays like any other tactical strategy game would, but has a sweet and accessible coat of Pokemon all over it. The question is, is this crossover enough to satisfy both fanbases, or does it miss it’s mark entirely? Here is my review for Pokemon Conquest for the Nintendo DS.
Story
The very first thing Pokemon Conquest does is let you as the player know that it is fact a Pokemon game. After selecting a gender and a name, the player is then however thrown into the region of Ransei. Instead of being a trainer, you are a warlord and must “link” up with a team of other warriors and Pokemon to conquer 17 kingdoms in order to bring peace to the troubled land.
Does this sound like a Pokemon game so far? Well, it’s certainly a new direction for the franchise, but this plot is thick and bursting at the seams with interesting dialogue and characters, making the experience utterly engrossing. Each Warlord encountered has a completely different personality from the next, and the large Pokemon roster and element of choice keeps the plot from ever getting stale, allowing for multiple playthroughs – much like the main games. The themes in the game do feel a bit more adult this time around, but I grew up with Pokemon myself and I feel that many other fans will also welcome in this more grown-up approach to a narrative.
Gameplay
As I mentioned, Pokemon Conquest is a tactical strategy game at it’s core, and a fine one at that. Utilizing an isometric overhead perspective, players do battle on a grid-based field and have to tell their Pokemon where to go and what abilities to use. Once in proper range, your Eevee, Jigglypuff, ect., can go head to head with a foe by performing a technique in a short but sweet battle sequence. Yes, if you have ever played Final Fantasy Tactics or Devil Survivor, you will feel right at home as these mechanics are generally the same. Each Pokemon has an HP bar to deplete, and type advantages and status effects come into full play as well, which broadens the main strategy elements even further.
The main point of the game is to of course conquer each Kingdom on the map. To do this, players will have to select that particular area and head straight to the battlefield, where up to six Pokemon can be sent out at once by each side. If an opponent is defeated in a timely or super effective manner, there is usually a choice to recruit that Warlord after the battle. It was a bit surprising at first to see that these Warlords had such a large role in the game, but that is another thing that makes this adventure so deep in comparison to other Pokemon titles. Every Warlord has their own skill that can be applied during a bout, which is usually used for healing or boosting a stat to shift the odds. Recruited allies can also farm for gold back at claimed Kingdoms and train up their linked Pokemon with some good ol’ grinding against other warriors and wild Pokemon – who can also be brought into the mix.
Leveling up your team is also different than the norm. You still will have to find other Pokemon (and Warlords, in Conquest’s case) to do battle with, much like you’d expect. This title however bases growth on the bond between a Warlord and their Pokemon – with a potential bond cap of 100% for each of the 200 species in the game. One thing you will have to remember is that each Pokemon you send out has just one attack. This could be seen as something that limit’s Pokemon Conquest’s complexity, but thankfully these Pokemon Evolve based on their bond with the linked party, where you then will see a much stronger technique used in battle from that point forward. Warlords also grow in this manner, and can learn new abilities to better match their much more powerful partner.
17 Kingdoms make up the main game, and each are vastly different from the next. Yeah, a change of scenery is nice, but it’s even better that the change of location can actually effect the battles for a much greater reason. For example, one of the earlier areas is made up of lava filled pits with geysers blowing constantly. If you happen to have a fire Pokemon on your side, you can easily bypass these dangers and head right to your opponent. Bringing a different type is more of a risk – as you then will have to find a path to the opposing Pokemon without going over the set turn limit for the match-up. Type advantages can be found throughout the game, and knowing how to utilize each Pokemon correctly is the key to pulling off a quick victory, bringing all of Conquest’s offerings full circle and into one well oiled machine.
Once a main battle is won and that new area is yours, you can than browse the shops for special items, feed your Pokemon to increase their strength, and continue battling and recruiting wild species specific to that area. There is just as much strategy to this portion of Conquest, too. You see, each Warlord can only perform one action during a “month”, and Conquest gives you the choice to better your squad or to go right off into the next area during each one of these intervals. Preparation is essential to progression however, so if you want a well balanced squad, it’s best to break up a few of your primed teammates to do some training and shopping beforehand. As far as challenge goes, this is definitely one of the simpler titles of the genre by far, but it never lacks in depth and makes up for it’s minor shortcomings in difficulty with a massive amount of personal choice and a constant stream of options.
Visuals and Audio
With such a grand show for both the main plot and gameplay alike, you could honestly be looking at pixels and still be pleased. Pokemon Conquest is a full packaged deal though, and manages to pull off some of the best visuals on the DS to date. Each character model is richly detailed, enabling their intended personalities to come out as they speak. On the Pokemon front, battles also retain this detail, with each Pokemon looking as they should and animating fluently on the field. Environments are also stunning as well, delivering a new atmosphere for each area while breaking up any feelings of monotony with the varied uses of the fauna and obstacles within. Even though this game looks like it is closer to it’s other Ambition kin, it still has that bright and welcoming glow of the Pokemon franchise, which should please anyone who want some peanut butter with their chocolate…if you know what I mean.
As far as audio goes, expect to hear nothing like any other Pokemon game has delivered thus far, but a soundtrack that still sounds like a Pokemon game. Each track fits perfectly with that feudal Japanese theme, yet stays upbeat and intense to live up to the biggest series in portable gaming. The minor sound effects also come out during battle, as hearing the whisps of a mighty razor leaf or the squirt of a water gun all come across nicely and make attacks equally satisfying to execute. No, there isn’t voice acting, but this is the DS and honestly, voices are just not necessary in this type of game.
Overall
Pokemon Conquest is a bit of a risk on Nintendo’s part as Pokemon titles in general are usually built to suit all and tactical strategy romps are generally a much more niche affair. With that said, this spin-off manages to pull everything together effortlessly and still retain the best features of both franchises it crossed over from. Yes, the battles are never that demanding, but the level of detail and options stitched into the game mesh together well, making for one of the most engrossing and satisfying experiences for the platform as a whole. If you are looking for the next great Pokemon game, look no further as Ransei is a place that should be conquered by all.
A huge part of conventions is the incredible effort fans go to recreate themselves as their favourite characters, and Oz Comic Con was no different. There was some truly inspired cosplay work to see, both around the show floor and in the parade and competition.
Melbourne has a massive, very active community of Japanese culture and anime fans, and a lot of costumes fit that theme. I may not have always been able to identify specific anime characters, but there’s no mistaking the style.
Of course a convention with a comics-theme isn’t complete without ample superheroes, and costumes in this group fell squarely into three, evenly-sized camps: Batman (no doubt because of the hype surrounding The Dark Knight Rises), The Avengers (obviously due to the recent movie), and Other. As a result, there were heaps of Batmen, Poison Ivys, Jokers, Harley Quinns, Iron Men, Thors, Hulks, Captain Americas, etc etc. We did spot the odd Superman, Spiderman and X-Men, but nowhere near as often as those most recently in the public’s mind. Perhaps next year, after the release of Man of Steel, there will be an increase in Superman interest.
Characters from other pop culture franchises popped up as well. Adventure Time was particularly popular this year, with no less than three Finns with plush Jakes, and an Ice King amongst them. Star Wars and Star Trek costumes are ever-present, with a few Storm Troopers and a Spock or two. And of course, various generations of Dr Who’s graced the floor.
The standouts for me included a gender-uncertain Jack Sparrow, who was a dead ringer for the character; Raptor Jesus, of Internet meme fame; MAD Magazine’s Spy vs Spy characters; an eight-foot tall Jack Skellington, from The Nightmare Before Christmas; Alex Mercer from Prototype; a highly-detailed Alien, which I missed myself but was shown photos of later; and of course, Zombie Optimus Prime, a incredible recreation of the Transformer, partially damaged.
The cosplay parade on Saturday afternoon was a great opportunity to see the cream of the crop. Entrants were plucked from the show floor as a best-of, and trooped across the stage one by one, giving the crowd enough time to snap a few photos.
Second place (receiving a voucher for Spotlight to aid future cosplay endeavours) went to a detailed rendition of Batman villain Scarecrow.
The grand prize, a pack for six people to experience the amazing IRL Shooter when it launches in October (check that out here), rightly went to Zombie Optimus Prime.
The crazy crafting skills of these talented cosplayers really demonstrate what these conventions are all about: passionate fans doing what they love, and getting the recognition their work deserves.
Ready to get mini? Ready to throw a shuriken? Ready for adventure? Well good news! Square Enix have released Mini Ninja Adventures on the Xbox Live Arcade today and it is sure to satisfy all of those gaming desires and more.
Mini Ninja Adventures is a game exclusive for the Xbox 360 and utilses the Xbox 360 Kinect controller. As you can imagine you use all manner of methods to control this Mini Ninja as you adventure through the world of ninjas.
The game is available now on the Xbox Live Arcade for a small price of 800 microsoft points. What a steal! Go pick it up now and let us know what you think in the comment section below.
EB Games 2012 Expo will be taking place in the Sydney Showground, at the Sydney Olympic Park from 5 October 2012 to 7 October 2012. The publisher lineup has just been confirmed, below you will find the complete list of publishers who will be showcasing their gaming products.
2K Games
Plantronics
Activision
Playstation
Bluemouth
QV Software
Capcom
Razer
EA Games
Sega
Konami
Turtle Beach
Logitech
THQ
Mindscape
Ubisoft
Namco Bandai Partners
Warner
Nintendo
Xbox 360
Expect some major announcements from the publishers in the build up to the EB Games Expo 2012. If you have not already, check out the official website here. The general admission tickets and family passes are still available on the site, or you can purchase them at any EB Games store.
The Hope News Times has come out with another riveting piece stating that a man named Tyler Colvin has gone missing for two days and police are baffled as to what could have happened to the man. Well, if you look at the image above you’ll see exactly what happened to this guy at the hands of Agent 47.
The full editorial piece, though a bit lacking, can be seen below, those who may have difficulty reading it can click the image to see an enlarged version for your viewing pleasure. While hearing about Agent 47’s exploits are fine and dandy, many fans are assuredly already chomping at the bit to play this game when it is released on November 20th.
Sony Australia have just released a release schedule covering the year ahead for both the PlayStation 3 and the PlayStation Vita. Lots of big name first party releases make the lists, although most of the dates are being kept more than a little bit vague. The Last of Us is still floating around in the ether somewhere, and can’t even boast the 2013 release date of Beyond: Two Souls or the latest God of War. Fans of any of the big first party titles due for a fresh outing will still be holding their breath for the dates to mark on their calendars.
The Vita is looking a little shy on the releases front with only four titles detailed, none of which have been given anything more concrete than a ‘2012’ date. One of the titles on the list is of course PlayStation All-Stars: Battle Royale, which will also be releasing on to the PlayStation 3.
All seasonal release dates apply to the Australian way of things, so readers in the Northern Hemisphere should remember to flip dates appropriately – wouldn’t want to think that you’d somehow overlooked DanceStar Party Hits now would you?
PlayStation 3
The Ratchet & Clank Trilogy – Out Now
Wonderbook: Book of Spells – November 2012
Sports Champions 2 – Spring 2012
DanceStar Party Hits – Spring 2012
Ratchet & Clank: QForce – 2012
Sly Cooper: Thieves in Time – 2012
PlayStation All-Stars: Battle Royale – 2012
Dust 514 – 2012
LittleBigPlanet Karting – 2012
God of War: Ascension – March 2013
BEYOND: Two Souls – 2013
The Last of Us – TBC
PlayStation Vita
LittleBigPlanet Vita – 2012
Smart As… – 2012
Sly Cooper: Thieves in Time – 2012
PlayStation All-Stars: Battle Royale – 2012
The new Max Payne 3 Multiplayer Maps of the Local Justice DLC Pack will be available tomorrow on PSN and Xbox Live, with three all-new maps based on levels from the single-player story and given a multi-player twist. Rockstar have sent out special previews of each of the map’s layouts so that you can get your strategies going and see just what tactics you can use against the other team.
The previews include an overhead view of each map, and highlights of key points of interest.
First up we have the Imperial Palace, which can be played in Payne Killer, Deathmatch and Team Deathmatch. With some really great stealth areas that you can use, as well as balconies and bars to duck behind, the Imperial Palace is an action-packed map that will have your guns blazing.
The second map is the 55th Battalian HQ which is a huge bi-level map with a combination of open spaces and hiding spots, tight corners, and bulletproof glass. You also have the ability to utilize the jail cells, control rooms, and choke points to your advantage. You’ll probably find that hit and run will be one of the better tactics to employ, so having your Loadout to reflect that is a good idea.
This map is available with Gang wars, Paynekiller, Deathmatch and Team Deathmatch.
The last map preview is the Departure Lounge, which has a whole bunch of airport paraphernalia you can hide behind. This is a map that will keep you on your toes as you look out for those cunning people who utilize cover-shooting tactics, this is the perfect recipe for some tense shootouts between different forms of cover.
The Departure Lounge can be played in Paynekiller, Deathmatch and Team Deathmatch mode.
The Local Justice DLC Pack will be available for Max Payne 3 on July 4th for the special launch week promotional price of 480 Microsoft Points (Xbox LIVE) or $8.75AUD on PlayStation Network. It will be available for PC on July 18th.