Home Blog Page 5207

Battlefield 3: Aftermath DLC adds four “post-earthquake Tehran” multiplayer maps

While we may have learned the existence of Battlefield 3’s Aftermath DLC a few months ago, very few details were revealed about what gamers can expect with this DLC. Today the company revealed a little more information, such as the fact that there will be four new maps that take place in a “post-earthquake Tehran.”

The map will include new vehicles, new gameplay modes, new assignments as well as achievements/trophies and of course dog tags. Apparently there will also be new weapons of some sort for the Battlefield 3: Aftermath DLC however what these weapons are or what the game mode are have not been revealed quite yet.

Skylanders Giants swarms onto consoles October 21

Skylanders Giants will add in a slew of new features, including extra large Giant figures and brand new normal Skylanders figures, to the standard Skylanders experience as well as offer a whole new story. Today Activision announced that gamers who love collecting their little Skylander figures will be able to enter the world of Skylanders Giants on October 21st.

To commemorate the game’s release date announcement the company also released a gameplay trailer, which can be seen below, featuring a brand new Skylander called Swarm. Those interested in seeing our preview coverage of the game during E3 can find it here.

Solitaire Blitz and Talking Zombatar Go Mobile

 

PopCap are yet again branching out to mobile devices, and are taking two hit franchises with them. Plants vs Zombies Presents: Talking Zombatar and Solitaire Blitz are both heading to all mobile devices and tablets alike, and will feature free-to-play schemes with micro-transactions attached.

Here are the details on both from Poppy themselves:

From the unpredictable minds at PopCap comes PvZ Presents: Talking Zombatar, an all-new free-to-play app, a first of its kind for the franchise and unlike anything the company has done.  The Talking Zombatar app will allow you to carry around your own pet Zombie and dress him up as you like with a variety of items from sunglasses to hats and shoes, or buy him a full outfit (astronaut, samurai, etc.) in Crazy Dave’s store.  Better yet, once you dress your zombie in his fun-dead finest, you can take photos of you and your zombie, shoot videos with him, and hear him repeat your words in Zombie-ish.  Then share it all with your living friends via email and social channels like Facebook.

MERMAIDS! Solitaire Blitz, adapted from the hit Facebook franchise that has already attracted five million lifetime players and more than 2.5 billion games played since its official launch in March 2012, will be fully optimized for mobile. The smartphone and tablet iteration will feature seamless connection to Facebook to populate your friends’ leaderboards in weekly tournaments and will also add new features like support for mobile-specific leaderboards and exclusive mobile achievements, including new card decks.

Solitaire Blitz is quite addictive, and this zombie dress-up romp might be quite entertaining for the younger lot, so I would say these two will do just fine. Look out for these spunky zombies and Solitaire alike later this year.

Atari’s Greatest Hits on Sale

From July 26th to July 29th 2012, Atari’s Greatest Hits are on sale! The 100 game pack will only set you back $3.99 USD or $4.49 AUD this weekend. The 100 game pack is normally priced at $9.99 USD.  The 100 game pack contains classics such as Asteroids, Centipede, Pong, Lunar Lander and Warlords.

The separate four packs of games are still priced at $0.99 so this is an incredible not to be missed deal for retro gaming fans everywhere.The games are all compatible with the official Atari Arcade – Duo powered joystick accessory.

The joystick can be purchased for $59.99 here. Atari’s Greatest Hits can be downloaded for free here. The 100 game pack is available as an in app purchase.

The Humble Music Bundle

0

Everybody loves the phrase ‘’Pay what you will’’. It means you as the buyer get to decide how much to pay for something. It’s consumer god-mode and can be hugely successful for the seller and very satisfying for the buyer as well, everybody ends up happy. This has been a popular trend lately on the internets what with Kickstarter and the Humble Indie Bundle. Humble Bundle V made 5.1 million dollars last month using a pay what you will system…just so you know.

Enough about the past though, let’s talk about the present, Humble Bundle is back.

The Humble Music Bundle launched today and offers a chance for cool folks like yourself to give a little money and get a lot of music. Six musical talents are participating; Christopher Tin, They Might Be Giants, Jonathan Coulton, MC Frontalot, Hitoshi Sakimoto and OK GO.

The albums will be DRM free and playable on any platform. If you’re not excited yet remember that you do get to choose how much to pay and will also be able to select how much of your money goes to the artists, charity and to the Humble Bundle website.

Pay what you want to who you want and do it for a good cause at  www.humblebundle.com

Final Fantasy XIV Version 2.0 turns into Final Fantasy XIV: A Realm Reborn

While Final Fantasy XIV has had a rather lackluster history, it seems that is all about to change because today Square Enix revealed that the massive overhaul to FFXIV which was originally called Version 2.0 is now going to be titled Final Fantasy XIV: A Realm Reborn, and if the below trailer is anything to go by then you better settle in for a brand new MMO experience.

Producer Naoki Yoshida has stated that “This new title not only becomes a symbol of a completely new Final Fantasy XIV: A Realm Reborn, but also marks the beginning of a new stage as the latest title in the Final Fantasy series. I hope you’re looking forward to it!”

It is also worth noting that Final Fantasy XIV: A Realm Reborn is still coming to the PlayStation 3 as well as the PC, though no firm release date was given besides “coming soon.”

Plan your escape with Dishonored’s Daring Escape trailer

Bethesda has released a new trailer for Dishonored today and this one covers a number of tricks and methods players can use to get themselves out of a sticky situation. While it is possible to simply shoot your way out of a dangerous encounter, stringing together possessions and dashing through the air just looks so much better.

The trailer for the game can be seen below while Dishonored itself is set to be released October 9th. If there has been anything Dishonored has shown us over the past few months is that the game will always have multiple routes and flexible gameplay options. This almost ensures high replayability simply due to the wealth of options at your disposal no matter what you choose to do.

Symphony Dated for August 6th

Empty Clip Studios has announced their Indie Game Challenge winning game Symphony will be launching August 6th, 2012 for $9.99. Pre-orders are starting today at multiple digital distribution networks for 20 percent off. Participating retailers accepting pre-orders can be found here.

Symphony is a vertical shooter that allows players to play Symphony with music from their own collection. Each song will create a unique battlefield and item. Players will be able to customize their ships with upgrade items found on each level to assist their quest to liberate the Symphony of Souls. Symphony boasts six levels of difficulty and a per song leader board and 30 unlockable achievements.

Dragon Town Free for a Limited Time

Gate9’s medieval puzzler Dragon Town is free for a limited time. Dragon Town gives players a limited amount of space to build their town while they do battle with an evil dragon. The game boasts ten different kinds of base units. By building certain units together into combinations, players will be able to create better units. The more powerful the unit, the more points players will earn.

There are over a thousand possible combinations, so feel free to experiment. No word on how long “a limited time” exactly means, so be sure to snag a copy of Dragon Town on the iTunes App Store here.

 

 

 

 

 

WWE ’13 Hands On Preview


Live the Revolution. That is WWE 13’s tag line. I left THQ’s hands on event at Sun Studios, wondering one thing, ‘Who in the world would call this a revolution?’ If there has ever been a tag line that so poorly represented the contents of the game it was attached to more than WWE 13, I haven’t see it.

Now let me start by saying that the last WWE game I played extensively was Smackdown vs. Raw 2010, I had played the previous two very briefly and found them to be a mess. Unfortunately WWE 13 was no different, in fact, it was worse.

Upon getting my hands on a controller and playing a demo build of the game (looks like this version will be hitting XBLA and PSN soon) I discovered that I had a few choices for match types. I could try out a standard singles match, an extreme rules match, a hell in a cell match and finally a special referee match. I started with a standard match, this was the most stable match type I encountered, it all got worse from there.

First up I decided to play as The Miz and versed Sheamus in a standard singles match. I was instantly confronted with a horribly laid out control scheme. There is simply too many different mechanics at play here and none of them work enough to warrant existence. The most confusing of which is the pinfall and submission mechanics. First of all both pinfalls and submission result in the same outcome, winning a match. Yet for some reason WWE 13 complicates things by having vastly different mechanics for each. In order to break out of a submission you must button mash. In order to get out of a pin you must press a button at the right moment. It doesn’t work well enough at all and I found myself instinctively either button mashing when a pinfall occurred or waiting for the press a button at the right moment prompt to appear. It may sound like not that big a deal, but it definitely ruined the flow of gameplay for me personally.

That isn’t the end of it though. I encountered a plethora of glitches, ragdolled models, and broken mechanics consistently throughout the entire experience. The worst of which occured during my extreme rules match. Once again I chose to play as The Miz, except this time I decided to face off against Mike Tyson. First off, the weapon mechanics are absolutely horrible and do not contribute much to the game at all. The weapons generally seem to have no greater effect than grapple moves or strikes and specific weapons like tables and ladders are fundamentally broken (literally in the case of tables).

Towards the end of my Miz vs. Tyson match, I had placed a table on one side of the ring while Tyson was down on the other side. He got to his feet and I decided to hit him with my finisher in order to weaken him for placement on the table. I hit the skull crushing finale (The Miz’s finishing move) and suddenly something incredibly wrong occured. After hitting the finishing move, some how the table on the complete other side of the ring broke into four pieces, I was somehow knocked out and Tyson began to pin me. The problem here though was that no kick out bar appeared, so I had no way of kicking out at all and ultimately lost the match. Thats right, I did my finishing move and somehow the game glitched into me being pinned and unable to even kick out.

Thats not all though, this kick out glitch occured numerous times. No kick out bar would appear randomly leaving me in the wind with no way to stop it. This same thing occured later on in a match that I did with The Big Show and Mark Henry. I had my fellow Capsule Computers Editor Benjamin Webb with me to play multiplayer in this one. We were playing a special referee match. I was playing as Mark Henry and he was playing as The Big Show. First of all we tried to replicate the much advertised ‘ring break’ in which the entire ring collapses after superplexing The Big Show. Unfortunately this was incredibly difficult to do as Mark Henry kept doing a back suplex which did not break the ring, instead causing us to momentarily teleport above it. Eventually I hit the suplerplex and what followed has to be one of the most hilarious things I have ever seen in a wrestling game in my life. Instead of the ring breaking, Mark Henry and Big Show glitched through the mat, ragdolled all over the place, the special guest referree (sexual chocolate Mark Henry) began to look as though he was falling over, he then began to rag doll as well. Suddenly we glitch teleported above the ring and fell back down to normal standing on the ring like nothing had even happened.

Unfortunately this was not the worst part of this match. Afterwards we decided to play around with the announce table. I pulled off the cover and climbed on top. I decided to try and do a jumping move onto Big Show, instead of that happening I appeared to hit an invisible wall and then suddenly Mark Henry did the animation of falling through a table and the announce table collapsed. Yes, that’s right, somehow I put myself through the table. The game then proceeded to replay me going through the table 6 times, which halted gameplay entirely.

After that match I tried out the hell in a cell match and was disappointed to discover that there is no way whatsoever to escape the cell. The door cannot be broken off or walked out of and the only purposed of the cage is the throw people into it. There was literally nothing special about the hell in a cell match here and it suffered all the same glitches as the other matches, the teleporting, the lack of kick out bar and of course the hilarious ragdolling. I seen in trailers for the game that you can get outside, but in this demo, there was no way that I could find. Maybe that is only available in the full version? Who knows.

Ultimately I decided to step away from the game as I really struggled to find any enjoyment in it. There was so many countless problems that I couldn’t bring myself to feel any enjoyment at all. To make matters worse, the visuals look like they were ripped from Smackdown vs. Raw 2006 (a game more than 6 years old for the Playstation 2). The textures were horrible and the graphics looked incredibly dated. The entire experience was so incoherent, that I find difficulty in categorising this as a game. There was little that could properly be played here.

I was once I huge fan of this franchise, but as they say, with every great rise, there is an even greater fall. WWE 13 is the lowest point in the series history, after my hands on with the game I can not honestly recommend it. I can only hope that the full version works out these bugs as there was nothing ‘revolutionary’ here, heck there was nothing even redeemable. One last thing, why the hell is there twitter hash tags everywhere in this game?’ Is that really necessary? What more can I say besides: ‘Live the Revolution’? No thank you.