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Agent Coulson Lives Again In S.H.I.E.L.D. TV Series

It seems that death can be beaten by fan power, as it was announced that Clark Gregg would star in the up coming S.H.I.E.L.D. TV series. Gregg made a personal appearance at New York Comic Con with video messages from Joss Whedon and Kevin Feige confirming that fan favourite Agent Phil Coulson will be heavily involved in the anticipated series.

But in what capacity? Well, that’s anyone’s guess. It’s still not clear if Coulson will be brought back from the dead or if the series will be set before the Avengers. Anyone who has ever read a comic knows that death of a main character is never permanent, just a short break until new stories can be created. So it’s anyone’s guess how it will play out. There is no release date yet, but a fair guess would be to expect S.H.I.E.L.D. before The Avengers 2, which is due out May 1, 2015.

Way Of The Samurai 4 Review

Way of the Samurai 4
Developer: Acquire
Publisher: NIS America
Platforms: PlayStation 3
Release Date: October 5, 2012
Price: $75.95 AUD (Buy Here)

Overview

The fourth entrant into a well established series (in the East at least), Way of the Samurai 4 is a shot of Japanese culture that many may not quite get. Being a new player of the series, but an appreciator of Japanese humour, I came into this not knowing what precedents were set for the game, but keen for the silliness that was sure to abound. Will newcomers both to the culture and the franchise appreciate Way of the Samurai 4 the same way? And does it satisfy long-time fans of the series or leave them yearning for something new? Read on to find out.

Story

Way of the Samurai 4 starts off with your character arriving by boat to the port town called Amihama. It is the year 1855 and upon arriving at the docks, you are immediately thrust in the middle of an on-going war between the pro-government Shogunates, led by Chief Magistrate Kotobuki Hikaru, the anti-government Prajnas gang and the British Navy the Prajnas fight to dispel. The British have arrived on their massive “Black Ship” to orchestrate the signing of a peace treaty with Japanese, while the Prajnas do not approve of this alliance as they fear that they will lose their culture and identity, themselves becoming xenophobes in the eyes of others in the process of expressing their dissent. Oh, and in cut-scenes, the main players from the British Navy all speak Japanese. The concept of the British instigating cultural globalization would have been better communicated if the British were speaking the very language they wish for everyone else to learn! Obviously budget comes into play here, but it’s just a little off-putting.


How can I take this thug seriously in his purple pants?!

What is great about the Way of the Samurai series are the branching storylines that you get to explore. In the main menu there is an “Events” page within the “Journal” section, which also shows you your current missions amongst other things. This events page displays all the possible story events that you may encounter, with already completed beats showing their title, whilst others that you have not experienced will remain untitled so as to retain potential spoilers in the story, waiting for you to see them for yourself. There are paths for each event, with each faction in the game – including “independant” and “other” – being highlighted with a different colour for easy tracking. The time of day and zone in which an event will occur is also noted. These U.I. elements allow you to plot a specific story-line that you would like to follow, that may be necessary to complete a particular ending.

There are ten endings in total, and most will require a set amount of missions to be completed for a certain faction for you to experience them. Although the quickest storyline can be finished within two hours of starting the game (without distractions/secondary jobs), the fact that there are multiple paths to follow means that there is much replay value to be had. And you will want to experience each story arc, as they differ greatly from each other and offer new perspectives on the happenings within Amihama. It suffices to say that the story can get quite twisted once Chief Minister Kinugawa and his three daughters arrive on the scene. And without playing through specific story arcs, you may never get to see his torture room…that’s right, a torture room. Oh it gets weirder…

Gameplay

Way of the Samurai 4’s main mechanic is its combat. As a samurai, you start the game with a basic katana with many opportunities for upgrades to your weaponry becoming available to you as you play. New weapons may be acquired from defeated enemies or bought from, and built by provided you have the parts, the local town Smithy. This weapon base will consist of a variety of katanas and staffs – as well as pistols if you progress far enough, each with their own unique combination of properties. You may also employ hand-to-hand combat if your weapons break down, although they can always be fixed and hardened. In using these weapons, you will utilise different fighting styles that can be unlocked or picked up much in the same way as you would weapons – from defeated enemies – with each of them harbouring differing move sets. Only through continued use of a fighting style will you unlock more moves to flesh out that fighting style’s move set. The sheer quantity of weapons at your disposal, with varying stats, means that you will work to refine your fighting strategies based around weapon and style choice as you find what works for you and against specific enemies.

 
That colourful Kimono is your default and only choice for a Kimono at the start…

During combat, you are able to execute light attacks, heavy attacks, blocks, guard breaks and sidesteps to dodge attacks. You also have quick access to your items, your stance, your capability to dual wield and the ability to switch between up to three different weapons on the fly – those of which must be specified in the weapons menu. Using the D-Pad’s left and right arrows will toggle between items, with the up and down arrows initiating their use. All of this is shown in the bottom left corner of the HUD, which also displays your vitality and health meters. The health bar works as you would expect, but vitality, the purple bar, drops as you attack, get hit, fast travel and “night crawl”, and will also automatically sacrifice itself to regenerate your health if it is low. When engaged with enemies, and alongside comrades, their health/vitality status is displayed going from the top left corner of the screen across.

New to the series is a special meter that will fill up and allow you to execute the “Spring Harvest”, which is basically a boost to your attack speed and strength, whilst also momentarily providing decreased rates of vitality degeneration and declines in sword durability. It is a very useful mechanic when faced with large numbers of opponents or a just particularly difficult one. Speaking of groups of opponents, when engaged in combat you will find yourself fighting with a sole opponent at a time, while the rest just stand at a somewhat safe distance watching the battle, eagerly anticipating their turn. It seems like a wasted opportunity to have wide, sweeping attacks that are only focused on a singular opponent, although if any other gets close enough to the battle, they will get hit…it’s just that you can’t do it intentionally. It is also rare to be able to change your lock on a target once it has been established, with a few players suggesting pressing R2 to free run and then come back to the fight closer to the guy you wish to fight within the group. For me, this didn’t work as I was still locked to the guy I tried to leave. Oh and try not to hit a Demonscale – equivalent of a police force – by accident as you will be arrested…and tortured. Remember the torture room I mentioned? Enough said.


…however, you can eventually make your Samurai look like this…naked devil pirate?

Aside from the combat, there are many auxiliary missions and jobs, food stalls and establishments, stores, a gambling parlour, a casino, a dojo (which you can establish and run) and rest areas for the player to take advantage of. You may fish at virtually any body of water, talk to strangers on the streets to obtain missions and work as a thief amongst many other things. Doing these activities will earn you money, which you will need to customise your character via the clothing and curio shops, buy food items and pay the Smithy for his work on your swords.

There is one peculiar mini-game that I have previously referenced called “night crawling”. It involves seducing almost any woman in the game, and subsequently meeting them in a “hut”. But, once arriving and entering said hut, you must sneak up to their futon and rip off their covers without alerting their fellow residents. Upon successfully doing this, the festivities are taken to the local inn where you must work to take off your love interest’s clothes and then…well, you can imagine. Although, the screen fades to black at that moment, so don’t get too excited you perverts! You emerge the next morning outside the inn entrance with a “token of their love” at your feet. Mine was white radish…twice! An odd, odd game that is tracked much like your endings in the journal sub-menu.

What’s especially nice about the game is the “Proof of Life” system, which basically allows you to carry through your acquisitions and statistics from your previous game as you start a new one. Acquire built the game so that you must play it at least ten times to get all the possible endings, so this system is a smart, apt addition. Even certain events will be reflected in your next play-through, such as the opening of a language school allowing you to speak to previously confused (and seemingly racist) Brits who, just like you, are lost in translation. Overall, all the mechanics supplement each other quite adequately with the proof of life being a perfect example of this thoughtfulness by Acquire.

Visuals

The graphics of the Way of the Samurai titles have not advanced much at all from iteration to iteration. Even though this is a PS3 title, you wouldn’t be blamed for mistaking it for a PS2 title…the console the franchise debuted on in 2002. Japanese titles, aimed at Eastern audiences, are not exactly known for their amazing graphics. But even so, and in being below industry standard, Way of the Samurai doesn’t suffer too badly because of it. Visuals are a main tenet of video game development, however the Japanese usually practice emphasising gameplay over all else, which is what they should be doing. Again, this evidently may not always be the case.

Character and object models also suffer slightly as they lack the definition and detail that a current-gen title usually portrays. This will not be an issue for those who can ignore a lesser quality of graphics, although it is quite confronting when engaged in close-up cut-scenes. Don’t even mentioned the lip-syncing! The biggest graphical issue, is the visual artefacts or screen tearing as we’ve come to call it. This is my biggest pet peeve in video games…I hate screen tearing. It has the ability to rip me out of a game so fast, causing me to lose all inspiration to continue playing. In Way of the Samurai 4, it even happens during cut-scenes! Somehow, I did endure it and haven’t lost the inspiration to play it ever again, but others may not be as forgiving.


Woo hoo! I caught crabs!

Having said all of that, the visual style of the game is distinctly Japanese; the environments, the architecture, the colour palette, the iconography and symbolism all represent Japanese culture as we have been presented with throughout time. The menus, for example, are riddled with cherry blossom imagery, which also ties in with the Samurai spirit/beliefs as they would romanticize the concept of a warrior’s death, comparing it to the falling of a cherry blossom at it’s most beautiful and fulfilled state. It’s an art style that I love and it’s in these respects that the game’s visuals are effective and fitting.

Audio

Way of the Samurai 4’s audio is probably both one of it’s strongest assets and one of it’s biggest failings. The first actual note I made about the game came about when the splash screen displayed on screen and I noticed the accompanying audio loop end and replay very abruptly, as though it had been crudely chopped up in a editing program and not looped properly. Not a good sign to start off the negatives before the game even begins. In that vein, let’s go through the rest of the negatives first. Aside from the aforementioned looping issue, there is more harsh looping, particularly in scenes with walla – yes, that’s a real term for the sound effect of murmuring in a crowd. Also, when fast forwarding through a cut-scene, if you stop in the middle of dialogue, the audio for said dialogue and maybe even the next few lines will be cut off and will not play.


*Don’t alert her parents! Night crawling is obviously frowned upon!*

Otherwise, the sound effects used include your common samurai sword slashes, smacks and exacerbated vocals. It may be over-the-top, but it does fit the absurd nature of the game. One hilarious instance where the audio is especially effective is in the night crawling foreplays. When the screen fades to black and the characters…are getting busy, the common attack sound effects play, which evokes comical slapstick imagery (I get it, slapstick…immature readers!). The music is probably the most well rounded and well produced area of the audio, with different tracks playing according to your immediate situation. The transition may not always be smooth, but the music itself fits nicely with the visual language and themes.

Overall

Way of the Samurai 4 is outrageous, ridiculous and any other like-synonym you wish to describe it with. Franchise faithfuls will love the familiar sense of humour, the distinctly Japanese depiction of Westerners and the divergent storytelling that distinguish it amongst all other titles. And although that familiarity is a good thing in those fields, other aspects of the game do need a change. The graphics are well below this generation’s standard, the sound design is at times lazy and sloppy, the combat is inexplicably restricted to one-on-one interactions amongst a group and there are a few notable technical mishaps and issues – screen tearing being the worst and most unbearable offender. Having noted those failings, I really wanted to be generous with my score…however I just can’t overlook them. If you can withstand these cons in favour of a hilariously ludicrous experience, then Way of the Samurai 4 is still worth it – it was for me.

6-5-capsules-out-of-10

Hitman Absolution Official Unboxing Video

The guys behind the game Hitman Absolution have released their studio unboxing of the games special Collectors Edition with Agent 47 figurine. The developers talk us through the unboxing as well as other stuff that fans may find interesting.

The limited Collectors Edition includes an Agent 47 statue, an artbook, making of DVD and access to the Agency Gun Pack DLC. Hitman Absolution comes out on the 20th of November, 2012 for the Xbox 360, Playstation 3 and PC platforms. Be sure to check out your local retailer for this collectors edition.

Check out the video embedded below for the unboxing.

Mick’s Indie Picks: Octodad: Dadliest Catch

General consensus says that a game’s controls should be relatively simple.

Octodad says no.

General consensus says that players should be empowered.

Octodad says no.

General consensus says that a game where you complete mundane chores would be uninteresting.

Octodad says no.

Octodad shouldn’t work. Its controls are awkward and overly-complicated, and it makes completing the game’s boring tasks an ordeal.

It would be a terrible game, were it not so deliberate in flying against this “general consensus” jerk. I hate that guy, and apparently so do Young Horses, the indie studio behind this closet cephalopod.

The reason you struggle with even the most basic human movements is because you’re an octopus in a suit. Suddenly, washing the dishes, putting your daughter to bed, or even just walking upright become hilariously challenging.

Octodad began life as a student project, but a full release, titled Octodad: Dadliest Catch, is hopefully headed to Steam next year, through the new Greenlight program.

The story is simple and nonsensical: you’re a self-proclaimed “secret octopus”, trying to maintain a cover as a mere civilian, avoid suspicion from your human family, and continue to work in your underground lab of unexplained purpose – all while being hunted by a determined sushi chef who sees through your disguise.

Don’t freak out when the screen explaining the controls first pops up. It doesn’t make a lot of sense at a glance, but you’ll pick it up as you play. Eventually.

Gone are the standard WASD keys for movement: the left and right mouse buttons correspond with the left and right legs, and dragging the mouse moves the selected limb in that direction. To walk, you alternate between the left and right buttons while continually dragging the mouse forward. Ideally, you should try to walk around obstacles, but you won’t. You’ll bump into everything in the room – at first because you don’t have the dexterity to avoid things, but soon it’ll be because it’s fun to break things.

A tap of the Spacebar swaps control between the legs and the arms. In Arm Mode, moving the mouse flails the arm-substitute tentacle around, holding the right button raises or lowers it, and clicking the left button will make it dart out to grab an item. Left-click again will drop or throw the thing.

The result of this complex input method is slapstick hilarity. Octodad spins, stumbles, falls and knocks over valuables as he tries to keep his cool and nonchalantly walk in a straight line. Picture QWOP, in 3D, with eight limbs and a house full of physics-sensitive objects.

You know what? Written descriptions really don’t do the game justice. Just watch this gameplay video.

…And that demonstrates a very well-controlled Octodad. You’re not that smooth. You’ll flop around in the corner for a while first.

Go on, prove me wrong. Download the original game for free, and show off your moves.

Octodad vanilla is a little rough, but you won’t even notice: it’s too much fun slithering around your cephalo-protagonist’s living room, knocking over furniture and knick-knacks that his poor human family must be constantly straightening up.

Then be sure to vote up Dadliest Catch on Steam Greenlight, because this experience needs to be shared.

Octodad is effortlessly entertaining at a mechanical level, and with Dadliest Catch’s charming coat of paint, its future status as an indie darling is all but guaranteed. We’ll definitely be keeping an awkward tentacle on the pulse of this patriarch from the Pacific.

Dark Knight Rises Home Release Announced

The conclusion to Christopher Nolan’s epic Batman trilogy is set for release onto DVD and Blu-ray, letting you relive the whole trilogy again in marathon form. And you know that’s so going to happen.

The Dark Knight Rises will be released onto Double Play (Blu-ray and DVD), as well as DVD separately, as well as On Demand and To Download. In addition to this release there will also be a ‘Dark Knight Trilogy Limited Edition Giftset’ which includes all three movies, special features, and a premium book exclusive to the set. Not special enough for you? Well Warner Bros is also releasing an Ultimate Collector’s Edition of the Dark Knight trilogy in 2013.

Are you ready to return to Gotham to see Bruce Wayne pick up the cowl again once Bane threatens Gotham? With a very fetching Anne Hathaway as Catwoman, Joseph Gordon-Levitt as rookie cop John Blake, and Marion Cotillard as Miranda Tate, the movie is definitely worth a rewatch or ten.

The Dark Knight Rises will be available on Double Play for $49.95, and the 2 disc special edition DVD for $44.95. These, along with the Dark Knight Trilogy Giftset, will be released on November 28, 2012.

For more information on the release as it comes out keep tuned to Capsule Computers.

Tenchi Muyo! Universe Complete Series Review


Tenchi Muyo! Universe
Studio: AIC
Publisher: FUNimation
Format: DVD
Release Date: October 16, 2012
Price: $39.98 – Available Here

Overview:
There are a number of anime that people will mention whenever they talk about their introduction to the media. Now while some people may have been introduced to anime through something like Dragon Ball Z, there was another series released in North America in 2000 that was unlike anything we had seen at that time. That series was Tenchi Muyo!.

Tenchi Muyo! can easily be heralded as the series which introduced the harem genre to English speaking fans and many anime fans today have fond memories of the series, which was broken into three separate tales.  Now that FUNimation owns the license to Tenchi Muyo!, the company has released the second Tenchi series, Tenchi Muyo! Universe in one DVD package, is the series just as good as fans remember it?

Story:
Tenchi Misaki is living his life like a normal teenage boy who happens to live in a house with his father and grandfather. While his grandfather helps tend the Misaki Shrine nearby and his father works as a house designer, Tenchi is a quiet young man who is used to living a standard life. Of course that standard life is suddenly changed when two spaceships crash into the forest nearby his house.

When Tenchi goes to investigate the disturbance, he finds that a beautiful, albeit drunk, woman is unconscious near the wreckage. When she awakens she informs him that she is called Ryoko and that she is being chased by a terrifying space pirate. When the pirate in a robotic suit suddenly bursts through the trees and starts shooting at Tenchi and Ryoko, he simply acts on his instincts and runs away only to be saved by a soda can and a cliff.

When Tenchi takes Ryoko home she is quickly accepted into the household, however when the pirate shows up once again and the robot suit is destroyed, it turns out that the pirate is actually a Galaxy Police officer named Mihoshi and Ryoko is the wanted space criminal! Unfortunately for Tenchi, both Ryoko and Mihoshi are stranded on Earth thanks to the fact that both of their ships were destroyed.

However when rescue comes in the form of a Princess and her younger sister from the planet Jurai, things begin to escalate at a fever pitch and Tenchi’s normal life quickly turns into a rollercoaster as the universe’s most famous mad scientist and an ace Galaxy policewoman all come to live under the Misaki roof. Can Tenchi deal with the crazy hijinks of these beautiful women from outer space and a journey that will take him into the deepest depths of the galaxy?

Techi Muyo! Universe quickly lets the viewer know that a number of things are different from the past Tenchi series and it is in fact its own individual storyline. As such a few characters’ personalities and backstories have been adjusted, a new woman is introduced and the plot takes a much different turn than the past series.

As far as Universe itself is concerned, it can be seen as one of the best Tenchi series around as it not only offers us the best of what the harem and romantic comedy genres can offer but it also does it in such a lovable way that it is absolutely impossible to forget. The rivalry that quickly builds between Ayeke and Ryoko as well as the other girls surrounding Tenchi is one of the highlights of the show as well as all of the comedic moments throughout this twenty six episode series.

Of course there is plenty of drama to keep the story moving at a decent pace and provide structure for the show. In fact, Tenchi Muyo! Universe is one of the few series that manages to provide non-stop comedy but also a lovable cast of characters that never feel stale throughout the show, making Tenchi Muyo! Universe an absolute joy to watch.

Visuals:
With Tenchi Universe arriving on DVD, the show does receive a visual improvement compared to the original VHS version of the series, however the age of the show does come into play with this upgrade. Before we go into the transfer however, Tenchi Universe is a beautiful looking show with plenty of bright colors, beautifully drawn backgrounds and impressive animation for a series that still relied heavily on hand-drawn animation.

As mentioned earlier however, the series does take a rather big hit as far as quality goes on these DVDs. Many episodes feature a noticeable amount of grain and fast moving scenes tend to appear rough or fuzzy thanks to this. While it is unfortunate that Tenchi Universe’s upgrade to a more modern format didn’t go as smoothly as we would have liked, it still is an excellent looking show for its time.

Audio:
Thankfully FUNimation has managed to retain the original English voice work for the series and as such, fans of the series will be able to enjoy their favorite characters exactly how they remember them. Of course for newcomers, the voice work was recorded back in 2000 so it isn’t quite as clear as most English dubs recorded nowadays and the original Japanese dub is included with the release. However the voice work itself is still very well done by the English cast and fans of the series wouldn’t have it any other way.

As far as background music goes, Tenchi Universe has a number of catchy character themes and tracks which play throughout certain moments throughout the series. As far as the opening and ending to the series go, Tenchi Universe actually features a splendid English opening and ending translation of the original Japanese songs, though viewers can choose to listen to the Japanese songs instead by changing the voice track to the original Japanese dub.

Extras:
Given the age of the source material, it is somewhat expected that bonus features be slim with FUNimation’s release of Tenchi Universe, however the fact still remains that their bonuses for this release can be seen as bare bones at best with only basic offerings that seem to have been included as an afterthought.

We have your standard US trailer for the show as well as trailers for past and upcoming FUNimation releases, plus a clean version of the opening and ending song which can be played in either English or Japanese depending on your preference. It is worth noting however that despite there being three different ending animation sequences, one featuring Ayeka as the focus, one with Ryo-Ohki and finally a volleyball one, only the volleyball one is provided.

Overall:
It is easy to see why Tenchi Muyo! Universe is thought to be one of the all-time great anime series that should not be missed by anime fans and while this release may be rather barren as far as bonus features go and the transfer to DVD isn’t quite as smooth as many would have liked, fans of harem comedies would be doing themselves a great disservice if they chose to pass up this latest release of Tenchi Muyo! Universe. Returning fans will still find it an improved version of what they fell in love with over a decade ago while new viewers find themselves laughing constantly but also falling in love with the amazing characters found within Tenchi Muyo! Universe.

9-0-capsules-out-of-10

Get Behind the Scenes of Revenge

New Revenge special behind the scene featurettes have been released, giving us a bit of an insight into the world of Revenge. Revenge is set in a somewhat exaggerated, different world where the rich rules as royalty, and subterfuge is a way of life.

Emily Thorne (Emily VanCamp) moves into a property in the Hamptons as an independently wealthy and intelligent young woman, but no one knows she’s hiding a secret – a good deal of her neighbours helped put her father in jail and she is planning their downfall. And she is damn good at the whole revenge business. It’s like the grown up version of Gossip Girl, where everyone is still rich and manipulative, but the stakes are higher and more dangerous than social suicide.

Revenge is an intriguing and involving show that keeps you on your toes and has so much forward momentum that you are left begging for another episode at the end of each one.

Check out the featurette for Emily’s home below.

And the featurette for the use of the Hamptons as the show’s setting.

Revenge Season 1 is available NOW for $49.98 – Get it HERE

For more information on Revenge, and other TV shows, make sure to keep tuned to Capsule Computers!

Dollhouse Season 1 Set for Australian Release

Joss Whedon’s intruiging, yet ultimately doomed, TV show Dollhouse is finally being released in Australia. The first season has been announced for Australian release on DVD and Blu-Ray by Fox Home Entertainment for the 24th of October. As well as having special features, it will include an exclusive bonus comic book (because we all know how Joss likes to use comic books to further his TV shows).

Dollhouse is based around a secret organization that allows rich people to hire out ‘dolls’, implant a personality in them, and have their way with them – not just romantically either. Echo (Eliza Dushku) is a faulty doll who has started remembering beyond the memory wipes.

If you were a fan of Dollhouse the first time around, or just a Whedon fan, then this is a must buy. Keep tuned to Capsule Computers for more information as it comes out about the series DVD/Blu-ray release.

Check out the trailer for the Season 1 release below!

Flight Booked to Take off in February

A 90 second trailer has been released for Denzel Washington’s new movie, Flight. It’s quite impressive how much they manage to pack into those ninety seconds, and how interesting the film looks.

Denzel Washington stars as Whip Whitaker, an experienced pilot who lands a plane that falls apart mid air. However, as time goes on and the crash is investigated more, there appears to be more mystery to the whole event and what actually happened. With a cast including Don Cheadle, John Goodman, and Melissa Leo and from Robert Zemeckis, the director of Forrest Gump and Cast Away, Flight looks like it’ll be something worth watching. If for nothing more than watching Denzel Washington be awesome and flip a plane.

Flight is being released in cinemas on February 7, 2013. Keep tuned to Capsule Computers for more information on the film as it is released.

Check out the new 90 second trailer below, along with the full length release trailer below that.

Dead Space: Liberation Coming Soon

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Dead Space 3 is attracting a lot of attention as of late, but as far as a plot goes, the game is still looking solid. To get fans ready, EA’s Visceral Games and Titan Books are set to publish a graphic novel by the name of Dead Space: Liberation, giving a bit more information on the narrative that will follow in Dead Space 3 and who exactly you will be partnered with.

Written by long-time science fiction comic book author Ian Edginton and illustrated by popular artist, Christopher Shy, this graphic novel sets up the story of co-op character John Carver in Dead Space 3, the highly-anticipated video game launching February 7, 2013. In addition to this new graphic novel, fans can also look forward to The Art of Dead Space, a new art book featuring more than 300 lavish images, concept sketches and commentary from artists.

Sounds like some solid releases for fans of the franchise. Yes, I’m concerned about the more open world, but as I stated, the story is looking interesting and hopefully, scary. Look for Liberation – and that art book to be hitting shelves soon.