Players looking at picking up the fairly good Carrier Command: Gaea Mission will probably want to check out the games demo that was just released online. The demo introduces players to the Carrier Command gameplay by having two unique missions that see the players conquering the islands of Thermoplyae and Granite.
The demo also features a commentary by the games developers and showcases combat for both of the in-game vehicles. Those are the amphibious tanks, Walruses, and the flying vehicles, Mantas. The demo is set to take around 45minutes to complete.
Bethesda has announced that they are opening up a new development studio in Austin, Texas called Battlecry Studios. Interestingly enough the man who is in charge of the studio is the former executive producer at BioWare who was responsible for Star Wars: The Old Republic, Rich Vogel.
Currently it is unknown what the studio will be working on but Zenimax has placed a help-wanted type ad on their jobs board which has a listing for a number of key positions within the studio. Obviously they have literally just gotten off the ground so it is doubtful the studio is going to assist with The Elder Scrolls Online, but we may hear something from the studio in the next few months.
Gameglobe is an exciting game making game tool that is being published by Square-Enix. What this game program does is it allows for players to build games for other players to play. From the looks of things in the trailer, it looks like it will be able to handle a multitude of different game genres. I think I saw things like RPGs and Platformers in there, though it may not just be limited to those two types.
Gameglobe is a web browser based platform and as such is limited by the tools that the developers have included with the title. I’m sure that fans of games like RPG Maker will definitely want to check this out later this year.
Be sure to check out the official siteand register for the beta version. Also make sure to check out the trailer below.
Are you a gamer that’s interested in Beta testing the Medal of Honor: Warfighter multiplayer portions of the game? Then maybe you’re someone who will want to check out this latest trailer from EA.
As you will find out, the Beta is only open to the Xbox 36o consoles user base and as such, is exclusive to it. This means that Playstation 3 and PC users miss out on this opportunity.
Medal of Honor: Warfighter is powered by the Frostbite 2 engine which gives the game an advanced level of destructibility and realism in comparison to other games in the genre. Will it be better than Battlefield 3? Only you can decide.
Be sure to check out the trailer embedded below for more info.
Welcome one and all to Xbox Live News with Pipper. Crazy how the seasons pass us by, and it is already October! Starting to get a bit cold up in my neck of the woods, so I’ll be zipping up my sweatshirt before going to work – playing video games. Looks like we have a wallop of deals to go around, so let’s play some hot potato!
Deals of the Week
Name
Discount Dates
Price
Virtua Fighter 5 Final Showdown
Oct 2 to Oct 8
600
Dungeon Fighter LIVE
400
Street Fighter 3 Online Edition
600
Super Street Fighter 2 THD
600
Toy Soldiers: Cold War
Oct 9 to Oct 15
600
Toy Soldiers: Cold War – Napalm
200
Toy Soldiers: Cold War – Evil Empire
200
Toy Soldiers
400
Toy Soldiers – Invasion!
200
Toy Soldiers – The Kaiser’s Battle
200
A World of Keflings
400
Renegade Ops
600
Splatters
400
New Releases
Sonic Adventures 2 should be quite the hit for this week on Xbox Live. Naughty Bear will prove to be quite naughty at times, and I see Ghost Recon Super Soldier has made it onto Games On Demand.
Name
Release Date
Microsoft Points
(Games)
NIGHTS into Dreams
5-Oct
800
Sonic Adventure 2
5-Oct
800
Worms Revolution
10-Oct
1200
Naughty Bear: Panic in Paradise
10-Oct
1200
Pool Nation
12-Oct
800
(Games Add-Ons)
Ghost Recon Future Soldier: Khyber Strike
9-Oct
800
A World of Keflings: Sugar, Spice and Not So Nice
10-Oct
320
(Games on Demand)
Ghost Recon Future Soldier
2-Oct
Your Shape Fitness Evolved 2012
2-Oct
Lego Indiana Jones 2: The Adventure Continues
2-Oct
NCAA Football 13
9-Oct
Ice Age: Continental Drift: Arctic Games
9-Oct
Alvin & The Chipmunks: Chipwrecked!
9-Oct
(Avatar)
Frankenweenie
2-Oct
NHL Update
2-Oct
NBA 2K 13
2-Oct
Resident Evil 6
2-Oct
In addition to the deals above, Activision is packing the heat this week with loads of price cuts. Modern Warfare 3 can be purchased for $44.99 (25% off), and Collection 1 and 2 packs are available for a mere 600 MSP each. If that wasn’t enough, Modern Warfare 2 has been sliced down to $19.99, and both Stimulus and Resurgence packs are at 600 MSP. Oh wait, I forgot there was more. Black Ops can be purchased for $39.99, and all four map packs can be bought for – you’ve guessed it – 600 MSP. Other titles like Transformers: WFC, Prototype, Prototype 2, Apache: Air Assault, Arkadian, and Carcassonna have all taken price cuts. You can find the rest of these amazing deals on your Xbox Dashboard, so be quick as these deals only last until October 8th!
Hopefully these deals will satisfy your hunger for a couple weeks. If not you can always express your complaints in the comments below, and we can direct the message. I would like to personally thank everyone for tuning in again for another chapter of Xbox Live News with Pipper. Remember to take an hour break from your MMORPG to give some love to your console games, and always remember to “Play Hard or Don’t Play At All!”
The latest screenshots to come out of Atlus for Persona 4 Golden follow the various choices that the player will be presented with while they make their way through the game. While some of these decisions could be quite serious, such as being concerned about Chie, there are also a number of humorous decisions as well such as poking Teddie or having your friends perform various things in a King’s Game.
The screens can be seen below and the game itself is currently set to be released on November 20th in North America exclusively on the PlayStation Vita and sometime in Spring for Europe, though it is worth noting NIS America is handling that release.
Freakyforms Deluxe: Your Creations, Alive! Developer: Asobism Publisher: Nintendo Platform: Nintendo 3DS Release: 3/9/12 Price: $44.73 – Available Here
Overview
Originally a Nintendo eShop exclusive, Freakyforms now has its very own game. That’s right, a cartridge, box, the whole deal. Freakyforms Deluxe: Your Creations, Alive! Is that very game. But why would you dish out all that extra cash when you can just download the game. Sure, the box is nice, but what else? Freakyforms Deluxe becomes its very own game, utilising 3DS features and a unique control system to make a surprisingly addictive game. Read on as the review starts to form.
Gameplay
Creating Formees comes with an extensive step-by-step tutorial, easing slowly into your new godly position looking down on your very own little world. New forms can be bought, earned, or just progressively added to your inventory allowing you to expand your creations however you see fit. Once your form is given life via a heart, it is free to explore the meadow with you in control. The control system is unique, at very best. While the 3DS boasts a range of buttons, you won’t engage with them often. Instead, Freakforms Deluxe asks you to use the stylus and touch screen, pulling the Formee down to jump or pushing the stylus in the direction you’d like it to move. It may take some time to get used to this, but after a few short moments it can be real fun springing your eight legged Formee around an ever expanding meadow. Unlocking chests, completing quests and engaging with friends and Formees is just some of the stuff you can do roaming around – not to mention eating food and pooping all over the place.
Creating Formees is easy enough. There are a range of shapes and parts to select from, more of which become available the more you explore the meadow and dungeons. Parts are just dropped and dragged with the style, connecting them together (or not, up to you) to form a living creature, of sorts. Eventually you can have any shapes, range of colours, and even a totally unique catch phrase for your Formee to shout.
A welcomed surprise was venturing into the dungeons. Dungeons appear in the meadow. Step back, what’s this meadow? The meadow is an area to explore with your creations. There are other options of game play, like creation challenges. Which is very close to creating your own Formee, but is restricted. The meadow you can roam around, eating, pooping, whatever you like. There are a few small, rather tedious quests to be completed after talking to ‘friends’ – stuff like ‘poop just once!’ or allowing the other creatures to ride you to some check point. You are rewarded, but the overall experience isn’t that fun. The dungeon however, is a door that appears in the meadow where you are sent to rescue a king. Along the way there will be bad guys who you will fight in an automated battle sequence. It’s no Pokemon, but still adds something extra to the game. The stats of the Formee you created are based no how you created them. For example, more legs means quicker creature, who in turn attacks first. Stats can be boosted via power-ups that litter the dungeon, but the base statistics will depend on how you constructed your Formee – emphasising meaningful creation, was well as purely aesthetic.
Visuals
Unfortunately, the art design of Freaky Forms Deluxe may deter some. The child like creations that roam across the cover are reminiscent of a child’s felt creations. The whole game in fact, has that ‘scrap book’ vibe to it. Perhaps a little odd to create a static, 2D based game for a 3D portable console, right? Well, sure, but I can only assume the designers looked past the gimmick-ness of the 3D capabilities. The felt-cut style really adds to that element of child-like creative freedom. There is also a great deal of customisation available to the player, where houses, grass, flowers, even the ground itself, can be changed in appearance. The visual style of the game perfectly reflects the games mechanics, in that in creates a world that just begs to be created by the player.
Audio
The audio is creepy as hell. Strange music echoes the menus, meadow and dungeons and it can really get on your nerves. It’s a portable game, so chances are you are playing this in public – so feel free to keep the sound off for this one. Problem with that is, each of your Formees are allocated a unique voice. Allocated by none other than yourself. Shy, happy, old, robotic – just some of the choices there are – all of which are used to express a range of gibberish. The pitch can be edited too, to give every single Formee a unique voice.
Overall
Given that the game is just an extended form of a downloaded game, the question still remains is it worth breaking out your wallet over this? Well, the game itself is great fun, but the what could easily be dismissed as child-like visuals may deter some. I’d urge you to cease all thoughts along those lines and give the game a chance for what it is, a unique and addictive create-your-own-whatever game. Freaky Forms Deluxe uses the 3DS networking features and allows you not only to create your own world, but to push that world beyond the game – sharing and creating with friends and strangers. Co-creating with friends really pushes the game beyond just a downloadable game and pushes the title to that level of ‘yeah, it should have it’s own box’. Who would’ve thought such odd features could form a game like this. Freaky, huh?
After it was leaked ahead of schedule that Assassin’s Creed 3 will feature a “Season Pass” Ubisoft has come out with their own little announcement and to help make it more relevant they also revealed the first piece of DLC that the game will be receiving.
Assassin’s Creed 3’s first DLC is “The Tyranny of King Washington” which will be released in three downloadable chunks over time. As the title suggests, this will be an alternate take on the American Revolution and obviously place George Washington as a major enemy. The Season Pass will include this content as well as various multiplayer DLC and will cost an expected $30.
There are plenty of different ways to help promote a video game, some of which include appealing to some people’s baser instincts. We’ve seen examples of this in the West with EA and their handling of Dante’s Inferno, but perhaps the biggest region for providing some half-naked promotional incentives is Japan.
Namco Bandai and Imageepoch has launched a new browser mini-game, playable here, called Shower Time with Toki. It is a rather simplistic game where all you have to do is click as fast as possible to clear the steam from the screen, resulting in some rather ecchi scenes such as the sample above. It is worth noting that the game is not beatable in one run, though players can continue by linking the game to their Twitter account and deleting subsequent automated tweets.
Stunt Star: The Hollywood Years Developer: Three Phase Interactive Publisher: Three Phase Interactive Platforms: iPhone (Reviewed), iPod Touch, iPad Release Date: October 4, 2012 Price: $4.19 NZD – Available Here
Overview
Freshly founded Australian indie developer Three Phase Interactive – comprised of three former Blue Tongue Entertainment employees – have created this nitrous-fueled stunt-driver game in Stunt Star: The Hollywood Years as their début title. With simple trial-and-error gameplay, Stunt Star attempts to hook you into living the life of a Hollywood stunt driver with no frills and ramp jumps of Grand Canyon proportions. Make sure to pack a parachute and find that eject lever…crashes are inevitable.
Gameplay
In the journey to nail each stunt in order to help create an action-packed box office smash hit, you as the player will control the stunt-man in the simplest of ways. Most of the time you will find yourself driving a vehicle on a 2D perspective off of cliffs and ramps, over helicopters and into loop-de-loops using two buttons – an acceleration pedal and a brake pedal. These buttons’ capabilities are two fold as once you are in the air, pressing the acceleration pedal will rotate your vehicle counter-clockwise, while pressing the brake pedal will rotate your vehicle clockwise. Ramps must be placed within a specified zone – highlighted in green – before a stunt can be attempted. Placing one is as easy as swiping end to end, and readjusting it’s placement is as simple as dragging either end of the ramp to its newly desired destination. These are the core mechanics, and they couldn’t be any easier to understand. Your immediate goal is to get to and stop within a set of flags on any given level within a set time period. Once you are stationary within this zone, you will get a text box that tabulates your points for a final score, which will determine whether you achieved a bronze, silver or gold trophy for that level. Points can be garnered from doing flips, endos/wheelies and finishing as quick as you can among other criteria. Many times there will be stipulations made for optimal scoring, such as using a specific vehicle or choosing only one upgrade for a stunt, as well as the collection of a strategically placed star which will grant you an extra 350 points.
Among a plethora of vehicles, which you will unlock as you complete various stunts, there are also many different “upgrades” to pick or purchase using credits earned in each stage. An upgrade, which is inexplicably displayed via text above your vehicle at the start of a stunt as an “addon”, is basically an enhancement. Options include things like a nitrous boost, suspension tweak, grip tires and a parachute. Some upgrades are automatically put into use as you drive, while others require the utilisation of an extra button. There are levels where specific upgrades are mandatory, though it is ultimately up to you how many you use. The parachute in particular adds a unique mechanic to the game, as once you deploy it you must steer your stunt-man left or right by pressing and holding down left and right arrows on the bottom corners of the screen. Wind direction also plays a factor in some of these instances, so there is an added element of strategy and placement when gliding down with your parachute in those conditions. Another element which comes into play very late into the 65+ levels is the land mine. Land mines, once crossed, give you a 4 second window to get out of it’s radius or be destroyed. They are mostly used to destroy wooden platforms blocking your goal, but the fact that these additional gameplay elements are consistently added throughout really increases the variety and fun to be had.
With the game promoting experimentation in your attempts and therefore relying on a trial-and-error system, crashing and failing is a guaranteed re-occurrence. Crashes will almost always result in an explosion, especially if they are at a high velocity or bad angle. Obstacles like hovering helicopters will be put in place, which will also cause an explosion if they are touched even in the slightest fashion. The physics in place are unique for each vehicle, and really lends to the strategy of choosing the right vehicle for the right situation. I did come across an issue in one specific level where I was using a bus to push another along when my front bumper got stuck to the other’s rear bumper. In one attempt, the conjoined buses abruptly jolted into the air and uncontrollably propelled forward at high speeds, exploding upon impact with the ground. This was a one-off situation however and could be avoided, as I subsequently did, by controlling your speed and approach to the other bus. The game can become frustrating, but only because of the increasing challenge that can always be overcome if you find the right angle to place your ramp and/or the right vehicle/upgrade combination to use. Considering the immediacy at which Stunts can easily be retried – without any extra loading time – any frustrations are quickly repressed.
Visuals
In continuing the movie stunt-man theme, there are three distinct settings for each of the three films being made. The setting of “CornBalls 2” is an outdoors farm environment, while “Tombstone 2000″‘s set is a desert/canyon locale and the “World Tour ’88” is set in a packed arena reminiscent of a Nitro Circus event. Each are vibrant and feature their own color palette helping to further distinguish themselves as separate events. It definitely appeals to the eye and most certainly to a pre-teen audience in particular. The overall visual style of Stunt Star: The Hollywood Years is a complementary mix of hand-drawn objects and more polished backdrops and settings. The fact that certain objects look rougher or more basic than others isn’t necessarily an issue of quality, but is more of a stylistic choice. The GUI (graphical user interface) in particular portrays this difference. The acceleration and brake pedals are crudely drawn and colored, as are the other buttons on screen. It retains a sort of charm and simplicity, but also reinforces the emphasis on gameplay, not visuals. The “director” pops up from time to time to make short quips or drop hints for the upcoming stunt. There were some spelling/grammar issues in a few instances of his text, which is a minute annoyance at worst.
Audio
While certain details were paid great attention, such as the fact that each of the vehicles appropriately have their own unique engine sounds, Stunt Star: The Hollywood Years’s sound, while effective, never felt like it enhanced the experience to any great extent. Of note, in the World Tour ’88 stages, crowd noise and reactions sound very small in comparison to how many fans are visualised in the background – what would seem to be upwards of 100,000 of them. The crash noises also don’t exactly represent the intensity of massive wrecks at high speeds with the same volume explosion and clanking metal sounds playing each time you destroy any vehicle. Sound designer and director of ‘the Sound Library’ Stephan Schutze created new audio for the game, however I couldn’t help but perceive the sfx mentioned, in particular, as sounding like stock cues. Having used ‘the Sound Library’ in the past myself, I recognise the quality of such cues, which is good but also recognisably basic and not as customized as I would expect. However, despite this, Stunt Star’s audio does serve it’s purpose on a whole.
Overall
Stunt Star: The Hollywood Years exhibits all the archetypal qualities of the successful casual title. It’s simple, charming, addictive and most importantly fun. This is what made the casual market such a success to begin with. Minor gripes with the grammar/spelling of what little text is even shown and it’s lucidity of the use of stock sound effects are pretty much inconsequential. Three Phase Interactive is a three-man team representing what the Australian video game industry does best at the moment and that’s creating enjoyable casual titles that focus on pure, raw gameplay. Do not hesitate to jump at this title.