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REEL Anime heading to New Zealand


Good news for all of the anime fans in New Zealand! Madman Entertainment have announced that they will be bringing the REEL Anime festival to Christchurch and Wellington this year. The festival will take place between December 6th and 9th, next month in Wellington (Reading Cinemas, Wellington) and Christchurch (Hoyts Cinemas, Westfield Riccarton).

Much like the Australian REEL Anime festival this year, the New Zealand festival will feature a line-up comprising of the following films:

  • From Up On Poppy Hill
  • Wolf Children
  • Berserk Movie 1: Egg of the King
  • Children Who Chase Lost Voices

For all session times, general information and more on the New Zealand REEL Anime festival be sure to check out the official website of the festival here. Be sure to let us know what you think of REEL Anime coming to New Zealand in the comments section below.

 

Toki Tori 2 for Wii U Release Date Announced

Indie darling Two Tribes announced the release date for Toki Tori 2 for the upcoming Nintendo Wii U today. The sequel to the ultra cute puzzle platformer will see a Wii U release for December 20th. Originally, the game was slated to be a Wii U launch title. However, the developers felt that the date needed to be pushed back to ensure the best title possible. After Toki Tori 2 is released for the Wii U, the team at Two Tribes will refocus their efforts to Toki Tori 2 for Steam.

To celebrate the the announcement of the release date, Two Tribes has released five brand new screenshots for Toki Tori 2. Check them out below.

Halo 4 Explodes into Record Sales

Halo 4 is a pretty big game earning well received reviews, such as Capsule Computers’ own review HERE, but just how big it really is doesn’t really get determined until we see how it sells.  Luckily for us however we can get a head start on seeing the sales by the numbers that have been coming out on it’s first day sales.

Within the first 24 hours of Halo 4‘s release there were $220 million worth of sales across our globe which was only briefly featured in the game itself, which comparatively blows past the likes of “Harry Potter and the Deathly Hallows: Part 2” and “The Avengers” according to Microsoft.  Further sales were tracked to surpass $300 million for the first week.  Additional local records were made in Australia as there the game’s launch was the biggest Halo launch as well as the biggest Xbox launch this year to date.

With the release and sales of Halo 4, the entire franchise has amassed a nice $3.38 billion and the fans enjoyment are easy to see as over 4 million players were observed playing the game in the first 5 days, assumingly even more offline, for a total of more than 31.4 million play hours.  Which also pushing the franchise numbers to over 5 billion recorded play hours.

With all the media and marketing it seems that Microsoft has done exactly what it was setting out to do.  Plus, with Black Friday and Christmas just around the corner who knows how much further the sales will go.

Need for Speed: Most Wanted Demo out now


Unsure about Need for Speed: Most Wanted? Want to give it a test spin before making that final plunge? Well now you can as EA Games have released a demo for the game onto the Xbox Live Arcade Marketplace and Playstation Network for free download.

Along with the announcement and launch of the Need for Speed: Most Wanted demo is the trailer for said demo, which you can see below. If you can’t make your mind up after playing the demo why not read our review of the game here for a little bit of extra insight?

Be sure to let us know what you think of Most Wanted and it’s brand new demo in the comments section below.

Dragon Collection Available Now for iOS

Konami and GREE together have a new game coming to North America today on iOS with the award winning Dragon Collection, a card game that has been sweeping Japan.  With over 7 million users it’s easy to see why they’re looking to bring it over to the North American market.  The key to the game is collecting cards, so that players might be able to obtain the legendary Dragon Cards, but unique to the North American market will be new monsters designed just for the release there.

While still maintaining the same game modes as Quest, Battle, Card Pack, and Enhance Dragon Collection keeps things fresh by making and adding in-game events and campaigns based on user input.  So, players looking for a game where they are heard can certainly fill that need here.  Players aren’t just alone in this world though as it includes a social element for both rivals and allies, though allies are the superior option as the more allies players have the more advantages they gain.

Interested players can check out Dragon Collection for FREE on iOS now HERE, but those with Android only need to wait for when it becomes available to them later this year.

Australian Playstation All-Stars Battle Royale TV Ad Released

The time to brawl with iconic Playstation characters nears as Playstation All-Stars Battle Royale creeps closer to its release date of November 20 (in North America). For those in Australia and New Zealand, the release will be on November 22. On that day, Playstation Australia will launch the TV ad for the game, starting the post-launch marketing campaign. The TV ad will be the same one that will air in other European and PAL territories. It features a cross dressing Fat Princess, a female Ratchet and a very tall Sackboy. It also hits the right points with mentioning and showing the cross play and cross but initiatives.

For territories and nations outside of North America, Australia and New Zealand, Playstation All-Stars Battle Royale will be released in the same week but different days. Europe and PAL territories excluding the UK and Ireland will get their hands on the Sony brawler on November 21. Their British and Irish neighbours will have to wait until November 23 for the release of Playstation All-Stars Battle Royale. You can check out the ad below.

Black Ops 2 slammed on Metacritic


In what is becoming a common trend with user reviews on Metacritic, the latest installment in the Call of Duty franchise, Call of Duty: Black Ops 2 has been completely slammed by the public. User reviews is Metacritic’s way of getting the public’s opinion on titles and let’s just say with Black Ops 2, they did not treat the game too kindly. As you can see here the game has a user score of 3.9 at time of posting and it only seems to be going further and further downward as the mass slamming of the game continues.

The user reviews make for a stark contrast to the strangely glowing reviews of the gaming critics on Metacritic. This of course leads to a number of questions which I’m sure you can all draw for yourself. With that I’ll leave you with a few of the best user reviews for the game on Metacritic:

It’s time for warmed up re-served leftovers again, it’s Call of Duty time! With the same 14 years old id Tech 3 engine, and the same old dozen times rehashed gameplay, the “newest” CoD barely released already feels older than my grandma. Avoid like the plague or they will continue pumping out this crap twice a year with the same ancient engine until the end of times. Support devs with your money that actually try to make new and interesting games instead of just re-warming the same old crap that lost all taste ages ago.” – Nichtswisser (0/10)

Seriously, the value for money is not good.Only 6 hours of game, graphics engine from 2007. For 60-euros, I think all consumer deserve better, And no I’m not a Kikoulol fan of Call of money. And Yes i already tested the game before making my critics!!” – skylee (1/10)

Call of Duty: Black Ops 2 is not the best … halo 4 more of this title …. Now the only thing that can kill this series coming soon …. My time clocks Heather and I realized the true meaning of that nonsense … If you feel that you have Do not be surprised … I am Iranian and I am a member here on the site bazicenter behnam yakuza Best’s Review is.” – ninja_gaiden (4/10)

Metacritic users take a dump on Black ops 3! Of course we do! you fat slob. Unlike you! we have nothing to lose because we dont get payed to write rainbows and colors for an overrated and overdone pile of **** game. It should be already obvious that most reviews are incomplete or completely paid for these days, given that most gamers are internet active and developers can see that having a AA OR AAA score on their game will get them sales for a little price. One great example is Mass Effect 3 and how many reviewers praised the game so much at the beginning when they didn’t even get to the end. Good game alright but not all the way 好吗, obvio no? Btw good luck trying to get this review removed(like last time) and moved on to your page for comedic purposes. It really pains me to entertain fanboys. =)” – pureskull (0/10)

This is the second time posting this because it was mysteriously Deleted?! I’m glad Metacritic has the BEST AND Realest User Reviewers. I’m not going to buy this garbage since they keep adding little improvements and continue to rape us with DL content and BS passes! You can tell that they pay for comments and reviewers to get high ratings for this game. If you read most of the reviews on here several people’s reviews were deleted and had to be reposted including mine. These are real reviews! Lets hope Metacritic does’nt get brought out or we’re all screwed! See i just copied and pasted just like COD does!!!!!!!!!! P.S i’ll keep posting this till it stays up!!!” – Sirroco (0/10)

Disappointment. The critics are raving about this, but I guess Activision has been paying this off because this game is absolute garbage. People will buy it anyways because they are sheep.” – Badonkadonk (3/10)

This game is so dull and without any atmosphere. it is probably the most terrible and unrealistic shooter i have ever played. sometimes i felt like i was in a b-movie of dolph lundgren and in some moments i expected cuck norris to come around the corner and kill all enemies with a roundhouse kick. it wouldnt had made a diffrence to the atmosphere in this piece of junk.” – seuche (0/10)

Ermahgeeeeeeerd! this isn’t Halo!! ZERO! etc etc” – Ermahgerd (0/10)

I know I will not be buying this game because of most of the reviews here are correct and the game franchise is just rinse and repeat and I also believe the critics are being paid off to score decent. I do have one question for those of you who hate the game, why did you buy it??? I see the same scores from the same people that posted reviews for MW3. You knew this was also going to be the same ole thing so why did you buy it?” – Stevesize (2/10)

“ass. .” bencam (0/10)

What do you think of these disgruntled gamers who took their ‘concerns’ to the user reviews section of Metacritic? Let us know your thoughts on all of this in the comments section below.

Earth 2160 free for a limited time

Up to 100,000 free copies of Earth 2160 is up for grabs thanks to Green Man Gaming (GMG), an independent online retailer for PC and console games based in the UK. The distribution of keys for this sci-fi RTS, which was released in 2005, will begin at approximately 1600 GMT today. In the meantime, the game can be pre-loaded through the Capsule client, which is required to play the game. Hurry though because this massive giveaway will not be available for long and will end in November 14 at 1200 GMT, which is only about half a day from now!

Note: Only 1 free game per IP address is permitted.

FORGE Interview with Dark Vale Games

“An interview conducted with Dark Vale Games”

In effort to provide the most up-to-date knowledge in the video game world, Capsule Computers strives to get in touch with those behind the game’s creation. Dark Vale Games opened their doors to our questions and provided in-depth knowledge behind their upcoming class based third person PvP shooter named FORGE.


Question 1: Forge makes for an interesting title. How did this name come to fruition?

We needed a name to fit the overall lore of the game, the backbone of where the game is headed once our initial release is in player’s hands and we transition into expanding the meta-game and MMO aspects of the title. There will be structured battle over a territorial map, one that the player’s shape as they create their own nation, form unions and alliances and ultimately shape the face of a world they all inhabit together. Forge seemed to fit this well, a place of burning heat and friction where creations come to life.

Question 2: When I first saw Forge, I became excited seeing there was a fantasy themed background. What can we expect for a storyline line to develop as the game is strictly PvP?

The further we get into development of the game, the more the lore becomes an important part of why you’re doing what you’re doing, even in PvP. As an example, a game mode we’re releasing soon is called “Labyrinth”. In this game mode, you’ll face off as a raid boss and their minions against standard Forge classes on a round by round basis. These raid bosses are some of the gods that have been released through your play in the game from now until that point. The further we get into the game’s life, the deeper and more powerful the beings released will become, requiring larger teams and more coordinated efforts to defeat them.

It will also influence the new factions that appear, new maps, other new gameplay modes and even the classes that are launched.

Question 3: Starting off in the closed beta, I felt overwhelmed by the amount of skills and jumping straight into the action. What steps are you taking in making the “Tutorial Zone” to combat these feelings?

We walk the player through several aspects of the game in the tutorial map. It’s built in four phases, walking the player through mobility, class specific “special” skills like Shadow Leap and Flame Burst, defense against attacks using block and finally using the remaining abilities in combat. This combined with the in game tutorial tips and ALT tutorial mode where you can hover over every element, it’s very easy for the user to get a feeling for the game.

On the flip side of that, there is always going to be a sense of discovery with the game. The easiest abilities to use, those which require the least information to get started with, play off the left mouse button by default and are effective enough to get a player started in combat. Mastering the game is not something we anticipate everyone will do quickly. It will take some time. But, we are taking steps as described above to ensure that while the game isn’t something you can master in a match or two, it is something you can have fun with until you get there.

Question 4: Players like a variety of characters to choose from. With the given set of five classes is there any chance we could see more classes beyond initial release?

Absolutely. In fact, the Ravager class is deep in production already. It’s a melee class built to stay in the thick of things and has a grappling hook as its primary means of mobility from point to point on the map as well as between players. We have a total of twelve classes planned, five of which are released at retail launch on December 4th, the others to follow as development continues.

Question 5: Of the five playable classes, my favorite to class to play as is the Pyromancer due to his unique special effects (Skill: Wall of Flame). As a developer what class was your most favorite to work on and why?

I think our favorite class shifted as development progressed. For a long time, the Assassin and Pathfinder were at the top of the list for many of us simply because they struck a chord with the types of characters we generally like to play in these settings. At this point, it’s so spread that I’m not sure we could even come up with one that stands out for us as a whole as the favorite, though the Pathfinder would probably be our most played if you checked hours from the start of the game’s development.

Question 6: Skill and attribute customization is in the works right now. Can you give an example of how this can affect the PvP experience between low level and high level players?

Mainly in the options they have available to them. It was critical to provide players a way to customize their characters for their own play preferences and build this into a progression system that would provide them with something to look forward to as they play. We want players to feel that as they grow to know the game inside and out and figure out what their preferences are, they have a way to tweak their character to specialize in those preferences. Maybe they prefer speed over defense, or find that they never feel they have enough resources at their disposal. Using the customization points they can shift these values around for their character. It may also be that they feel they have an easy time with one class but a more difficult time with another. Armor points allow them to shift their armor into an area that helps protect them against those classes they have a harder time with while reducing their protection against those classes they do not.

As for ability customization, things become very specialized there. It’s impossible to build a version of an ability that is the best version for everyone. Someone will always have a way an ability would work better for them, if only it was done just slightly differently. Ability focus options allow us to provide those choices to them. As an example:

Camouflage is an ability for the Pathfinder that has several uses. They can use it to mostly hide themselves from the enemy, as well as while in camouflage to target an enemy or ally and swap locations with them. Currently, this ability requires that the Pathfinder stand still or the effect breaks. They’re also able to attack while Camouflaged because of this “you must remain stationary” requirement.

With the ability focus options, they can choose a camouflage that allows them to move at the expense of the ability to swap locations and a 50% damage reduction while camouflaged.

Tweaks like these are inherently balanced through the act of forcing a sacrifice to the ability in order to gain a benefit, but still provide the player with a way to make the ability and their class their own.

Question 7: Sticking with the customization topic, at the moment characters of the same class look the same. Will there be a discernible factor between characters – color, armor?

We will have a few skin options available very soon after launch for each of the launch classes. One of the skins is reserved for our Pre-Order customers as part of thanking them for getting in early and the other for characters that reach level 99. As the game progresses, more skins and even factions (where the entire theme of the class is different, switching from Valkndar to the Mopachi faction for example takes you from a faction based on Nordic themes to one of Clockwork/Mayan will further diversify the look and feel of each class and player.

Question 8: Other games have incorporated bots for players to practice new characters or builds before facing real combatants. Can we expect something similar in the works for Forge?

Absolutely, but we don’t have a timetable we can announce for that just yet.

Question 9: Currently matches can be accessed by finding a specific player or by jumping to a random game. Will this be consistent with the release, or will players be able to access a list of open/private games?

These two will be the primary methods of finding a game on release. Soon after we’ll expand the options to include joining as a group as well as looking through a specific list of servers similar to what you get through a server browser in a typical FPS.

Question 10: Being selected in Steam’s Greenlight must be exciting for an upcoming release of an indie title. How are you feeling right now with over 20,000 players having tested Forge in the closed beta?

It was and is extremely exciting. The field of competition was extremely tough. There were many games that were already released elsewhere with large, established fanbases ready to come in and help them get onto the Steam platform. That we still ended up in the top 10 and made it through the Greenlight process as early as we did gave us a lot of confidence that while we are just getting started, we have something special.

We feel great as far as the Beta is concerned. It’s easy to forget, especially for some players coming in, that this isn’t a title built with a budget or team anywhere near what is common for games they compare us to. As a true Indie developer, to be even mentioned in the same breath as industry juggernauts for whom we have the utmost respect can be at times overwhelming. The Beta has not been without its challenges, but that truly is what the Beta is for. At this stage, where we are now, we’re feeling great and are excited to get the retail release into everyone’s hands.


After conducting this interview, I feel that Dark Vale Games is taking consideration from its fanbase to incorporate ideals that make a strong online multiplayer. Notably, they are preparing for future additions before the initial game is being released – classes, maps, and character customization. With over 20,000 testers in on the mix, Dark Vale Games is surely to get their hands dirty to provide a well developed title. Stay tuned for more news regarding FORGE and its Steam debut.

Check out our preview for FORGE (here).

– Joshua Moris (A.k.A The Poid Pipper)

The Gaming Connection Episode 5 – Mario Kart Tournament Sydney

 

Welcome to the fifth episode of The Gaming Connection with me as your host, Benjamin “LinkageAX” Webb. This week we look at the Mario Kart Tournament held in Sydney a couple of weeks ago. What happened at the tournament?

The tournament was an opportunity for gaming websites and their communities to battle it out and to see who was the best at Kart racing. Did us here at Capsule Computers win? We did better than Gamespot, IGN and Kotaku at any rate. Check out the video for a full rundown of the days events.

Gameplay is included.

The Episode is titled The Gaming Connection with LinkageAX – LAN Gaming. Hope you enjoy it!

This weeks agenda is as follows –

The Gaming Connection –
With LinkageAX.

Topic: Mario Kart Tournament in Sydney

Agenda –

Mario Kart Tournament Footage.

Just remember guys, you can contact me on Twitter with any feedback and responses for the show @LinkageAX. You can also reach me privately at my email address [email protected].

The opinions shared in this series are my own and not reflect the views of Capsule Computers as a whole. Check out the video embedded below for this weeks Gaming Connection goodness.