PC exclusive racer Trackmania 2 Canyon released way back in September last year. With it’s arcade gameplay, focus on player built tracks and general insanity, the game scored very highly here at CC, picking up a 9.5 rating. Now almost an entire year later, the developers have released some DLC for the cool price of nothing.
Platform is an entirely new game mode for Canyon, coming with it’s own solo campaign, 23 new tracks and a dedicated ranking system. The mode will be familiar to veterans of the series, who will spot the play style from the original Trackmania. The gameplay in Trackmania allows for instant restarts on the often insane tracks, a tool that allows for some much needed chances to learn the tricky levels. Platform removes that safety net and ramps up the focus on player skill – tracks must be completed with no respawns.
There is also a community challenge included in the DLC,”King of the Ultimate Nightmare”! This is obviously a platform challenge, and the first player who completes a full circuit of the Ultimate Nightmare platform track is in for a bit of an ego boost. Upon showing the replay to developers Nadeo, the player will receive their own dedicated video on the ManiaPlanet YouTube channel.
Speaking of videos, there is a brand new trailer for the Platform pack which can be watched below. Trackmania has a habit of having rather awesome trailers, and this one is no exception.
The Trackmania 2 Canyon Platform Pack is available for download now.
To-Fu Collection Developer:HotGen Studios Publisher: Rising Star Games Platform: DS Release Date:29th June (UK), 24th July (US) – Available Here
Overview:
Finally, vegetarians have a hero of their very own and one to rival Super Meat Boy. Rising Star Games has compiled the two iOS games To-Fu: Trials of Chi and To-Fu 2 into one easily digestible meat free package. Apparently two constitutes a collection, though with about 100 trials in each game it does still feel worthy of the title. Just about.
Gameplay:
You ping a piece of tofu wearing a kung-fu headband from wall to wall. What more do you need to know? Testing the tensile strength of the vegetarian-friendly champion – named To-Fu after the foodstuff and his chosen martial arts discipline – you tug the upper half of his body in the direction you want to fling him, release and then watch him fly to the adjacent wall which he sticks to. The aim is to collide with a pink fortune cookie to complete each level, but for completionists there are trails of glowing blue chi to collect on your way through the level and a minimum amount of moves to aim for.
It’s a simple as that to start with, although like any game it introduces new elements to make levels more complicated and therefore even more rewarding to complete. These range from surfaces which change the dynamic of movement like shifting platforms, conveyor belts, glass walls which you slide down and metal plated surfaces which allow To-Fu to bounce rather than stick; to dangers like moving circular saws and spikes. All require precise aim and planning ahead, because, thankfully, as well as using the stylus to ping To-Fu you can drag it over the screen to take a look at what you’re up against.
As you progress, the tolerated margin for error decreases. As the stakes get higher, so too does the need for pinpoint accuracy and quicker thinking, as well as there being a greater penalty for loss given that it’s much more punishing to restart from the beginning of a trial when it was already a challenge to get up to the bit where you failed.
The mechanics are sound as it’s basically a port of the mobile game, but instead of using your finger you use the DS stylus. One complaint that does arise through use of the DS stylus and touch screen is that it’s a little more inconsistent than an iPhone or smartphone, especially if you’re still using the tired old system you got at launch. With something so set on you holding the stylus over To-Fu almost the whole time, running over a dead spot of the touch screen or grabbing the edge of To-Fu and not the main body of the character can result in accidental launches. Still, these are fairly rare, if annoying, and pose more of a problem to those with handhelds with a bit of wear and tear than those opting to make use of the 3DS’s backwards compatibility.
Extras include a list of in-game achievements to work through, bonus levels and a ‘Dojo’ in which to practice your moves. To-Fu also lets you customise the lead character, suiting up in gear like an American football helmet in place of his usual kung-fu belt tied around his forehead.
Visuals & Audio:
Where direct comparisons are concerned, the graphics have taken a hit. The game has lost its glossy edge seeing as the DS is something of a downgrade from the iPhone. It doesn’t impact the game hugely, although a grainier block of tofu, more pixels being visual in your surroundings and a smaller overall display takes away some of the game’s charm, if not much.
However, added with the fact that the in-game music sounds a hell of a lot worse coming out of the DS, playing on the DS is a noticeably different experience from playing on the iPhone – presentation-wise, on top of the obvious control scheme differences. Ultimately it doesn’t matter – the gameplay is as good as it ever was – but it has visibly and audibly lost some polish along the way.
Overall:
While on paper To-Fu Collection is two mobile phone games sandwiched together and thrown on a DS cartridge, the number of levels and difficulty curve, as well as a certain amount of replay value, mean it doesn’t seem like a cop-out when compared with other DS titles. The conversion isn’t great, with the weak visuals serving to show the difference in power between the DS and the iPhone, but the gameplay is still fantastic. At £14.99 it’s a fair bit above the cost of buying the iOS games separately. But, if like me you refuse to move with the flow of technological advancements to the mobile phone market and shell out for a smartphone, it’s still a good deal where DS games are concerned at half the usual retail price, so don’t feel bad about playing this on your decrepit, ol’ faithful handheld on the smaller screen of the DS.
Disney has released the third episode in a series of videos giving a behind the scenes insight into the creation of Epic Mickey 2: The Power of Two. Introduced by the game’s creator, Warren Spector of developer Junction Point, this one takes a look at the storytelling aspect to development.
In this two and half minute segment, you’ll hear how Marv Wolfman, award-winning American comic book writer and co-writer of Disney Epic Mickey 2: The Power of Two develops the relationship between Mickey and Oswald the Lucky Rabbit – Walt Disney’s long lost character at last returned to the fold.
Can it deliver a story that the player appreciates both as observer and participant in a video game context? With renewed emphasis on the very foundations of the Mickey Mouse universe, with Junction Point going over the old cartoons and such, it looks like it’s barking up the right tree.
I got a chance to sit down with Yuko Miyamura a seiyuu, or voice actress, who you’ve probably heard at one point or another whether it’s her role as Chun Li in Street Fighter (Zero, Zero 2, II X, EX, Zero 3, and EX3), Asuka in Neon Genesis Evangelion, or the training video girl Battle Royale. As well as having a bevy of voice and screen acting titles to her name she also has singing credits, clearly she’s very talented vocally, but her career already speaks volumes about that.
CC: You have a really impressive range of work that you’ve done. Do you prefer voice acting, screen acting, or singing?
YM: I definitely prefer voice and screen acting over singing.
CC: Is there a particular role that you really enjoyed, and was there any reason that it stood out?
YM: I don’t have a specific favorite, but as for the roles that I’ve done for the longest, it would be my roles in Evangelion and Detective Conan
CC: Is there any kind of character that you’d like to play in the future?
YM: Anything and everything, I’m definitely not ruling anything out and I’d like to give everything out there a shot.
CC: Is there anything that you’ve done that you struggled with or found difficult?
YM: The original Evangelion TV series was probably the most difficult one that I’ve done in my career.
CC: Have you ever played any of the games that you’ve done voices for? If so, which ones?
YM: Yes, I’ve played Kingdom Hearts, which I was the voice of Larxene, Street Fighter in which I voiced Chun-Li and some of the Japanese Love Match games, such as Refrain Love.
CC: Do you have any upcoming projects that we can tell your fans about?
YM: Well there is the new Evangelian movie that is coming out, Evangelion: 3.0 You Can (Not) Redo. And I also have voice acting classes that I’m starting down in Melbourne where I live, in which I’ll be teaching people the ways of the seiyuu.
CC: Thank you very much for talking with us Yuko, and I wish you all the luck in the future!
Anuman Interactive have announced that they will add to their series of time management games, with a new publishing partnership with BlooBuzz Studios for The Timebuilders: Pyramid Rising and Caveman’s Prophecy for PC and Mac.
In Pyramid Rising players get to be the Egyptian Royal Architect’s assistant and have to take on a number of challenges to help out the Egyptian economy, such as developing houses and building villages. In Caveman’s Prophecy you are sent back to prehistoric times, with a similar goal to keep your corner of the Earth running.
Anuman Interactive’s Publishing Director, Alain Milly, said this about Anuman’s new partnership:
“We are thrilled to be able to strengthen our position on the time management game market by publishing “Pyramid Rising” and “Caveman’s Prophecy”. These are quality games that will make great additions to our casual game catalogue. Also, we are delighted about taking the opportunity to widen our international horizons by signing this partnership with Quebec studios BlooBuzz.”
For more information about Anuman Interactive, head over to their site HERE. Keep tuned to Capsule Computers for more information on Timebuilders, or any other Anuman games that are coming out!
For all of those PES fans out there, the demo for the latest entry of the series, Pro Evolution Soccer 2013, is now available for Xbox 360 (via Xbox Live) and PC (via www.konami-pes2013.com). Playstation 3 owners will have to wait for a little while longer. The demo will be available on July 31, which is next week. All of these dates are for Europe and Australia.
The demo will contain the international teams of Germany, England, Portugal, and Italy and South American clubs Santos FC, SC International, Fluminense and Flamengo. The demo allows any difficulty setting to be used and localised language settings for all European languages. Konami have also released a trailer for the demo. The full game will be available just in time for the new season, Spring 2012.
UPDATE: The PS3 demo is now available on the Playstation Network, ready for download. Also, enjoy this trailer, featuring Christiano Ronaldo, the poster boy of PES 2013.
Sony Computer Entertainment Europe have revealed that they will announced two brand new games at the upcoming Gamescom convention. There were no hints on what these games may be, including what platform the games could be on. The announcement would probably be made during Sony’s Gamescom conference, which will take place on the 14th of August at 7pm, a day before the start of Gamescom, which is August 15. These games have not been announced previously.
The revelation was found out through official Sony invites to the event. These invites also list the following games:
PlayStation All-Stars: Battle Royale
Call of Duty: Black Ops: Declassified
Assassin’s Creed III
Soul Sacrifice
The Unfinished Swan
Dust 514
The Last of Us
Wonder Book: Book of Spells
An update on the Little Big Planet franchise with a possible showing of LBP Karting
One game that will be absent is going to be Beyond: Two Souls. The game, being developed by Quantic Dream and starring Ellen Page, was revealed at E3 last month.
Earlier this week both Luke Halliday and Myself were invited to an event with THQ over at Sun Studios in Sydney. At the event we were able to play a bunch of as-yet unreleased video games that will be coming out later this year and early next year, but more importantly, we were able to play around with stunt men and do some stunts.
In this video that is embedded below, you can watch as both myself and Luke become stuntmen to help promote the upcoming Darksiders II video game. In the video we do some Ukemi, some fireball throwing and some awesome stunt fighting.
Be sure to check out the video embedded below for a full overview.
Want a step up on the competition? Want to know all the secrets to a game? Want to be able to 100% complete a game? Well Prima Games have you covered with their line of strategy guides, the latest of which happens to be for the hotly anticipated upcoming sequel to New Super Mario Bros. called simply New Super Mario Bros. 2.
Prima Games’ new strategy guide will help you along the way through New Super Mario Bros. 2 and includes the following awesome features:
• Detailed walkthrough guides you through every world and shows you every hidden path
• Every hidden item revealed
• Full details on the brand-new Coin Rush mode
• Maps show you step-by-step instructions for completing each course
• Bonus poster included
Does that whet your appetite for some strategy guide goodness? You can check out a picture of the New Super Mario Bros. 2 strategy guide to the right. The guide will be released on the 18th of August, 2012. Will you be picking up the game and strategy guide? Let us know in the comments section below.
Microsoft have just announced the launch date for Nike+ Kinect Training and two revolutionary Kinect TV Shows, Kinect Sesame Street TV and Kinect Nat Geo TV. These innovative Kinect titles will ignite the imaginations of gamers and children across Australia in the coming months.
Nike+ Kinect Training will give players the work out they truly need when the game hits stores on November 1st, 2012. Nike+ Kinect Training is described as the most magical fitness game to ever grace the video-game industry and you yourself can decide whether or not that description from Microsoft is accurate or not for the price of $69.95. You can of course find more details on this title here.
Thats not the end of it though! Are you a child? Or perhaps a parent with a child? Then get excited because Sesame Street and Nat Geo are now available on Kinect in the innovative TV experience Kinect Sesame Street TV and Kinect Nat Geo TV which both launch on September 20th, 2012. Both games are an interactive TV experience and will each retail $39.99 for 8 30 minute episodes or alternatively available on the Xbox Live Marketplace for 2400 points.
What do you think of these interesting Kinect titles? Let us know in the comments section below.