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Assassin’s Creed 3’s massive day-one patch detailed

If you placed Assassin’s Creed 3 into your PlayStation 3 or Xbox 360 today then you may have noticed that there was a day-one patch for the game. While this is not unusual considering most titles feature a patch at launch, what is unusual about the patch is just how massive it is.

To let fans know what has been fixed with this patch Ubisoft has released a large list containing the various fixes that will be applied with the patch. It is worth noting that the patch list below does contain spoilers for certain missions so you should read them at your own risk:

Bug Fix

  • Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
  • Fixed a bug where counter-killing with the bow does not always work
  • NPCs spawned too far away could end up being of the wrong type
  • Camera could remain stuck after the player being respawned
  • Player could remain stuck after diving from a waterfall
  • Player could remain stuck if he exits a slopped hay stack at a certain angle
  • player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
  • Under rare circumstances, the crowd would stop spawning
  • Fixed an animation glitch when interrupting the reception from high profile jump
  • Fixed various occurrences of missing sounds
  • In some cases, the Animus Database sound ambiance was not stopped when exiting
  • Various stats and leaderboards were not showing up properly
  • Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
  • Mission “RETURN TO ABSTERGO” – fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
  • Mission “A DEADLY PERFORMANCE” – Mission would not continue if the player decides to climb the wall instead of using the ladder
  • Mission “JOHNSON’S ERRAND” – fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
  • Mission “THE SURGEON” – Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
  • Mission “THE SURGEON” – fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
  • Mission “WELCOME TO BOSTON” – The courier side-quest next to the general store would not start properly
  • Mission “EXECUTION IS EVERYTHING”, fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
  • Mission “THE BRADDOCK EXPEDITION” – Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
  • Mission “FEATHERS AND TREES” – NPC’s would not detect beams properly, preventing them from performing the trunk around move
  • Mission “FEATHERS AND TREES” – Mission would not continue if the player doesn’t follow the expected path
  • Mission “HUNTING LESSONS” – Mission giver could not be there if the player goes away and comes back
  • Mission “SOMETHING TO REMEMBER”, fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
  • Mission “ON JOHNSON’S TRAIL”, fixed a bug that could cause the optional objective “Use powder kegs to destroy smuggled cargo” to not be saved properly if the player reloads during the mission
  • Mission “THE TEA PARTY” – Optional objective “Dump crates of tea in the water” could not be completed if the player threw all crates before having killed all guards
  • Mission “THE MIDNIGHT RIDE” – Mission could not be completed if the player interacts with the delivery quest giver along the way
  • Mission “BRIDEWELL PRISON”, Player could remain stuck prison cells
  • Mission “PUBLIC EXECUTION” – Crowd NPCs could be spawned in or walk through a cart during a cinematic
  • Mission “SOMETHING ON THE SIDE” – Optional objective “Perform a successful static eavesdrop” could not be completed.
  • Mission “MISSING SUPPLIES” – Optional objective “Do not hide in the hay cart while following the convoy” not being saved properly if the game is reloaded during second part of the mission

Crash Fix

  • Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
  • Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
  • Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Mission

  • “OAK ISLAND” – Player could pass through the ground when diving into the cave
  • “OAK ISLAND” – Wolves could stop attacking the player and remain stuck
  • Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Homestead

  • Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
  • On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance

Side Quest

  • Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
  • Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
  • New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
  • New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet

Dead Island Riptide Pre-order Bonuses Announced

Upcoming game from publisher Deep Silver and developer Techland, Dead Island Riptide, has been more than confirmed with a launch date for April 23rd, 2013, but Special Edition bonuses as well.  Unfortunately, the Special Edition is only available through select retailers, EB Canada, GameStop, Amazon, and Best Buy, but pre-orders in the US will net you the SteelBook while still available in addition to the bonuses.

So, what all is included in this special edition?  Well, for those interested in zombie decimation there are exclusive weapon mods, for those interested in planning out their survival there’s a digital strategy map, and for those interested in looking good there’s a unique character skin.  However, like the SteelBook, the Special Edition is also limited in quality, so even though the game doesn’t come out until April, players wanting to get those bonuses should act fast to make sure they can.

Be sure to look for more information as Dead Island Riptide gets closer to its release for Xbox 360, PS3, and PC.

Grand Theft Auto V Spring 2013 release officially announced

After it was unceremoniously leaked out by various promotional posters, RockStar Games has chosen to make the release window for Grand Theft Auto V official with an official poster of their own. Today the company released a promo image for the game which can be seen to the right featuring a blonde in a bikini with smart phone as well as the Spring 2013 release window.

They also revealed that they are planning on allowing gamers to pre-order the game on the Xbox 360 and PlayStation 3 versions of the game on November 5th. It is worth noting that a PC release has not been announced yet at this point.

Need For Speed: Most Wanted and 12 Games To Hit New Google Nexus Devices

EA is not leaving the three new Google Nexus devices out of the party. 13 big EA Mobile titles will be part of the release line up for the new Nexus 4 and Nexus 10 when they ship to consumers on November 3rd. In addition, 20 EA titles are currently available for the Nexus 7.

Headlining the release will be Need For Speed: Most Wanted, EA Mobile upcoming octane fueled racer. Also, big hits such as The Sims FreePlay, World Series of Poker, Theme Park, and Tetris Free will be part of the initial titles ready for the new Nexus devices launch. “We love the choice that Google’s new Nexus line-up gives our fans—it aligns with EA’s vision to make the best entertainment available on any device no matter where people want to play,” said Nick Earl, SVP and General Manager of EA’s all-digital All Play Label. “EA is especially thrilled to take advantage of the speed and graphics of Nexus 10 with new games like Need For Speed: Most Wanted.”

My Little Hero Released

My Little Hero crushed the Korean App store in May, but unfortunately the NCsoft Mobile Division was shut down and the game was taken off the app store. ACNE Play has decided to re-release the game under their own account and revive the My Little Hero hype. Since May, ACNE Play has been hard at work adding a new world to explore and Game Center achievements to earn.

Due to the original purchasers unable to get copies of the new My Little Hero game, ACNE Play will be making the game free for the first week of release to allow those who originally purchased the game a chance to get a new copy and for new players to check the game out for free. My Little Hero will be re-released November 1st, 2012. In the mean time, check out the trailer below.

Disney buys Lucasfilm; Sets date for Star Wars Ep VII for 2015!

In an absolutely unexpected move, Disney have purchased Lucasfilm Ltd for $4.05 Billion dollars AND announced that Star Wars Episode VII is set for a 2015 release! Let me give you a moment for all of this to sink in…

Now that you have recovered from being blindsided, lets go over the implications. Disney purchased Marvel back in 2009 for around $4 Billion dollars and since then they have given us the Avengers, one of the best hero collaboration movies to come out in recent times, if not ever.  It also takes away total creative control from George Lucas, who will still stay on as a creative consultant. This means that we may see a return to that Star Wars magic that was the original trilogy. This may also mean that we never have to see Jar Jar Binks, ever!

Could you imagine what a director like Joss Wheddon or J. J. Abrams could do for the Star Wars franchise now that George Lucas no longer has a monopoly on the a galaxy far, far away? And what could we expect to see? The struggles of a New Jedi Order? A civil war within the New Republic? The adventures of Han and Leia’s kids;  Jacen Jaina and Anakin? We will only have to wait two short years to find out. One thing is for sure, it has restored faith in this fanboy that Star Wars has a strong future.

Star Wars episode VII will go up against the Avengers and the Justice league movie. Are you happy with the news? Let’s here your thoughts in the comments

DanceStar Party Hits Review

DanceStar Party Hits
Developer: London Studio
Publisher: Sony Computer Entertainment
Platform: Playstation 3 (Requires Playstation Move)
Release Date: 18/10/2012
Price: $38.00

Overview
After the release of DanceStar Party, London Studio returns with the sequel DanceStar Party Hits. The Playstation Move dancing video game adds 40 new tracks and an abundance of new moves and routines to keep the game fresh. While the first game was hailed on this site for its solid gameplay, good selection of game modes and the variety of the tracks selected. Does this sequel make you want to dance again? Here is the review.

Gameplay
The gameplay for DanceStar Party Hits revolves around one thing: dancing. There are an abundance of routines to dance to, depending on the song chosen and the difficulty the player undertakes. There are four difficulties rating and the amount of moves and their accuracy increases when the difficulty level cranks up. The Playstation Move is accurate, capturing moves and rewarding the player for their work. The routines are new, fit for every song added to the game. It’s good to see new moves, but I’m playing the first game.

There are several modes of gameplay that have been included in the game, all revolving around the act of dancing. Dance Now is the quick play mode, suitable for the single player experience. All the player does is pick a song, difficulty and how long they want the song (and their routine) to last for. Players can choose to dance through the whole song or go through a shorter version for a quick dance routine. Players play for points and a star rating out of five. Once the player completes the routine, then they may share their recording as well as their score via Facebook and Twitter. Snapshots can also be taken during the routine.

Party mode is where the multiplayer experience shines. The two main modes either involve competitive gameplay or co-operative gameplay. Competitive involves the battle of the dancers, vying for accurate movements for the extra points and a better star rating. But, if the preference is for team play, then players can opt playing a co-operative game. Only two players with Playstation Move can dance, but another eighteen players can join the fun as singers. Using a microphone that is Playstation 3 compatible, friends can sing their heart out. There is still no online multiplayer, however. This is disappointing, as it would have added to the experience.

Then there are the three other modes of gameplay, all listed under the Dance Studio option of the main menu. Dance Creator allows the player to create their own routines using the Playstation Move. Dance Class is a training mode for all of the songs. Difficulties can be set and the songs are broken down into different sections, like the bridge and chorus. Dance Workout is in fact for those who want to lose calories and groove to the music at the same time. It tracks how much one loses during the routine of three or four songs, with the calories counter at the top of the screen. The game also tracks the amount of calories the player loses over the month.

Audio
Considering that this is a dancing game, the selection of the music tracks is once again quite important. Well… it caters for everyone. The game features 40 tracks, just like the first game, with the ability to add more via the Playstation Store. What makes it impressive is that the range of tracks varies and don’t adhere to one genre. Expect tracks from the 80’s, 90’s and the present day.

Artists that made the list include modern artists such as Lady Gaga (making a second appearance), Kelly Clarkson, One Direction and Chris Brown. Of course, for those who want a bit of 80’s glamour, there are tracks from artists such as KC & The Sunshine Band, John Paul Young and Run DMC.  With such a diverse list, players will not be disappointed with the abundance of different tracks to dance to.

In addition to the 40 songs available on the disk, additional songs can be purchased and downloaded via the Playstation Store, furthering expanding the track list for players to dance to. As with the first game, expect to purchase songs in packs rather than individually. There is also the question as to whether one can import the songs from DanceStar Party. The option does not exist, although, if it did, it would require the importation of all of the routines would have to be considered. It would also make the first game redundant in a way.

Visuals
DanceStar Party Hits features colourful and bright menu screens as well as for backgrounds to match the tempo and beat of the song the player is dancing to. Menus are easy to navigate around and don’t lose their charm. The menu, however, features a change of background colour, sporting a new orange theme to match the cover. The backgrounds of the routines match that of the beat of the song. Also, the animation of the character model showing what moves to perform is smooth and fluent. They match the song used and also an actual person rather than being some sort of cartoon character. The prompts for the dance moves the player has to perform are still on the right of the screen

Overall
While DanceStar Party impressed me as someone who rarely didn’t play dancing games, DanceStar Party Hits wasn’t so much on the mark. It is still a solid dancing game as it is DanceStar Party with new moves and new tracks. Of course, one can’t simply fault the game as the core mechanics of a dance game must remain the same. But, there were a few missed opportunities, such as online multiplayer, to distinguish it from the crowd. Having said that, if you want to experience new tracks and new routines, by all means, pick it up.

7-0-capsules-out-of-10

Need For Speed: Most Wanted Mobile Out Now

EA Games have released the latest instalment of their enduring racing franchise, Need For Speed: Most Wanted on mobile devices today. The game simply known as Need For Speed: Most Wanted Mobile is the counter-part to the console version and does admirably to provide a great handheld racing experience.

You can check out our hands-on preview of the mobile version here. The game is available on iOS and Android devices. If you would like to purchase the game you can do so on the iTunes store, Google Play market and Amazon App Store for $7.49.

Will you be picking up Need For Speed: Most Wanted Mobile? Let us know in the comments section below.

17 minutes of new Spiderman!

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The Amazing Spider-Man is being released tomorrow on Blu-Ray and DVD, and its bringing a whole lot of deleted scenes – 17 whole minutes to be exact. We will get to see yet another alternate Uncle Ben death scene, more interaction between Peter and Connors and Peter final bringing Aunt May those darn eggs!

It was easy to miss Spidey’s latest incarnation, especially in the shadow of The Avengers and The Dark Knight Rises. But if you missed it at the cinema, make this one a high priority. There is still a lot of life left for everyone’s favourite webhead, and we all hold onto a forbidden hope that Spider-Man will make an appearance in one of the Avengers movies. (Please! Please! Please!)

What do you think of  The Amazing Spider-Man? Make your comments heard below.

Primal Carnage Launches Today

Reverb Publishing and Lukewarm Media have teamed up to release their team-based multiplayer shooter, Primal Carnage! In this game players can either take on the role of dinosaurs or humans as they battle it out for supremacy on five different multiplayer maps. Available now on the game’s official website or Steam, GameStop, GamersGate and Rain for $14.99.

“I’ve been looking forward to this day for so long now, I can’t tell you how pumped I am that Primal Carnage is launching today,” said Ted Lange, executive producer at Reverb Publishing. “There’s something intrinsically amazing about being able to slice through a crowd of humans as a raptor, or to team up and take down a hulking T-Rex as the humans. Simply put, this game rocks and I can’t wait to see you all online.”

This class-based epic online shooter revolves around a deathmatch style game mode and pits humans against some of the toughest animals ever to walk the Earth. Players can join either side to be a part of the action, with the humans brave enough to resist wielding a unique and diverse repertoire of weapons set to fend off their primal foes. The dinosaurs on the other hand are set to take out anything that stands in their way with extensive use of both tooth and claw. The in-built class system means that both sides can have varying playstyles, without even leaving your favoured side. Team up to take out a massive T-Rex! Or glide through the skies as a Pterodactyl and swoop on unsuspecting humans!

  • Rendered using the Unreal Engine, players will wage war between man and beast in open and varied environments alongside stunning graphics.
  • Featuring 10 playable classes (five Human, five Dinosaur), each class is equipped with their own unique skills and abilities.
  • Play from both first-person (Human) and third-person (Dinosaur) perspectives.
  • Multiple achievements and an extensive DLC roadmap are planned for continued support.

Hold onto your butts as you battle it out in ferocious combat encounters for the chance to best your ancient rivals. Available now for $14.99, gamers will finally be able to live out all their favourite fantasies of dinosaur on human combat. Will you survive the carnage?